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市場調査レポート
商品コード
1387127
アニメーションとVFX市場レポート:2030年までの動向、予測、競合分析Animation and VFX Market Report: Trends, Forecast and Competitive Analysis to 2030 |
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アニメーションとVFX市場レポート:2030年までの動向、予測、競合分析 |
出版日: 2023年10月27日
発行: Lucintel
ページ情報: 英文 150 Pages
納期: 3営業日
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アニメーションとVFXの動向と予測
世界のアニメーションとVFX市場は、2024年から2030年までのCAGRが10.3%で、2030年までに推定3,003億米ドルに達すると予想されています。この市場の主な促進要因は、オンラインビデオ視聴者の増加と、劇場における3D-UHDアニメ映画への嗜好の高まりです。アニメーションとVFXの世界市場の将来は、メディア、BFSI、エンターテインメント、ゲーム、防衛市場におけるビジネスチャンスで有望視されています。
アニメーションとVFX市場洞察
Lucintelは、予測期間中3Dが最大のセグメントであり続けると予測しています。
アジア太平洋は、メディアとエンターテインメント産業の継続的な拡大と、同地域における確立されたアニメビジネスの存在により、予測期間中に最も高い成長が見込まれます。
世界のアニメーションとVFX市場の特徴
市場規模・推定:アニメーションとVFXの市場規模を金額(10億米ドル)で推定。
動向と予測分析:各セグメント・地域別の市場動向(2018年~2023年)と予測(2024年~2030年)。
セグメント別分析:アニメーションとVFXの市場規模をタイプ別、アニメーションプラットフォーム別、最終用途別、地域別に金額(10億米ドル)で推定。
地域別分析:アニメーションとVFX市場の北米、欧州、アジア太平洋、その他世界のその他の中東・アフリカ内訳。
成長機会:アニメーションとVFX市場のタイプ別、アニメプラットフォーム別、最終用途別、地域別の成長機会分析。
戦略分析:アニメーションとVFX市場のM&A、新製品開発、競合情勢など。
ポーターのファイブフォースモデルに基づく業界の競合強度分析。
Animation and VFXTrends and Forecast
The future of the global animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets. The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030 with a CAGR of 10.3% from 2024 to 2030. The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.
A more than 150-page report is developed to help in your business decisions.
Animation and VFXby Segment
The study includes a forecast for the global animation and VFX by type, animation platform, end use, and region.
Animation and VFX Market by Type [Shipment Analysis by Value from 2018 to 2030]:
Animation and VFX Market by Animation Platform [Shipment Analysis by Value from 2018 to 2030]:
Animation and VFX Market by End Use [Shipment Analysis by Value from 2018 to 2030]:
Animation and VFX Market by Region [Shipment Analysis by Value from 2018 to 2030]:
List of Animation and VFXCompanies
Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies animation and VFX companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the animation and VFX companies profiled in this report include-
Animation and VFX Market Insights
Lucintel forecasts that 3D will remain the largest segment over the forecast period.
APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.
Features of the Global Animation and VFXMarket
Market Size Estimates: Animation and VFX market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Animation and VFX market size by type, animation platform, end use, and region in terms of value ($B).
Regional Analysis: Animation and VFX market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different types, animation platforms, end uses, and regions for the animation and VFX market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the animation and VFX market.
Analysis of competitive intensity of the industry based on Porter's Five Forces model.
FAQ
Q.1 What is the animation and VFX market size?
Answer: The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030.
Q.2 What is the growth forecast for animation and VFX market?
Answer: The global animation and VFX market is expected to grow with a CAGR of 10.3% from 2024 to 2030.
Q.3 What are the major drivers influencing the growth of the animation and VFX market?
Answer: The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.
Q4. What are the major segments for animation and VFX market?
Answer: The future of the animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets.
Q5. Who are the key animation and VFX market companies?
Answer: Some of the key animation and VFX companies are as follows:
Q6. Which animation and VFX market segment will be the largest in future?
Answer: Lucintel forecasts that 3D will remain the largest segment over the forecast period.
Q7. In animation and VFX market, which region is expected to be the largest in next 5 years?
Answer: APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.
Q.8 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.