デフォルト表紙
市場調査レポート
商品コード
1411712

デジタルゲーム市場:ゲームタイプ、プラットフォーム、デバイス別-2024~2030年世界予測

Digital Games Market by Game Type (Action Game, Adventure Game, Puzzle), Platform (Android, Flash, iOS), Device - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 186 Pages | 納期: 即日から翌営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
デジタルゲーム市場:ゲームタイプ、プラットフォーム、デバイス別-2024~2030年世界予測
出版日: 2024年01月15日
発行: 360iResearch
ページ情報: 英文 186 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

デジタルゲーム市場規模は2023年に2,052億9,000万米ドルと推定され、2024年には2,253億米ドルに達し、CAGR 10.17%で2030年には4,044億6,000万米ドルに達すると予測されています。

デジタルゲームの世界市場

主要市場の統計
基準年[2023年] 2,052億9,000万米ドル
予測年[2024年] 2,253億米ドル
予測年[2030年] 4,044億6,000万米ドル
CAGR(%) 10.17%
デジタルゲーム Market-IMG1

FPNVポジショニングマトリックス

FPNVポジショニングマトリックスはデジタルゲーム市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます。フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、デジタルゲーム市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1-市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2-市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3-市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4-競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5-製品開発とイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1-デジタルゲーム市場の市場規模と予測は?

2-デジタルゲーム市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3-デジタルゲーム市場における技術動向と規制の枠組みは?

4-デジタルゲーム市場における主要ベンダーの市場シェアは?

5-デジタルゲーム市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界中でスマートフォンやタブレットの普及が進む
      • サブスクリプションベースのデジタルゲームの可用性が拡大中
      • デジタルゲームベースの学習への傾向
    • 抑制要因
      • デジタルゲームの技術的な問題
    • 機会
      • デジタルゲームに先進技術を統合
      • マルチ参入企業とイマーシブ技術のイントロダクション
    • 課題
      • デジタルゲームのデータプライバシーとセキュリティの問題
  • 市場セグメンテーション分析
  • 市場動向分析
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 デジタルゲーム市場:ゲームタイプ別

  • イントロダクション
  • アクションゲーム
  • アドベンチャーゲーム
  • パズル
  • レーシング
  • ロールプレイングゲーム
  • シミュレーションビデオゲーム

第7章 デジタルゲーム市場:プラットフォーム別

  • イントロダクション
  • Android
  • Flash
  • iOS
  • ソーシャルネットワーク

第8章 デジタルゲーム市場:デバイス別

  • イントロダクション
  • コンピューター
  • コンソール
  • スマートフォン

第9章 南北アメリカのデジタルゲーム市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋のデジタルゲーム市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのデジタルゲーム市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析

第13章 競合ポートフォリオ

  • 主要な企業プロファイル
    • 4A Games Limited
    • Activision Publishing, Inc.
    • Apple Inc.
    • Asobo Studio
    • Bandai Namco Entertainment Inc.
    • Behaviour Interactive Inc.
    • Cryptic Studios, Inc.
    • Epic Games, Inc.
    • Google LLC by Alphabet Inc.
    • GungHo Online Entertainment, Inc.
    • HUUUGE, Inc.
    • KABAM GAMES, INC.
    • King.com Ltd.
    • Konami Digital Entertainment Co., Ltd.
    • Microsoft Corporation
    • Nintendo of America Inc.
    • NVIDIA CORPORATION
    • PopCap Games by Electronic Arts Inc.
    • Rovio Entertainment Corporation
    • Sega Corporation
    • Tencent Holdings Ltd.
    • The Pokemon Company International
    • The Walt Disney Company
    • Ubisoft, Inc.
    • ZYNGA INC by Take-Two Interactive Software, Inc.
  • 主要な製品ポートフォリオ

第14章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. DIGITAL GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. DIGITAL GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. DIGITAL GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. DIGITAL GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. DIGITAL GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. DIGITAL GAMES MARKET DYNAMICS
  • FIGURE 7. DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 8. DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. DIGITAL GAMES MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 12. DIGITAL GAMES MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES DIGITAL GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES DIGITAL GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. DIGITAL GAMES MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 22. DIGITAL GAMES MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. DIGITAL GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. DIGITAL GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL DIGITAL GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 6. DIGITAL GAMES MARKET SIZE, BY ACTION GAME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. DIGITAL GAMES MARKET SIZE, BY ADVENTURE GAME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. DIGITAL GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. DIGITAL GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. DIGITAL GAMES MARKET SIZE, BY ROLE-PLAYING GAME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. DIGITAL GAMES MARKET SIZE, BY SIMULATION VIDEO GAME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 13. DIGITAL GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. DIGITAL GAMES MARKET SIZE, BY FLASH, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. DIGITAL GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. DIGITAL GAMES MARKET SIZE, BY SOCIAL NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 18. DIGITAL GAMES MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. DIGITAL GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. DIGITAL GAMES MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. BRAZIL DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. BRAZIL DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 31. CANADA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. CANADA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. CANADA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 34. MEXICO DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. MEXICO DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 36. MEXICO DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. UNITED STATES DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. UNITED STATES DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 40. UNITED STATES DIGITAL GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 45. AUSTRALIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. AUSTRALIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. AUSTRALIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 48. CHINA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CHINA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. CHINA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 51. INDIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. INDIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 54. INDONESIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. INDONESIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 56. INDONESIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 57. JAPAN DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. JAPAN DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. JAPAN DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 60. MALAYSIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. MALAYSIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. MALAYSIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 63. PHILIPPINES DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. PHILIPPINES DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. PHILIPPINES DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 66. SINGAPORE DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SINGAPORE DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. SINGAPORE DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 69. SOUTH KOREA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. SOUTH KOREA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. SOUTH KOREA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 72. TAIWAN DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. TAIWAN DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. TAIWAN DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 75. THAILAND DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. THAILAND DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. THAILAND DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. VIETNAM DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. VIETNAM DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. VIETNAM DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 83. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 84. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 85. DENMARK DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. DENMARK DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. DENMARK DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 88. EGYPT DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. EGYPT DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. EGYPT DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 91. FINLAND DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FINLAND DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. FINLAND DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. FRANCE DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. FRANCE DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. FRANCE DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 97. GERMANY DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. GERMANY DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. GERMANY DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 100. ISRAEL DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ISRAEL DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. ISRAEL DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 103. ITALY DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. ITALY DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 105. ITALY DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 106. NETHERLANDS DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NETHERLANDS DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. NETHERLANDS DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 109. NIGERIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NIGERIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 111. NIGERIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. NORWAY DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. NORWAY DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. NORWAY DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 115. POLAND DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. POLAND DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 117. POLAND DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 118. QATAR DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. QATAR DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 120. QATAR DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 121. RUSSIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. RUSSIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. RUSSIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 124. SAUDI ARABIA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SAUDI ARABIA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 126. SAUDI ARABIA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH AFRICA DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SOUTH AFRICA DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. SOUTH AFRICA DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 130. SPAIN DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SPAIN DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 132. SPAIN DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 133. SWEDEN DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWEDEN DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. SWEDEN DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 136. SWITZERLAND DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. SWITZERLAND DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. SWITZERLAND DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 139. TURKEY DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. TURKEY DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 141. TURKEY DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED ARAB EMIRATES DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED ARAB EMIRATES DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED ARAB EMIRATES DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED KINGDOM DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED KINGDOM DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED KINGDOM DIGITAL GAMES MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 148. DIGITAL GAMES MARKET, FPNV POSITIONING MATRIX, 2023
  • TABLE 149. DIGITAL GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 150. DIGITAL GAMES MARKET LICENSE & PRICING
目次
Product Code: MRR-521BAA36EB1C

[186 Pages Report] The Digital Games Market size was estimated at USD 205.29 billion in 2023 and expected to reach USD 225.30 billion in 2024, at a CAGR 10.17% to reach USD 404.46 billion by 2030.

Global Digital Games Market

KEY MARKET STATISTICS
Base Year [2023] USD 205.29 billion
Estimated Year [2024] USD 225.30 billion
Forecast Year [2030] USD 404.46 billion
CAGR (%) 10.17%
Digital Games Market - IMG1

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Digital Games Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Digital Games Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Digital Games Market, highlighting leading vendors and their innovative profiles. These include 4A Games Limited, Activision Publishing, Inc., Apple Inc., Asobo Studio, Bandai Namco Entertainment Inc., Behaviour Interactive Inc., Cryptic Studios, Inc., Epic Games, Inc., Google LLC by Alphabet Inc., GungHo Online Entertainment, Inc., HUUUGE, Inc., KABAM GAMES, INC., King.com Ltd., Konami Digital Entertainment Co., Ltd., Microsoft Corporation, Nintendo of America Inc., NVIDIA CORPORATION, PopCap Games by Electronic Arts Inc., Rovio Entertainment Corporation, Sega Corporation, Tencent Holdings Ltd., The Pokemon Company International, The Walt Disney Company, Ubisoft, Inc., and ZYNGA INC by Take-Two Interactive Software, Inc..

Market Segmentation & Coverage

This research report categorizes the Digital Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • Action Game
    • Adventure Game
    • Puzzle
    • Racing
    • Role-Playing Game
    • Simulation Video Game
  • Platform
    • Android
    • Flash
    • iOS
    • Social Network
  • Device
    • Computer
    • Console
    • Smartphones
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Digital Games Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Digital Games Market?

3. What are the technology trends and regulatory frameworks in the Digital Games Market?

4. What is the market share of the leading vendors in the Digital Games Market?

5. Which modes and strategic moves are suitable for entering the Digital Games Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Digital Games Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of smartphones and tablets worldwide
      • 5.1.1.2. Growing availability of subscription-based digital games
      • 5.1.1.3. Inclination toward digital game-based learning
    • 5.1.2. Restraints
      • 5.1.2.1. Technical issues in digital games
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of advanced technologies in digital games
      • 5.1.3.2. Introduction of multi-player and immersive technologies
    • 5.1.4. Challenges
      • 5.1.4.1. Data privacy and security issues in digital games
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Digital Games Market, by Game Type

  • 6.1. Introduction
  • 6.2. Action Game
  • 6.3. Adventure Game
  • 6.4. Puzzle
  • 6.5. Racing
  • 6.6. Role-Playing Game
  • 6.7. Simulation Video Game

7. Digital Games Market, by Platform

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. Flash
  • 7.4. iOS
  • 7.5. Social Network

8. Digital Games Market, by Device

  • 8.1. Introduction
  • 8.2. Computer
  • 8.3. Console
  • 8.4. Smartphones

9. Americas Digital Games Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Digital Games Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Digital Games Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
  • 12.2. Market Share Analysis, By Key Player
  • 12.3. Competitive Scenario Analysis, By Key Player

13. Competitive Portfolio

  • 13.1. Key Company Profiles
    • 13.1.1. 4A Games Limited
    • 13.1.2. Activision Publishing, Inc.
    • 13.1.3. Apple Inc.
    • 13.1.4. Asobo Studio
    • 13.1.5. Bandai Namco Entertainment Inc.
    • 13.1.6. Behaviour Interactive Inc.
    • 13.1.7. Cryptic Studios, Inc.
    • 13.1.8. Epic Games, Inc.
    • 13.1.9. Google LLC by Alphabet Inc.
    • 13.1.10. GungHo Online Entertainment, Inc.
    • 13.1.11. HUUUGE, Inc.
    • 13.1.12. KABAM GAMES, INC.
    • 13.1.13. King.com Ltd.
    • 13.1.14. Konami Digital Entertainment Co., Ltd.
    • 13.1.15. Microsoft Corporation
    • 13.1.16. Nintendo of America Inc.
    • 13.1.17. NVIDIA CORPORATION
    • 13.1.18. PopCap Games by Electronic Arts Inc.
    • 13.1.19. Rovio Entertainment Corporation
    • 13.1.20. Sega Corporation
    • 13.1.21. Tencent Holdings Ltd.
    • 13.1.22. The Pokemon Company International
    • 13.1.23. The Walt Disney Company
    • 13.1.24. Ubisoft, Inc.
    • 13.1.25. ZYNGA INC by Take-Two Interactive Software, Inc.
  • 13.2. Key Product Portfolio

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing