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市場調査レポート
商品コード
1288284

世界のデジタルゲーム市場:考察と予測 (2029年まで)

Global Digital Games Market Insights, Forecast to 2029

出版日: | 発行: QYResearch | ページ情報: 英文 110 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
世界のデジタルゲーム市場:考察と予測 (2029年まで)
出版日: 2023年06月09日
発行: QYResearch
ページ情報: 英文 110 Pages
納期: 2~3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートは、デジタルゲーム (Digital Games) 市場について調査しており、市場規模や動向・需要の予測、成長要因および課題の分析、タイプ・用途・企業・地域別の内訳、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 レポート概要

  • 調査範囲
  • 市場分析:タイプ別
    • 世界のデジタルゲームの市場規模成長率:タイプ別, 2018 VS 2022 VS 2029
    • Digital
    • Physical
  • 市場:用途別
    • 世界のデジタルゲームの市場規模成長率:用途別, 2018 VS 2022 VS 2029
    • Private
    • Commercial
  • 前提条件と制限
  • 調査目的
  • 対象期間

第2章 世界の市場成長トレンド

  • 世界のデジタルゲームの市場展望 (2018-2029)
  • 世界のデジタルゲームの市場成長トレンド:地域別
    • デジタルゲーム 市場規模:地域別: 2018 VS 2022 VS 2029
    • デジタルゲームの市場規模実績:地域別 (2018-2023)
    • デジタルゲームの市場規模予測:地域別 (2024-2029)
  • デジタルゲーム 市場動向
    • デジタルゲーム 業界動向
    • デジタルゲーム 市場の促進要因
    • デジタルゲーム 市場の課題
    • デジタルゲーム 市場の抑制要因

第3章 競合情勢:主要企業別

  • 世界規模の売上高 デジタルゲーム :競合別
    • 世界のデジタルゲームの収益:企業別 (2018-2023)
    • 世界のデジタルゲームの収益シェア:企業別 (2018-2023)
  • 世界のデジタルゲームの市場シェア:企業タイプ別 (Tier 1, Tier 2, and Tier 3)
  • 世界の主要企業 デジタルゲーム, 売上高ランキング, 2021 VS 2022 VS 2023
  • 世界のデジタルゲーム 市場集中度
    • 世界のデジタルゲーム 市場集中度 (CR5 and HHI)
    • 世界の上位10・上位5企業: デジタルゲームの収益 2022
  • 世界の主要企業 デジタルゲーム 本社 および提供地域
  • 世界の主要企業 デジタルゲーム, 製品およびアプリケーション
  • 世界の主要企業 デジタルゲーム, 業界参入時期
  • M&A, 拡張計画

第4章 デジタルゲーム 内訳データ:タイプ別

  • 世界のデジタルゲームの市場規模実績:タイプ別 (2018-2023)
  • 世界のデジタルゲームの市場規模予測:タイプ別 (2024-2029)

第5章 デジタルゲーム 内訳データ:用途別

  • 世界のデジタルゲームの市場規模実績:用途別 (2018-2023)
  • 世界のデジタルゲームの市場規模予測:用途別 (2024-2029)

第6章 北米

  • 北米のデジタルゲーム 市場規模 (2018-2029)
  • 北米のデジタルゲーム 市場規模:タイプ別
    • 北米のデジタルゲーム 市場規模:タイプ別 (2018-2023)
    • 北米のデジタルゲーム 市場規模:タイプ別 (2024-2029)
    • 北米のデジタルゲームの市場シェア:タイプ別 (2018-2029)
  • 北米のデジタルゲーム 市場規模:用途別
    • 北米のデジタルゲーム 市場規模:用途別 (2018-2023)
    • 北米のデジタルゲーム 市場規模:用途別 (2024-2029)
    • 北米のデジタルゲームの市場シェア:用途別 (2018-2029)
  • 北米のデジタルゲーム 市場規模:国別
    • 北米のデジタルゲーム 市場規模:国別: 2018 VS 2022 VS 2029
    • 北米のデジタルゲーム 市場規模:国別 (2018-2023)
    • 北米のデジタルゲーム 市場規模:国別 (2024-2029)
    • 米国
    • カナダ

第7章 欧州

  • 欧州のデジタルゲーム 市場規模 (2018-2029)
  • 欧州のデジタルゲーム 市場規模:タイプ別
    • 欧州のデジタルゲーム 市場規模:タイプ別 (2018-2023)
    • 欧州のデジタルゲーム 市場規模:タイプ別 (2024-2029)
    • 欧州のデジタルゲームの市場シェア:タイプ別 (2018-2029)
  • 欧州のデジタルゲーム 市場規模:用途別
    • 欧州のデジタルゲーム 市場規模:用途別 (2018-2023)
    • 欧州のデジタルゲーム 市場規模:用途別 (2024-2029)
    • 欧州のデジタルゲームの市場シェア:用途別 (2018-2029)
  • 欧州のデジタルゲーム 市場規模:国別
    • 欧州のデジタルゲーム 市場規模:国別: 2018 VS 2022 VS 2029
    • 欧州のデジタルゲーム 市場規模:国別 (2018-2023)
    • 欧州のデジタルゲーム 市場規模:国別 (2024-2029)
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • ロシア
    • 北欧

第8章 中国

  • 中国のデジタルゲーム 市場規模 (2018-2029)
  • 中国のデジタルゲーム 市場規模:タイプ別
    • 中国のデジタルゲーム 市場規模:タイプ別 (2018-2023)
    • 中国のデジタルゲーム 市場規模:タイプ別 (2024-2029)
    • 中国のデジタルゲームの市場シェア:タイプ別 (2018-2029)
  • 中国のデジタルゲーム 市場規模:用途別
    • 中国のデジタルゲーム 市場規模:用途別 (2018-2023)
    • 中国のデジタルゲーム 市場規模:用途別 (2024-2029)
    • 中国のデジタルゲームの市場シェア:用途別 (2018-2029)

第9章 アジア(中国を除く)

  • アジア地域 デジタルゲーム 市場規模 (2018-2029)
  • アジア地域 デジタルゲーム 市場規模:タイプ別
    • アジア地域 デジタルゲーム 市場規模:タイプ別 (2018-2023)
    • アジア地域 デジタルゲーム 市場規模:タイプ別 (2024-2029)
    • アジア地域 デジタルゲームの市場シェア:タイプ別 (2018-2029)
  • アジア地域 デジタルゲーム 市場規模:用途別
    • アジア地域 デジタルゲーム 市場規模:用途別 (2018-2023)
    • アジア地域 デジタルゲーム 市場規模:用途別 (2024-2029)
    • アジア地域 デジタルゲームの市場シェア:用途別 (2018-2029)
  • アジア地域 デジタルゲーム 市場規模:地域別
    • アジア地域 デジタルゲーム 市場規模:地域別: 2018 VS 2022 VS 2029
    • アジア地域 デジタルゲーム 市場規模:地域別 (2018-2023)
    • アジア地域 デジタルゲーム 市場規模:地域別 (2024-2029)
    • 日本
    • 韓国
    • 台湾
    • 東南アジア
    • インド
    • オーストラリア

第10章 中近東・アフリカ・中南米

  • 中近東・アフリカ・中南米 デジタルゲーム 市場規模 (2018-2029)
  • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:タイプ別
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:タイプ別 (2018-2023)
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:タイプ別 (2024-2029)
    • 中近東・アフリカ・中南米 デジタルゲームの市場シェア:タイプ別 (2018-2029)
  • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:用途別
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:用途別 (2018-2023)
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:用途別 (2024-2029)
    • 中近東・アフリカ・中南米 デジタルゲームの市場シェア:用途別 (2018-2029)
  • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:国別
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:国別: 2018 VS 2022 VS 2029
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:国別 (2018-2023)
    • 中近東・アフリカ・中南米 デジタルゲーム 市場規模:国別 (2024-2029)
    • ブラジル
    • メキシコ
    • トルコ
    • サウジアラビア
    • イスラエル
    • 湾岸協力理事会諸国

第11章 主要企業のプロファイル

  • Behavior Interactive
  • Activision Blizzard
  • Asobo Studio
  • CCP
  • Changyou
  • Cryptic Studios
  • 4A Games
  • GameHouse
  • Electronic Arts
  • Gamelion
  • Konami
  • Microsoft
  • Nexon
  • Rovio Entertainment
  • Ubisoft Entertainment
  • Warner Bros
  • The Lego
  • GungHo Entertainment

第12章 アナリストによる分析/結論

第13章 付録

図表

List of Tables

  • Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
  • Table 2. Key Players of Digital
  • Table 3. Key Players of Physical
  • Table 4. Global Digital Games Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
  • Table 5. Global Digital Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
  • Table 6. Global Digital Games Market Size by Region (2018-2023) & (US$ Million)
  • Table 7. Global Digital Games Market Share by Region (2018-2023)
  • Table 8. Global Digital Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
  • Table 9. Global Digital Games Market Share by Region (2024-2029)
  • Table 10. Digital Games Market Trends
  • Table 11. Digital Games Market Drivers
  • Table 12. Digital Games Market Challenges
  • Table 13. Digital Games Market Restraints
  • Table 14. Global Digital Games Revenue by Players (2018-2023) & (US$ Million)
  • Table 15. Global Digital Games Revenue Share by Players (2018-2023)
  • Table 16. Global Top Digital Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2022)
  • Table 17. Global Digital Games Industry Ranking 2021 VS 2022 VS 2023
  • Table 18. Global 5 Largest Players Market Share by Digital Games Revenue (CR5 and HHI) & (2018-2023)
  • Table 19. Global Key Players of Digital Games, Headquarters and Area Served
  • Table 20. Global Key Players of Digital Games, Product and Application
  • Table 21. Global Key Players of Digital Games, Product and Application
  • Table 22. Mergers & Acquisitions, Expansion Plans
  • Table 23. Global Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 24. Global Digital Games Revenue Market Share by Type (2018-2023)
  • Table 25. Global Digital Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
  • Table 26. Global Digital Games Revenue Market Share by Type (2024-2029)
  • Table 27. Global Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 28. Global Digital Games Revenue Share by Application (2018-2023)
  • Table 29. Global Digital Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
  • Table 30. Global Digital Games Revenue Share by Application (2024-2029)
  • Table 31. North America Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 32. North America Digital Games Market Size by Type (2024-2029) & (US$ Million)
  • Table 33. North America Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 34. North America Digital Games Market Size by Application (2024-2029) & (US$ Million)
  • Table 35. North America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 36. North America Digital Games Market Size by Country (2018-2023) & (US$ Million)
  • Table 37. North America Digital Games Market Size by Country (2024-2029) & (US$ Million)
  • Table 38. Europe Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 39. Europe Digital Games Market Size by Type (2024-2029) & (US$ Million)
  • Table 40. Europe Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 41. Europe Digital Games Market Size by Application (2024-2029) & (US$ Million)
  • Table 42. Europe Digital Games Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 43. Europe Digital Games Market Size by Country (2018-2023) & (US$ Million)
  • Table 44. Europe Digital Games Market Size by Country (2024-2029) & (US$ Million)
  • Table 45. China Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 46. China Digital Games Market Size by Type (2024-2029) & (US$ Million)
  • Table 47. China Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 48. China Digital Games Market Size by Application (2024-2029) & (US$ Million)
  • Table 49. Asia Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 50. Asia Digital Games Market Size by Type (2024-2029) & (US$ Million)
  • Table 51. Asia Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 52. Asia Digital Games Market Size by Application (2024-2029) & (US$ Million)
  • Table 53. Asia Digital Games Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
  • Table 54. Asia Digital Games Market Size by Region (2018-2023) & (US$ Million)
  • Table 55. Asia Digital Games Market Size by Region (2024-2029) & (US$ Million)
  • Table 56. Middle East, Africa, and Latin America Digital Games Market Size by Type (2018-2023) & (US$ Million)
  • Table 57. Middle East, Africa, and Latin America Digital Games Market Size by Type (2024-2029) & (US$ Million)
  • Table 58. Middle East, Africa, and Latin America Digital Games Market Size by Application (2018-2023) & (US$ Million)
  • Table 59. Middle East, Africa, and Latin America Digital Games Market Size by Application (2024-2029) & (US$ Million)
  • Table 60. Middle East, Africa, and Latin America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
  • Table 61. Middle East, Africa, and Latin America Digital Games Market Size by Country (2018-2023) & (US$ Million)
  • Table 62. Middle East, Africa, and Latin America Digital Games Market Size by Country (2024-2029) & (US$ Million)
  • Table 63. Behavior Interactive Company Details
  • Table 64. Behavior Interactive Business Overview
  • Table 65. Behavior Interactive Digital Games Product
  • Table 66. Behavior Interactive Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 67. Behavior Interactive Recent Developments
  • Table 68. Activision Blizzard Company Details
  • Table 69. Activision Blizzard Business Overview
  • Table 70. Activision Blizzard Digital Games Product
  • Table 71. Activision Blizzard Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 72. Activision Blizzard Recent Developments
  • Table 73. Asobo Studio Company Details
  • Table 74. Asobo Studio Business Overview
  • Table 75. Asobo Studio Digital Games Product
  • Table 76. Asobo Studio Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 77. Asobo Studio Recent Developments
  • Table 78. CCP Company Details
  • Table 79. CCP Business Overview
  • Table 80. CCP Digital Games Product
  • Table 81. CCP Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 82. CCP Recent Developments
  • Table 83. Changyou Company Details
  • Table 84. Changyou Business Overview
  • Table 85. Changyou Digital Games Product
  • Table 86. Changyou Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 87. Changyou Recent Developments
  • Table 88. Cryptic Studios Company Details
  • Table 89. Cryptic Studios Business Overview
  • Table 90. Cryptic Studios Digital Games Product
  • Table 91. Cryptic Studios Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 92. Cryptic Studios Recent Developments
  • Table 93. 4A Games Company Details
  • Table 94. 4A Games Business Overview
  • Table 95. 4A Games Digital Games Product
  • Table 96. 4A Games Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 97. 4A Games Recent Developments
  • Table 98. GameHouse Company Details
  • Table 99. GameHouse Business Overview
  • Table 100. GameHouse Digital Games Product
  • Table 101. GameHouse Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 102. GameHouse Recent Developments
  • Table 103. Electronic Arts Company Details
  • Table 104. Electronic Arts Business Overview
  • Table 105. Electronic Arts Digital Games Product
  • Table 106. Electronic Arts Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 107. Electronic Arts Recent Developments
  • Table 108. Gamelion Company Details
  • Table 109. Gamelion Business Overview
  • Table 110. Gamelion Digital Games Product
  • Table 111. Gamelion Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 112. Gamelion Recent Developments
  • Table 113. Konami Company Details
  • Table 114. Konami Business Overview
  • Table 115. Konami Digital Games Product
  • Table 116. Konami Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 117. Konami Recent Developments
  • Table 118. Microsoft Company Details
  • Table 119. Microsoft Business Overview
  • Table 120. Microsoft Digital Games Product
  • Table 121. Microsoft Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 122. Microsoft Recent Developments
  • Table 123. Nexon Company Details
  • Table 124. Nexon Business Overview
  • Table 125. Nexon Digital Games Product
  • Table 126. Nexon Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 127. Nexon Recent Developments
  • Table 128. Rovio Entertainment Company Details
  • Table 129. Rovio Entertainment Business Overview
  • Table 130. Rovio Entertainment Digital Games Product
  • Table 131. Rovio Entertainment Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 132. Rovio Entertainment Recent Developments
  • Table 133. Ubisoft Entertainment Company Details
  • Table 134. Ubisoft Entertainment Business Overview
  • Table 135. Ubisoft Entertainment Digital Games Product
  • Table 136. Ubisoft Entertainment Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 137. Ubisoft Entertainment Recent Developments
  • Table 138. Warner Bros Company Details
  • Table 139. Warner Bros Business Overview
  • Table 140. Warner Bros Digital Games Product
  • Table 141. Warner Bros Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 142. Warner Bros Recent Developments
  • Table 143. The Lego Company Details
  • Table 144. The Lego Business Overview
  • Table 145. The Lego Digital Games Product
  • Table 146. The Lego Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 147. The Lego Recent Developments
  • Table 148. GungHo Entertainment Company Details
  • Table 149. GungHo Entertainment Business Overview
  • Table 150. GungHo Entertainment Digital Games Product
  • Table 151. GungHo Entertainment Revenue in Digital Games Business (2018-2023) & (US$ Million)
  • Table 152. GungHo Entertainment Recent Developments
  • Table 153. Research Programs/Design for This Report
  • Table 154. Key Data Information from Secondary Sources
  • Table 155. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global Digital Games Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 2. Global Digital Games Market Share by Type: 2022 VS 2029
  • Figure 3. Digital Features
  • Figure 4. Physical Features
  • Figure 5. Global Digital Games Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
  • Figure 6. Global Digital Games Market Share by Application: 2022 VS 2029
  • Figure 7. Private Case Studies
  • Figure 8. Commercial Case Studies
  • Figure 9. Digital Games Report Years Considered
  • Figure 10. Global Digital Games Market Size (US$ Million), Year-over-Year: 2018-2029
  • Figure 11. Global Digital Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
  • Figure 12. Global Digital Games Market Share by Region: 2022 VS 2029
  • Figure 13. Global Digital Games Market Share by Players in 2022
  • Figure 14. Global Top Digital Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2022)
  • Figure 15. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2022
  • Figure 16. North America Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 17. North America Digital Games Market Share by Type (2018-2029)
  • Figure 18. North America Digital Games Market Share by Application (2018-2029)
  • Figure 19. North America Digital Games Market Share by Country (2018-2029)
  • Figure 20. United States Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 21. Canada Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 22. Europe Digital Games Market Size YoY (2018-2029) & (US$ Million)
  • Figure 23. Europe Digital Games Market Share by Type (2018-2029)
  • Figure 24. Europe Digital Games Market Share by Application (2018-2029)
  • Figure 25. Europe Digital Games Market Share by Country (2018-2029)
  • Figure 26. Germany Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 27. France Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 28. U.K. Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 29. Italy Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 30. Russia Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 31. Nordic Countries Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 32. China Digital Games Market Size YoY (2018-2029) & (US$ Million)
  • Figure 33. China Digital Games Market Share by Type (2018-2029)
  • Figure 34. China Digital Games Market Share by Application (2018-2029)
  • Figure 35. Asia Digital Games Market Size YoY (2018-2029) & (US$ Million)
  • Figure 36. Asia Digital Games Market Share by Type (2018-2029)
  • Figure 37. Asia Digital Games Market Share by Application (2018-2029)
  • Figure 38. Asia Digital Games Market Share by Region (2018-2029)
  • Figure 39. Japan Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 40. South Korea Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 41. China Taiwan Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 42. Southeast Asia Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 43. India Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 44. Australia Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 45. Middle East, Africa, and Latin America Digital Games Market Size YoY (2018-2029) & (US$ Million)
  • Figure 46. Middle East, Africa, and Latin America Digital Games Market Share by Type (2018-2029)
  • Figure 47. Middle East, Africa, and Latin America Digital Games Market Share by Application (2018-2029)
  • Figure 48. Middle East, Africa, and Latin America Digital Games Market Share by Country (2018-2029)
  • Figure 49. Brazil Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 50. Mexico Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 51. Turkey Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 52. Saudi Arabia Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 53. Israel Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 54. GCC Countries Digital Games Market Size YoY Growth (2018-2029) & (US$ Million)
  • Figure 55. Behavior Interactive Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 56. Activision Blizzard Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 57. Asobo Studio Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 58. CCP Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 59. Changyou Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 60. Cryptic Studios Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 61. 4A Games Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 62. GameHouse Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 63. Electronic Arts Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 64. Gamelion Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 65. Konami Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 66. Microsoft Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 67. Nexon Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 68. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 69. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 70. Warner Bros Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 71. The Lego Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 72. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2018-2023)
  • Figure 73. Bottom-up and Top-down Approaches for This Report
  • Figure 74. Data Triangulation
  • Figure 75. Key Executives Interviewed
目次

This research report focuses on the Digital Games Market. It analyzes market size, trends and demand forecasts, as well as growth factors and challenges. The report provides market data breakdowns by type, application, company, and region, in addition to competitive landscape and key company profiles.

TABLE OF CONTENTS

1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Digital Games Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
    • 1.2.2 Digital
    • 1.2.3 Physical
  • 1.3 Market by Application
    • 1.3.1 Global Digital Games Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
    • 1.3.2 Private
    • 1.3.3 Commercial
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Digital Games Market Perspective (2018-2029)
  • 2.2 Global Digital Games Growth Trends by Region
    • 2.2.1 Digital Games Market Size by Region: 2018 VS 2022 VS 2029
    • 2.2.2 Digital Games Historic Market Size by Region (2018-2023)
    • 2.2.3 Digital Games Forecasted Market Size by Region (2024-2029)
  • 2.3 Digital Games Market Dynamics
    • 2.3.1 Digital Games Industry Trends
    • 2.3.2 Digital Games Market Drivers
    • 2.3.3 Digital Games Market Challenges
    • 2.3.4 Digital Games Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Revenue Digital Games by Players
    • 3.1.1 Global Digital Games Revenue by Players (2018-2023)
    • 3.1.2 Global Digital Games Revenue Market Share by Players (2018-2023)
  • 3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Global Key Players of Digital Games, Ranking by Revenue, 2021 VS 2022 VS 2023
  • 3.4 Global Digital Games Market Concentration Ratio
    • 3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2022
  • 3.5 Global Key Players of Digital Games Head office and Area Served
  • 3.6 Global Key Players of Digital Games, Product and Application
  • 3.7 Global Key Players of Digital Games, Date of Enter into This Industry
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Digital Games Breakdown Data by Type

  • 4.1 Global Digital Games Historic Market Size by Type (2018-2023)
  • 4.2 Global Digital Games Forecasted Market Size by Type (2024-2029)

5 Digital Games Breakdown Data by Application

  • 5.1 Global Digital Games Historic Market Size by Application (2018-2023)
  • 5.2 Global Digital Games Forecasted Market Size by Application (2024-2029)

6 North America

  • 6.1 North America Digital Games Market Size (2018-2029)
  • 6.2 North America Digital Games Market Size by Type
    • 6.2.1 North America Digital Games Market Size by Type (2018-2023)
    • 6.2.2 North America Digital Games Market Size by Type (2024-2029)
    • 6.2.3 North America Digital Games Market Share by Type (2018-2029)
  • 6.3 North America Digital Games Market Size by Application
    • 6.3.1 North America Digital Games Market Size by Application (2018-2023)
    • 6.3.2 North America Digital Games Market Size by Application (2024-2029)
    • 6.3.3 North America Digital Games Market Share by Application (2018-2029)
  • 6.4 North America Digital Games Market Size by Country
    • 6.4.1 North America Digital Games Market Size by Country: 2018 VS 2022 VS 2029
    • 6.4.2 North America Digital Games Market Size by Country (2018-2023)
    • 6.4.3 North America Digital Games Market Size by Country (2024-2029)
    • 6.4.4 U.S.
    • 6.4.5 Canada

7 Europe

  • 7.1 Europe Digital Games Market Size (2018-2029)
  • 7.2 Europe Digital Games Market Size by Type
    • 7.2.1 Europe Digital Games Market Size by Type (2018-2023)
    • 7.2.2 Europe Digital Games Market Size by Type (2024-2029)
    • 7.2.3 Europe Digital Games Market Share by Type (2018-2029)
  • 7.3 Europe Digital Games Market Size by Application
    • 7.3.1 Europe Digital Games Market Size by Application (2018-2023)
    • 7.3.2 Europe Digital Games Market Size by Application (2024-2029)
    • 7.3.3 Europe Digital Games Market Share by Application (2018-2029)
  • 7.4 Europe Digital Games Market Size by Country
    • 7.4.1 Europe Digital Games Market Size by Country: 2018 VS 2022 VS 2029
    • 7.4.2 Europe Digital Games Market Size by Country (2018-2023)
    • 7.4.3 Europe Digital Games Market Size by Country (2024-2029)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic Countries

8 China

  • 8.1 China Digital Games Market Size (2018-2029)
  • 8.2 China Digital Games Market Size by Type
    • 8.2.1 China Digital Games Market Size by Type (2018-2023)
    • 8.2.2 China Digital Games Market Size by Type (2024-2029)
    • 8.2.3 China Digital Games Market Share by Type (2018-2029)
  • 8.3 China Digital Games Market Size by Application
    • 8.3.1 China Digital Games Market Size by Application (2018-2023)
    • 8.3.2 China Digital Games Market Size by Application (2024-2029)
    • 8.3.3 China Digital Games Market Share by Application (2018-2029)

9 Asia (excluding China)

  • 9.1 Asia Digital Games Market Size (2018-2029)
  • 9.2 Asia Digital Games Market Size by Type
    • 9.2.1 Asia Digital Games Market Size by Type (2018-2023)
    • 9.2.2 Asia Digital Games Market Size by Type (2024-2029)
    • 9.2.3 Asia Digital Games Market Share by Type (2018-2029)
  • 9.3 Asia Digital Games Market Size by Application
    • 9.3.1 Asia Digital Games Market Size by Application (2018-2023)
    • 9.3.2 Asia Digital Games Market Size by Application (2024-2029)
    • 9.3.3 Asia Digital Games Market Share by Application (2018-2029)
  • 9.4 Asia Digital Games Market Size by Region
    • 9.4.1 Asia Digital Games Market Size by Region: 2018 VS 2022 VS 2029
    • 9.4.2 Asia Digital Games Market Size by Region (2018-2023)
    • 9.4.3 Asia Digital Games Market Size by Region (2024-2029)
    • 9.4.4 Japan
    • 9.4.5 South Korea
    • 9.4.6 China Taiwan
    • 9.4.7 Southeast Asia
    • 9.4.8 India
    • 9.4.9 Australia

10 Middle East, Africa, and Latin America

  • 10.1 Middle East, Africa, and Latin America Digital Games Market Size (2018-2029)
  • 10.2 Middle East, Africa, and Latin America Digital Games Market Size by Type
    • 10.2.1 Middle East, Africa, and Latin America Digital Games Market Size by Type (2018-2023)
    • 10.2.2 Middle East, Africa, and Latin America Digital Games Market Size by Type (2024-2029)
    • 10.2.3 Middle East, Africa, and Latin America Digital Games Market Share by Type (2018-2029)
  • 10.3 Middle East, Africa, and Latin America Digital Games Market Size by Application
    • 10.3.1 Middle East, Africa, and Latin America Digital Games Market Size by Application (2018-2023)
    • 10.3.2 Middle East, Africa, and Latin America Digital Games Market Size by Application (2024-2029)
    • 10.3.3 Middle East, Africa, and Latin America Digital Games Market Share by Application (2018-2029)
  • 10.4 Middle East, Africa, and Latin America Digital Games Market Size by Country
    • 10.4.1 Middle East, Africa, and Latin America Digital Games Market Size by Country: 2018 VS 2022 VS 2029
    • 10.4.2 Middle East, Africa, and Latin America Digital Games Market Size by Country (2018-2023)
    • 10.4.3 Middle East, Africa, and Latin America Digital Games Market Size by Country (2024-2029)
    • 10.4.4 Brazil
    • 10.4.5 Mexico
    • 10.4.6 Turkey
    • 10.4.7 Saudi Arabia
    • 10.4.8 Israel
    • 10.4.9 GCC Countries

11 Key Players Profiles

  • 11.1 Behavior Interactive
    • 11.1.1 Behavior Interactive Company Details
    • 11.1.2 Behavior Interactive Business Overview
    • 11.1.3 Behavior Interactive Digital Games Introduction
    • 11.1.4 Behavior Interactive Revenue in Digital Games Business (2018-2023)
    • 11.1.5 Behavior Interactive Recent Developments
  • 11.2 Activision Blizzard
    • 11.2.1 Activision Blizzard Company Details
    • 11.2.2 Activision Blizzard Business Overview
    • 11.2.3 Activision Blizzard Digital Games Introduction
    • 11.2.4 Activision Blizzard Revenue in Digital Games Business (2018-2023)
    • 11.2.5 Activision Blizzard Recent Developments
  • 11.3 Asobo Studio
    • 11.3.1 Asobo Studio Company Details
    • 11.3.2 Asobo Studio Business Overview
    • 11.3.3 Asobo Studio Digital Games Introduction
    • 11.3.4 Asobo Studio Revenue in Digital Games Business (2018-2023)
    • 11.3.5 Asobo Studio Recent Developments
  • 11.4 CCP
    • 11.4.1 CCP Company Details
    • 11.4.2 CCP Business Overview
    • 11.4.3 CCP Digital Games Introduction
    • 11.4.4 CCP Revenue in Digital Games Business (2018-2023)
    • 11.4.5 CCP Recent Developments
  • 11.5 Changyou
    • 11.5.1 Changyou Company Details
    • 11.5.2 Changyou Business Overview
    • 11.5.3 Changyou Digital Games Introduction
    • 11.5.4 Changyou Revenue in Digital Games Business (2018-2023)
    • 11.5.5 Changyou Recent Developments
  • 11.6 Cryptic Studios
    • 11.6.1 Cryptic Studios Company Details
    • 11.6.2 Cryptic Studios Business Overview
    • 11.6.3 Cryptic Studios Digital Games Introduction
    • 11.6.4 Cryptic Studios Revenue in Digital Games Business (2018-2023)
    • 11.6.5 Cryptic Studios Recent Developments
  • 11.7 4A Games
    • 11.7.1 4A Games Company Details
    • 11.7.2 4A Games Business Overview
    • 11.7.3 4A Games Digital Games Introduction
    • 11.7.4 4A Games Revenue in Digital Games Business (2018-2023)
    • 11.7.5 4A Games Recent Developments
  • 11.8 GameHouse
    • 11.8.1 GameHouse Company Details
    • 11.8.2 GameHouse Business Overview
    • 11.8.3 GameHouse Digital Games Introduction
    • 11.8.4 GameHouse Revenue in Digital Games Business (2018-2023)
    • 11.8.5 GameHouse Recent Developments
  • 11.9 Electronic Arts
    • 11.9.1 Electronic Arts Company Details
    • 11.9.2 Electronic Arts Business Overview
    • 11.9.3 Electronic Arts Digital Games Introduction
    • 11.9.4 Electronic Arts Revenue in Digital Games Business (2018-2023)
    • 11.9.5 Electronic Arts Recent Developments
  • 11.10 Gamelion
    • 11.10.1 Gamelion Company Details
    • 11.10.2 Gamelion Business Overview
    • 11.10.3 Gamelion Digital Games Introduction
    • 11.10.4 Gamelion Revenue in Digital Games Business (2018-2023)
    • 11.10.5 Gamelion Recent Developments
  • 11.11 Konami
    • 11.11.1 Konami Company Details
    • 11.11.2 Konami Business Overview
    • 11.11.3 Konami Digital Games Introduction
    • 11.11.4 Konami Revenue in Digital Games Business (2018-2023)
    • 11.11.5 Konami Recent Developments
  • 11.12 Microsoft
    • 11.12.1 Microsoft Company Details
    • 11.12.2 Microsoft Business Overview
    • 11.12.3 Microsoft Digital Games Introduction
    • 11.12.4 Microsoft Revenue in Digital Games Business (2018-2023)
    • 11.12.5 Microsoft Recent Developments
  • 11.13 Nexon
    • 11.13.1 Nexon Company Details
    • 11.13.2 Nexon Business Overview
    • 11.13.3 Nexon Digital Games Introduction
    • 11.13.4 Nexon Revenue in Digital Games Business (2018-2023)
    • 11.13.5 Nexon Recent Developments
  • 11.14 Rovio Entertainment
    • 11.14.1 Rovio Entertainment Company Details
    • 11.14.2 Rovio Entertainment Business Overview
    • 11.14.3 Rovio Entertainment Digital Games Introduction
    • 11.14.4 Rovio Entertainment Revenue in Digital Games Business (2018-2023)
    • 11.14.5 Rovio Entertainment Recent Developments
  • 11.15 Ubisoft Entertainment
    • 11.15.1 Ubisoft Entertainment Company Details
    • 11.15.2 Ubisoft Entertainment Business Overview
    • 11.15.3 Ubisoft Entertainment Digital Games Introduction
    • 11.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2018-2023)
    • 11.15.5 Ubisoft Entertainment Recent Developments
  • 11.16 Warner Bros
    • 11.16.1 Warner Bros Company Details
    • 11.16.2 Warner Bros Business Overview
    • 11.16.3 Warner Bros Digital Games Introduction
    • 11.16.4 Warner Bros Revenue in Digital Games Business (2018-2023)
    • 11.16.5 Warner Bros Recent Developments
  • 11.17 The Lego
    • 11.17.1 The Lego Company Details
    • 11.17.2 The Lego Business Overview
    • 11.17.3 The Lego Digital Games Introduction
    • 11.17.4 The Lego Revenue in Digital Games Business (2018-2023)
    • 11.17.5 The Lego Recent Developments
  • 11.18 GungHo Entertainment
    • 11.18.1 GungHo Entertainment Company Details
    • 11.18.2 GungHo Entertainment Business Overview
    • 11.18.3 GungHo Entertainment Digital Games Introduction
    • 11.18.4 GungHo Entertainment Revenue in Digital Games Business (2018-2023)
    • 11.18.5 GungHo Entertainment Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix

  • 13.1 Research Methodology
    • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
  • 13.2 Disclaimer
  • 13.3 Author Details