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市場調査レポート
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非代替性トークン(NFT)ゲームの世界市場レポート2025年

Non-Fungible Token (NFT) Gaming Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=150.05円
非代替性トークン(NFT)ゲームの世界市場レポート2025年
出版日: 2025年07月07日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

非代替性トークン(NFT)ゲームの市場規模は今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は17.2%で、1兆975億9,000万米ドルに成長します。予測期間の成長予測は、メタバースへの機運の高まり、デジタル所有権への需要の高まり、モバイルゲームの拡大、ベンチャーキャピタル投資の増加、スマートコントラクトの広範な導入に関連しています。予測期間に予想される主な動向には、ブロックチェーンの拡張性の向上、メタバース・プラットフォームとの統合、AIによるゲームのパーソナライゼーション、拡張現実(AR)および仮想現実(VR)技術の利用、ゲーム・ガバナンスのための分散型自律組織(DAO)、トークン化された報酬システムなどが含まれます。

モバイルゲームの増加は、今後数年間の非代替性トークン(NFT)ゲーム市場の成長を牽引すると予想されます。モバイルゲームとは、スマートフォンやタブレットなどの携帯端末でビデオゲームをプレイすることを指します。より多くの人々が高性能なモバイル機器と高速インターネット接続を手頃な価格で利用できるようになったため、スマートフォンへのアクセスが増加し、この成長が加速しています。モバイルゲーミングは、ブロックチェーンベースのゲームに外出先から簡単にアクセスできるようにし、プレーヤーのエンゲージメントを高め、ユーザーベースを拡大することで、NFTゲーミングをサポートします。ゲームにNFTをスムーズに統合することで、ユーザーはいつでもどこでもデジタル資産を収集、取引、獲得できるようになります。例えば、米国のモバイルアプリ分析会社であるセンサータワーは2025年2月、iOS App StoreおよびGoogle Playを通じたモバイルゲームへの消費者支出が72億7,000万米ドルに達し、2024年12月と比較して4%増加したと報告しています。したがって、モバイルゲーム市場の拡大がNFTゲーム市場の成長に寄与しています。

NFTゲーム分野の主要企業は、従来のゲームを超えたデジタル体験を強化するため、Web3ゲームなどの新しいメタバース技術を開発しています。Web3ゲームはブロックチェーンに対応したプラットフォームで、プレイヤーはNFTのような分散型システムを通じてゲーム内資産を真に所有、取引、収益化することができます。例えば2024年10月、フランスを拠点とするゲーム会社ユービーアイソフトは、ファンタジー世界「グリモリア」を舞台にしたプレイヤー対プレイヤー(PvP)の戦術ロールプレイングゲーム「チャンピオン・タクティクス」を発売しました。プレイヤーはユニークなフィギュアを集め、率いて戦略的なターン制バトルを繰り広げます。このゲームではWeb3技術を活用し、プレイヤーはそれぞれ個別のステータスや特性を持つフィギュアをNFTとして収集、取引、鍛造することができます。これらのデジタルアセットは、ピアツーピアのマーケットプレースを通じて、ゲーム内通貨や暗号通貨を使って売買することができます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の非代替性トークン(NFT)ゲーム:PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の非代替性トークン(NFT)ゲーム市場:成長率分析
  • 世界の非代替性トークン(NFT)ゲーム市場の実績:規模と成長, 2019-2024
  • 世界の非代替性トークン(NFT)ゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界の非代替性トークン(NFT)ゲーム:総潜在市場規模(TAM)

第6章 市場セグメンテーション

  • 世界の非代替性トークン(NFT)ゲーム市場非代替性トークンの種類別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム内アセット
  • 収集品
  • トレーディングカード
  • 仮想不動産
  • 暗号通貨トークン
  • 世界の非代替性トークン(NFT)ゲーム市場ゲームプラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • パソコンゲーム
  • コンソールゲーム
  • モバイルゲーム
  • 拡張現実または仮想現実ゲーム
  • ウェブベースのゲーム
  • 世界の非代替性トークン(NFT)ゲーム市場機能別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 純粋なコレクターズアイテム
  • 報酬トークン
  • アクセスパス
  • ユーティリティベース
  • 世界の非代替性トークン(NFT)ゲーム市場ブロックチェーンネットワーク、実績と予測, 2019-2024, 2024-2029F, 2034F
  • イーサリアム
  • バイナンススマートチェーン
  • 流れ
  • ポリゴン
  • ソラナ
  • その他のブロックチェーンネットワーク
  • 世界の非代替性トークン(NFT)ゲーム市場ゲーム内アセットの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 武器と防具
  • スキンとアバター
  • パワーアップとブースター
  • 仮想通貨
  • ゲームレベルとマップ
  • 世界の非代替性トークン(NFT)ゲーム市場収集品の種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • デジタルアートワーク
  • 音楽とオーディオクリップ
  • 仮想トレーディングフィギュア
  • 限定版商品
  • バーチャル記念品
  • 世界の非代替性トークン(NFT)ゲーム市場トレーディングカードの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スポーツカード
  • ファンタジーゲームカード
  • デジタルカードパック
  • サインカード
  • 限定版カード
  • 世界の非代替性トークン(NFT)ゲーム市場仮想不動産の種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 仮想土地区画
  • 仮想商業物件
  • 仮想住宅物件
  • バーチャルイベント会場
  • 仮想インフラストラクチャ
  • 世界の非代替性トークン(NFT)ゲーム市場暗号通貨トークンの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ユーティリティトークン
  • セキュリティトークン
  • ガバナンストークン
  • ステーブルコイン
  • 報酬トークン

第7章 地域別・国別分析

  • 世界の非代替性トークン(NFT)ゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の非代替性トークン(NFT)ゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 非代替性トークン(NFT)ゲーム市場:競合情勢
  • 非代替性トークン(NFT)ゲーム市場:企業プロファイル
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Dapper Labs Inc.
  • Juego Studios Private Limited
  • Zfort Group
  • Blockchain App Factory Pvt. Ltd.
  • Suffescom Solutions Pvt. Ltd.
  • Antier Solutions Pvt. Ltd.
  • Appdupe
  • Yuga Labs Inc.
  • Whimsy Games LLC
  • Sky Mavis
  • EvaCodes LLC
  • Game-Ace
  • Sodio Technologies Pvt. Ltd.
  • Yield Guild Games
  • Fire Bee Techno Services Pvt. Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 非代替性トークン(NFT)ゲーム市場2029:新たな機会を提供する国
  • 非代替性トークン(NFT)ゲーム市場2029:新たな機会を提供するセグメント
  • 非代替性トークン(NFT)ゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r36330

Non-fungible token (NFT) gaming is a form of digital gaming that incorporates blockchain-based non-fungible tokens to represent unique in-game assets like characters, skins, or items. These assets can be owned, traded, or sold by players across different platforms. The primary objective of this gaming type is to provide players with true ownership of digital items and to enable play-to-earn models, allowing users to earn real-world value through gameplay.

The main categories of non-fungible token (NFT) gaming include in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. In-game assets encompass digital items such as characters, weapons, skins, or equipment that players can utilize within a game. Gaming platforms cover personal computer games, console games, mobile games, augmented reality (AR) and virtual reality (VR) games, as well as web-based games. Functionality categories include pure collectibles, reward tokens, access passes, and utility-based tokens, all supported by blockchain networks like Ethereum, Binance Smart Chain, Flow, Polygon, Solana, and others.

The non-fungible token (NFT) gaming market research report is one of a series of new reports from The Business Research Company that provides non-fungible token (NFT) gaming market statistics, including non-fungible token (NFT) gaming industry global market size, regional shares, competitors with a non-fungible token (NFT) gaming market share, detailed non-fungible token (NFT) gaming market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible token (NFT) gaming industry. This non-fungible token (NFT) gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token (NFT) gaming market size has grown rapidly in recent years. It will grow from $495.85 billion in 2024 to $582.53 billion in 2025 at a compound annual growth rate (CAGR) of 17.5%. The growth observed during the historical period can be attributed to the rise of hybrid gaming models, increased gamer interest in earning cryptocurrency, expansion of player incentives, growth in influencer marketing campaigns, and the emergence of community-driven game development platforms.

The non-fungible token (NFT) gaming market size is expected to see rapid growth in the next few years. It will grow to $1,097.59 billion in 2029 at a compound annual growth rate (CAGR) of 17.2%. Projected growth in the forecast period can be linked to growing momentum toward the metaverse, rising demand for digital ownership, expansion of mobile gaming, increasing venture capital investments, and wider adoption of smart contracts. Key trends expected in the forecast period include improvements in blockchain scalability, integration with metaverse platforms, AI-driven game personalization, the use of augmented reality (AR) and virtual reality (VR) technologies, decentralized autonomous organizations (DAOs) for game governance, and tokenized reward systems.

The rise in mobile gaming is expected to drive the growth of the non-fungible token (NFT) gaming market in the coming years. Mobile gaming refers to playing video games on portable devices such as smartphones and tablets. This growth is fueled by increasing smartphone accessibility, as more people gain affordable access to powerful mobile devices and fast internet connections. Mobile gaming supports NFT gaming by making blockchain-based games easily accessible on the go, boosting player engagement and expanding the user base. It enables smooth integration of NFTs in games, allowing users to collect, trade, and earn digital assets anytime and anywhere. For example, in February 2025, Sensor Tower, a US-based mobile app analytics company, reported that consumer spending on mobile games via the iOS App Store and Google Play reached $7.27 billion, a 4% increase compared to December 2024. Therefore, the expanding mobile gaming market is contributing to the growth of the NFT gaming market.

Leading companies in the NFT gaming space are developing new metaverse technologies, such as Web3 games, to enhance digital experiences beyond traditional gaming. Web3 games are blockchain-enabled platforms that allow players to truly own, trade, and monetize in-game assets through decentralized systems like NFTs. For instance, in October 2024, Ubisoft, a France-based video game company, launched Champions Tactics, a tactical player-versus-player (PvP) role-playing game set in the fantasy world of Grimoria. Players collect and lead unique figurines into strategic, turn-based battles. The game utilizes Web3 technology to enable players to collect, trade, and forge figurines as NFTs, each with individual stats and characteristics. These digital assets can be bought or sold using in-game currency or cryptocurrency through a peer-to-peer marketplace.

In October 2022, KeyStar Corp., a US-based digital fintech firm, acquired the assets of ZenSports and Ultimate Gamer for an undisclosed amount. This move aims to strengthen KeyStar's position and fuel growth across the gaming, esports, and fintech sectors by incorporating advanced technologies in sports betting, digital currencies, and competitive gaming. ZenSports is a US-based company that specializes in NFT gaming through its sports betting platform, while Ultimate Gamer is a US-based entertainment technology company exploring the integration of NFTs into esports and digital collectibles.

Major players in the non-fungible token (NFT) gaming market are Sony Group Corporation, Epic Games Inc., Animoca Brands Corporation Ltd., Immutable Pty Ltd., The NineHertz, Dapper Labs Inc., Juego Studios Private Limited, Zfort Group, Blockchain App Factory Pvt. Ltd., Suffescom Solutions Pvt. Ltd., Antier Solutions Pvt. Ltd., Appdupe, Yuga Labs Inc., Whimsy Games LLC, Sky Mavis, EvaCodes LLC, Game-Ace , Sodio Technologies Pvt. Ltd., Yield Guild Games, and Fire Bee Techno Services Pvt. Ltd.

North America was the largest region in the non-fungible token (NFT) gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in non-fungible token (NFT) gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the non-fungible token (NFT) gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The non-fungible token (NFT) gaming market consists of revenues earned by entities by providing services such as smart contract development, wallet and payment gateway integration, in-game asset management, blockchain consulting, and security audits. The market value includes the value of related goods sold by the service provider or included within the service offering. The non-fungible token (NFT) gaming market also includes sales of collectible non-fungible token (NFT) games, metaverse games, digital avatars, and casual NFT games. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Non-Fungible Token (NFT) Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token (nft) gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for non-fungible token (nft) gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token (nft) gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Non-Fungible Token Type: In-Game Assets; Collectibles; Trading Cards; Virtual Real Estate; Cryptocurrency Tokens
  • 2) By Gaming Platform: Personal Computer Games; Console Games; Mobile Games; Augmented Reality Or Virtual Reality Games; Web-Based Games
  • 3) By Functionality: Purely Collectibles; Reward Tokens; Access Pass; Utility-Based
  • 4) By Blockchain Network: Ethereum; Binance Smart Chain; Flow; Polygon; Solana; Other Blockchain Networks
  • Subsegments:
  • 1) By In-Game Assets: Weapons And Armor; Skins And Avatars; Power-Ups And Boosters; Virtual Currency; Game Levels And Maps
  • 2) By Collectibles: Digital Artworks; Music And Audio Clips; Virtual Trading Figures; Limited Edition Items; Virtual Memorabilia
  • 3) By Trading Cards: Sports Cards; Fantasy Game Cards; Digital Card Packs; Autographed Cards; Limited Edition Cards
  • 4) By Virtual Real Estate: Virtual Land Parcels; Virtual Commercial Properties; Virtual Residential Properties; Virtual Event Venues; Virtual Infrastructure
  • 5) By Cryptocurrency Tokens: Utility Tokens; Security Tokens; Governance Tokens; Stablecoins; Reward Tokens
  • Companies Mentioned: Sony Group Corporation; Epic Games Inc.; Animoca Brands Corporation Ltd.; Immutable Pty Ltd.; The NineHertz
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Non-Fungible Token (NFT) Gaming Market Characteristics

3. Non-Fungible Token (NFT) Gaming Market Trends And Strategies

4. Non-Fungible Token (NFT) Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Non-Fungible Token (NFT) Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Non-Fungible Token (NFT) Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Non-Fungible Token (NFT) Gaming Market Growth Rate Analysis
  • 5.4. Global Non-Fungible Token (NFT) Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Non-Fungible Token (NFT) Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Non-Fungible Token (NFT) Gaming Total Addressable Market (TAM)

6. Non-Fungible Token (NFT) Gaming Market Segmentation

  • 6.1. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Game Assets
  • Collectibles
  • Trading Cards
  • Virtual Real Estate
  • Cryptocurrency Tokens
  • 6.2. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Personal Computer Games
  • Console Games
  • Mobile Games
  • Augmented Reality Or Virtual Reality Games
  • Web-Based Games
  • 6.3. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Purely Collectibles
  • Reward Tokens
  • Access Pass
  • Utility-Based
  • 6.4. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Blockchain Network, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ethereum
  • Binance Smart Chain
  • Flow
  • Polygon
  • Solana
  • Other Blockchain Networks
  • 6.5. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of In-Game Assets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Weapons And Armor
  • Skins And Avatars
  • Power-Ups And Boosters
  • Virtual Currency
  • Game Levels And Maps
  • 6.6. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Collectibles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Artworks
  • Music And Audio Clips
  • Virtual Trading Figures
  • Limited Edition Items
  • Virtual Memorabilia
  • 6.7. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Trading Cards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Cards
  • Fantasy Game Cards
  • Digital Card Packs
  • Autographed Cards
  • Limited Edition Cards
  • 6.8. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Virtual Real Estate, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Land Parcels
  • Virtual Commercial Properties
  • Virtual Residential Properties
  • Virtual Event Venues
  • Virtual Infrastructure
  • 6.9. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Cryptocurrency Tokens, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Utility Tokens
  • Security Tokens
  • Governance Tokens
  • Stablecoins
  • Reward Tokens

7. Non-Fungible Token (NFT) Gaming Market Regional And Country Analysis

  • 7.1. Global Non-Fungible Token (NFT) Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Non-Fungible Token (NFT) Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Non-Fungible Token (NFT) Gaming Market

  • 8.1. Asia-Pacific Non-Fungible Token (NFT) Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Non-Fungible Token (NFT) Gaming Market

  • 9.1. China Non-Fungible Token (NFT) Gaming Market Overview
  • 9.2. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Non-Fungible Token (NFT) Gaming Market

  • 10.1. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Non-Fungible Token (NFT) Gaming Market

  • 11.1. Japan Non-Fungible Token (NFT) Gaming Market Overview
  • 11.2. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Non-Fungible Token (NFT) Gaming Market

  • 12.1. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Non-Fungible Token (NFT) Gaming Market

  • 13.1. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Non-Fungible Token (NFT) Gaming Market

  • 14.1. South Korea Non-Fungible Token (NFT) Gaming Market Overview
  • 14.2. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Non-Fungible Token (NFT) Gaming Market

  • 15.1. Western Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 15.2. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Non-Fungible Token (NFT) Gaming Market

  • 16.1. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Non-Fungible Token (NFT) Gaming Market

  • 17.1. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Non-Fungible Token (NFT) Gaming Market

  • 18.1. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Non-Fungible Token (NFT) Gaming Market

  • 19.1. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Non-Fungible Token (NFT) Gaming Market

  • 20.1. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Non-Fungible Token (NFT) Gaming Market

  • 21.1. Eastern Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 21.2. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Non-Fungible Token (NFT) Gaming Market

  • 22.1. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Non-Fungible Token (NFT) Gaming Market

  • 23.1. North America Non-Fungible Token (NFT) Gaming Market Overview
  • 23.2. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Non-Fungible Token (NFT) Gaming Market

  • 24.1. USA Non-Fungible Token (NFT) Gaming Market Overview
  • 24.2. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Non-Fungible Token (NFT) Gaming Market

  • 25.1. Canada Non-Fungible Token (NFT) Gaming Market Overview
  • 25.2. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Non-Fungible Token (NFT) Gaming Market

  • 26.1. South America Non-Fungible Token (NFT) Gaming Market Overview
  • 26.2. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Non-Fungible Token (NFT) Gaming Market

  • 27.1. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Non-Fungible Token (NFT) Gaming Market

  • 28.1. Middle East Non-Fungible Token (NFT) Gaming Market Overview
  • 28.2. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Non-Fungible Token (NFT) Gaming Market

  • 29.1. Africa Non-Fungible Token (NFT) Gaming Market Overview
  • 29.2. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Non-Fungible Token (NFT) Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Non-Fungible Token (NFT) Gaming Market Competitive Landscape
  • 30.2. Non-Fungible Token (NFT) Gaming Market Company Profiles
    • 30.2.1. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. The NineHertz Overview, Products and Services, Strategy and Financial Analysis

31. Non-Fungible Token (NFT) Gaming Market Other Major And Innovative Companies

  • 31.1. Dapper Labs Inc.
  • 31.2. Juego Studios Private Limited
  • 31.3. Zfort Group
  • 31.4. Blockchain App Factory Pvt. Ltd.
  • 31.5. Suffescom Solutions Pvt. Ltd.
  • 31.6. Antier Solutions Pvt. Ltd.
  • 31.7. Appdupe
  • 31.8. Yuga Labs Inc.
  • 31.9. Whimsy Games LLC
  • 31.10. Sky Mavis
  • 31.11. EvaCodes LLC
  • 31.12. Game-Ace
  • 31.13. Sodio Technologies Pvt. Ltd.
  • 31.14. Yield Guild Games
  • 31.15. Fire Bee Techno Services Pvt. Ltd.

32. Global Non-Fungible Token (NFT) Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Non-Fungible Token (NFT) Gaming Market

34. Recent Developments In The Non-Fungible Token (NFT) Gaming Market

35. Non-Fungible Token (NFT) Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Non-Fungible Token (NFT) Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Non-Fungible Token (NFT) Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Non-Fungible Token (NFT) Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer