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市場調査レポート
商品コード
1623757

製造業におけるバーチャルリアリティ(VR)市場規模、シェア、成長分析、コンポーネント別、用途別、地域別 - 産業予測、2025~2032年

Virtual Reality (VR) In Manufacturing Industry Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Application (Product Design and Development, Safety and Training), By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 165 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
製造業におけるバーチャルリアリティ(VR)市場規模、シェア、成長分析、コンポーネント別、用途別、地域別 - 産業予測、2025~2032年
出版日: 2024年12月25日
発行: SkyQuest
ページ情報: 英文 165 Pages
納期: 3~5営業日
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概要

製造業におけるバーチャルリアリティ(VR)の世界市場規模は、2023年に34億4,000万米ドルと評価され、2024年の44億8,000万米ドルから2032年には369億9,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは30.2%で成長する見通しです。

製造業は、インダストリー4.0、デジタルツイン、人工知能などの技術進歩に後押しされ、革新的なバーチャルリアリティ(VR)アプリケーションへの道を開く変革期を迎えています。これらの進歩は、品質管理、作業員の安全性、製品設計にプラスの影響を与えています。労働力不足と製造時間の増加に対応するため、企業は効率と市場価値を高める先進技術を急速に導入しています。スマート工場、産業用IoT、ロボット工学の台頭は、VR市場に大きなビジネスチャンスをもたらし、制御エンジニアや熟練オペレーターなどの役割に特化したトレーニングを促しています。製造業者は、没入型体験、包括的なコンテンツ、忠実度の高いシミュレーション、実用的な分析にVRを活用する傾向を強めており、業界内のデジタル化傾向を強力に推進しています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術分析
  • 規制分析
  • 特許分析
  • ケーススタディ分析

製造業におけるバーチャルリアリティ(VR)市場規模:コンポーネント別

  • 市場概要
  • ハードウェア
  • ソフトウェア
  • コンテンツ

製造業におけるバーチャルリアリティ(VR)市場規模:用途別

  • 市場概要
  • 製品設計と開発
  • 安全とトレーニング
  • メンテナンスと修理
  • コミュニケーションとコラボレーション

製造業におけるバーチャルリアリティ(VR)市場規模

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
  • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • Unity Technologies(US)
  • Microsoft(US)
  • Google(US)
  • Sony(Japan)
  • HTC Corporation(Taiwan)
  • Samsung(South Korea)
  • Facebook Technologies, LLC.(US)
  • EON Reality, Inc.(US)
  • Magic Leap, Inc.(US)
  • WorldViz(US)
  • NextVR Inc.(US)
  • NVIDIA Corporation(US)
  • Virtuix(US)
  • Groove Jones LLC(US)
  • Dassault Systemes(France)
  • PTC Inc.(US)
  • Siemens AG(Germany)
  • Eon Reality, Inc.(US)
  • Amaze VR(US)
  • Oculus VR(US)

結論と推奨事項

目次
Product Code: SQMIG45D2054

Global Virtual Reality (VR) In Manufacturing Industry Market size was valued at USD 3.44 billion in 2023 and is poised to grow from USD 4.48 billion in 2024 to USD 36.99 billion by 2032, growing at a CAGR of 30.2% during the forecast period (2025-2032).

The manufacturing sector is undergoing a transformative shift fueled by technological advancements like Industry 4.0, digital twins, and artificial intelligence, which are paving the way for innovative virtual reality (VR) applications. These advancements have positively impacted quality control, worker safety, and product design. In response to labor shortages and increased manufacturing times, companies are rapidly adopting advanced technology to enhance efficiency and market value. The rise of smart factories, Industrial IoT, and robotics has created substantial VR market opportunities, prompting specialized training for roles such as control engineers and skilled operators. Manufacturers are increasingly leveraging VR for immersive experiences, comprehensive content, high-fidelity simulations, and actionable analytics, driving a robust trend toward digitalization within the industry.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Reality (Vr) In Manufacturing Industry market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Virtual Reality (Vr) In Manufacturing Industry Market Segmental Analysis

Global Virtual Reality (VR) In Manufacturing Industry Market is segmented by component, application and region. Based on component, the market is segmented into hardware, software and content. Based on application, the market is segmented into product design and development, safety and training, maintenance and repair and communication and collaboration. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Virtual Reality (Vr) In Manufacturing Industry Market

The increasing integration of advanced technologies in the manufacturing sector is a significant driver for the Global Virtual Reality (VR) in Manufacturing Industry. Innovations such as Industry 4.0, digital twins, and artificial intelligence are revolutionizing manufacturing processes, and their combination with VR enhances the efficiency and accuracy of production. By leveraging VR alongside digital twin technology, manufacturers can gain valuable insights into their workflows. Furthermore, the adoption of industrial robots is another area where VR proves invaluable, enabling designers to visualize and refine their concepts during the initial stages. This capability helps identify and rectify potential issues early, ultimately reducing production time and costs.

Restraints in the Global Virtual Reality (Vr) In Manufacturing Industry Market

The Global Virtual Reality (VR) in the Manufacturing Industry faces several constraints that could hinder its growth. One of the primary challenges is the high costs associated with the development and integration of System on Chip (SoC) technology, which represents a barrier for wider adoption. Furthermore, security concerns pose a significant threat, as vulnerabilities and increasing incidents of cyberattacks can undermine user confidence. Additionally, a general lack of technological expertise within the industry may lead to data manipulation and various cyber threats such as spoofing and man-in-the-middle attacks, ultimately restricting the market's potential expansion.

Market Trends of the Global Virtual Reality (Vr) In Manufacturing Industry Market

The Global Virtual Reality (VR) in Manufacturing Industry market is witnessing a significant rise as companies leverage VR technology for prototyping, enhancing design efficiency while reducing costs and time. By creating digital twins via VR, manufacturers, particularly in the automotive sector, can visualize and iterate on designs with unprecedented flexibility, leading to increased innovation and sustainability. Prominent players like Ford are already capitalizing on VR to streamline their development processes and mitigate environmental impacts. This trend is expected to propel the market further, as more manufacturers adopt VR solutions to improve operational efficiencies and meet evolving market demands through immersive prototyping and design techniques.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global Virtual Reality (VR) In Manufacturing Industry Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software
  • Content

Global Virtual Reality (VR) In Manufacturing Industry Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Product Design and Development
  • Safety and Training
  • Maintenance and Repair
  • Communication and Collaboration

Global Virtual Reality (VR) In Manufacturing Industry Market Size & CAGR (2025-2032)

  • North America (Component, Application)
    • US
    • Canada
  • Europe (Component, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
  • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Unity Technologies (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Technologies, LLC. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EON Reality, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WorldViz (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NextVR Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtuix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Groove Jones LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault Systemes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Siemens AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eon Reality, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amaze VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oculus VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations