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ゲームにおける人工知能(AI)の世界市場レポート 2025年

Artificial Intelligence (AI) In Games Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ゲームにおける人工知能(AI)の世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ゲームにおける人工知能(AI)の市場規模は今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は18.7%で、57億5,000万米ドルに成長します。予測期間の成長は、インクルーシブでアクセシブルなゲームへの注目の高まり、インディーゲーム開発の拡大、esportsと競合ゲームの急成長、ゲームデザインツールへのAIの統合、パーソナライゼーションとプレイヤーエンゲージメントへの注目の高まりに起因すると考えられます。予測期間の主な動向には、AI主導のコンテンツモデレーション、AI搭載の音声アシスタント、AI生成コンテンツ、マルチプレイヤーエクスペリエンスの強化、感情的にインテリジェントなNPCなどがあります。

モバイルおよびオンラインゲームの人気の高まりは、今後数年間、ゲーム市場における人工知能(AI)の成長を促進すると予想されます。モバイルおよびオンラインゲームでは、スマートフォンやタブレットなどのモバイル機器やオンラインプラットフォームを通じてビデオゲームをプレイします。ゲーム開発者は革新的なデザイン、ストーリーテリング、没入感のあるグラフィックで絶えず限界に課題し、プレイヤーを惹きつけ、より多くの人々がゲームを楽しめるようにしています。ゲームにおけるAIの進歩は、膨大なデータセットの分析を可能にし、様々なプレイヤーの行動や嗜好との相互作用を通じて学習し適応するアルゴリズムを訓練するのに役立っています。例えば、2023年7月、英国の非政府組織であるロンドン・エコノミック(London Economic)は、英国のアクティブなオンライン・ギャンブラーの数が2,470万人に達し、前年から6.2%増加したと報告しました。さらに、オンライン・ギャンブル部門は2023年に67億5,000万米ドル(54億英ポンド)という記録的な収益を上げました。このように、モバイルおよびオンラインゲーム体験の人気の高まりが、ゲーム市場における人工知能(AI)の成長を後押ししています。

ゲームにおける人工知能(AI)市場の主なプレーヤーは、高度な機能で顧客体験を向上させるために、AIを搭載したノンプレイヤーキャラクター(NPC)などの先進技術を積極的に開発しています。NPCは、人工知能アルゴリズムによって駆動されるビデオゲームやシミュレーションの仮想エンティティであり、動的で応答性の高い動作を可能にします。例えば、2023年5月、オーストラリアを拠点とするAIソフトウェア会社Replica Studiosは、OpenAIまたはユーザーのカスタムAI言語モデルを搭載した、Unreal Engine用のAI駆動インテリジェントNPCを発表しました。この技術は、120以上の倫理的にライセンスされたAIボイスからなるReplicaの広範なライブラリを活用し、ゲーム開発者がゲーム開発をスケールアップし、革新的でダイナミックなゲームインタラクションを作成できるようにします。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ゲームにおける人工知能(AI) PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のゲームにおける人工知能(AI)市場:成長率分析
  • 世界のゲームにおける人工知能(AI)市場の実績:規模と成長, 2019-2024
  • 世界のゲームにおける人工知能(AI)市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ゲームにおける人工知能(AI)総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のゲームにおける人工知能(AI)市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソフトウェア
  • ハードウェア
  • 世界のゲームにおける人工知能(AI)市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 機械学習
  • 自然言語処理
  • コンピュータビジョン
  • ジェスチャーコントロール
  • その他のテクノロジー
  • 世界のゲームにおける人工知能(AI)市場:分野別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アクション
  • アドベンチャー
  • パズル
  • シミュレーション
  • ロールプレイング
  • その他のジャンル
  • 世界のゲームにおける人工知能(AI)市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • PCゲーム
  • テレビゲーム
  • スマートフォンとタブレットのゲーム
  • 世界のゲームにおける人工知能(AI)市場、ソフトウェアのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲームAIエンジン
  • 機械学習アルゴリズム
  • 自然言語処理(NLP)ツール
  • 物理シミュレーションソフトウェア
  • 世界のゲームにおける人工知能(AI)市場、ハードウェアのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • グラフィックスプロセッシングユニット(GPU)
  • 中央処理装置(CPU)
  • ゲーム機
  • クラウドコンピューティングインフラストラクチャ

第7章 地域別・国別分析

  • 世界のゲームにおける人工知能(AI)市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のゲームにおける人工知能(AI)市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームにおける人工知能(AI)市場:競合情勢
  • ゲームにおける人工知能(AI)市場:企業プロファイル
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corp. Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Sony Group Corp. Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corp. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Baidu Inc.
  • Nintendo Co. Ltd.
  • NetEase Inc.
  • Vivendi
  • Activision Blizzard
  • Electronic Arts Inc.
  • Take Two Interactive Software Inc.
  • Playtika
  • Square Enix
  • Konami Group Corp.
  • NCSoft
  • Unity Software Inc.
  • Capcom Co. Ltd.
  • Behaviour Interactive Inc.
  • Side Effects Software Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ゲームにおける人工知能(AI)市場2029:新たな機会を提供する国
  • ゲームにおける人工知能(AI)市場2029:新たな機会を提供するセグメント
  • ゲームにおける人工知能(AI)市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r27374

Artificial intelligence (AI) integration in gaming entails leveraging intelligent algorithms and computing systems to emulate human-like behaviors, decision-making processes, and learning mechanisms. This enhances the gaming experience, enables adaptation to player actions, and fosters the creation of dynamic and engaging gameplay scenarios.

The primary components of AI in gaming encompass both software and hardware elements. Software components serve as foundational tools that harness AI capabilities to enhance various aspects of video game development. These technologies encompass machine learning, natural language processing, computer vision, gesture control, and other innovations tailored to diverse gaming genres such as action, adventure, puzzles, simulation, and role-playing. Applications span across PC gaming, TV gaming, smartphone gaming, and tablet gaming platforms.

The artificial intelligence (AI) in games research report is one of a series of new reports from The Business Research Company that provides artificial intelligence (AI) in games market statistics, including the artificial intelligence (AI) in games industry's global market size, regional shares, competitors with an Artificial intelligence (AI) in games market share, detailed artificial intelligence (AI) in games market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (AI) in games industry. This artificial intelligence (AI) in games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The artificial intelligence (AI) in games market size has grown rapidly in recent years. It will grow from $2.44 billion in 2024 to $2.89 billion in 2025 at a compound annual growth rate (CAGR) of 18.8%. The growth in the historic period can be attributed to increased evolution of game design, increased influence of AI research, rise of open-world games, increased demand for competitive gaming.

The artificial intelligence (AI) in games market size is expected to see rapid growth in the next few years. It will grow to $5.75 billion in 2029 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to increasing focus on inclusive and accessible gaming, expansion of indie game development, rapid growth of esports and competitive gaming, integration of AI in game design tools, increasing focus on personalization and player engagement. Major trends in the forecast period include AI-driven content moderation, AI-powered voice assistants, AI-generated content, enhanced multiplayer experiences, emotionally intelligent NPCs.

The increasing popularity of mobile and online gaming is anticipated to drive the growth of artificial intelligence (AI) in the gaming market in the coming years. Mobile and online gaming involves playing video games on mobile devices like smartphones and tablets, as well as through online platforms. Game developers are continuously pushing the envelope with innovative designs, storytelling, and immersive graphics, attracting players and making gaming more accessible to a wider audience. The advancement of AI in gaming allows for the analysis of vast datasets, which helps train algorithms to learn and adapt through interactions with varied player behaviors and preferences. For instance, in July 2023, the London Economic, a UK-based non-governmental organization, reported that the number of active online gamblers in the UK reached 24.7 million, marking a 6.2% increase from the previous year. Additionally, the online gambling sector generated record revenues of $6.75 billion (£5.4 billion) in 2023. Thus, the rising popularity of mobile and online gaming experiences is fueling the growth of artificial intelligence (AI) in the gaming market.

Key players in the artificial intelligence (AI) in the games market are actively developing advanced technologies such as AI-powered Non-Player Characters (NPCs) to enhance customer experiences with advanced features. NPCs are virtual entities in video games or simulations driven by artificial intelligence algorithms, enabling dynamic and responsive behavior. For instance, in May 2023, Replica Studios, an Australia-based AI software company, unveiled AI-driven intelligent NPCs for Unreal Engine, equipped with either OpenAI or users' custom AI language models. This technology harnesses Replica's extensive library of 120+ ethically licensed AI voices, empowering game developers to scale up game development and craft innovative, dynamic gaming interactions.

In October 2023, Microsoft Corporation, a leading US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, completed the acquisition of Activision Blizzard, Inc., for a substantial $69 billion. This strategic move positions Microsoft as a major player in the gaming industry, as Activision Blizzard boasts ownership of renowned gaming franchises including Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc., headquartered in the US, is a prominent developer and manufacturer of video games, incorporating AI-based technologies and features into its gaming portfolio.

Major companies operating in the artificial intelligence (AI) in games market are Google LLC, Microsoft Corp., Tencent Holdings Ltd., Sony Group Corp., NVIDIA Corp., Baidu Inc., Nintendo Co. Ltd., NetEase Inc., Vivendi, Activision Blizzard, Electronic Arts Inc., Take Two Interactive Software Inc., Playtika, Square Enix, Konami Group Corp., NCSoft, Unity Software Inc., Capcom Co. Ltd., Behaviour Interactive Inc., Side Effects Software Inc., Quantic Dream, Charisma Entertainment Ltd., Ubisoft Entertainment SA, AI21 Labs, Insomniac Games, Crytek GmbH, PrometheanAI Inc., COGNOSPHERE PTE. LTD., Theai Inc., kashbet

North America was the largest region in the artificial intelligence (AI) in games market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the artificial intelligence (ai) in games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the artificial intelligence (ai) in games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The artificial intelligence (AI) in games market consists of revenues earned by entities by providing services such as NPC behavior modeling, procedural content generation, player behavior analysis, and virtual assistants. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in games market also includes sales of dynamic difficulty adjustment, AI-powered NPCs, anti-cheat systems, and emotion recognition. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Artificial Intelligence (AI) In Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on artificial intelligence (ai) in games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for artificial intelligence (ai) in games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The artificial intelligence (ai) in games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Software; Hardware
  • 2) By Technology: Machine Learning; Natural Language Processing; Computer Vision; Gesture Control; Other Technologies
  • 3) By Genre: Action; Adventure; Puzzle; Simulation; Role-Playing; Other Genres
  • 4) By Application: PC Gaming; TV Gaming; Smartphone And Tablet Gaming
  • Subsegments:
  • 1) By Software: Game AI Engines; Machine Learning Algorithms; Natural Language Processing (NLP) Tools; Physics Simulation Software
  • 2) By Hardware: Graphics Processing Units (GPUs); Central Processing Units (CPUs); Game Consoles; Cloud Computing Infrastructure
  • Companies Mentioned: Google LLC; Microsoft Corp.; Tencent Holdings Ltd.; Sony Group Corp.; NVIDIA Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Artificial Intelligence (AI) In Games Market Characteristics

3. Artificial Intelligence (AI) In Games Market Trends And Strategies

4. Artificial Intelligence (AI) In Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Artificial Intelligence (AI) In Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Artificial Intelligence (AI) In Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Artificial Intelligence (AI) In Games Market Growth Rate Analysis
  • 5.4. Global Artificial Intelligence (AI) In Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Artificial Intelligence (AI) In Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Artificial Intelligence (AI) In Games Total Addressable Market (TAM)

6. Artificial Intelligence (AI) In Games Market Segmentation

  • 6.1. Global Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.2. Global Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Gesture Control
  • Other Technologies
  • 6.3. Global Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action
  • Adventure
  • Puzzle
  • Simulation
  • Role-Playing
  • Other Genres
  • 6.4. Global Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC Gaming
  • TV Gaming
  • Smartphone And Tablet Gaming
  • 6.5. Global Artificial Intelligence (AI) In Games Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game AI Engines
  • Machine Learning Algorithms
  • Natural Language Processing (NLP) Tools
  • Physics Simulation Software
  • 6.6. Global Artificial Intelligence (AI) In Games Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Graphics Processing Units (GPUs)
  • Central Processing Units (CPUs)
  • Game Consoles
  • Cloud Computing Infrastructure

7. Artificial Intelligence (AI) In Games Market Regional And Country Analysis

  • 7.1. Global Artificial Intelligence (AI) In Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Artificial Intelligence (AI) In Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Artificial Intelligence (AI) In Games Market

  • 8.1. Asia-Pacific Artificial Intelligence (AI) In Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Artificial Intelligence (AI) In Games Market

  • 9.1. China Artificial Intelligence (AI) In Games Market Overview
  • 9.2. China Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Artificial Intelligence (AI) In Games Market

  • 10.1. India Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Artificial Intelligence (AI) In Games Market

  • 11.1. Japan Artificial Intelligence (AI) In Games Market Overview
  • 11.2. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Artificial Intelligence (AI) In Games Market

  • 12.1. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Artificial Intelligence (AI) In Games Market

  • 13.1. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Artificial Intelligence (AI) In Games Market

  • 14.1. South Korea Artificial Intelligence (AI) In Games Market Overview
  • 14.2. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Artificial Intelligence (AI) In Games Market

  • 15.1. Western Europe Artificial Intelligence (AI) In Games Market Overview
  • 15.2. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Artificial Intelligence (AI) In Games Market

  • 16.1. UK Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Artificial Intelligence (AI) In Games Market

  • 17.1. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Artificial Intelligence (AI) In Games Market

  • 18.1. France Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Artificial Intelligence (AI) In Games Market

  • 19.1. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Artificial Intelligence (AI) In Games Market

  • 20.1. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Artificial Intelligence (AI) In Games Market

  • 21.1. Eastern Europe Artificial Intelligence (AI) In Games Market Overview
  • 21.2. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Artificial Intelligence (AI) In Games Market

  • 22.1. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Artificial Intelligence (AI) In Games Market

  • 23.1. North America Artificial Intelligence (AI) In Games Market Overview
  • 23.2. North America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Artificial Intelligence (AI) In Games Market

  • 24.1. USA Artificial Intelligence (AI) In Games Market Overview
  • 24.2. USA Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Artificial Intelligence (AI) In Games Market

  • 25.1. Canada Artificial Intelligence (AI) In Games Market Overview
  • 25.2. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Artificial Intelligence (AI) In Games Market

  • 26.1. South America Artificial Intelligence (AI) In Games Market Overview
  • 26.2. South America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Artificial Intelligence (AI) In Games Market

  • 27.1. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Artificial Intelligence (AI) In Games Market

  • 28.1. Middle East Artificial Intelligence (AI) In Games Market Overview
  • 28.2. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Artificial Intelligence (AI) In Games Market

  • 29.1. Africa Artificial Intelligence (AI) In Games Market Overview
  • 29.2. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Artificial Intelligence (AI) In Games Market Competitive Landscape And Company Profiles

  • 30.1. Artificial Intelligence (AI) In Games Market Competitive Landscape
  • 30.2. Artificial Intelligence (AI) In Games Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corp. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Tencent Holdings Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sony Group Corp. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corp. Overview, Products and Services, Strategy and Financial Analysis

31. Artificial Intelligence (AI) In Games Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Nintendo Co. Ltd.
  • 31.3. NetEase Inc.
  • 31.4. Vivendi
  • 31.5. Activision Blizzard
  • 31.6. Electronic Arts Inc.
  • 31.7. Take Two Interactive Software Inc.
  • 31.8. Playtika
  • 31.9. Square Enix
  • 31.10. Konami Group Corp.
  • 31.11. NCSoft
  • 31.12. Unity Software Inc.
  • 31.13. Capcom Co. Ltd.
  • 31.14. Behaviour Interactive Inc.
  • 31.15. Side Effects Software Inc.

32. Global Artificial Intelligence (AI) In Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Artificial Intelligence (AI) In Games Market

34. Recent Developments In The Artificial Intelligence (AI) In Games Market

35. Artificial Intelligence (AI) In Games Market High Potential Countries, Segments and Strategies

  • 35.1 Artificial Intelligence (AI) In Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Artificial Intelligence (AI) In Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Artificial Intelligence (AI) In Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer