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市場調査レポート
商品コード
1172694
ゲームエンジンの世界市場規模、シェア、産業動向分析レポート:タイプ別、コンポーネント別、プラットフォーム別、地域別展望と予測、2022年~2028年Global Game Engines Market Size, Share & Industry Trends Analysis Report By Type, By Component, By Platform, By Regional Outlook and Forecast, 2022 - 2028 |
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ゲームエンジンの世界市場規模、シェア、産業動向分析レポート:タイプ別、コンポーネント別、プラットフォーム別、地域別展望と予測、2022年~2028年 |
出版日: 2022年11月30日
発行: KBV Research
ページ情報: 英文 179 Pages
納期: 即納可能
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ゲームエンジンの世界市場規模は、2028年までに59億米ドルに達し、予測期間中にCAGR14.6%の市場成長率で上昇すると予想されています。
ゲーム開発プロセスにおいて、ゲームエンジン開発者は通常、同じゲームエンジンの大部分を他のゲームの作成に再利用/適応させることでコストを削減し、多数のプラットフォームへのゲーム移植に役立てています。ゲームエンジンは、ビジュアル開発ツールに加え、再利用可能なソフトウェアコンポーネントを提供します。
これらのソリューションは、データ駆動型のゲームを迅速かつ簡単に作成するための統合開発環境として提供されます。ゲームエンジンの開発者は通常、ゲーム開発者がゲームを作成するために必要となる様々なコンポーネントで構成される強力なソフトウェアスイートを作成することによって、実装者のニーズを特定しようとします。
COVID-19インパクト分析
COVID-19の大流行によるメディア消費の増加は、ビデオゲームやeスポーツ業界に大きな収益をもたらしました。さらに、閉鎖によるフラストレーションや孤立から逃れるために、何百万人もの人々がカジュアルゲームやソーシャルゲームの動向を取り入れ、ゲーム産業の拡大に貢献しました。COVID-19により他の経済セクターが大きな影響を受けた中、ゲーム業界はその影響を受けずに済みました。多数のゲーム開発者、パブリッシャー、オペレーターが遠隔で業務を維持できたため、ゲーム開発およびリリースに影響がなかっています。
市場の成長要因
ゲームへの憧れの高まり
スマートフォン、ゲーム機、パソコンなど、さまざまなプラットフォームでゲームをすることを「ゲーム」と呼びます。近年、発展途上国を中心にインターネットの高速化が進み、オンラインゲームの知名度と実用性が高まっています。近年、テレビゲームは産業として、また趣味として増加しています。音楽業界と映画業界を合わせても、収益面でゲーム業界を超えられないことから、ゲーム業界の規模を評価することができます。
eスポーツプレーヤーの発展・台頭
eスポーツ業界の成長は、収益面でも観客動員面でも近年著しいものがあります。市場の収益は、視聴者数に直接左右されます。e-gamesの視聴者数の増加に伴い、多くの大手企業が自社ブランドの宣伝のためにe-gamesに多額の投資をするようになり、業界の収益に大きく貢献しています。また、閉鎖期間中に予定が変更されたイベントもありましたが、最近ではすべて軌道に乗りつつあります。
市場縮小の要因
開発工程が大変
テレビゲームは「ゲーム開発」と呼ばれる工程を経て作られます。ゲーム制作の責任者はデベロッパーと呼ばれ、一個人から国を超えた国際的なチームまで、さまざまな人がいます。パブリッシャーは一般的に、従来の商業用コンソールゲームやPCゲーム開発を資本とします。1つのゲームの出来上がりには何年もかかるが、インディーゲームは通常、完成までにかかる時間や資金が少なく、小規模な開発者や個人でも開発することが可能です。
タイプ別展望
ゲームエンジン市場は、タイプ別に3Dゲームエンジン、2Dゲームエンジン、その他に分類されます。2021年のゲームエンジン市場では、3Dセグメントが最大の収益シェアを調達しました。エンジンからの3次元幾何学データの表示に使用されるためで、2D画像の計算とレンダリングにも主に使用されます。3D機は、3Dモデルをレンダリングし、2Dテクスチャを追加する必要があるため、2D機と比較するとより複雑です。
コンポーネントの概要
ゲームエンジン市場は、コンポーネントによってソリューションとサービスに区分されます。サービスセグメントは、2021年のゲームエンジン市場で大きな収益シェアを示しました。有名なゲームエンジンの構造には、堅牢な機能やツールが組み込まれており、サブスクリプション料が低いか、時には無料であるため、多くの開発者が好んで利用しています。一方、ゲームエンジンの開発者は、ロイヤリティやサブスクリプションベースでより多くのユーザーを引き付けるために、エンジンをサービスとして提供しています。また、ゲームストリーミングやクラウドゲーミングの普及に伴い、ゲームエンジンのサービスも増えています。
プラットフォームの展望
ゲームエンジン市場は、プラットフォームによって、コンピュータ、モバイル、コンソール、その他に分類されます。2021年のゲームエンジン市場では、モバイル分野が最も高い収益シェアを獲得しています。モバイル端末の普及や地方でのユーザー数の増加により、同プラットフォームのユーザー数が増加しています。また、モバイルプラットフォームでは、ダウンロードのしやすさや手頃な価格のインターネットが利用できることから、無料プレイのゲームの傾向が強まっています。この動向は、開発者が広告サポートを追加することで収益を上げることができるため、ゲームエンジンの需要を後押ししています。
地域別展望
ゲームエンジン市場は、北米、欧州、アジア太平洋、ラムエリアの各地域で分析されています。アジア太平洋地域は、2021年のゲームエンジン市場で最大の収益シェアを調達しました。アジア太平洋地域は、クラウドベースゲームやモバイルゲームの堅牢な市場として出現したためです。また、インド、中国、日本で示されたモバイルゲームの増加にも起因しています。ゲームエンジンサービスのプロバイダーは、費用対効果の高いオプションや技術革新に対する消費者の需要の伸びを見ることができます。
List of Figures
The Global Game Engines Market size is expected to reach $5.9 billion by 2028, rising at a market growth of 14.6% CAGR during the forecast period.
A game engine is a type of software platform used for creating video games and generally comes with support programs and essential libraries. The term "engine" is comparable to the word "software system," which is widely used in the software industry. The development software can also be referred to as the game engine, which uses this platform, and provides several features and tools for developing games.
Developers create games for gaming consoles and various other types of computers by using game engines. Physics engine or impact response (or collision detection), rendering engine, also known as the renderer for 3D or 2D graphics, animation, scripting, artificial intelligence, streaming & streaming, memory management, localization support, video support for cinematics, threading, and scene graph.
During the game development process, game engine developers usually save costs by recycling/adapting significant portions of the same game engine to create other games or to help them in game porting to numerous platforms. Game engines give reusable software components in addition to visual development tools.
These solutions are provided in an integrated development setting for the rapid and simplified creation of the games in a data-driven way. Game engine developers usually attempt to identify the needs of the implementer by creating strong software suites, which are made up of various components that a game developer may require to create a game.
COVID - 19 Impact Analysis
The increased media consumption due to the COVID-19 pandemic has provided significant revenues for the video gaming and e-sports industry. Furthermore, to escape the frustration and isolation due to the lockdowns, millions of people adopted casual and social gaming trends, which has helped expand the gaming industry. As other economic sectors were heavily affected due to COVID-19, the gaming industry remained immune to it. The game development and releases were unaffected as numerous video gaming developers, publishers, and operators could sustain their operations remotely.
Market Growth Factors
Increasing admiration of games
Playing video games on various platforms like smartphones, consoles, and computers are termed gaming. Online gaming has become more famous and practical to players due to the increasing internet speed in recent years, especially in developing nations. Recently, video games have increased both as an industry and a hobby. The size of the video game industry can be assessed from the fact that the music and movie industries combined can't surpass the gaming industry in terms of revenue.
Development and rise in e-sports players
The growth in the e-sports industry has been significant in recent years, both in terms of profits and spectators. The revenue of the market is directly dependent on the viewership. With the increasing audience for e-games, many major companies are starting to invest in significant numbers in the e-games to publicize their brands which have significantly contributed to the revenue for the industry. Although some events saw rescheduling during the lockdowns, everything is getting back on track in recent times.
Market Restraining Factors
The developing process can be quite hard
A video game is created through a process known as video game development. The developer responsible for creating the game is called the developer, who can range from a single individual to an entire international team across various nations. The publisher generally capitalizes on traditional commercial console and PC game development. The outcome of a single game can take years to complete, whereas indie games usually take less time and funding to complete and can be developed by small developers and individuals.
Type Outlook
On the basis of Type, the Game Engines Market is divided into 3D Game Engines, 2D Game Engines, and Others. The 3D segment procured the largest revenue share in the game engines market in 2021. Due to their use in the display of three-dimensional geometrical data from the engine, which is also majorly used for the calculations and rendering of 2D images. 3D machines are more complex when compared to their 2D counterparts because they have to render 3D models and add 2D textures.
Component Outlook
Based on the Components, the Game Engines Market is segmented into Solution and Services. The services segment witnessed a significant revenue share in the game engines market in 2021. Because a famous game engine's structure comes with built-in robust features and tools with low or sometimes no subscription fees, many developers prefer them. On the other side, developers of game engines offer their engines as services to attract more users on a royalty or subscription basis. Moreover, game engine services are increasing due to the rising popularity of game streaming and cloud gaming services.
Platform Outlook
By the Platform, the Game Engines Market is classified into Computer, Mobile, Console and Others. The mobile segment garnered the highest revenue share in the game engines market in 2021. Due to the availability of mobile devices and the increasing number of users in rural areas, there is a rise in the number of users on the platform. In addition, on the mobile platform, the trend for free-to-play games is increasing due to the ease of downloading and availability of affordable internet. This trend is driving the demand for game engines as they can be used to add advertisement support by developers to generate revenue.
Regional Outlook
Region-wise, the Game Engine Market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific region procured the largest revenue share in the game engines market in 2021. Due to the emergence of Asia Pacific as a robust market for cloud-based and mobile gaming. It is also due to the rising mobile gaming witnessed across India, China, and Japan. Providers for Game engine services can see a growth in the consumer demand for cost effective options and innovations.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.
Strategies deployed in Game Engines Market
Aug-2022: Unity Software, Inc. came into partnership with Microsoft Azure, a cloud computing platform operated by Microsoft Corporation. Through this partnership, Unity unlocked capabilities and tools for a much bigger user base through the Azure cloud network for more reliable, better, and advanced computing use.
Aug-2022: Unreal Engine, a game engine of Epic Games, Inc. collaborated with CD Projekt SA for the development of the popular The Witcher series. With this collaboration, Epic Games aims to improve and further develop the engine while adapting to the open-world game's requirements.
Jul-2022: Cocos made enhancements to their game engine by launching Cocos Creator. This game engine added the ability to develop games for Nintendo Switch. This expansion enhanced developers' capabilities to create more Nintendo-related products and share them worldwide.
Apr-2022: Epic Games, Inc. unveiled their Unreal Engine 5, bringing workflows and technological capabilities to creators. This product delivers a realistic as well as an interactive experience for generating open-world games through Lumen and Nanite technology.
Jul-2021: Epic Games, Inc. took over Sketchfab, a New York-based 3D modeling platform based on WebGL and WebXR technologies. With this acquisition, Epic Games would develop a creator ecosystem and more accessible 3D, AR, and VR content available for open interconnected Metaverse.
Jun-2021: Unity Software, Inc. entered into a partnership with Google LLC. Under this partnership, Chrome OS would integrate into the android developer environment along with keyboard and mouse inputs to be added to the chrome extension for a better gaming experience on laptops and desktops.
Mar-2020: Epic Games, Inc. entered into a partnership with gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control). Under this partnership, Epic Games aims to strengthen services and project funding with the talented and innovative gen DESIGN, Remedy, and Playdead studios.
Jul-2019: AppOnboard, Inc. announced a partnership with Rogue Games, a game company providing games for mobile, console, and PC. With this partnership, AppOnboard aimed to offer Rogue Games with interactive demos and advertisements.
Jan-2019: Epic Games, Inc. signed an agreement to acquire 3Lateral, a content creation, and digital humans' technology developing company. Through this acquisition, Epic Games aims to strengthen Unreal Engine's state-of-the-art virtual creatures and humans.
Market Segments covered in the Report:
By Type
By Component
By Platform
By Geography
Companies Profiled
Unique Offerings from KBV Research