デフォルト表紙
市場調査レポート
商品コード
1461552

グラフィックスカードの世界市場規模、シェア、成長分析、タイプ別、機器別、業界別-産業予測、2024~2031年

Global Graphics Card Market Size, Share, Growth Analysis, By Type(Dedicated, integrated), By Device(Computer, tablet), By Industry vertical(Electronics, IT & telecommunication) - Industry Forecast 2024-2031

出版日: | 発行: SkyQuest | ページ情報: 英文 197 Pages | 納期: 3~5営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
グラフィックスカードの世界市場規模、シェア、成長分析、タイプ別、機器別、業界別-産業予測、2024~2031年
出版日: 2024年04月02日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

グラフィックスカードの世界市場規模は、2022年に444億9,000万米ドルと評価され、予測期間(2024~2031年)のCAGRは33.4%で、2023年の593億5,000万米ドルから2031年には5,952億米ドルに成長する展望です。

近年、グラフィックスカード産業は、さまざまな産業で大きく着実に成長しています。ビデオゲーム、esports、仮想現実の魅力の高まりに後押しされたゲーム業界の需要拡大は、この拡大を後押しする主要要因の1つです。参入企業はより優れたビジュアル体験を常に求めているため、流麗なゲームプレイとリアルなグラフィックスを実現できる高性能グラフィックス・カードへの需要が高まっています。さらに、市場の拡大には、自律走行、機械学習、人工知能などの用途で産業セグメントがグラフィックス・プロセッシング・ユニット(GPU)を採用することが大きく貢献しています。GPUは、これらの領域で必要とされる複雑な計算を高速化し、より迅速なデータ処理、パターン認識、意思決定を可能にするために不可欠です。

目次

エグゼクティブサマリー

  • 市場概要
  • 繁栄と衰退

調査手法

  • 情報調達
  • 二次データソースと一次データソース
  • 市場規模の推定
  • 市場の危機と限界

親市場の分析

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題

主要市場の考察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料の分析
  • イノベーションマトリクス
  • パイプライン製品の分析
  • マクロ経済指標
  • 主要投資の分析
  • 主要成功要因
  • 競合の程度

市場力学と展望

  • 市場力学
    • 促進要因
    • 機会
    • 抑制要因
    • 課題
  • 規制情勢
  • ポーターの分析
  • 将来の混乱についての特別な考察

グラフィックスカードの世界市場:タイプ別

  • 市場概要
  • 専用型
  • 統合型
  • ハイブリッド型

グラフィックスカードの世界市場:機器別

  • 市場概要
  • コンピューター
  • タブレット
  • スマートフォン
  • ゲーム機
  • テレビ
  • その他

グラフィックスカードの世界市場:業界別

  • 市場概要
  • エレクトロニクス
  • ITと通信
  • 防衛と諜報
  • メディアとエンターテイメント
  • その他

グラフィックスカードの世界市場規模:地域別

  • 市場概要
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • その他の欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他のラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ地域

競合情勢

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2021年)
  • 主要市場企業が採用した戦略
  • 主要成功戦略
  • 市場における最近の活動
  • 主要企業の市場シェア(2021年)

主要企業プロファイル

  • Siemens(ドイツ)
  • Samsung Electronics Co., Ltd.(韓国)
  • Sony Corporation(日本)
  • Qualcomm Technologies, Inc.(米国)
  • NVIDIA Corporation(米国)
  • Dassault SystAツィmes(フランス)
  • Intel Corporation(米国)
  • Google LLC(米国)
  • Advanced Micro Devices, Inc.(米国)
  • International Business Machines Corporation(米国)
  • Microsoft Corporation(米国)
  • Apple Inc.(米国)
  • Hewlett Packard Enterprise(米国)
  • Lenovo Group Limited(中国)
  • ASUSTek Computer Inc.(台湾)
  • MSI(Micro-Star International)(台湾)
  • Gigabyte Technology Co., Ltd.(台湾)
  • ZOTAC(香港)
  • Sapphire Technology(香港)
  • PowerColor(台湾)
目次
Product Code: SQMIG45I2093

Global Graphics Card Market size was valued at USD 44.49 billion in 2022 and is poised to grow from USD 59.35 billion in 2023 to USD 595.20 billion by 2031, growing at a CAGR of 33.4% during the forecast period (2024-2031).

In recent years, the graphics card industry has grown significantly and steadily across a number of industries. The gaming industry's growing demand, which is being driven by the growing appeal of video games, esports, and virtual reality, is one of the main factors fueling this expansion. Because players are always looking for better visual experiences, there is a growing demand for high-performance graphics cards that can produce fluid gameplay and realistic graphics. Furthermore, the market's expansion has been significantly aided by the industrial sector's adoption of Graphics Processing Units (GPUs) in applications like autonomous driving, machine learning, and artificial intelligence. GPUs are essential for speeding up the complicated calculations needed in these domains, allowing for quicker data processing, pattern recognition, and decision making.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Graphics Card Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Graphics Card Market Segmental Analysis

The Global Graphics Card Market is segmented by type, device, industry vertical and region. Based on type, the market can be segmented into dedicated, integrated, and hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, and others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Graphics Card Market

The growing need from the gaming industry is one of the main factors propelling the graphics card market. The gaming business is expanding quickly, and players are looking for experiences that are more graphically attractive and immersive. Because of this, high-performance graphics cards are required to support the intricate rendering and processing demands of contemporary video games. The advancement of sophisticated GPUs with greater capabilities is driven by the need for realistic images, fast frame rates, and fluid gameplay. The need for sophisticated GPUs is driven by gamers' ongoing quest for better graphics and seamless gameplay.

Restraints in the Global Graphics Card Market

The persistent global shortage of semiconductor chips is one of the main factors limiting the graphics card business. The supply chain has been thrown off balance, and the manufacturing of graphics cards and other technological products has been impacted. Geopolitical conflicts affecting the semiconductor sector and supply chain disruptions are among the factors contributing to the shortfall. The difficulty in finding a sufficient supply of chips has resulted in limited availability and higher prices for graphics cards. Customers, system builders, and the general expansion of the graphics card market are all hampered by this limitation.

Market Trends of the Global Graphics Card Market

The growing need for high-performance GPUs in cutting-edge fields like machine learning and artificial intelligence (ML) is a significant trend in the graphics card market. When it comes to processing the enormous volumes of data needed for AI and ML applications, GPUs have shown to be incredibly effective. There is an increasing demand for GPUs that can provide higher computational capacity, parallel processing capabilities, and optimum performance for AI and ML workloads due to the rapid growth and acceptance of these technologies across numerous industries. This pattern is pushing the creation of customized GPUs made to satisfy the needs of AI and ML applications, which is propelling the graphics card market's further expansion.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Graphics Card Market by Type

  • Market Overview
  • Dedicated
  • integrated
  • and hybrid

Global Graphics Card Market by Device

  • Market Overview
  • Computer
  • tablet
  • smartphone
  • gaming console
  • television
  • and others

Global Graphics Card Market by Industry vertical

  • Market Overview
  • Electronics
  • IT & telecommunication
  • defense & intelligence
  • media & entertainment
  • and others

Global Graphics Card Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Siemens (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Technologies, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault SystA¨mes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Advanced Micro Devices, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • International Business Machines Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hewlett Packard Enterprise (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Limited (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTek Computer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Micro-Star International) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZOTAC (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sapphire Technology (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PowerColor (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments