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小売業における拡張現実(AR)の世界市場レポート 2025年

Augmented Reality (AR) In Retail Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
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価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.08円
小売業における拡張現実(AR)の世界市場レポート 2025年
出版日: 2025年05月05日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
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概要

小売業における拡張現実(AR)市場規模は、今後数年で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は31.3%で、105億米ドルに成長します。予測期間中の成長は、ARユーザー数の増加、AR技術への投資の増加、消費者の利便性と満足度の向上、デジタル化の継続的な導入、小売部門におけるユーザーエンゲージメントの向上に起因すると考えられます。予測期間における主な動向には、技術的進歩、戦略的提携やパートナーシップ、コンピュータビジョンの改善、高度な分析と機械学習アルゴリズムの使用などが含まれます。

eコマース需要の高まりは、今後小売業における拡張現実(AR)の採用を促進すると予想されます。eコマースとは、インターネットを介した商品やサービスの売買を指し、オンラインショッピング、デジタル取引、電子決済処理などを含みます。eコマースの増加には、利便性、幅広い商品選択肢、競合価格、モバイルショッピングの成長、技術の進歩、消費者行動の変化などの要因があります。eコマースにおけるARは、バーチャル商品試着、インタラクティブな3D商品ビジュアライゼーション、没入型店舗体験、パーソナライズされたレコメンデーションなどの機能を提供することで、オンライン・ショッピング体験を向上させ、顧客が十分な情報に基づいた購買決定を行うことを支援します。例えば、2024年11月に米国国勢調査局が発表した2024年第3四半期の米国小売eコマース売上高は3,001億米ドルと推定され、2024年第2四半期から2.6%増加しました。このように、eコマースへの需要の高まりが、小売業におけるARの拡大を後押ししています。

小売業における拡張現実(AR)市場の主要企業は、顧客体験を向上させ、ショッピングプロセスを合理化するために、店舗内AR技術などの高度なソリューションの開発に注力しています。店舗内ARソリューションでは、実店舗内でAR技術を使用し、バーチャルな商品試着、3D商品ビジュアライゼーション、リアルタイム情報などのインタラクティブな体験を提供することで、顧客エンゲージメントと意思決定を強化しています。例えば、2023年2月、英国の3D・バーチャル試着技術企業であるVyking, Inc.は、顧客が店舗内でバーチャルに靴を試着できるARソリューション、マジックミラーを発表しました。スマートミラーに近づき、近くにあるタブレットから靴を選ぶことで、顧客は物理的に試着することなく、様々なスタイルが自分の足にどのように見えるかを見ることができます。この革新的なテクノロジーは、待ち時間を短縮し、店員のプレッシャーを軽減し、小売店は余分な物理的スペースを必要とせずに幅広い品揃えを陳列できるようにすることで、ショッピング体験を向上させる。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の小売業における拡張現実(AR) PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の小売業における拡張現実(AR)市場:成長率分析
  • 世界の小売業における拡張現実(AR)市場の実績:規模と成長, 2019-2024
  • 世界の小売業における拡張現実(AR)市場の予測:規模と成長, 2024-2029, 2034F
  • 世界の小売業における拡張現実(AR)総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の小売業における拡張現実(AR)市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界の小売業における拡張現実(AR)市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • マーカーベースの拡張現実
  • マーカーレス拡張現実
  • 投影ベースの拡張現実
  • 重ね合わせ拡張現実
  • 位置情報に基づく拡張現実
  • 世界の小売業における拡張現実(AR)市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 製品の視覚化
  • バーチャル試着
  • インタラクティブマーケティング
  • 店内ナビゲーション
  • 顧客サービス
  • 世界の小売業における拡張現実(AR)市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 小売業者
  • 消費者
  • コンテンツクリエイター
  • 世界の小売業における拡張現実(AR)市場:タイプ別サブセグメンテーション、ハードウェア、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ARヘッドマウントディスプレイ(HMD)
  • スマートグラス
  • ARミラー
  • ハンドヘルドデバイス
  • ARセンサーとカメラ
  • 世界の小売業における拡張現実(AR)市場:タイプ別サブセグメンテーション、ソフトウェア、実績と予測, 2019-2024, 2024-2029F, 2034F
  • AR開発プラットフォーム
  • ARモバイルアプリケーション
  • ARコンテンツ管理システム
  • AR分析ソフトウェア
  • 世界の小売業における拡張現実(AR)市場:タイプ別サブセグメンテーション、サービス、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンサルティングサービス
  • 統合および導入サービス
  • サポートおよびメンテナンスサービス

第7章 地域別・国別分析

  • 世界の小売業における拡張現実(AR)市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の小売業における拡張現実(AR)市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 小売業における拡張現実(AR)市場:競合情勢
  • 小売業における拡張現実(AR)市場:企業プロファイル
    • Amazon com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms inc. Overview, Products and Services, Strategy and Financial Analysis
    • Lowe's Companies Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Sony Group Corp.
  • Lenovo Group Ltd.
  • HP Inc.
  • Qualcomm Inc.
  • L'Oreal S.A.
  • NVIDIA Corporation.
  • Wayfair Inc.
  • Snap Inc.
  • Burberry Group plc.
  • MAXST Co. Ltd.
  • PTC Inc.
  • Magic Leap Inc.
  • Samsung Electronics Co. Ltd.
  • HTC Corp.
  • Kopin Corp.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 小売業における拡張現実(AR)市場2029:新たな機会を提供する国
  • 小売業における拡張現実(AR)市場2029:新たな機会を提供するセグメント
  • 小売業における拡張現実(AR)市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34218

Augmented reality (AR) in retail refers to the use of digital technology to overlay computer-generated images, sounds, or other sensory stimuli onto the physical world in real-time, enhancing the shopping experience. This technology enables consumers to interact with products virtually, view them in 3D, and even try them on or visualize them in their environment before making a purchase.

The main components of augmented reality (AR) in retail are hardware, software, and services. Hardware refers to the physical components of a computer or electronic device, such as the CPU, memory, storage, and input/output devices, which allow it to function. It includes various AR technologies such as marker-based augmented reality, markerless augmented reality, projection-based augmented reality, superimposition augmented reality, and location-based augmented reality. These technologies are applied in areas such as product visualization, virtual try-on, interactive marketing, in-store navigation, and customer service. The end users of AR in retail include retailers, consumers, and content creators.

The augmented reality (AR) in retail market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) in retail market statistics, including augmented reality (AR) in retail industry global market size, regional shares, competitors with augmented reality (AR) in retail market share, detailed augmented reality (AR) in retail market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality (AR) in retail industry. This augmented reality (AR) in retail market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality (AR) in retail market size has grown exponentially in recent years. It will grow from $2.68 billion in 2024 to $3.53 billion in 2025 at a compound annual growth rate (CAGR) of 31.7%. The growth during the historic period can be attributed to increased research and development, greater comfort and interest from customers, heightened competition in e-commerce, the adoption of AR in online shopping, and the increased penetration of smartphones.

The augmented reality (AR) in retail market size is expected to see exponential growth in the next few years. It will grow to $10.50 billion in 2029 at a compound annual growth rate (CAGR) of 31.3%. The growth during the forecast period can be attributed to a rising number of AR users, increased investments in AR technology, greater convenience and satisfaction for consumers, the ongoing adoption of digitalization, and higher user engagement in the retail sector. Key trends in the forecast period include technological advancements, strategic collaborations and partnerships, improvements in computer vision, and the use of advanced analytics and machine learning algorithms.

The growing demand for e-commerce is expected to drive the adoption of augmented reality (AR) in the retail market in the future. E-commerce refers to the buying and selling of goods or services over the internet, encompassing online shopping, digital transactions, and electronic payment processing. The rise in e-commerce is fueled by factors such as convenience, wider product choices, competitive pricing, mobile shopping growth, technological advancements, and changing consumer behavior. AR in e-commerce enhances the online shopping experience by offering features such as virtual product try-ons, interactive 3D product visualization, immersive store experiences, and personalized recommendations, which help customers make informed purchasing decisions. For example, in November 2024, the United States Census Bureau reported that U.S. retail e-commerce sales for the third quarter of 2024 were estimated at $300.1 billion, marking a 2.6% increase from the second quarter of 2024. As such, the growing demand for e-commerce is driving the expansion of AR in retail.

Leading companies in the augmented reality retail market are focusing on developing advanced solutions, such as in-store AR technologies, to improve customer experiences and streamline shopping processes. In-store AR solutions involve using AR technology within physical retail stores to offer interactive experiences such as virtual product try-ons, 3D product visualizations, and real-time information, enhancing customer engagement and decision-making. For example, in February 2023, Vyking, Inc., a UK-based 3D and virtual try-on technology company, launched the Magic Mirror, an augmented reality solution that enables customers to try on footwear virtually in-store. By approaching the smart mirror and selecting shoes from a nearby tablet, customers can see how various styles look on their feet without physically trying them on. This innovative technology improves the shopping experience by reducing wait times, alleviating pressure on store staff, and allowing retailers to display a broader product range without requiring extra physical space.

In May 2024, Stayinfront Inc., a US-based provider of retail optimization tools and digital transformation solutions, acquired SAS Augment for an undisclosed sum. Through this acquisition, Stayinfront aims to enhance its Retail Optimization Platform by integrating AR technology, enabling store managers to visualize product displays and boost sales through improved merchandising strategies. SAS Augment is a France-based AR software company offering AR solutions for various applications, including retail.

Major players in the augmented reality (ar) in retail market are Amazon com Inc., Apple Inc., Microsoft Corporation, Meta Platforms inc., Lowe's Companies Inc., Sony Group Corp., Lenovo Group Ltd., HP Inc., Qualcomm Inc., L'Oreal S.A., NVIDIA Corporation., Wayfair Inc., Snap Inc., Burberry Group plc., MAXST Co. Ltd., PTC Inc., Magic Leap Inc., Samsung Electronics Co. Ltd., HTC Corp., Kopin Corp., RealWear Inc., Vuzix Corp., Kudan Inc., NexTech AR Solutions Corp., VR Vision Inc., Blippar Limited.

North America was the largest region in the augmented reality (AR) in retail market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality (AR) in retail report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality (AR) in retail market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality (AR) in retail market includes revenues earned by entities by providing services such as product visualization, enhanced product information, personalized recommendations, and contactless shopping. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality in reality (AR) market also consists of sales of AR smart mirrors, AR mobile apps, virtual product catalogs, and AR headsets or glasses. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality (AR) In Retail Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality (ar) in retail market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality (ar) in retail ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality (ar) in retail market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Marker-Based Augmented Reality; Markerless Augmented Reality; Projection-Based Augmented Reality; Superimposition Augmented Reality; Location-Based Augmented Reality
  • 3) By Application: Product Visualization; Virtual Try-On; Interactive Marketing; In-Store Navigation; Customer Service
  • 3) By End User: Retailers; Consumers; Content Creators
  • Subsegments:
  • 1) By Hardware: AR Head-Mounted Displays (HMDs); Smart Glasses; AR Mirrors; Handheld Devices; AR Sensors And Cameras
  • 2) By Software: AR Development Platforms; AR Mobile Applications; AR Content Management Systems; AR Analytics Software
  • 3) By Services: Consulting Services; Integration And Deployment Services; Support And Maintenance Services
  • Companies Mentioned: Amazon com Inc.; Apple Inc.; Microsoft Corporation; Meta Platforms inc.; Lowe's Companies Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality (AR) In Retail Market Characteristics

3. Augmented Reality (AR) In Retail Market Trends And Strategies

4. Augmented Reality (AR) In Retail Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Augmented Reality (AR) In Retail Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality (AR) In Retail PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality (AR) In Retail Market Growth Rate Analysis
  • 5.4. Global Augmented Reality (AR) In Retail Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality (AR) In Retail Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality (AR) In Retail Total Addressable Market (TAM)

6. Augmented Reality (AR) In Retail Market Segmentation

  • 6.1. Global Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Marker-Based Augmented Reality
  • Markerless Augmented Reality
  • Projection-Based Augmented Reality
  • Superimposition Augmented Reality
  • Location-Based Augmented Reality
  • 6.3. Global Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Product Visualization
  • Virtual Try-On
  • Interactive Marketing
  • In-Store Navigation
  • Customer Service
  • 6.4. Global Augmented Reality (AR) In Retail Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retailers
  • Consumers
  • Content Creators
  • 6.5. Global Augmented Reality (AR) In Retail Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Head-Mounted Displays (HMDs)
  • Smart Glasses
  • AR Mirrors
  • Handheld Devices
  • AR Sensors And Cameras
  • 6.6. Global Augmented Reality (AR) In Retail Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Development Platforms
  • AR Mobile Applications
  • AR Content Management Systems
  • AR Analytics Software
  • 6.7. Global Augmented Reality (AR) In Retail Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration And Deployment Services
  • Support And Maintenance Services

7. Augmented Reality (AR) In Retail Market Regional And Country Analysis

  • 7.1. Global Augmented Reality (AR) In Retail Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality (AR) In Retail Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality (AR) In Retail Market

  • 8.1. Asia-Pacific Augmented Reality (AR) In Retail Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality (AR) In Retail Market

  • 9.1. China Augmented Reality (AR) In Retail Market Overview
  • 9.2. China Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality (AR) In Retail Market

  • 10.1. India Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality (AR) In Retail Market

  • 11.1. Japan Augmented Reality (AR) In Retail Market Overview
  • 11.2. Japan Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality (AR) In Retail Market

  • 12.1. Australia Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality (AR) In Retail Market

  • 13.1. Indonesia Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality (AR) In Retail Market

  • 14.1. South Korea Augmented Reality (AR) In Retail Market Overview
  • 14.2. South Korea Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality (AR) In Retail Market

  • 15.1. Western Europe Augmented Reality (AR) In Retail Market Overview
  • 15.2. Western Europe Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality (AR) In Retail Market

  • 16.1. UK Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality (AR) In Retail Market

  • 17.1. Germany Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality (AR) In Retail Market

  • 18.1. France Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality (AR) In Retail Market

  • 19.1. Italy Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality (AR) In Retail Market

  • 20.1. Spain Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality (AR) In Retail Market

  • 21.1. Eastern Europe Augmented Reality (AR) In Retail Market Overview
  • 21.2. Eastern Europe Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality (AR) In Retail Market

  • 22.1. Russia Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality (AR) In Retail Market

  • 23.1. North America Augmented Reality (AR) In Retail Market Overview
  • 23.2. North America Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality (AR) In Retail Market

  • 24.1. USA Augmented Reality (AR) In Retail Market Overview
  • 24.2. USA Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality (AR) In Retail Market

  • 25.1. Canada Augmented Reality (AR) In Retail Market Overview
  • 25.2. Canada Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality (AR) In Retail Market

  • 26.1. South America Augmented Reality (AR) In Retail Market Overview
  • 26.2. South America Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality (AR) In Retail Market

  • 27.1. Brazil Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality (AR) In Retail Market

  • 28.1. Middle East Augmented Reality (AR) In Retail Market Overview
  • 28.2. Middle East Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality (AR) In Retail Market

  • 29.1. Africa Augmented Reality (AR) In Retail Market Overview
  • 29.2. Africa Augmented Reality (AR) In Retail Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality (AR) In Retail Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality (AR) In Retail Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality (AR) In Retail Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality (AR) In Retail Market Competitive Landscape
  • 30.2. Augmented Reality (AR) In Retail Market Company Profiles
    • 30.2.1. Amazon com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Meta Platforms inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Lowe's Companies Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality (AR) In Retail Market Other Major And Innovative Companies

  • 31.1. Sony Group Corp.
  • 31.2. Lenovo Group Ltd.
  • 31.3. HP Inc.
  • 31.4. Qualcomm Inc.
  • 31.5. L'Oreal S.A.
  • 31.6. NVIDIA Corporation.
  • 31.7. Wayfair Inc.
  • 31.8. Snap Inc.
  • 31.9. Burberry Group plc.
  • 31.10. MAXST Co. Ltd.
  • 31.11. PTC Inc.
  • 31.12. Magic Leap Inc.
  • 31.13. Samsung Electronics Co. Ltd.
  • 31.14. HTC Corp.
  • 31.15. Kopin Corp.

32. Global Augmented Reality (AR) In Retail Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality (AR) In Retail Market

34. Recent Developments In The Augmented Reality (AR) In Retail Market

35. Augmented Reality (AR) In Retail Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality (AR) In Retail Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality (AR) In Retail Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality (AR) In Retail Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer