市場調査レポート
商品コード
1463866

バーチャルリアリティパズルゲームの市場規模・予測、世界・地域シェア、動向、成長機会分析レポート:年齢別、プレイヤータイプ別、エンドユーザー別

Virtual Reality Puzzle Games Market Size and Forecast, Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Age, Player Type, and End Users


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英文 169 Pages
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バーチャルリアリティパズルゲームの市場規模・予測、世界・地域シェア、動向、成長機会分析レポート:年齢別、プレイヤータイプ別、エンドユーザー別
出版日: 2024年04月01日
発行: The Insight Partners
ページ情報: 英文 169 Pages
納期: 即納可能 即納可能とは
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  • 概要
  • 図表
  • 目次
概要

バーチャルリアリティパズルゲーム市場規模は、2022年に2億9,385万米ドルと予測され、2030年には5億2,566万米ドルに達すると予測され、2022年から2030年までのCAGRは7.5%を記録すると予測されます。

アジア太平洋地域のバーチャルリアリティパズルゲーム市場は、オーストラリア、中国、インド、日本、韓国、その他アジア太平洋地域に区分されます。収益では、中国がAPACバーチャルリアリティパズルゲーム市場シェアを独占し、日本、韓国がこれに続く。

ビデオゲームは日本の主要産業であり、日本はビデオゲームで最も影響力のある国の1つと考えられています。さらに、日本の強力なゲーム文化と高度な技術インフラは、日本をVRパズルゲームのリーダーとして位置づけています。日本では、複数のVRパズルゲーム開発会社が活動しています。例えば、「テトリス・エフェクト」は、日本のスタジオであるMonstarsとResonairによって開発され、Enhance GamesによってパブリッシングされたVRパズルゲームです。このゲームは、ブロックを落とすアーケードスタイルのパズル・ビデオゲームです。さらに、「テトリス・エフェクト」と名付けられた強化版も発表された:2020年7月23日に開催されたXbox Games Showcaseで、Xbox Series X/S、Xbox One、Windows 10向けに発表され、2020年11月10日に発売されました。このように、日本ではこのような製品の発売がバーチャルリアリティ・パズルゲーム市場の成長を牽引しています。

エンドユーザーに基づき、市場は個人と専門家に二分されます。個人セグメントが2030年までに最大のバーチャルリアリティパズルゲーム市場シェアを占めると推定されます。個人は娯楽として、あるいは脳力、論理力、その他のスキルを高めるためにVRパズルをプレイする可能性があります。VRパズルゲームは、アクションやアドベンチャーよりも課題に重点を置いています。通常はシングルプレイヤーゲームで、プレイヤーはパズルをクリアして進んでいく。パズルゲームの仕組みの多くは論理に基づいており、課題を解決するために既成概念にとらわれない思考が求められることが多いです。VRパズルゲームは、プレイヤーの頭脳に課題し、空間推理能力を養い、問題解決の喜びをユニークに体験できる、楽しく魅力的な方法を提供します。VRパズルゲームのこのような巨大なアプリケーションは、市場の成長に利益をもたらします。

プロフェッショナルは、さまざまな競技やトーナメントのためにVRパズルゲームをプレイしています。VRに特化したパズルトーナメントが出現しており、従来のパズルゲームのトッププレイヤーや、この技術に魅了された新参者が参加しています。このようなイベントは、プロが新しい舞台で自分のスキルを披露する機会を提供し、不慣れな環境での適応と戦略を後押しします。様々な競合が世界中で開催されています。例えば、2023年12月のMIXED Advent calendarでは、VRパズルシューティング「We Are One」、「Tennis Esports」、「CookieRun」の3つのVRゲームをバンドルした大会が行われました。このようなトーナメントは、プロフェッショナル市場の成長を促進します。

Ubisoft Entertainment SA、Ludact Game Studio、Cloudhead Games Ltd、Taito Corp.、Vertigo Studios BV、Polyarc Inc.、Schell Games LLC、SideQuestVR Ltd、HTC Corp、Metanaut Labs Incは、バーチャルリアリティパズルゲーム市場レポートで紹介されている主要プレイヤーの一人です。また、バーチャルリアリティパズルゲーム市場レポートは詳細な市場洞察も提供しており、主要プレイヤーの成長戦略に役立ちます。バーチャルリアリティパズルゲーム市場予測は、この市場の利害関係者が成長戦略を計画するのに役立ちます。

バーチャルリアリティパズルゲーム市場全体の規模は、一次情報と二次情報の両方を用いて導き出されています。徹底的な二次調査は、バーチャルリアリティパズルゲーム市場分析に関連する質的・量的情報を得るために、社内外の情報源を用いて実施しました。レポートには、現在のバーチャルリアリティパズルゲーム市場動向と市場に影響を与える促進要因に照らした成長展望も含まれています。また、このプロセスにより、すべての市場セグメントに関する市場の概要と予測を得ることができます。また、データを検証し、分析的洞察を得るために、業界関係者に複数の一次インタビューを実施しています。このプロセスには、副社長、市場開拓マネージャー、マーケットインテリジェンスマネージャー、国内営業マネージャーなどの業界専門家と、バーチャルリアリティパズルゲーム市場を専門とする評価専門家、調査アナリスト、キーオピニオンリーダーなどの外部コンサルタントが参加しています。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

  • 主要洞察
  • 市場の魅力

第3章 調査手法

  • 調査範囲
  • 2次調査
  • 1次調査

第4章 バーチャルリアリティパズルゲーム市場情勢

  • 概観
  • PEST分析
  • エコシステム分析
    • バリューチェーンのベンダー一覧
  • 重要考察
    • ゲームにおけるVR技術の進歩の分析
    • VRゲームにおけるボードゲーム体験とマルチプレイ体験の分析
      • VRゲームにおけるボードゲーム体験
      • VRゲームにおけるマルチプレイ体験

第5章 バーチャルリアリティパズルゲーム市場:主要市場力学

  • バーチャルリアリティパズルゲーム市場- 主な市場力学
  • 市場促進要因
    • ユニークなゲームプレイメカニズムと没入感
    • パズルゲームの人気の高まり
    • 消費者の可処分所得の増加
  • 市場抑制要因
    • 子供や十代の若者にとってのVRリスク
    • シューティングゲーム、アクションゲーム、アドベンチャーゲームの入手可能性
  • 市場機会
    • 教育目的でのVRパズルの重要性の高まり
    • 5G技術の登場
  • 今後の動向
    • モバイルおよびクラウドVRパズルゲーム
    • VRパズルゲームにおけるメタバース
  • 促進要因と抑制要因の影響

第6章 バーチャルリアリティパズルゲーム市場:世界市場分析

  • バーチャルリアリティパズルゲーム市場収益、2022-2030年
  • バーチャルリアリティパズルゲーム市場予測分析

第7章 析バーチャルリアリティパズルゲーム市場分析:年齢別

  • 34歳まで
  • 35歳以上
  • 17歳まで
  • 12歳まで

第8章 バーチャルリアリティパズルゲーム市場分析:プレイヤータイプ別

  • シングルプレーヤー
  • マルチプレイヤー

第9章 バーチャルリアリティパズルゲーム市場分析:エンドユーザー別

  • 個人
  • プロフェッショナル

第10章 バーチャルリアリティパズルゲーム市場:地域分析

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • ロシア
    • その他欧州
  • アジア太平洋
    • 中国
    • 日本
    • 韓国
    • インド
    • オーストラリア
    • APACのその他諸国
  • 中東・アフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ
    • その他中東とアフリカ
  • 中南米
    • ブラジル
    • アルゼンチン
    • その他中南米

第11章 競合情勢

  • 主要プレーヤーによるヒートマップ分析
  • 企業のポジショニングと集中度
  • VRゲーム市場の企業シェア分析

第12章 業界情勢

  • 市場の取り組み
  • 製品開発

第13章 企業プロファイル

  • Ubisoft Entertainment SA
  • Ludact Game Studio
  • Cloudhead Games Ltd
  • Taito Corp
  • Vertigo Studios BV
  • Polyarc Inc
  • Schell Games LLC
  • SideQuestVR Ltd
  • HTC Corp
  • Metanaut Labs Inc

第14章 付録

図表

List Of Tables

  • Table 1. Virtual Reality Puzzle Games Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 5. Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 6. Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 7. North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 8. North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 9. North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 10. North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 11. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 12. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 13. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 14. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 15. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 16. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 17. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 18. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 19. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 20. Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 21. Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 22. Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 23. Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 24. Germany: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 25. Germany: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 26. Germany: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 27. United Kingdom: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 28. United Kingdom: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 29. United Kingdom: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 30. France: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 31. France: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 32. France: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 33. Italy: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 34. Italy: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 35. Italy: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 36. Russia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 37. Russia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 38. Russia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 39. Rest of Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 40. Rest of Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 41. Rest of Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 42. Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 43. Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 44. Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 45. Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 46. China: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 47. China: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 48. China: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 49. Japan: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 50. Japan: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 51. Japan: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 52. South Korea: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 53. South Korea: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 54. South Korea: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 55. India: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 56. India: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 57. India: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 58. Australia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 59. Australia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 60. Australia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 61. Rest of APAC: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 62. Rest of APAC: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 63. Rest of APAC: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 64. Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 65. Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 66. Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 67. Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 68. United Arab Emirates: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 69. United Arab Emirates: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 70. United Arab Emirates: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 71. Saudi Arabia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 72. Saudi Arabia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 73. Saudi Arabia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 74. South Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 75. South Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 76. South Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 77. Rest of Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 78. Rest of Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 79. Rest of Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 80. South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 81. South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 82. South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 83. South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 84. Brazil: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 85. Brazil: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 86. Brazil: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 87. Argentina: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 88. Argentina: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 89. Argentina: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 90. Rest of South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 91. Rest of South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 92. Rest of South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 93. Company Positioning & Concentration
  • Table 94. List of Abbreviation

List Of Figures

  • Figure 1. Virtual Reality Puzzle Games Market Segmentation, by Geography
  • Figure 2. PEST Analysis
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Virtual Reality Puzzle Games Market Revenue (US$ Million), 2022-2030
  • Figure 5. Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
  • Figure 6. to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
  • Figure 11. Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
  • Figure 14. Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Virtual Reality Puzzle Games Market Breakdown by Region, 2022 and 2030 (%)
  • Figure 17. North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 18. North America: Virtual Reality Puzzle Games Market Breakdown, by Age (2022 and 2030)
  • Figure 19. North America: Virtual Reality Puzzle Games Market Breakdown, by Player Type (2022 and 2030)
  • Figure 20. North America: Virtual Reality Puzzle Games Market Breakdown, by End Users (2022 and 2030)
  • Figure 21. North America: Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 22. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 23. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 24. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 25. Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 26. Europe: Virtual Reality Puzzle Games Market Breakdown, by Age (2022 and 2030)
  • Figure 27. Europe: Virtual Reality Puzzle Games Market Breakdown, by Player Type (2022 and 2030)
  • Figure 28. Europe: Virtual Reality Puzzle Games Market Breakdown, by End Users (2022 and 2030)
  • Figure 29. Europe: Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 30. Germany: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. United Kingdom: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 32. France: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 33. Italy: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 34. Russia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 35. Rest of Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 36. Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 37. Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by Age (2022 and 2030)
  • Figure 38. Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by Player Type (2022 and 2030)
  • Figure 39. Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by End Users (2022 and 2030)
  • Figure 40. Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 41. China: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 42. Japan: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 43. South Korea: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 44. India: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 45. Australia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 46. Rest of APAC: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 47. Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 48. Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Age (2022 and 2030)
  • Figure 49. Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Player Type (2022 and 2030)
  • Figure 50. Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by End Users (2022 and 2030)
  • Figure 51. Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 52. United Arab Emirates: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 53. Saudi Arabia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 54. South Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 55. Rest of Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 56. South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 57. South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Age (2022 and 2030)
  • Figure 58. South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Player Type (2022 and 2030)
  • Figure 59. South and Central America: Virtual Reality Puzzle Games Market Breakdown, by End Users (2022 and 2030)
  • Figure 60. South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 61. Brazil: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030

(US$ Million)

  • Figure 62. Argentina: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 63. Rest of South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 64. Heat Map Analysis by Key Players
目次
Product Code: TIPRE00038990

The virtual reality puzzle games market size is expected US$ 293.85 million in 2022 and is expected to reach US$ 525.66 million by 2030; it is estimated to record a CAGR of 7.5% from 2022 to 2030.

The Asia Pacific virtual reality puzzle games market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. In terms of revenue, China dominated the APAC virtual reality puzzle games market share followed by Japan and South Korea.

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Moreover, Japan's strong gaming culture and advanced technology infrastructure position it as a leader in VR puzzle gaming. In Japan, there are several VR puzzle game developers operating. For example, Tetris Effect is a VR puzzle game developed by the Japanese studios Monstars and Resonair and published by Enhance Games. The game is a block-dropping arcade-styled puzzle video game. Furthermore, an enhanced version, named Tetris Effect: Connected, was announced for Xbox Series X/S, Xbox One, and Windows 10 during the Xbox Games Showcase on July 23, 2020, and was launched on November 10, 2020. Thus, such product launches in Japan drive the virtual reality puzzle gaming market growth in the country.

Based on end users, the market is bifurcated into individuals and professionals. The individuals segment is estimated to hold largest virtual reality puzzle games market share by 2030. Individuals may play VR puzzles for entertainment or to increase brain power, logic, and other skills. VR puzzle games focus on challenges rather than action or adventure. They are usually single-player games where the player must complete puzzles to progress. Many puzzle game mechanics are based on logic and often require the player to think outside the box to solve challenges. VR puzzle games provide a fun and engaging way to challenge player's mind, develop spatial reasoning skills, and uniquely experience the joy of problem-solving. Such huge applications of VR puzzle games benefit the market growth.

Professionals indulge in playing VR puzzle games for various competitions and tournaments. VR-specific puzzle tournaments are emerging, attracting top players from traditional puzzle games and newcomers captivated by the technology. These events offer professionals a chance to showcase their skills in a new arena, pushing them to adapt and strategize in unfamiliar environments. Various competitions are taking place across the globe. For example, in December 2023, in December 2023, during the MIXED Advent calendar, the bundle of three VR games-the VR puzzle shooter We Are One, Tennis Esports, and CookieRun-were played in the tournament. Thus, such tournaments propel the professionals segment growth in the market.

Ubisoft Entertainment SA, Ludact Game Studio, Cloudhead Games Ltd, Taito Corp., Vertigo Studios BV, Polyarc Inc., Schell Games LLC, SideQuestVR Ltd, HTC Corp, and Metanaut Labs Inc are among the key players profiled in the virtual reality puzzle games market report. The virtual reality puzzle games market report also provides detailed market insights, which help the key players strategize their growth. The virtual reality puzzle games market forecast can help stakeholders in this marketplace plan their growth strategies.

The overall virtual reality puzzle games market size has been derived using both primary and secondary sources. Exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the virtual reality puzzle games market analysis. The report includes growth prospects in light of current virtual reality puzzle games market trends and driving factors influencing the market. The process also helps obtain an overview and forecast of the market with respect to all the market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain analytical insights. This process includes industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the virtual reality puzzle games market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Virtual Reality Puzzle Games Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 List of Vendors in the Value Chain
  • 4.4 Premium Insights
    • 4.4.1 Analysis of Advancement in VR Tech in Gaming
    • 4.4.2 Analysis of Boardgame Experience And Multiplayer Experience in VR Gaming
      • 4.4.2.1 Boardgame Experience in VR Gaming
      • 4.4.2.2 Multiplayer Experience in VR Gaming

5. Virtual Reality Puzzle Games Market - Key Market Dynamics

  • 5.1 Virtual Reality Puzzle Games Market - Key Market Dynamics
  • 5.2 Market Drivers
    • 5.2.1 Unique Game Play Mechanism and Immersive Experience
    • 5.2.2 Increased Popularity of Puzzle Games
    • 5.2.3 Rising Disposable Income Of Consumers
  • 5.3 Market Restraints
    • 5.3.1 VR Risks for Kids and Teens
    • 5.3.2 Availability of Shooter, Action, and Adventure Games
  • 5.4 Market Opportunities
    • 5.4.1 Growing Importance of VR Puzzles for Educational Purposes
    • 5.4.2 Launch of 5G Technology.
  • 5.5 Future Trends
    • 5.5.1 Mobile and Cloud VR Puzzle Gaming
    • 5.5.2 Metaverse in VR Puzzle Gaming
  • 5.6 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - Global Market Analysis

  • 6.1 Virtual Reality Puzzle Games Market Revenue (US$ Million), 2022-2030
  • 6.2 Virtual Reality Puzzle Games Market Forecast Analysis

7. Virtual Reality Puzzle Games Market Analysis - by Age

  • 7.1 to 34 Years
    • 7.1.1 Overview
    • 7.1.2 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Above 35 Years
    • 7.2.1 Overview
    • 7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 to 17 Years
    • 7.3.1 Overview
    • 7.3.2 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Upto 12 Years
    • 7.4.1 Overview
    • 7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. Virtual Reality Puzzle Games Market Analysis - by Player Type

  • 8.1 Single Player
    • 8.1.1 Overview
    • 8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Multi Player
    • 8.2.1 Overview
    • 8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. Virtual Reality Puzzle Games Market Analysis - by End Users

  • 9.1 Individuals
    • 9.1.1 Overview
    • 9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Professionals
    • 9.2.1 Overview
    • 9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. Virtual Reality Puzzle Games Market - Geographical Analysis

  • 10.1 Overview
  • 10.2 North America
    • 10.2.1 North America Virtual Reality Puzzle Games Market Overview
    • 10.2.2 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
    • 10.2.3 North America: Virtual Reality Puzzle Games Market Breakdown, by Age
      • 10.2.3.1 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Age
    • 10.2.4 North America: Virtual Reality Puzzle Games Market Breakdown, by Player Type
      • 10.2.4.1 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Player Type
    • 10.2.5 North America: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.2.5.1 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by End Users
    • 10.2.6 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.1 North America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.2.6.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.2.6.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.2.6.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.2.6.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.2.6.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.2.6.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.2.6.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.2.6.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.2.6.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.2.6.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.2.6.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users
  • 10.3 Europe
    • 10.3.1 Europe Virtual Reality Puzzle Games Market Overview
    • 10.3.2 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
    • 10.3.3 Europe: Virtual Reality Puzzle Games Market Breakdown, by Age
      • 10.3.3.1 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Age
    • 10.3.4 Europe: Virtual Reality Puzzle Games Market Breakdown, by Player Type
      • 10.3.4.1 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Player Type
    • 10.3.5 Europe: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.5.1 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by End Users
    • 10.3.6 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.1 Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.2 Germany: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.2.1 Germany: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.2.2 Germany: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.2.3 Germany: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.6.3 United Kingdom: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.3.1 United Kingdom: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.3.2 United Kingdom: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.3.3 United Kingdom: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.6.4 France: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.4.1 France: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.4.2 France: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.4.3 France: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.6.5 Italy: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.5.1 Italy: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.5.2 Italy: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.5.3 Italy: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.6.6 Russia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.6.1 Russia: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.6.2 Russia: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.6.3 Russia: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.3.6.7 Rest of Europe: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.3.6.7.1 Rest of Europe: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.3.6.7.2 Rest of Europe: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.3.6.7.3 Rest of Europe: Virtual Reality Puzzle Games Market Breakdown, by End Users
  • 10.4 Asia Pacific
    • 10.4.1 Asia Pacific Virtual Reality Puzzle Games Market Overview
    • 10.4.2 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
    • 10.4.3 Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by Age
      • 10.4.3.1 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Age
    • 10.4.4 Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by Player Type
      • 10.4.4.1 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Player Type
    • 10.4.5 Asia Pacific: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.5.1 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by End Users
    • 10.4.6 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.1 Asia Pacific: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.2 China: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.2.1 China: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.2.2 China: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.2.3 China: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.6.3 Japan: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.3.1 Japan: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.3.2 Japan: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.3.3 Japan: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.6.4 South Korea: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.4.1 South Korea: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.4.2 South Korea: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.4.3 South Korea: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.6.5 India: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.5.1 India: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.5.2 India: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.5.3 India: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.6.6 Australia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.6.1 Australia: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.6.2 Australia: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.6.3 Australia: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.4.6.7 Rest of APAC: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.4.6.7.1 Rest of APAC: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.4.6.7.2 Rest of APAC: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.4.6.7.3 Rest of APAC: Virtual Reality Puzzle Games Market Breakdown, by End Users
  • 10.5 Middle East and Africa
    • 10.5.1 Middle East and Africa Virtual Reality Puzzle Games Market Overview
    • 10.5.2 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
    • 10.5.3 Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Age
      • 10.5.3.1 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Age
    • 10.5.4 Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Player Type
      • 10.5.4.1 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Player Type
    • 10.5.5 Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.5.5.1 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by End Users
    • 10.5.6 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.1 Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.2 United Arab Emirates: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.5.6.2.1 United Arab Emirates: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.5.6.2.2 United Arab Emirates: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.5.6.2.3 United Arab Emirates: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.5.6.3 Saudi Arabia: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.5.6.3.1 Saudi Arabia: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.5.6.3.2 Saudi Arabia: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.5.6.3.3 Saudi Arabia: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.5.6.4 South Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.5.6.4.1 South Africa: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.5.6.4.2 South Africa: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.5.6.4.3 South Africa: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.5.6.5 Rest of Middle East and Africa: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.5.6.5.1 Rest of Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.5.6.5.2 Rest of Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.5.6.5.3 Rest of Middle East and Africa: Virtual Reality Puzzle Games Market Breakdown, by End Users
  • 10.6 South and Central America
    • 10.6.1 South and Central America Virtual Reality Puzzle Games Market Overview
    • 10.6.2 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
    • 10.6.3 South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Age
      • 10.6.3.1 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Age
    • 10.6.4 South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Player Type
      • 10.6.4.1 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Player Type
    • 10.6.5 South and Central America: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.6.5.1 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by End Users
    • 10.6.6 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.1 South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.2 Brazil: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.6.6.2.1 Brazil: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.6.6.2.2 Brazil: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.6.6.2.3 Brazil: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.6.6.3 Argentina: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.6.6.3.1 Argentina: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.6.6.3.2 Argentina: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.6.6.3.3 Argentina: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.6.6.4 Rest of South and Central America: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.6.6.4.1 Rest of South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.6.6.4.2 Rest of South and Central America: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.6.6.4.3 Rest of South and Central America: Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

  • 11.1 Heat Map Analysis by Key Players
  • 11.2 Company Positioning & Concentration
  • 11.3 Company Share Analysis of VR Gaming Market

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development

13. Company Profiles

  • 13.1 Ubisoft Entertainment SA
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Ludact Game Studio
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Cloudhead Games Ltd
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Taito Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Vertigo Studios BV
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 Polyarc Inc
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Schell Games LLC
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 SideQuestVR Ltd
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 HTC Corp
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Metanaut Labs Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 Word Index
  • 14.2 About The Insight Partners