表紙:VTuberの市場規模、シェア、成長分析、コンテンツタイプ別、収益化モデル別、プラットフォーム別、用途別、キャラクターデザイン別、地域別 - 産業予測、2025年~2032年
市場調査レポート
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1758694

VTuberの市場規模、シェア、成長分析、コンテンツタイプ別、収益化モデル別、プラットフォーム別、用途別、キャラクターデザイン別、地域別 - 産業予測、2025年~2032年

VTuber Market Size, Share, and Growth Analysis, By Content Type (Gaming, Music), By Monetization Model (Ad Revenue, Merchandising), By Platform, By Application, By Character Design, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 196 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.64円
VTuberの市場規模、シェア、成長分析、コンテンツタイプ別、収益化モデル別、プラットフォーム別、用途別、キャラクターデザイン別、地域別 - 産業予測、2025年~2032年
出版日: 2025年06月21日
発行: SkyQuest
ページ情報: 英文 196 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

VTuberの世界市場規模は2023年に21億1,000万米ドルと評価され、2024年の25億4,000万米ドルから2032年までには113億米ドルに成長し、予測期間(2025年~2032年)のCAGRは20.5%で成長する見通しです。

VTuber市場は、ニッチな関心事からデジタルエンターテインメントの主流分野へと急速に変貌を遂げました。その主な理由は、バーチャルコンテンツに対する需要の高まりと、ソーシャルメディアとゲーム文化の台頭です。アニメスタイルのデジタルアバターやモーションキャプチャーのような高度な技術を活用するVTuberは、YouTubeやTwitchなどのプラットフォームで視聴者の関心を集めています。当初は日本で始まったこの動向は、世界のさまざまな地域のクリエイターを惹きつけ、大手メディア企業による多額の投資を促すなど、世界の注目を集めています。ライブイベントやバーチャルコンサートの増加が顕著で、リアルタイムのエンゲージメントを促進しています。クリエイターはコンテンツを多様化させ、さまざまなジャンルを開拓し、メディアの魅力を高めています。動向が進化し続ける中、VTuber市場はさらなる成長と革新の準備が整っています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主要な市場の考察

  • 主要な成功要因
  • 競合の程度
  • 主要な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析

VTuberの市場規模:コンテンツタイプ別・CAGR(2025年~2032年)

  • 市場概要
  • ゲーム
  • 音楽
  • トークショー
  • ライブストリーミング
  • 教育

VTuberの市場規模:収益化モデル別・CAGR(2025年~2032年)

  • 市場概要
  • 広告収入
  • マーチャンダイジング
  • スポンサーシップ
  • サブスクリプション
  • クラウドファンディング

VTuberの市場規模:プラットフォーム別・CAGR(2025年~2032年)

  • 市場概要
  • YouTube
  • Twitch
  • Facebook
  • Twitter
  • その他

VTuberの市場規模:用途別・CAGR(2025年~2032年)

  • 市場概要
  • ライブストリーミング・パフォーマンス
  • デジタルコンテンツ・派生商品
  • その他

VTuberの市場規模:キャラクターデザイン別・CAGR(2025年~2032年)

  • 市場概要
  • 2D Vtuber
  • 3D Vtuber
  • 拡張現実Vtuber
  • ハイブリッドVtuber

VTuberの市場規模・CAGR(2025年~2032年)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022年~2024年)

主要企業プロファイル

  • Hololive Production(Japan)
  • Nijisanji/ANYCOLOR Inc.(Japan)
  • VShojo(United States)
  • PRISM Project(Japan)
  • Phase Connect(Canada)
  • Production Kawaii(Japan)
  • Aogiri High School/Brasta Inc.(Japan)
  • AkioAIR(Singapore)
  • MyHolo TV(Malaysia)
  • Polygon Project(Japan)
  • Re:Act/Dualshine Inc.(Japan)
  • V&U Entertainment(South Korea)
  • VEE/Sony Music Entertainment Japan(Japan)
  • Neo-Porte(Japan)
  • Idol Corp(Israel)
  • VIRTUALEnt/O-mikuji(Japan)
  • KAMITSUBAKI STUDIO/THNDR Inc.(Japan)
  • LazuLight Project(Japan)
  • Bilibili VTuber Group(China)

結論と提言

目次
Product Code: SQMIG50J2014

Global VTuber Market size was valued at USD 2.11 billion in 2023 and is poised to grow from USD 2.54 billion in 2024 to USD 11.3 billion by 2032, growing at a CAGR of 20.5% during the forecast period (2025-2032).

The VTuber market has rapidly transformed from a niche interest into a mainstream digital entertainment sector, largely due to increased demand for virtual content and the rise of social media and gaming culture. Utilizing anime-style digital avatars and advanced technologies like motion capture, VTubers engage audiences on platforms such as YouTube and Twitch. Initially emerging in Japan, this trend has gained global traction, attracting creators from diverse regions and prompting significant investments from large media companies. Opportunities abound in untapped demographics and content niches, with a notable increase in live events and virtual concerts fostering real-time engagement. Creators are diversifying their content, exploring various genres, which enhances the medium's appeal. As trends continue to evolve, the VTuber market stands ready for further growth and innovation.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global VTuber market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global VTuber Market Segments Analysis

Global VTuber Market is segmented by Content Type, Monetization Model, Platform, Application, Character Design and region. Based on Content Type, the market is segmented into Gaming, Music, Talk Shows, Live Streaming and Education. Based on Monetization Model, the market is segmented into Ad Revenue, Merchandising, Sponsorship, Subscription and Crowdfunding. Based on Platform, the market is segmented into YouTube, Twitch, Facebook, Twitter and Other. Based on Application, the market is segmented into Live Streaming & Performance, Digital Contents & Derivative and Others. Based on Character Design, the market is segmented into 2D Vtubers, 3D Vtubers, Augmented Reality Vtubers and Hybrid Vtubers. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global VTuber Market

The global VTuber market is being propelled by the growing interest of digital-native Gen Z and millennial audiences who are captivated by immersive, avatar-driven experiences. These demographics prioritize personalization, fantasy, and interactivity-qualities that VTubers masterfully provide. Engagement levels on platforms such as YouTube, Twitch, and Bilibili have reached unprecedented heights, especially in genres like gaming, music, and reaction-based entertainment. As consumer focus transitions from traditional influencers to virtual personalities, the VTuber market is witnessing remarkable growth across various regions, reflecting a fundamental shift in the content consumption patterns of younger audiences in today's digital landscape.

Restraints in the Global VTuber Market

The Global VTuber market faces significant constraints primarily due to its reliance on major platforms like YouTube and Twitch for visibility and revenue generation. Any abrupt changes in algorithms, unexpected demonetization of content, or stricter policy enforcement concerning synthetic content can severely impact a VTuber's audience reach and financial stability. For instance, in 2024, the introduction of new AI labeling regulations on YouTube led to a temporary decline in visibility for certain AI-generated VTuber productions. This situation highlighted the apprehensions regarding content moderation practices and the degree to which creators depend on external platforms for their success.

Market Trends of the Global VTuber Market

The Global VTuber market in 2024 is witnessing a significant trend with the emergence of AI-driven autonomous VTubers, such as AI Airi and Neuro-sama, that operate independently without human input. Leveraging advancements in natural language processing, voice synthesis, and generative AI, these virtual personalities are capable of conducting unscripted live interactions and gaming sessions around the clock, providing fans with endless engagement opportunities. This shift towards AI-powered influencers indicates a transformative market landscape, as these models not only enhance content scalability but also alleviate creator burnout, ultimately expanding the VTuber phenomenon's reach and appeal to global audiences.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global VTuber Market Size by Content Type & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Music
  • Talk Shows
  • Live Streaming
  • Education

Global VTuber Market Size by Monetization Model & CAGR (2025-2032)

  • Market Overview
  • Ad Revenue
  • Merchandising
  • Sponsorship
  • Subscription
  • Crowdfunding

Global VTuber Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • YouTube
  • Twitch
  • Facebook
  • Twitter
  • Other

Global VTuber Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Live Streaming & Performance
  • Digital Contents & Derivative
  • Others

Global VTuber Market Size by Character Design & CAGR (2025-2032)

  • Market Overview
  • 2D Vtubers
  • 3D Vtubers
  • Augmented Reality Vtubers
  • Hybrid Vtubers

Global VTuber Market Size & CAGR (2025-2032)

  • North America (Content Type, Monetization Model, Platform, Application, Character Design)
    • US
    • Canada
  • Europe (Content Type, Monetization Model, Platform, Application, Character Design)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Content Type, Monetization Model, Platform, Application, Character Design)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Content Type, Monetization Model, Platform, Application, Character Design)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Content Type, Monetization Model, Platform, Application, Character Design)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Hololive Production (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nijisanji / ANYCOLOR Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VShojo (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PRISM Project (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Phase Connect (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Production Kawaii (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aogiri High School / Brasta Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AkioAIR (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MyHolo TV (Malaysia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Polygon Project (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Re:Act / Dualshine Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • V&U Entertainment (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VEE / Sony Music Entertainment Japan (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neo-Porte (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Idol Corp (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VIRTUALEnt / O-mikuji (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • KAMITSUBAKI STUDIO / THNDR Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LazuLight Project (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bilibili VTuber Group (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations