表紙:屋内型仮想兵器訓練の欧州市場:成長機会
市場調査レポート
商品コード
1096466

屋内型仮想兵器訓練の欧州市場:成長機会

European Indoor Virtual Weapon Training Growth Opportunities

出版日: | 発行: Frost & Sullivan | ページ情報: 英文 40 Pages | 納期: 即日から翌営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.58円
屋内型仮想兵器訓練の欧州市場:成長機会
出版日: 2022年06月20日
発行: Frost & Sullivan
ページ情報: 英文 40 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

欧州の屋内型仮想兵器訓練市場を牽引する動向としては、訓練コスト削減の必要性、作戦展開の高いテンポ、都市地形訓練における軍事作戦の増加、ビジネスモデルの転換などが挙げられます。市場の抑制要因としては、財政的・文化的な問題、現在のバーチャルシステムで可能な訓練量の制限、兵士の近代化プログラムの軽視、企業にとっての防衛調達の障壁などが挙げられます。

当レポートでは、欧州の屋内型仮想兵器訓練市場について調査分析し、戦略的必須要件、成長の促進要因、抑制要因、成長機会等に関する情報を提供しています。

目次

戦略的必須要件

  • 成長がますます困難になるのはなぜか?
  • 戦略的必須要件 8(TM)
  • 屋内型仮想兵器訓練業界に対する上位3つの戦略的必須要件の影響
  • 成長機会がGrowth Pipeline Engine (TM)を促進

成長機会分析

  • 屋内型計装の範囲
  • 屋内型計装の概要
  • パンデミックの影響
  • 持続可能性への影響
  • 国連の持続可能性目標の達成
  • 成長の促進要因
  • 成長の促進要因分析
  • 成長の抑制要因
  • 成長の抑制要因分析
  • 製品例
  • 製品のケーススタディ
  • 企業のハイライト
  • 企業のハイライト
  • 市場の状態
  • 市場浸透率:2021~2022年
  • 潜在的な機会分析

成長機会ユニバース

  • 成長機会1-リモート小型兵器訓練のためのVRヘッドセットの使用
  • 成長機会2-分散訓練向け展開可能な仮想小型兵器トレーナー
  • 成長機会3-携帯型対戦車・対空兵器の訓練を可能にする設定可能な仮想小型兵器トレーナー
  • 図表リスト
  • 免責事項
目次
Product Code: MG8E-22

Geopolitical Chaos Driving Defense Spending and the Need for Deployable Training Solutions

Traditionally, small arms and heavy weapons training (heavy machine guns, mortars, and anti-tank/anti-air systems) takes place in specialized outdoor ranges using live ammunition and physical targets. However, it is inherently expensive to supply and use live ammunition and places logistical strain on getting trainees to and from these locations. These factors have driven a slow shift to alternative ways to maintain small arms and weapon system proficiency, such as adopting blended live/virtual or fully virtual small arms/weapons trainers. A blended range is a blend of traditional live ranges and virtual elements such as the projection of targets and environments. The system utilizes live ammunition in conjunction with virtual targets that either is purely visual or interact with the ammunition by replicating ballistics.

Additionally, some systems may have a level of trainee feedback in the form of marksman scores to add an extra layer of user benefits. On the other hand, a fully virtual range utilizes lasers and blank ammunition in conjunction with virtual screens or virtual reality (VR) headsets. The system's virtual element can allow for more complex scenarios and environments to be replicated for trainees to get more accurate and realistic training. The system will replicate ballistics following pre-determined scenario conditions. Due to the systems being virtual, the ranges can facilitate the use of heavy weapons and anti-tank/anti-air systems in the range.

Furthermore, if the range is networked, it can allow operators to train with other distributed units on different instrumented ranges. European armed forces increasingly require this capability to allow for distributed and remote training as operational tempos grow due to rising tensions due to the Russo-Ukrainian War. With forces becoming deployed away from their home bases, traditional ranges cannot move with them; therefore, there emerges a greater need for blended or virtual systems that can facilitate marksmanship training while away from the home base.

This report investigates the European indoor virtual weapon training, ascertaining the drivers and restraints the industry currently faces. Trends driving the market include the need to decrease training costs, high operational deployment tempos, increased military operations on urban terrain training, and shifts in business models. Restraints on the market come in the form of financial and cultural challenges, the limited training volumes virtual systems currently allow, neglect of soldier modernization programs, and barriers to defense procurement for companies. The study details the emerging players in the European market, their approaches to virtual solutions, and case studies of their solutions. It also provides a brief overview of the current market and highlights the opportunities for companies to engage with, the potential competition within countries, and growth opportunities to pursue.

Table of Contents

Strategic Imperatives

  • Why Is It Increasingly Difficult to Grow?
  • The Strategic Imperative 8™
  • The Impact of the Top 3 Strategic Imperatives on the Indoor Virtual Weapon Training Industry
  • Growth Opportunities Fuel the Growth Pipeline Engine™

Growth Opportunity Analysis

  • Indoor Instrumented Range Scope
  • Indoor Instrumented Range Overview
  • Impact of the Pandemic
  • Sustainability Impact
  • Meeting UN Sustainability Goals
  • Growth Drivers
  • Growth Drivers (continued)
  • Growth Driver Analysis
  • Growth Driver Analysis (continued)
  • Growth Driver Analysis (continued)
  • Growth Driver Analysis (continued)
  • Growth Restraints
  • Growth Restraint Analysis
  • Growth Restraint Analysis (continued)
  • Growth Restraint Analysis (continued)
  • Product Examples
  • Product Case Studies
  • Company Highlight
  • Company Highlight
  • State of the Market
  • Market Penetration, 2021-2022
  • Potential Opportunity Analysis

Growth Opportunity Universe

  • Growth Opportunity 1-Use of VR Headsets for Remote Small Arms Training
  • Growth Opportunity 1-Use of VR Headsets for Remote Small Arms Training (continued)
  • Growth Opportunity 2-Deployable Virtual Small Arms Trainers for Distributed Training
  • Growth Opportunity 2-Deployable Virtual Small Arms Trainers for Distributed Training (continued)
  • Growth Opportunity 3-Configurable Virtual Small Arms Trainers to Allow for Training of Handheld Anti-tank and Anti-air Systems
  • Growth Opportunity 3-Configurable Virtual Small Arms Trainers to Allow for Training of Handheld Anti-tank and Anti-air Systems (continued)
  • List of Exhibits
  • Legal Disclaimer