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市場調査レポート
商品コード
1629106
映画エンターテイメントの市場規模、シェア、成長分析、製品別、タイプ別、地域別 - 産業予測、2025~2032年Movies Entertainment Market Size, Share, Growth Analysis, By Product (Movies, Music), By Type (Print Media, Digital Media), By Region - Industry Forecast 2025-2032 |
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映画エンターテイメントの市場規模、シェア、成長分析、製品別、タイプ別、地域別 - 産業予測、2025~2032年 |
出版日: 2025年01月08日
発行: SkyQuest
ページ情報: 英文 208 Pages
納期: 3~5営業日
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世界の映画エンターテイメント市場規模は、2023年に1,020億米ドルと評価され、2024年の1,103億6,000万米ドルから2032年には2,073億2,000万米ドルに成長し、予測期間中(2025年~2032年)のCAGRは8.2%で成長する見通しです。
映画・エンタテインメント市場は、音楽、映画、テレビ番組のストリーミング・プラットフォームの急増に牽引され、デジタル化が進む視聴者に対応する形で大きな変貌を遂げています。視聴者が従来のマルチタスクから複数のデバイスを利用したコンテンツ消費へとシフトするなか、企業は印刷メディアとデジタルメディアの両方の配信を強化するまたとない機会を手にしています。放送部門は、主にテレビ番組と広告による主要な収益貢献者であり続けています。3D映画や没入型バーチャル体験の出現が、市場の成長をさらに後押ししています。さらに、COVID-19の流行は、Netflix、Spotify、AmazonのようなOTTサービスの採用を加速させ、ロックダウン中のエンゲージメントレベルを押し上げ、今後数年間の持続的成長に向けて業界を位置づけています。
Global Movies Entertainment Market size was valued at USD 102.0 billion in 2023 and is poised to grow from USD 110.36 billion in 2024 to USD 207.32 billion by 2032, growing at a CAGR of 8.2% during the forecast period (2025-2032).
The movies and entertainment market is witnessing a significant transformation driven by the surge in streaming platforms for music, films, and TV shows, catering to an increasingly digital audience. As viewers shift from traditional multitasking to utilizing multiple devices for content consumption, businesses have a unique opportunity to enhance both print and digital media distribution. The broadcast sector remains a key revenue contributor, primarily from TV shows and advertising. The emergence of 3D films and immersive virtual experiences is further fueling market growth. Additionally, the COVID-19 pandemic accelerated the adoption of OTT services like Netflix, Spotify, and Amazon, propelling engagement levels during lockdowns and positioning the industry for sustained growth in the coming years.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Movies Entertainment market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Movies Entertainment Market Segmental Analysis
Global Movies Entertainment Market is segmented by Product, Type and region. Based on Product, the market is segmented into Movies, Music, Videos and Others. Based on Type, the market is segmented into Print Media, Digital Media and Streaming Media. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Movies Entertainment Market
The Global Movies Entertainment market is significantly influenced by rapidly evolving lifestyles that have heightened the demand for digital entertainment. As consumers increasingly gravitate towards smart devices and online platforms, their preferences have shifted to accommodate this new ease of access. The growing appeal and flexibility of digital platforms play a crucial role in driving market expansion, increasing its overall value. Moreover, the widespread availability of the internet and the growing adoption of smartphones are pivotal factors propelling the growth of the movies entertainment sector. This shift not only captures consumer attention but also provides unparalleled convenience, enriching the user experience.
Restraints in the Global Movies Entertainment Market
The Movies Entertainment market faces significant constraints due to high costs associated with production and distribution. These elevated expenses create substantial barriers to entry, making it challenging for new players to compete and hindering the overall growth of the industry. The considerable investment needed to produce quality films and secure effective marketing strategies can deter investment and limit the diversity of content available in the market. Consequently, these financial challenges pose a serious threat to the expansion and innovation within the Movies Entertainment sector, impacting its ability to attract a broader audience and adapt to changing consumer preferences.
Market Trends of the Global Movies Entertainment Market
The Global Movies Entertainment market is witnessing a significant uptick, largely driven by the adoption of 3D technology, which enhances viewer engagement through immersive experiences. This advanced visual quality not only captivates audiences but also creates a more realistic connection with characters and narratives, elevating the overall cinematic experience. As consumers increasingly seek innovative content delivery methods, the demand for 3D films and experiences has surged, propelling market growth. Additionally, the rise of streaming platforms offering exclusive 3D content further fuels engagement, showcasing a clear trend towards increasingly immersive and interactive forms of entertainment in the global landscape.