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市場調査レポート

世界のクラウドゲーム市場:デバイス(ラップトップ、コンピューター、モバイル、タブレット、テレビ)、地域別 - 成長、動向、予測(2018年〜2023年)

Global Cloud Gaming Market - Segmented by Device (Laptop and Computer, Mobile, Tablet, Television), and Region - Growth, Trends and Forecasts (2018 - 2023)

発行 Mordor Intelligence LLP 商品コード 670005
出版日 ページ情報 英文 102 Pages
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=112.99円で換算しております。
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世界のクラウドゲーム市場:デバイス(ラップトップ、コンピューター、モバイル、タブレット、テレビ)、地域別 - 成長、動向、予測(2018年〜2023年) Global Cloud Gaming Market - Segmented by Device (Laptop and Computer, Mobile, Tablet, Television), and Region - Growth, Trends and Forecasts (2018 - 2023)
出版日: 2018年07月09日 ページ情報: 英文 102 Pages
概要

世界のクラウドゲーム市場は、2018年から2023年にかけて15%を超えるCAGRで成長することが予測されています。

当レポートでは、世界のクラウドゲーム市場を調査し、市場の概要、デバイス・地域別の市場規模の推移と予測、市場動向、成長要因および阻害要因の分析、市場機会、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 イントロダクション

  • 主な調査成果
  • 調査の前提条件
  • 市場の定義
  • 調査結果

第2章 調査方法

第3章 エグゼクティブサマリー

第4章 市場力学

  • 市場概要
  • 産業バリューチェーン
  • 成長要因
    • ユーザーおよび使用されるゲーム機の急増
    • インターネットの普及と通信速度の向上
  • 市場の課題
    • 豊富なゲーム体験および通信速度
  • ファイブフォース分析
    • 買い手の交渉力
    • 供給企業の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • 技術
    • ファイルストリーミング
    • ビデオストリーミング

第5章 世界のクラウドゲーム市場:セグメント別

  • デバイス別
    • ラップトップ、コンピューター
    • モバイル
    • タブレット
    • テレビ
    • その他(STB、PSP、PSTV)
  • 地域別
    • 北米
    • 欧州
    • アジア太平洋
    • その他の地域

第6章 競合情勢 - 企業プロファイル

  • ソニー
  • Nvidia Corporation
  • Microsoft Corporation
  • The Hewlett-Packard Company (HP)
  • Vortex
  • Parsec Cloud, Inc.
  • PAPERSPACE
  • LiquidSky Software, Inc.
  • Simplay
  • Shadow by Blade

第7章 投資分析

第8章 市場機会

目次
Product Code: 62334

Cloud Gaming Market is expected to register a CAGR of over 15% during the forecast period, 2018 to 2023. The scope of the report is limited to device type including laptop and computer, mobile, tablet, television, and others. The regions considered in the scope of the report include North America, Europe, Asia Pacific, and Rest of the World. The study also emphasizes the benefits of cloud gaming in accordance with diverse application and future prospect of the same.

Cloud gaming is an emerging technology in the gaming industry which allows a user to stream high-end games on devices such as laptops, tablets, and mobiles with a good internet connection. This eliminates the requirement for the regular hardware upgrade or a gaming console/PC/laptop. A computer on the server lift the heavy loads of gaming execution and is projected to the user device's screen through cloud technology which is expected to have a positive impact on the market growth. Currently, the market is at a nascent stage and is likely to gain high growth traction owing to rising investments and demand for the rich gaming experience. Cloud gaming is ideal for Gamers; who have to regularly upgrade their console or PC hardware to play games which leads to more cost and less fun. Cloud providers can easily penetrate the market with the addition of required equipment and network connectivity supporting the high-end games which are resource extensive. Game developers are also continually working to enhance the gamer's experience by launching and rewriting codes for diverse platforms such as PlayStation, Xbox, and Windows. These can be incorporated into one and provided to the gamers through a cloud platform.

Rapid Increasing in Gaming Devices and Audiences

The rapid increase in gaming audiences and devices are expected to fuel the adoption of cloud gaming thereby propelling the market growth over the forecast period. The technological innovation and advancement in the area of graphics exhibiting realistic view are attracting more gamers and new user s across the globe. In addition, the ability of multiplayer gaming is compelling or ascending the audiences which are, in turn, expected to have a positive impact on the market growth over the next six years.

Laptop and Computer to Exhibit the Largest Share

Nowadays, gamers are preferring gaming laptop and customized build computers, primarily laptop owing to portability and convenience. However, the cost of gaming laptops and computers are increasing due to high hardware prices such as GPU and motherboard. This is giving rise to the need for low-cost gaming solutions for the users thereby fueling the market growth. There are many advantages and disadvantages of gaming laptops and consoles, however, according to an ESA study on gamers, laptops and computers are ahead of consoles and is expected that similar trend will continue over the next few years creating opportunities for cloud gaming companies to penetrate the market.

Key Developments in Cloud Gaming Market:

  • January 2018 - Nvidia commenced the beta version of GeForce Now, cloud gaming platform for PC which is likely to boost the user base of the company.
  • Major Players: SONY CORPORATION, NVIDIA CORPORATION, MICROSOFT CORPORATION, THE HEWLETT-PACKARD COMPANY (HP), VORTEX, PARSEC CLOUD, INC, PAPERSPACE, LIQUIDSKY SOFTWARE, INC, and SIMPLAY amongst others.

Reasons to Purchase Cloud Gaming Market Report:

  • The future prospect of the cloud gaming market and opportunities
  • Analyzing various perspectives of the market with the help of Porter's five forces analysis
  • Regional analysis of the market
  • Identify the latest developments, market shares and strategies employed by the major market players
  • 3 months analyst support along with the Market Estimate sheet (in Excel)

Customization of the Report:

This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

Table of Contents

1. Introduction

  • 1.1 Key Deliverables of the Study
  • 1.2 Study Assumptions
  • 1.3 Market Definition
  • 1.4 Key Findings of the Study

2. Cloud Gaming Market Research Approach and Methodology

3. Executive Summary

4. Cloud Gaming Market Dynamics

  • 4.1 Cloud Gaming Market Overview
  • 4.2 Industry Value Chain
  • 4.3 Factors Driving the Cloud Gaming Market
    • 4.3.1 Rapid Increasing in Gaming Devices and Audiences
    • 4.3.2 Rising Internet Penetration and Speed
  • 4.4 Factors Challenging the Cloud Gaming Market
    • 4.4.1 Rich Gaming Experience and Internet Speed
  • 4.5 Industry Attractiveness - Porter's Five Industry Forces Analysis
    • 4.5.1 Bargaining Power of Suppliers
    • 4.5.2 Bargaining Power of Consumers
    • 4.5.3 Threat of New Entrants
    • 4.5.4 Threat of Substitute Products or Services
    • 4.5.5 Competitive Rivalry among Existing Competitors
  • 4.6 Technology
    • 4.6.1 File Streaming
    • 4.6.2 Video Streaming

5. Global Cloud Gaming Market Segmentation

  • 5.1 Cloud Gaming Market By Devices
    • 5.1.1 Laptop and Computer
    • 5.1.2 Mobile
    • 5.1.3 Tablet
    • 5.1.4 Television
    • 5.1.5 Others (STB, PlayStation Portable, PS TV)
  • 5.2 Cloud Gaming Market By Geography
    • 5.2.1 North America
    • 5.2.2 Europe
    • 5.2.3 Asia-Pacific
    • 5.2.4 Rest of the World

6. Competitive Intelligence - Company Profiles

  • 6.1 Sony Corporation
  • 6.2 Nvidia Corporation
  • 6.3 Microsoft Corporation
  • 6.4 The Hewlett-Packard Company (HP)
  • 6.5 Vortex
  • 6.6 Parsec Cloud, Inc.
  • 6.7 PAPERSPACE
  • 6.8 LiquidSky Software, Inc.
  • 6.9 Simplay
  • 6.10 Shadow by Blade

7. Investment Analysis

8. Opportunities in Global Cloud Gaming Market

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