表紙:小売業における拡張現実の世界市場調査レポート:産業分析、規模、シェア、成長、動向、2023~2030年の予測
市場調査レポート
商品コード
1342901

小売業における拡張現実の世界市場調査レポート:産業分析、規模、シェア、成長、動向、2023~2030年の予測

Global Augmented Reality in Retail Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日: | 発行: Value Market Research | ページ情報: 英文 225 Pages | 納期: 即日から翌営業日

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小売業における拡張現実の世界市場調査レポート:産業分析、規模、シェア、成長、動向、2023~2030年の予測
出版日: 2023年08月01日
発行: Value Market Research
ページ情報: 英文 225 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

小売業における拡張現実市場の世界需要は、2022年の58億5,000万米ドルから2030年には3,635億米ドルの市場規模に達すると推定され、調査期間2023年~2030年のCAGRは58.22%です。

拡張現実とは、デジタル・オブジェクトを物理的世界に取り込むことと定義されます。拡張現実は、ARメガネ、スマートフォン、タブレットなどの閲覧デバイスを通じて、物理的現実にデジタル要素を重ねることを含みます。小売業における拡張現実は、ブランドが顧客の購買行動に影響を与えるような優れた小売体験を開発することを可能にし、ユーザーが実店舗で試着するのと同じようにバーチャルに商品と関わることができるバーチャル・シミュレーションを作成することで、オンライン販売をより簡単で快適なものにします。拡張現実を利用することで、小売店の顧客は自宅にいながらにして、好みのブランドの店舗をバーチャルに訪れ、商品を試したり、比較したりすることができます。

市場力学:

世界の小売業における拡張現実は、拡張現実市場への投資の増加とスマートフォンの普及率の上昇の結果、盛んになっています。小売業における拡張現実は、売上の増加、顧客エンゲージメントの向上、返品の最小化、人件費の削減、非接触体験の提供など、ビジネスに計り知れない機会を提供し、小売業における拡張現実市場の成長をさらに後押ししています。さらに、拡張現実とバーチャルリアリティベースのソリューションの費用対効果の利点は、市場の拡大にプラスに作用します。

この調査レポートは、ポーターのファイブフォースモデル、市場魅力度分析、バリューチェーン分析を取り上げています。これらのツールは、業界の構造を明確に把握し、世界レベルでの競合の魅力を評価するのに役立ちます。さらに、これらのツールは、小売業における拡張現実の世界市場における各セグメントを包括的に評価することもできます。小売業における拡張現実産業の成長と動向は、この調査に全体的なアプローチを提供します。

地域分析:

本セクションでは、北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカにおける小売業における拡張現実市場の現在と将来の需要を強調する地域展望を取り上げます。さらに、このレポートでは、すべての主要地域における個々のアプリケーションセグメントの需要、推定・予測に焦点を当てています。

カスタム要件がある場合は、お問い合わせください。当社の調査チームは、お客様のニーズに応じてカスタマイズしたレポートを提供することができます。

目次

第1章 序文

第2章 エグゼクティブサマリー

  • 市場のハイライト
  • 世界市場スナップショット

第3章 小売業における拡張現実-産業分析

  • イントロダクション:市場力学
  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 業界動向
  • ポーターのファイブフォース分析
  • 市場魅力度分析

第4章 バリューチェーン分析

  • バリューチェーン分析
  • 原材料分析
    • 原材料リスト
    • 原材料メーカーリスト
    • 主要原材料の価格動向
  • 潜在的バイヤーのリスト
  • マーケティングチャネル
    • ダイレクトマーケティング
    • インダイレクトマーケティング
    • マーケティングチャネル発展動向

第5章 COVID-19発生の影響分析

第6章 小売業における拡張現実の世界市場分析:技術別

  • 技術別概要
  • 実績データと予測データ
  • 技術別分析
  • マーカーベースの拡張現実(パッシブマーカー、アクティブマーカー)
  • マーカーレス拡張現実(モデルベース、画像処理ベース)

第7章 小売業における拡張現実の世界市場分析:オファリング別

  • オファリング別概要
  • 実績データと予測データ
  • オファリング別分析
  • ハードウェア(センサー、半導体部品、ディスプレイ&プロジェクター、カメラ、その他)
  • ソフトウェア&サービス(ソフトウェア開発キット(SDK)とアプリ、サービス)

第8章 小売業における拡張現実の世界市場分析:デバイスタイプ別

  • デバイスタイプ別概要
  • 実績データと予測データ
  • デバイスタイプ別分析
  • ヘッドマウントディスプレイ(HMD)
  • スマートARミラー
  • ハンドヘルドデバイス

第9章 小売業における拡張現実の世界市場分析:用途別

  • 概要:用途別
  • 実績データと予測データ
  • 分析:用途別
  • 広告・マーケティング
  • 試着ソリューション
  • 企画・デザイン
  • 情報システム

第10章 小売業における拡張現実の世界市場分析:小売業タイプ別

  • 小売業タイプ別概要
  • 実績データと予測データ
  • 小売業タイプ別分析
  • 宝飾品
  • 美容・化粧品
  • アパレル・フィッティング
  • 家具・照明
  • 食料品
  • 履物
  • その他

第11章 小売業における拡張現実の世界市場分析:地域別

  • 上位企業シェア分析
  • イントロダクション
  • 北米売上分析
    • 概要、実績と予測
    • 北米:セグメント別
    • 北米:国別
    • 米国
    • カナダ
    • メキシコ
  • 欧州売上分析
    • 概要、実績と予測
    • 欧州:セグメント別
    • 欧州:国別
    • 英国
    • フランス
    • ドイツ
    • イタリア
    • ロシア
    • その他欧州
  • アジア太平洋売上分析
    • 概要、実績と予測
    • アジア太平洋:セグメント別
    • アジア太平洋:国別
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
    • その他アジア太平洋
  • ラテンアメリカ売上分析
    • 概要、実績と予測
    • ラテンアメリカ:セグメント別
    • ラテンアメリカ:国別
    • ブラジル
    • アルゼンチン
    • ペルー
    • チリ
    • その他ラテンアメリカ
  • 中東・アフリカ売上分析
    • 概要、実績と予測
    • 中東・アフリカ:セグメント別
    • 中東・アフリカ:国別
    • サウジアラビア
    • アラブ首長国連邦
    • イスラエル
    • 南アフリカ
    • その他中東とアフリカ

第12章 小売業における拡張現実企業の競合情勢

  • 小売業における拡張現実市場の競合
  • 提携/協力/合意
  • 合併・買収
  • 新製品発表
  • その他の開発

第13章 企業プロファイル

  • 企業シェア分析
  • 市場集中度
  • Google(米国)
  • PTC(米国)
  • Apple(米国)
  • Microsoft(米国)
  • Wikitude(オーストリア)
  • DAQRI(米国)
  • Zugara(米国)
  • Blippar(英国)
  • Marxent Labs(米国)
  • Augment(フランス)
  • ViewAR(オーストリア)
  • Holition(英国)
  • Ikea(オランダ)
  • Sephora(フランス)
  • Amazon(米国)
  • Imaginate Technologies(インド)
  • Total Immersion(フランス)
  • Kudan(英国)
  • INDE(英国)
図表

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Analysis Market by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Augmented Reality In Retail Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Augmented Reality In Retail Report
  • Market Research Process
  • Market Research Methodology
  • Global Augmented Reality In Retail Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Technology
  • Market Attractiveness Analysis by Offering
  • Market Attractiveness Analysis by Device Type
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Retail Type
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Global Market Analysis by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Global Market Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Global Market Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Company Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

目次
Product Code: VMR11219162

The global demand for Augmented Reality in Retail Market is presumed to reach the market size of nearly USD 363.5 BN by 2030 from USD 5.85 BN in 2022 with a CAGR of 58.22% under the study period 2023 - 2030.

Augmented reality is defined as bringing digital objects into the physical world. Augmented reality involves the layering of the digital elements onto our physical reality, through viewing devices such as AR glasses, smartphones, and tablets. Augmented reality in retail enables brands to develop good retail experiences that affect the purchasing behavior of their customers and makes online selling easy and more comfortable by creating virtual simulations for users to engage virtually with a product, much like how they try on clothing in a physical store. By using augmented reality, retail customers can virtually visit their preferred brand stores, test products, and make comparisons without ever leaving the comfort of their houses.

MARKET DYNAMICS:

Global augmented reality in the retail business is flourishing as a result of increased investments in the augmented reality market and the rise in smartphone adoption. Augmented reality in retail provides immense opportunities for businesses, such as boosting sales, increasing customer engagement, minimizing returns, reducing staffing expenses, and delivering a contactless experience, further bolsters augmented reality's market growth in retail. Additionally, the advantages of augmented and virtual reality-based solutions in terms of cost-effectiveness positively affect the market's expansion.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of augmented reality in retail. The growth and trends of augmented reality in retail industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the augmented reality in retail market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Technology

  • Marker-Based Augmented Reality (Passive Marker, Active Marker)
  • Marker-Less Augmented Reality (Model Based, Image Processing Based)

By Offering

  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others)
  • Software & Services (Software Development Kits (Sdks) And Apps, Services)

By Device Type

  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

By Application

  • Advertising And Marketing
  • Try-On Solutions
  • Planning And Designing
  • Information Systems

By Retail Type

  • Jewelry
  • Beauty And Cosmetics
  • Apparel Fitting
  • Furniture And Lighting
  • Grocery Shopping
  • Footwear
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Augmented Reality in Retail market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the augmented reality in retail market include Google (US), PTC (US), Apple (US), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Marxent Labs (US), Augment (France), ViewAR (Austria), Holition (UK), Ikea (Netherlands), Sephora (France), Amazon (US), Imaginate Technologies (India), Total Immersion (France), Kudan (UK), and INDE (UK). This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . AUGMENTED REALITY IN RETAIL - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Technology
    • 3.7.2 Market Attractiveness Analysis By Offering
    • 3.7.3 Market Attractiveness Analysis By Device Type
    • 3.7.4 Market Attractiveness Analysis By Application
    • 3.7.5 Market Attractiveness Analysis By Retail Type
    • 3.7.6 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY TECHNOLOGY

  • 6.1 Overview by Technology
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Technology
  • 6.4 Marker-based Augmented Reality (Passive Marker, Active Marker) Historic and Forecast Sales by Regions
  • 6.5 Marker-less Augmented Reality (Model Based, Image Processing Based) Historic and Forecast Sales by Regions

7 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY OFFERING

  • 7.1 Overview by Offering
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Offering
  • 7.4 Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Historic and Forecast Sales by Regions
  • 7.5 Software & Services (Software Development Kits (SDKs) And Apps, Services) Historic and Forecast Sales by Regions

8 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY DEVICE TYPE

  • 8.1 Overview by Device Type
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by Device Type
  • 8.4 Head-Mounted Display (HMD) Historic and Forecast Sales by Regions
  • 8.5 Smart AR Mirror Historic and Forecast Sales by Regions
  • 8.6 Handheld Device Historic and Forecast Sales by Regions

9 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY APPLICATION

  • 9.1 Overview by Application
  • 9.2 Historical and Forecast Data
  • 9.3 Analysis by Application
  • 9.4 Advertising And Marketing Historic and Forecast Sales by Regions
  • 9.5 Try-on Solutions Historic and Forecast Sales by Regions
  • 9.6 Planning And Designing Historic and Forecast Sales by Regions
  • 9.7 Information Systems Historic and Forecast Sales by Regions

10 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY RETAIL TYPE

  • 10.1 Overview by Retail Type
  • 10.2 Historical and Forecast Data
  • 10.3 Analysis by Retail Type
  • 10.4 Jewelry Historic and Forecast Sales by Regions
  • 10.5 Beauty And Cosmetics Historic and Forecast Sales by Regions
  • 10.6 Apparel Fitting Historic and Forecast Sales by Regions
  • 10.7 Furniture And Lighting Historic and Forecast Sales by Regions
  • 10.8 Grocery Shopping Historic and Forecast Sales by Regions
  • 10.9 Footwear Historic and Forecast Sales by Regions
  • 10.10. Others Historic and Forecast Sales by Regions

11 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY GEOGRAPHY

  • 11.1. Top Company Share Analysis
  • 11.2. Introduction
  • 11.3. North America Sales Analysis
    • 11.3.1. Overview, Historic and Forecast Sales Analysis
    • 11.3.2. North America By Segment Sales Analysis
    • 11.3.3. North America By Country Sales Analysis
    • 11.3.4. United State Sales Analysis
    • 11.3.5. Canada Sales Analysis
    • 11.3.6. Mexico Sales Analysis
  • 11.4. Europe Sales Analysis
    • 11.4.1. Overview, Historic and Forecast Sales Analysis
    • 11.4.2. Europe by Segment Sales Analysis
    • 11.4.3. Europe by Country Sales Analysis
    • 11.4.4. United Kingdom Sales Analysis
    • 11.4.5. France Sales Analysis
    • 11.4.6. Germany Sales Analysis
    • 11.4.7. Italy Sales Analysis
    • 11.4.8. Russia Sales Analysis
    • 11.4.9. Rest Of Europe Sales Analysis
  • 11.5. Asia Pacific Sales Analysis
    • 11.5.1. Overview, Historic and Forecast Sales Analysis
    • 11.5.2. Asia Pacific by Segment Sales Analysis
    • 11.5.3. Asia Pacific by Country Sales Analysis
    • 11.5.4. China Sales Analysis
    • 11.5.5. India Sales Analysis
    • 11.5.6. Japan Sales Analysis
    • 11.5.7. South Korea Sales Analysis
    • 11.5.8. Australia Sales Analysis
    • 11.5.9. Rest Of Asia Pacific Sales Analysis
  • 11.6. Latin America Sales Analysis
    • 11.6.1. Overview, Historic and Forecast Sales Analysis
    • 11.6.2. Latin America by Segment Sales Analysis
    • 11.6.3. Latin America by Country Sales Analysis
    • 11.6.4. Brazil Sales Analysis
    • 11.6.5. Argentina Sales Analysis
    • 11.6.6. Peru Sales Analysis
    • 11.6.7. Chile Sales Analysis
    • 11.6.8. Rest of Latin America Sales Analysis
  • 11.7. Middle East & Africa Sales Analysis
    • 11.7.1. Overview, Historic and Forecast Sales Analysis
    • 11.7.2. Middle East & Africa by Segment Sales Analysis
    • 11.7.3. Middle East & Africa by Country Sales Analysis
    • 11.7.4. Saudi Arabia Sales Analysis
    • 11.7.5. UAE Sales Analysis
    • 11.7.6. Israel Sales Analysis
    • 11.7.7. South Africa Sales Analysis
    • 11.7.8. Rest Of Middle East And Africa Sales Analysis

12 . COMPETITIVE LANDSCAPE OF THE AUGMENTED REALITY IN RETAIL COMPANIES

  • 12.1. Augmented Reality In Retail Market Competition
  • 12.2. Partnership/Collaboration/Agreement
  • 12.3. Merger And Acquisitions
  • 12.4. New Product Launch
  • 12.5. Other Developments

13 . COMPANY PROFILES OF AUGMENTED REALITY IN RETAIL INDUSTRY

  • 13.1. Company Share Analysis
  • 13.2. Market Concentration Rate
  • 13.3. Google (US)
    • 13.3.1. Company Overview
    • 13.3.2. Company Revenue
    • 13.3.3. Products
    • 13.3.4. Recent Developments
  • 13.4. PTC (US)
    • 13.4.1. Company Overview
    • 13.4.2. Company Revenue
    • 13.4.3. Products
    • 13.4.4. Recent Developments
  • 13.5. Apple (US)
    • 13.5.1. Company Overview
    • 13.5.2. Company Revenue
    • 13.5.3. Products
    • 13.5.4. Recent Developments
  • 13.6. Microsoft (US)
    • 13.6.1. Company Overview
    • 13.6.2. Company Revenue
    • 13.6.3. Products
    • 13.6.4. Recent Developments
  • 13.7. Wikitude (Austria)
    • 13.7.1. Company Overview
    • 13.7.2. Company Revenue
    • 13.7.3. Products
    • 13.7.4. Recent Developments
  • 13.8. DAQRI (US)
    • 13.8.1. Company Overview
    • 13.8.2. Company Revenue
    • 13.8.3. Products
    • 13.8.4. Recent Developments
  • 13.9. Zugara (US)
    • 13.9.1. Company Overview
    • 13.9.2. Company Revenue
    • 13.9.3. Products
    • 13.9.4. Recent Developments
  • 13.10. Blippar (UK)
    • 13.10.1. Company Overview
    • 13.10.2. Company Revenue
    • 13.10.3. Products
    • 13.10.4. Recent Developments
  • 13.11. Marxent Labs (US)
    • 13.11.1. Company Overview
    • 13.11.2. Company Revenue
    • 13.11.3. Products
    • 13.11.4. Recent Developments
  • 13.12. Augment (France)
    • 13.12.1. Company Overview
    • 13.12.2. Company Revenue
    • 13.12.3. Products
    • 13.12.4. Recent Developments
  • 13.13. ViewAR (Austria)
    • 13.13.1. Company Overview
    • 13.13.2. Company Revenue
    • 13.13.3. Products
    • 13.13.4. Recent Developments
  • 13.14. Holition (UK)
    • 13.14.1. Company Overview
    • 13.14.2. Company Revenue
    • 13.14.3. Products
    • 13.14.4. Recent Developments
  • 13.15. Ikea (NetherlAnds)
    • 13.15.1. Company Overview
    • 13.15.2. Company Revenue
    • 13.15.3. Products
    • 13.15.4. Recent Developments
  • 13.16. Sephora (France)
    • 13.16.1. Company Overview
    • 13.16.2. Company Revenue
    • 13.16.3. Products
    • 13.16.4. Recent Developments
  • 13.17. Amazon (US)
    • 13.17.1. Company Overview
    • 13.17.2. Company Revenue
    • 13.17.3. Products
    • 13.17.4. Recent Developments
  • 13.18. Imaginate Technologies (India)
    • 13.18.1. Company Overview
    • 13.18.2. Company Revenue
    • 13.18.3. Products
    • 13.18.4. Recent Developments
  • 13.19. Total Immersion (France)
    • 13.19.1. Company Overview
    • 13.19.2. Company Revenue
    • 13.19.3. Products
    • 13.19.4. Recent Developments
  • 13.20. Kudan (UK)
    • 13.20.1. Company Overview
    • 13.20.2. Company Revenue
    • 13.20.3. Products
    • 13.20.4. Recent Developments
  • 13.21. INDE (UK)
    • 13.21.1. Company Overview
    • 13.21.2. Company Revenue
    • 13.21.3. Products
    • 13.21.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies