表紙:ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:2023-2030年
市場調査レポート
商品コード
1380273

ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:2023-2030年

Global Virtual Reality (VR) in Healthcare Market 2023-2030

出版日: | 発行: Orion Market Research | ページ情報: 英文 100 Pages | 納期: 2~3営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.70円
ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:2023-2030年
出版日: 2023年09月27日
発行: Orion Market Research
ページ情報: 英文 100 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のヘルスケアにおけるバーチャルリアリティ(VR)市場は、予測期間(2023-2030年)中にCAGR 35.3%で成長すると予測されます。規制当局の支援の高まり、VRを利用した医療教育やトレーニングの採用の増加、VR技術の急速な技術進歩、医療への手頃な価格とアクセスの拡大が、ヘルスケア分野におけるVRの市場需要を促進しています。ヘルスケアでは、VRは、学習体験を高めるための医療トレーニング、手術シミュレーション、患者に没入体験を提供することによる疼痛管理、メンタルヘルスや心理療法など、複数の使用事例に使用することができます。XRHealthという会社は、精神的な問題に対してバーチャル・リアリティーに基づく個別セラピーを提供しており、利用者が神経系のストレスを取り除き、考えすぎる心を静めるのを助けています。

セグメント別の展望

病院とクリニックのサブセグメントは、世界のヘルスケアにおけるバーチャルリアリティ(VR)市場でかなりのシェアを占めると予想されます。

世界の病院産業は、慢性疾患の有病率の上昇、可処分所得の増加、世界の医療治療の値ごろ感、国民の医療意識の高まり、治療費の削減に役立っている医療治療の技術進歩、主にCOVID-19以降の政策やインフラ投資における政府支援の拡大などの要因により、近年著しい成長を遂げています。ヘルスケアへのアクセスが拡大する中、病院やクリニックもまた、患者の体験、治療の質、業務効率を向上させる技術の活用に注力しています。病院や診療所では、VR技術を疼痛管理、不安の軽減、3Dモデルの作成による複雑な患者の手術の計画や練習、理学療法やリハビリテーション、患者のメンタルヘルス治療に利用することができます。例えば、2022年8月、国際的な外科医のチームが、バーチャル・リアリティ・シミュレーションで訓練と準備を行い、頭部で結合した3歳の双子の分離に成功しました。最終的な手術は27時間に及び、100人の医療専門家チームが参加しました。さらに、5Gネットワークの発展により、VRを使った遠隔手術の研究開発は世界的に拡大しています。例えば、2019年11月には、イタリア工科大学(IIT)およびIRCSS病院サン・ラファエレと共同で、ボーダフォンの5Gネットワークを利用した遠隔手術がイタリアで初めて実施されました。

地域の展望

世界のヘルスケアにおけるバーチャルリアリティ(VR)市場は、北米(米国、カナダ)、欧州(英国、イタリア、スペイン、ドイツ、フランス、その他欧州地域)、アジア太平洋地域(インド、中国、日本、韓国、その他アジア地域)、その他アジア太平洋地域(中東とアフリカ、その他ラテンアメリカ)を含む地域別にさらに細分化されています。なかでも欧州のヘルスケア分野は、可処分所得の増加とヘルスケアサービスへのアクセス向上により大きく成長しています。ヘルスケアに対する政府支出の増加が、この地域のヘルスケア産業の成長を牽引しています。

ヘルスケアにおけるバーチャルリアリティ(VR)市場の世界市場において、北米地域が大きく成長すると予想されます。

北米は、規制当局の支援の拡大、同地域におけるVR企業の存在感の大きさ、可処分所得の向上、ヘルスケア治療へのアクセス、ヘルスケア分野における政府支出の拡大などの要因により、ヘルスケアにおけるバーチャルリアリティ(VR)において顕著なシェアを占めると予測されています。米国のNational Health Expenditures 2021によると、米国のヘルスケア支出は2021年に2.7%成長し、4兆3,000億米ドル、1人当たり12,914ドルに達しました。GDPに占める医療費の割合は18.3%。病院医療費が31.0%を占め、医師・臨床サービス(20.0%)がこれに続く。米国食品医薬品局(FDA)は、510(k)認可を通じて、ますます多くの機器を審査し、販売を許可しています。認可された製品のリストは米国FDAの公式サイトで閲覧できます。

目次

第1章 レポート概要

  • 業界の現状分析と成長ポテンシャルの展望
  • 調査方法とツール
  • 市場内訳
    • セグメント別
    • 地域別

第2章 市場概要と洞察

  • 調査範囲
  • アナリストの洞察と現在の市場動向
    • 主な調査結果
    • 推奨事項
    • 結論

第3章 競合情勢

  • 主要企業分析
  • Surgical Theater, Inc.
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Vicarious Surgical
    • 会社概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • XRHealth USA Inc.
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • VR Medical
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • 主要戦略分析

第4章 市場セグメンテーション

  • ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:コンポーネント別
    • ハードウェア
    • ソフトウェア
    • サービス
  • ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:用途別
    • トレーニングおよび教育
    • 手術
    • 診断
    • 疼痛管理
    • メンタルヘルス
  • ヘルスケアにおけるバーチャルリアリティ(VR)の世界市場:エンドユーザー別
    • 病院および診療所
    • 研究機関
    • その他(医学部・大学、製薬会社)

第5章 地域別分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • 世界のその他の地域

第6章 企業プロファイル

  • AppliedVR, Inc.
  • Augmedics
  • Classimmerse Inc.
  • Floreo Inc.
  • FVRVS Limited
  • GigXR
  • Health Scholars, Inc.
  • KINDVR LLC
  • MindMaze Inc
  • Novobeing
  • Osso VR
  • PrecisionOS Technologies Inc.
  • Rendever, Inc.
  • Simx Ltd.
  • Virti
  • zSpace, Inc.
図表

LIST OF TABLES

  • 1. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 2. GLOBAL HARDWARE BASED VIRTUAL REALITY (VR)IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL SOFTWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL SERVICE BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 6. GLOBAL VIRTUAL REALITY (VR) FOR TRAINING AND EDUCATION IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 7. GLOBAL VIRTUAL REALITY (VR) FOR SURGERY IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 8. GLOBAL VIRTUAL REALITY (VR) FOR DIAGNOSTICS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 9. GLOBAL VIRTUAL REALITY (VR) FOR PAIN MANAGEMENT IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 10. GLOBAL VIRTUAL REALITY (VR) FOR MENTAL HEALTH IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 11. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 12. GLOBAL VIRTUAL REALITY (VR) FOR HOSPITALS AND CLINICS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 13. GLOBAL VIRTUAL REALITY (VR) FOR RESEARCH INSTITUTIONS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 14. GLOBAL VIRTUAL REALITY (VR) FOR OTHER APPLICATIONS IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 15. GLOBAL AND VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 16. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 17. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 18. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 19. NORTH AMERICAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 20. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 21. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 22. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 23. EUROPEAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 24. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 25. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 26. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 27. ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 28. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 31. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY COMPONENT, 2022 VS 2030 (%)
  • 2. GLOBAL HARDWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 3. GLOBAL SOFTWARE-BASED VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 4. GLOBAL SERVICE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 5. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY APPLICATION, 2022 VS 2030 (%)
  • 6. GLOBAL VIRTUAL REALITY (VR) FOR TRAINING AND EDUCATION IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 7. GLOBAL VIRTUAL REALITY (VR) FOR SURGERY IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 8. GLOBAL VIRTUAL REALITY (VR) FOR DIAGNOSTICS IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 9. GLOBAL VIRTUAL REALITY (VR) FOR PAIN MANAGEMENT IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 10. GLOBAL VIRTUAL REALITY (VR) FOR MENTAL HEALTH IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS. 2030 (%)
  • 11. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY END-USER, 2022 VS 2030 (%)
  • 12. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR HOSPITALS AND CLINICS, 2022 VS 2030 (%)
  • 13. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR RESEARCH INSTITUTIONS, 2022 VS 2030 (%)
  • 14. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION FOR OTHER APPLICATIONS, 2022 VS 2030 (%)
  • 15. GLOBAL VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SHAREBY REGION, 2022 VS 2030 (%)
  • 16. US VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 17. CANADA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 18. UK VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 19. FRANCE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 20. GERMANY VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 21. ITALY VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 22. SPAIN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. REST OF EUROPE VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. INDIA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. CHINA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. JAPAN VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. SOUTH KOREA VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. REST OF ASIA-PACIFIC VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD VIRTUAL REALITY (VR) IN HEALTHCARE MARKET SIZE, 2022-2030 ($ MILLION)
目次
Product Code: OMR2027775

Title: Global Virtual Reality (VR) in Healthcare Market Size, Share, and Trends Analysis Report By Component (Hardware, Software, and Services), By Application (Training and Education, Surgery, Diagnostics, Pain management, Mental health), and by end-user (Hospitals and Clinics, Research institutions and others (Medical Schools and Universities, Pharmaceutical Companies),Forecast Period (2023-2030).

The global virtual Reality (VR) market in healthcare is anticipated to grow at a CAGR of 35.3% during the Forecast Period (2023-2030). Growing regulatory support, increasing adoption of VR-based medical education and training, rapid technological advancements in VR technology, and growing affordability and access to healthcare are driving market demand for VR in the healthcare sector. In healthcare, VR can be used for multiple use cases such as medical training to enhance the learning experience, surgery simulation, pain management by providing immersive experience to patients, and mental health and psychological therapies. A company named XRHealth provides Virtual reality-based personalized therapy for mental health issues which helps users to de-stress the nervous system, and quiet the overthinking mind.

Segmental Outlook

The global virtual reality for the healthcare market is segmented by component, application, and end-user. Based on the component, the market is sub-segmented into hardware, software, and services. Based on application, the market is sub-segmented into training and education, surgery, diagnostics, pain management, and mental health. Based on the end-user, the market is sub-segmented into hospitals and clinics, research institutions, and other applications such as medical schools and universities, and pharmaceutical companies. VR applications are anticipated to grow in medical schools and universities. Applications of VR in medical education enable immersive learning by providing a realistic environment. There are multiple use cases of VR in medical education such as learning anatomy which allows users to learn and visually inspection of Highly realistic 3D models of bones, organs, tissues, blood vessels, and muscles, AI-based communication learning for nurses and physicians, simulation of medical procedures for surgeons, ICU workers and nurses which enables risk-free learning. Considering the wide range of applications of VR in healthcare, the companies are also offering products that can be used in the medical education sector. For instance, a company named Oxford Medical Simulation provides AI-controlled, virtual reality medical and nursing simulation. The product provides personalized learning to learners which helps educators to provide flexible and efficient learning.

The Hospital and Clinic Sub-Segment is Anticipated to Hold a Considerable Share of the Global virtual reality (VR) for the healthcare Market.

The global hospital industry has seen significant growth in recent years owing to factors such as the rising prevalence of chronic diseases, increasing disposable income and affordability of healthcare treatments globally, growing healthcare awareness among the population, technological advancements in healthcare treatments which are helping to reduce treatment costs and growing government support in terms of policies and infrastructure investments primarily after COVID-19. With growing access to healthcare, hospitals, and clinics are also focusing on leveraging technology to improve patient experience, treatment quality, and operational efficiency. In hospitals and clinics, VR technology can be used for pain management, anxiety reduction, planning, and practicing complex patient surgeries by creating 3D models, for physical therapy and rehabilitation, to treat the mental health of patients. For instance, in August 2022, a team of international surgeons successfully separated two three-year-old twins conjoined at the heads after training and preparing in virtual reality simulations. The final operation lasted for 27 hours and involved a team of 100 medical experts. Additionally, with developments in 5G networking, the research and developments in remote surgery using VR is growing globally. For instance, In November 2019, a remote surgery operation was carried out for the first time in Italy on the 5G network of Vodafone in collaboration with the Italian Institute of Technology (IIT) and the IRCSS Hospital San Raffaele.

Regional Outlook

The global virtual reality (VR) for healthcare market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, The European healthcare sector is growing significantly due to growing disposable income and access to healthcare services. Growing government spending in healthcare is driving growth for the regional healthcare industry.

The North American Region Is Expected to Grow Significantly In The Global Virtual Reality (VR) Market For Healthcare Market.

North America is anticipated to hold a prominent share in virtual reality (VR) for healthcare due to factors such as the growing regulatory support, the significant presence of VR companies in the region, better disposable income, and access to healthcare treatments, growing government expenditure in healthcare sector among others. According to National Health Expenditures 2021 of the US, U.S. healthcare spending grew 2.7 percent in 2021, reaching $4.3 trillion or $12,914 per person. The total share of health spending in the country's GDP was 18.3%. Hospital care spending accounted for 31.0%, which was the highest followed by Physician and Clinical Services (20.0%). The US Food and Drugs Administration (FDA) has also reviewed and authorized for marketing of a growing number of devices through 510(k) clearance. The list of authorized products is available on the official website of the US FDA.

Market Players Outlook

The major companies serving the global virtual reality market for the healthcare market include: Surgical Theater, Inc., AppliedVR, Inc., Vicarious Surgical, Augmedics, and Osso VR among others. Companies are adopting strategies such as raising investments and focusing on research and development to stay competitive in the market. For instance, in December 2022, Kauvery Hospital Group invested an undisclosed amount in IIT-Madras incubated startup MediSim VR. MediSim VR uses Virtual reality in the area of medical simulation training for medical college students. According to the company, the funds received will be used for business expansion and Research and development.

The Report Covers:

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global virtual reality (VR)market for the healthcare market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Surgical Theater, Inc.
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Vicarious Surgical
    • 3.3.1. Overview
    • 3.3.2. Financial Analysis
    • 3.3.3. SWOT Analysis
    • 3.3.4. Recent Developments
  • 3.4. XRHealth USA Inc.
    • 3.4.1. Overview
    • 3.4.2. Financial Analysis
    • 3.4.3. SWOT Analysis
    • 3.4.4. Recent Developments
  • 3.5. VR Medical
    • 3.5.1. Overview
    • 3.5.2. Financial Analysis
    • 3.5.3. SWOT Analysis
    • 3.5.4. Recent Developments
  • 3.6. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global Virtual Reality (VR) in Healthcare Market by Component
    • 4.1.1. hardware
    • 4.1.2. software
    • 4.1.3. services
  • 4.2. Global Virtual Reality (VR) in Healthcare Market by Application
    • 4.2.1. Training and education
    • 4.2.2. Surgery
    • 4.2.3. Diagnostics
    • 4.2.4. Pain management
    • 4.2.5. Mental health
  • 4.3. Global Virtual Reality (VR) in Healthcare Market by End-User
    • 4.3.1. Hospitals and Clinics
    • 4.3.2. Research Institutions
    • 4.3.3. others (Medical Schools and Universities, Pharmaceutical Companies)

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. AppliedVR, Inc.
  • 6.2. Augmedics
  • 6.3. Classimmerse Inc.
  • 6.4. Floreo Inc.
  • 6.5. FVRVS Limited
  • 6.6. GigXR
  • 6.7. Health Scholars, Inc.
  • 6.8. KINDVR LLC
  • 6.9. MindMaze Inc
  • 6.10. Novobeing
  • 6.11. Osso VR
  • 6.12. PrecisionOS Technologies Inc.
  • 6.13. Rendever, Inc.
  • 6.14. Simx Ltd.
  • 6.15. Virti
  • 6.16. zSpace, Inc.