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市場調査レポート
商品コード
1743931
ロケーションベースエンタテインメント市場- 世界の産業規模、シェア、動向、機会、予測、コンポーネント別、技術別(3D & 4D、2D、クラウドマージドリアリティ)、エンドユース別、地域別、競合別、2020-2030年Location-based Entertainment Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, By Component, By Technology (3D & 4D, 2D, Cloud Merged Reality ), By End-Use, By Region & Competition, 2020-2030F |
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カスタマイズ可能
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ロケーションベースエンタテインメント市場- 世界の産業規模、シェア、動向、機会、予測、コンポーネント別、技術別(3D & 4D、2D、クラウドマージドリアリティ)、エンドユース別、地域別、競合別、2020-2030年 |
出版日: 2025年06月06日
発行: TechSci Research
ページ情報: 英文 185 Pages
納期: 2~3営業日
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ロケーションベースエンタテインメントの世界市場規模は2024年に20億1,000万米ドル、2030年には74億4,000万米ドルに達し、予測期間中のCAGRは24.37%で成長すると予測されています。
ロケーションベースエンタテインメント(LBE)には、アミューズメントパーク、VRアーケード、4Dシネマ、インタラクティブ博物館、ショッピングセンター、ファミリーエンタテインメント複合施設などの物理的な施設を通じて提供される没入型のインタラクティブ体験が含まれます。これらの体験は、VR、AR、プロジェクションマッピング、モーション・センシングなどの先進技術を現実の環境と融合させ、家庭では再現できないエンゲージメントを提供します。特にミレニアル世代やZ世代といった若年層の間で、共有型、体験型、感情移入型のエンターテインメントに対する需要が高まっており、市場は急成長を遂げています。都市化の進展、可処分所得の増加、そして特に新興国における体験主導型消費へのシフトが、この動向を加速させています。技術革新者、コンテンツ制作者、不動産開発業者間の戦略的パートナーシップも、ブランド化された観光地やフランチャイズベースのアトラクションの台頭に拍車をかけており、LBEサービスの世界な魅力と拡張性を強化しています。
市場概要 | |
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予測期間 | 2026-2030 |
市場規模:2024年 | 20億1,000万米ドル |
市場規模:2030年 | 74億4,000万米ドル |
CAGR:2025年~2030年 | 24.37% |
急成長セグメント | アーケードスタジオ |
最大市場 | 北米 |
体験型・没入型エンターテインメントへの消費者需要の高まり
高額な設備投資と運営費
顧客エンゲージメントを強化するための没入型技術の統合の拡大
The Global Location-based Entertainment Market was valued at USD 2.01 billion in 2024 and is projected to reach USD 7.44 billion by 2030, growing at a CAGR of 24.37% during the forecast period. Location-based entertainment (LBE) encompasses immersive, interactive experiences delivered through physical venues such as amusement parks, VR arcades, 4D cinemas, interactive museums, shopping centers, and family entertainment complexes. These experiences merge advanced technologies-like VR, AR, projection mapping, and motion sensing-with real-world environments to deliver engagement that cannot be replicated at home. With increasing demand for shared, experiential, and emotionally engaging entertainment, particularly among younger demographics such as Millennials and Gen Z, the market is witnessing rapid growth. Rising urbanization, disposable incomes, and a shift toward experience-driven spending, especially in emerging economies, are accelerating this trend. Strategic partnerships between tech innovators, content creators, and real estate developers are also fueling the rise of branded destinations and franchise-based attractions, reinforcing the global appeal and scalability of LBE offerings.
Market Overview | |
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Forecast Period | 2026-2030 |
Market Size 2024 | USD 2.01 Billion |
Market Size 2030 | USD 7.44 Billion |
CAGR 2025-2030 | 24.37% |
Fastest Growing Segment | Arcade Studios |
Largest Market | North America |
Key Market Drivers
Increasing Consumer Demand for Experiential and Immersive Entertainment
The Global Location-based Entertainment Market is being fueled by a significant shift in consumer preference toward immersive, experience-driven entertainment that moves beyond passive screen-based formats. As audiences-especially in dense urban environments-seek out social and sensory-rich activities, physical venues offering engaging, multi-dimensional experiences are growing in popularity. This is particularly true among younger generations who value memory-making and shared social interactions over material consumption. Location-based entertainment options such as VR arcades, interactive museums, and theme-based attractions meet this demand by delivering high-impact, tech-enabled engagements that blend the physical and digital worlds. These experiences appeal to both leisure seekers and tourists, offering curated environments that stimulate multiple senses and provide memorable, interactive storytelling. The push for differentiated, technology-infused entertainment is therefore driving sustained growth across multiple regional markets and venue types.
Key Market Challenges
High Capital Investment and Operational Expenditure
A major constraint for the Global Location-based Entertainment Market lies in its substantial capital and operating cost requirements. Setting up an LBE venue typically involves significant investments in property, immersive technologies, construction, creative content, and regulatory compliance. This upfront financial commitment can be prohibitive, particularly for new entrants or small-scale operators. Furthermore, operational costs remain high due to staffing needs, energy usage, maintenance of sophisticated equipment, and frequent content updates to maintain customer engagement. Experience refresh cycles are shorter than in traditional formats, requiring constant reinvention to attract repeat visitors. Additionally, footfall is often seasonal, depending on holidays or tourism flow, which can affect revenue consistency. The necessity to stay technologically current and provide compelling, updated attractions adds another layer of expense. Without reliable partnerships, supplemental revenue sources like merchandise or concessions, or financial support mechanisms, many operators may struggle to achieve long-term profitability and scale.
Key Market Trends
Growing Integration of Immersive Technologies to Enhance Customer Engagement
A key trend in the Global Location-based Entertainment Market is the increasing adoption of immersive technologies aimed at deepening user engagement and delivering differentiated experiences. Operators are deploying tools such as virtual reality, augmented reality, holography, mixed reality, and motion-tracking systems to create dynamic, responsive, and interactive environments. These technologies enable personalized storytelling and adaptive gameplay, enhancing the realism and novelty of the experience. From VR escape rooms to holographic gaming zones, venues are using immersive tech not only to captivate audiences but also to extend visit duration and increase per-visitor revenue. Wearable devices and AI-driven behavior tracking further enrich the experience by enabling real-time customization. Improvements in cost-efficiency and scalability of these technologies are making them increasingly accessible, enabling broader deployment across entertainment formats ranging from mall-based installations to theme parks. As immersive technologies become central to LBE design, they are redefining user expectations and contributing significantly to market expansion.
In this report, the Global Location-based Entertainment Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
Company Profiles: Detailed analysis of the major companies present in the Global Location-based Entertainment Market.
Global Location-based Entertainment Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report: