表紙:ゲーミングハードウェア市場規模、シェア、成長分析、製品タイプ別、最終用途別、用途別、地域別 - 産業予測、2025年~2032年
市場調査レポート
商品コード
1780208

ゲーミングハードウェア市場規模、シェア、成長分析、製品タイプ別、最終用途別、用途別、地域別 - 産業予測、2025年~2032年

Gaming Hardware Market Size, Share, and Growth Analysis, By Product type (Joystick Console, Virtual Reality Glasses), By End-use (PC (Personal Computer) and Laptop, TV (Television)), By Application, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 188 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=151.79円
ゲーミングハードウェア市場規模、シェア、成長分析、製品タイプ別、最終用途別、用途別、地域別 - 産業予測、2025年~2032年
出版日: 2025年07月28日
発行: SkyQuest
ページ情報: 英文 188 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

ゲーミングハードウェアの世界市場規模は2023年に1,620億米ドルとなり、2024年の1,741億5,000万米ドルから2032年には3,105億9,000万米ドルに成長すると予測され、予測期間(2025-2032年)のCAGRは7.5%で成長する見通しです。

世界のゲーミングハードウェア分野は、eスポーツや没入型ゲーム体験の急増に後押しされたゲームPCやゲーム機の需要の高まりによって、力強い成長軌道を示しています。仮想現実や拡張現実の技術的進歩は、超高精細ディスプレイとともに、GPUやCPUの価格が大幅に上昇する中でも、ゲーマーのシステムアップグレードを促しています。オンラインマルチプレーヤープラットフォームやコンテンツストリーミングサービスの台頭によって強化されたゲーム・コミュニティの拡大は、販売台数の増加につながっています。さらに、可処分所得が上昇している新興市場がこの成長に寄与しています。大手メーカーは、ゲーム愛好家やハードコアプレーヤーに対応するため、演算性能、冷却システム、カスタマイズ可能な設計などの分野で技術革新を進めています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術分析
  • ケーススタディ
  • 顧客購買行動分析

ゲーミングハードウェア市場規模:製品タイプ別& CAGR(2025-2032)

  • 市場概要
  • ジョイスティックコンソール
  • バーチャルリアリティグラス

ゲーミングハードウェア市場規模:最終用途別& CAGR(2025-2032)

  • 市場概要
  • PC(パーソナルコンピュータ)とラップトップ
  • テレビ(テレビ)
  • スマートフォン

ゲーミングハードウェア市場規模:用途別& CAGR(2025-2032)

  • 市場概要
  • 商業用
  • 住宅用

ゲーミングハードウェア市場規模:地域別& CAGR(2025-2032)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022-2024年)

主要企業プロファイル

  • Sony Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Google
  • HTC Corporation
  • Nintendo
  • Linden Research, Inc.
  • Activision Blizzard, Inc.
  • Sega Games Co., Ltd.
  • Oculus VR, LLC
  • GAMDIAS
  • Anker Innovations Technology

結論と提言

目次
Product Code: SQMIG45J2330

Global Gaming Hardware Market size was valued at USD 162.0 billion in 2023 and is poised to grow from USD 174.15 billion in 2024 to USD 310.59 billion by 2032, growing at a CAGR of 7.5% during the forecast period (2025-2032).

The global gaming hardware sector indicate a robust growth trajectory driven by heightened demand for gaming PCs and consoles, fueled by the surge in eSports and immersive gaming experiences. Technological advancements in virtual and augmented reality, alongside ultra-high-definition displays, prompt gamers to upgrade their systems, even as the prices for GPUs and CPUs rise significantly. The gaming community's expansion, bolstered by the rise of online multiplayer platforms and content streaming services, has led to increased sales figures. Additionally, emerging markets with climbing disposable incomes are contributing to this growth. Leading manufacturers are innovating in areas such as computing performance, cooling systems, and customizable designs to cater to dedicated gaming enthusiasts and hardcore players.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Hardware market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Hardware Market Segments Analysis

Global Gaming Hardware Market is segmented by Product type, End-use, Application and region. Based on Product type, the market is segmented into Joystick Console and Virtual Reality Glasses. Based on End-use, the market is segmented into PC (Personal Computer) and Laptop, TV (Television) and Smartphone. Based on Application, the market is segmented into Commercial and Residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Hardware Market

The global gaming hardware market is characterized by continuous innovation and evolution, with advancements such as ray tracing, AI upscaling technologies, and high-refresh-rate displays fueling a persistent appetite for upgraded components like GPUs, CPUs, and peripherals. As virtual and augmented reality technologies gain traction, along with the rise of cloud gaming facilitated by enhanced 5G connectivity, there is a growing demand for high-performance hardware that can deliver immersive gaming experiences. This dynamic landscape encourages gamers to seek out cutting-edge products that enhance their gameplay, driving robust sales and fostering a competitive environment among hardware manufacturers.

Restraints in the Global Gaming Hardware Market

The global gaming hardware market faces significant constraints due to the elevated costs associated with high-demand, advanced components, such as graphics processing units and high-refresh-rate monitors. Increasing production expenses, coupled with difficulties in availability and supply chain disruptions, further exacerbate the challenge. As a result, consumers, including casual gamers and those with budget limitations, find it increasingly difficult to access and afford the latest gaming technologies. This situation impedes market growth and poses a barrier to entry for potential customers, ultimately limiting the overall expansion of the gaming hardware sector.

Market Trends of the Global Gaming Hardware Market

The Global Gaming Hardware market is experiencing a significant trend towards increased multiplayer gaming and video streaming, largely fueled by the integration of artificial intelligence and machine learning technologies. These advancements enhance network performance and optimize player matchmaking, thereby elevating the gaming experience. As developers strive to attract new players while mitigating fraudulent activities, the demand for high-performance gaming hardware rises. This trend is further supported by the growing popularity of competitive gaming and streaming platforms, which require advanced equipment to ensure seamless connectivity and rich visual experiences. Consequently, the market is poised for persistent growth, reflecting a dynamic and evolving gaming landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global Gaming Hardware Market Size by Product type & CAGR (2025-2032)

  • Market Overview
  • Joystick Console
  • Virtual Reality Glasses

Global Gaming Hardware Market Size by End-use & CAGR (2025-2032)

  • Market Overview
  • PC (Personal Computer) and Laptop
  • TV (Television)
  • Smartphone

Global Gaming Hardware Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Commercial
  • Residential

Global Gaming Hardware Market Size & CAGR (2025-2032)

  • North America (Product type, End-use, Application)
    • US
    • Canada
  • Europe (Product type, End-use, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product type, End-use, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product type, End-use, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product type, End-use, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Linden Research, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Activision Blizzard, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Games Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oculus VR, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GAMDIAS
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations