デフォルト表紙
市場調査レポート
商品コード
1670318

モバイル3Dの世界市場レポート 2025

Mobile 3D Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
モバイル3Dの世界市場レポート 2025
出版日: 2025年02月28日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

モバイル3D市場規模は、今後数年で飛躍的な成長が見込まれます。2029年にはCAGR40.2%で2,333億6,000万米ドルに成長します。この予測期間における成長は、拡張現実(AR)アプリケーションにおける3d技術の統合、モバイル機器における仮想現実(VR)の拡大、モバイルゲームにおけるユーザー体験の向上に対する需要、5g技術の採用、3dスキャンと深度感知機能への注目の高まりに起因しています。予測期間の主な動向としては、グラスレス3dディスプレイの技術進歩、モバイル機器向け3dカメラの開発、モバイル広告における3d利用の増加、ホログラフィックディスプレイの出現、ユーザー生成3dコンテンツ需要の拡大などが挙げられます。

スマートフォンの普及が今後のモバイル3D市場の成長を牽引すると予想されます。スマートフォンとは、コンピュータを内蔵した携帯電話端末のことで、OS(オペレーティングシステム)、ウェブブラウジング機能、ソフトウェアアプリケーションの実行機能など、従来の携帯電話にはなかった機能が追加されています。モバイル3Dは、画像や動画、ゲームに奥行きや臨場感を与えることで、スマートフォンでの視覚体験を向上させます。例えば、2022年2月、英国の非営利業界団体であるGSM Associationは、2021年に記録されたスマートフォン接続数は62億であり、2025年には75億に達するとの予測を報告しています。このように、スマートフォンの普及がモバイル3D市場の成長に拍車をかけています。

ビデオゲームの人気の高まりは、今後数年間のモバイル3D市場の成長をさらに促進すると予想されます。ビデオゲームとは、テレビ、コンピュータモニター、ハンドヘルドデバイスなどの2次元または3次元ディスプレイデバイス上で視覚的フィードバックを生成するために、ビジュアルインターフェースとユーザーインタラクションを伴う電子ゲームです。モバイル3Dデバイスは、ビデオゲームのグラフィックを生成するために利用され、キャラクター、オブジェクト、環境に深みと奥行きを与え、視覚的に魅力的で没入感のある体験を作り出します。例えば、米国のソフトウェア団体であるEntertainment Software Associationは、2024年に1億9,060万人の米国人(5~90歳)がビデオゲームをプレイし、米国人口の61%が毎週少なくとも1時間はプレイしていると報告しています。その結果、ビデオゲーム人気の急上昇がモバイル3D市場の成長を牽引しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界モバイル3D PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のモバイル3D市場:成長率分析
  • 世界のモバイル3D市場の実績:規模と成長, 2019-2024
  • 世界のモバイル3D市場の予測:規模と成長, 2024-2029, 2034F
  • 世界モバイル3D総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のモバイル3D市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • タブレット
  • スマートフォン
  • ノートブック
  • その他のタイプ
  • 世界のモバイル3D市場デバイスコンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • イメージセンサー
  • 3Dディスプレイ
  • 世界のモバイル3D市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アニメーション
  • 地図とナビゲーション
  • モバイルゲーム
  • モバイル広告
  • その他の用途
  • 世界のモバイル3D市場、タブレットのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3D対応タブレット
  • 3Dゲームタブレット
  • 世界のモバイル3D市場、スマートフォンの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3D対応スマートフォン
  • 3Dゲームスマートフォン
  • 世界のモバイル3D市場、ノートブックのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3D対応ノートパソコン
  • 3D機能を備えたゲーミングノート PC
  • 世界のモバイル3D市場、その他のタイプのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ウェアラブルデバイス
  • ポータブルゲーム機

第7章 地域別・国別分析

  • 世界のモバイル3D市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のモバイル3D市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • モバイル3D市場:競合情勢
  • モバイル3D市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • LG Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Qualcomm Technologies Inc.
  • 3M Company
  • Toshiba Corporation
  • NVIDIA Corporation
  • Sharp Corporation
  • Adobe Inc.
  • Epic Games Inc.
  • Dassault Systemes SE
  • NTT Docomo Inc.
  • PTC Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • InMobi
  • Imagination Technologies Limited
  • Eon Reality

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • モバイル3D市場2029:新たな機会を提供する国
  • モバイル3D市場2029:新たな機会を提供するセグメント
  • モバイル3D市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r25118

Mobile 3D refers to the capability to create and view three-dimensional computer graphics on mobile devices such as phones and tablets. This feature enables users to experience and interact with 3D content on portable electronics and mobile devices.

The main types of mobile 3D devices include tablets, smartphones, notebooks, and others. Tablets are handheld devices with touchscreen interfaces used for various activities such as online surfing, email, multimedia consumption, and productivity. The key components of these devices include image sensors and 3D displays, and they are utilized in applications such as animations, maps and navigation, mobile gaming, mobile advertisements, and more.

The mobile 3D market research report is one of a series of new reports from The Business Research Company that provides mobile 3D market statistics, including the mobile 3D industry global market size, regional shares, competitors with mobile 3D market share, detailed ransomware protection market segments, market trends and opportunities, and any further data you may need to thrive in the mobile 3D industry. This mobile 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The mobile 3D market size has grown exponentially in recent years. It will grow from $43.46 billion in 2024 to $60.42 billion in 2025 at a compound annual growth rate (CAGR) of 39.0%. The growth in the historic period can be attributed to the introduction of 3d technology in smartphones, growth in the mobile gaming industry, increased consumer interest in immersive content, expansion of 3d content creation, and rising popularity of 3D movies

The mobile 3D market size is expected to see exponential growth in the next few years. It will grow to $233.36 billion in 2029 at a compound annual growth rate (CAGR) of 40.2%. The growth in the forecast period can be attributed to the integration of 3d technology in augmented reality (AR) applications, expansion of virtual reality (VR) in mobile devices, demand for enhanced user experiences in mobile gaming, adoption of 5g technology, increased focus on 3d scanning and depth-sensing capabilities. Major trends in the forecast period include technological advancements in glasses-free 3d displays, the development of 3d cameras for mobile devices, the rising use of 3d in mobile advertising, the emergence of holographic displays, and growth in demand for user-generated 3d content.

An increase in smartphone adoption is anticipated to drive the growth of the mobile 3D market in the future. A smartphone is a cellular device equipped with a built-in computer and additional features that were not previously available in traditional phones, including an operating system (OS), web browsing capabilities, and the ability to run software applications. Mobile 3D enhances the visual experience on smartphones by providing depth and realism to images, videos, and games. For example, in February 2022, the GSM Association, a UK-based non-profit industry organization, reported that there were 6.2 billion smartphone connections recorded in 2021, with projections suggesting this number will reach 7.5 billion by 2025. Thus, the increase in smartphone adoption is fueling the growth of the mobile 3D market.

The growing popularity of video games is expected to further propel the growth of the mobile 3D market in the coming years. Video games are electronic games that involve user interaction with a visual interface to produce visual feedback on a two- or three-dimensional display device, such as a TV, computer monitor, or handheld device. Mobile 3D devices are utilized for generating graphics in video games, creating a visually engaging and immersive experience that adds depth and dimension to characters, objects, and environments. For instance, in 2024, the Entertainment Software Association, a US-based software organization, reported that 190.6 million Americans (ages 5-90) play video games, with 61% of the US population indicating they play for at least one hour each week. Consequently, the surge in video game popularity is driving the growth of the mobile 3D market.

Product innovation is a significant trend gaining traction in the mobile 3D market. Leading companies in this sector are developing innovative products to maintain their competitive edge. For example, in March 2023, ZTE Corporation, a technology company based in China, collaborated with Leia Inc., a US-based software firm, to introduce the Nubia Pad 3D tablet. This state-of-the-art device features technology that enables completely eyewear-free immersive experiences for 3D calling, video streaming, gaming, and content sharing, as well as creative applications. It can simultaneously convert 2D content into 3D and display 3D content.

Key players in the mobile 3D market are concentrating on launching next-generation solutions, such as 3D AI tablets, to boost their profitability. 3D AI tablets are devices that integrate artificial intelligence (AI) technology with a 3D display, delivering an immersive and interactive user experience. For instance, in February 2023, Leia Inc., a US provider of 3D display hardware and software solutions, unveiled the Lume Pad 2. This 3D tablet features a 12.4-inch glass panel with a resolution of 2560 x 1600, allowing for faster and more effective 2D to 3D conversion, optimized 3D viewing, realistic 3D capture, and endless 3D creation. It provides an immersive 3D experience without requiring special glasses and is designed to offer a wide array of 3D content, including videos, images, and games, while supporting various 3D applications.

In August 2022, Embracer Group AB, a video game company based in Sweden, acquired the intellectual property rights to The Lord of the Rings and The Hobbit through its subsidiary, Embracer Freemode Iconic Holding Inc. This acquisition aims to broaden transmedia opportunities within Embracer's global group. The company plans to enhance collaboration and innovation with existing licensees associated with The Lord of the Rings and The Hobbit. Middle-earth Enterprises, a US-based company, manages Tolkien-related intellectual properties.

Major companies operating in the mobile 3D market include Apple Inc., Samsung Electronics Co. Ltd., Sony Corporation, LG Corporation, Intel Corporation, Qualcomm Technologies Inc., 3M Company, Toshiba Corporation, NVIDIA Corporation, Sharp Corporation, Adobe Inc., Epic Games Inc., Dassault Systemes SE, NTT Docomo Inc., PTC Inc., Magic Leap Inc., HTC Corporation, InMobi, Imagination Technologies Limited, Eon Reality, Blippar, Cooliris Inc., Microvision Inc., YUVsoft, Masterimage 3D

North America was the largest region in the mobile 3D market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the mobile 3d market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the mobile 3d market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

The mobile 3D market consists of revenues earned by entities by providing services such as 3D mobile games, 3D learning, 3D scanning, and 3D printing. The market value includes the value of related goods sold by the service provider or included within the service offering. The mobile 3D market also includes sales of screen magnifiers, extenders, 3D glasses, and virtual reality headsets. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Mobile 3D Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for mobile 3d ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile 3d market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Tablets; Smartphones; Notebooks; Other Types
  • 2) By Device Component: Image Sensors; 3D Displays
  • 3) By Application: Animations; Maps And Navigation; Mobile Gaming; Mobile Advertisements; Other Applications
  • Subsegments:
  • 1) By Tablets: 3D-Enabled Tablets; 3D Gaming Tablets
  • 2) By Smartphones: 3D-Enabled Smartphones; 3D Gaming Smartphones
  • 3) By Notebooks: 3D-Enabled Laptops; Gaming Notebooks With 3D Capability
  • 4) By Other Types: Wearable Devices; Portable Gaming Consoles
  • Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Sony Corporation; LG Corporation; Intel Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Mobile 3D Market Characteristics

3. Mobile 3D Market Trends And Strategies

4. Mobile 3D Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global Mobile 3D Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Mobile 3D PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Mobile 3D Market Growth Rate Analysis
  • 5.4. Global Mobile 3D Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Mobile 3D Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Mobile 3D Total Addressable Market (TAM)

6. Mobile 3D Market Segmentation

  • 6.1. Global Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tablets
  • Smartphones
  • Notebooks
  • Other Types
  • 6.2. Global Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Sensors
  • 3D Displays
  • 6.3. Global Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Animations
  • Maps And Navigation
  • Mobile Gaming
  • Mobile Advertisements
  • Other Applications
  • 6.4. Global Mobile 3D Market, Sub-Segmentation Of Tablets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Tablets
  • 3D Gaming Tablets
  • 6.5. Global Mobile 3D Market, Sub-Segmentation Of Smartphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Smartphones
  • 3D Gaming Smartphones
  • 6.6. Global Mobile 3D Market, Sub-Segmentation Of Notebooks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Laptops
  • Gaming Notebooks With 3D Capability
  • 6.7. Global Mobile 3D Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wearable Devices
  • Portable Gaming Consoles

7. Mobile 3D Market Regional And Country Analysis

  • 7.1. Global Mobile 3D Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Mobile 3D Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Mobile 3D Market

  • 8.1. Asia-Pacific Mobile 3D Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Mobile 3D Market

  • 9.1. China Mobile 3D Market Overview
  • 9.2. China Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Mobile 3D Market

  • 10.1. India Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Mobile 3D Market

  • 11.1. Japan Mobile 3D Market Overview
  • 11.2. Japan Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Mobile 3D Market

  • 12.1. Australia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Mobile 3D Market

  • 13.1. Indonesia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Mobile 3D Market

  • 14.1. South Korea Mobile 3D Market Overview
  • 14.2. South Korea Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Mobile 3D Market

  • 15.1. Western Europe Mobile 3D Market Overview
  • 15.2. Western Europe Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Mobile 3D Market

  • 16.1. UK Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Mobile 3D Market

  • 17.1. Germany Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Mobile 3D Market

  • 18.1. France Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Mobile 3D Market

  • 19.1. Italy Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Mobile 3D Market

  • 20.1. Spain Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Mobile 3D Market

  • 21.1. Eastern Europe Mobile 3D Market Overview
  • 21.2. Eastern Europe Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Mobile 3D Market

  • 22.1. Russia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Mobile 3D Market

  • 23.1. North America Mobile 3D Market Overview
  • 23.2. North America Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Mobile 3D Market

  • 24.1. USA Mobile 3D Market Overview
  • 24.2. USA Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Mobile 3D Market

  • 25.1. Canada Mobile 3D Market Overview
  • 25.2. Canada Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Mobile 3D Market

  • 26.1. South America Mobile 3D Market Overview
  • 26.2. South America Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Mobile 3D Market

  • 27.1. Brazil Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Mobile 3D Market

  • 28.1. Middle East Mobile 3D Market Overview
  • 28.2. Middle East Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Mobile 3D Market

  • 29.1. Africa Mobile 3D Market Overview
  • 29.2. Africa Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Mobile 3D Market Competitive Landscape And Company Profiles

  • 30.1. Mobile 3D Market Competitive Landscape
  • 30.2. Mobile 3D Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. LG Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Mobile 3D Market Other Major And Innovative Companies

  • 31.1. Qualcomm Technologies Inc.
  • 31.2. 3M Company
  • 31.3. Toshiba Corporation
  • 31.4. NVIDIA Corporation
  • 31.5. Sharp Corporation
  • 31.6. Adobe Inc.
  • 31.7. Epic Games Inc.
  • 31.8. Dassault Systemes SE
  • 31.9. NTT Docomo Inc.
  • 31.10. PTC Inc.
  • 31.11. Magic Leap Inc.
  • 31.12. HTC Corporation
  • 31.13. InMobi
  • 31.14. Imagination Technologies Limited
  • 31.15. Eon Reality

32. Global Mobile 3D Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Mobile 3D Market

34. Recent Developments In The Mobile 3D Market

35. Mobile 3D Market High Potential Countries, Segments and Strategies

  • 35.1 Mobile 3D Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Mobile 3D Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Mobile 3D Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer