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市場調査レポート
商品コード
1717880
ゲーム内広告市場:ゲームジャンル別、フォーマットタイプ別、タイプ別、ゲームフォーマット別、エンゲージメントレベル別、ターゲットオーディエンス別、プラットフォーム別-2025-2030年世界予測In-Game Advertising Market by Game Genre, Format Type, Type, Game Format, Engagement Level, Target Audience, Platform - Global Forecast 2025-2030 |
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カスタマイズ可能
適宜更新あり
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ゲーム内広告市場:ゲームジャンル別、フォーマットタイプ別、タイプ別、ゲームフォーマット別、エンゲージメントレベル別、ターゲットオーディエンス別、プラットフォーム別-2025-2030年世界予測 |
出版日: 2025年04月01日
発行: 360iResearch
ページ情報: 英文 186 Pages
納期: 即日から翌営業日
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ゲーム内広告市場の2024年の市場規模は57億4,000万米ドルで、2025年には62億米ドル、CAGR 7.85%で成長し、2030年には90億4,000万米ドルに達すると予測されています。
主な市場の統計 | |
---|---|
基準年 2024 | 57億4,000万米ドル |
推定年 2025 | 62億米ドル |
予測年 2030 | 90億4,000万米ドル |
CAGR(%) | 7.85% |
ペースの速いデジタル時代において、ゲーム内広告は補助的な収入源から、強力で独立したマーケティング・チャネルへと変貌を遂げました。このダイナミックなセクターは、インタラクティブなエンゲージメントと没入型ゲーム体験を活用して、ブランドとターゲットオーディエンスの距離を縮めています。ゲームがより複雑になり、テクノロジーが絶えず進化するにつれて、広告主はクリエイティビティとデータ主導の戦略を融合させるユニークな機会を与えられています。
市場の進化は、技術の進歩、パーソナライズされた体験に対する消費者の需要の増加、ゲーマーの幅広い人口統計学的スペクトルの融合によって推進されています。詳細な調査によると、ゲームプラットフォームは世界的に増え続けるプレーヤーを引きつけているだけでなく、革新的な広告手法の道を開いています。ゲーム開発者や市場開拓者は、広告戦略をゲームエコシステムに直接統合する傾向を強めており、高いエンゲージメントレベルとよりインタラクティブなプロモーションアプローチへの道を開いています。
本レポートでは、この多面的な業界を掘り下げ、その現状を探るとともに、従来の広告の常識を覆す重要な動向を明らかにします。消費者行動から技術革新に至るまで、業界のリーダーたちがゲーム内広告の真の可能性を活用できるよう、実用的な洞察を提供することを目的としています。この分野が成熟し続ける中、これらのダイナミクスを理解することは、新たな機会を活用し、リスクを軽減し、長期的な成長を維持するために不可欠となります。
広告情勢を再定義する変革的シフト
近年、ゲーム内広告のエコシステムを再定義する変革的な変化が起きています。テクノロジーとデータ分析の進歩により、広告主は静的なバナー配置から、ゲーム環境にシームレスに溶け込むダイナミックでインタラクティブな広告体験へと移行できるようになりました。拡張現実やバーチャル・エンゲージメントのようなテクノロジーの台頭は、広告がストーリーテリングやゲームプレイの一部として統合されるパラダイム・シフトを引き起こしました。
多次元的なアプローチを採用する広告主は、インタースティシャル広告やリワード型広告など、ゲーム体験を損なうことなくユーザーエンゲージメントを高める革新的な広告フォーマットを模索しています。さらに、モバイルゲームとコンソールゲームの融合は、ゲーム内広告のリーチを拡大し、これまでにない方法でオーディエンスを惹きつけることを可能にしています。また、消費者の期待も変化しており、個人のゲーム習慣や嗜好に合ったパーソナライズされた体験に対する需要が高まっています。
その結果、ゲームプレイそのものに広告を戦略的に組み込むことが、重要な成功要因として浮上してきました。業界利害関係者は、没入型テクノロジーとデータインサイトの活用によって従来の広告戦略を見直し、エンターテインメントと商取引のギャップを埋めることで、楽しませるだけでなくコンバージョンにもつながる、より総合的なユーザー体験を育んでいます。
市場力学を形成する主なセグメンテーション洞察
市場セグメンテーションを深く掘り下げると、ゲーム内広告の状況を支える複雑な構造が明らかになります。ゲームのジャンルに基づくセグメンテーションは、アクション、アドベンチャー、スポーツ、ストラテジーにまたがり、それぞれにターゲット広告の微妙な機会を提供する明確なサブカテゴリーがあります。たとえば、アクションカテゴリーは、格闘、シューティング、ステルスにさらに分析され、シューティングセグメントはファーストパーソンシューターとサードパーソンシューターに分岐し、アドベンチャーカテゴリーはグラフィックアドベンチャー、テキストアドベンチャー、ビジュアルノベルに分解されます。同様に、「スポーツ」カテゴリーは「個人スポーツ」「レース」「チームスポーツ」に、「ストラテジー」カテゴリーは「リアルタイムストラテジー」「ターンベースストラテジー」に分かれています。
フォーマットタイプに基づくセグメンテーションでは、バナー、インタースティシャル、プレイアブル、リワードベースの各フォーマットを含むさまざまな表現方法を調査し、広告コンテンツが効果的に配信され、それぞれのゲーム体験に適した方法で提供されるようにします。さらに、広告タイプのセグメンテーションでは、ゲーム周辺、ゲームから離れた場所、ゲーム内の混合フォーマットを区別し、広告をプレーヤージャーニーにどのように組み込むかについて柔軟性を提供します。さらに、ゲームフォーマットによるセグメンテーションでは、Co-Operative Play(協力プレイ)、Massively Multiplayer Online(多人数同時参加型オンライン)、Multiplayer(多人数同時参加型)、Single-Player(一人プレイ)の各体験を区別し、広告が最適なパフォーマンスを発揮するコンテキストを特定するのに重要です。
セグメンテーションのきめ細かさは、エンゲージメントレベルの観点から観察され、ロングセッションプレイとショートセッションプレイは、多様な行動考察を提供します。ターゲットオーディエンスのセグメンテーションは、大人、キッズ・未就学児、ティーンエイジャーに分けられ、大人はさらにカジノとシミュレーションゲーム、キッズ・未就学児はアドベンチャーと教育ゲーム、ティーンエイジャーは競合とソーシャルゲームに分けられます。最後に、プラットフォームによるセグメンテーションでは、市場をコンソール、モバイル、PC、バーチャルリアリティに分け、コンソールでは任天堂、プレイステーション、Xbox、モバイルではスマートフォンとタブレットにさらに区別しています。このような詳細なセグメンテーションは、消費者行動を明らかにするだけでなく、特定のサブセグメントのゲーマーに響くような、オーダーメイドの広告キャンペーンを作るのにも役立ちます。
The In-Game Advertising Market was valued at USD 5.74 billion in 2024 and is projected to grow to USD 6.20 billion in 2025, with a CAGR of 7.85%, reaching USD 9.04 billion by 2030.
KEY MARKET STATISTICS | |
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Base Year [2024] | USD 5.74 billion |
Estimated Year [2025] | USD 6.20 billion |
Forecast Year [2030] | USD 9.04 billion |
CAGR (%) | 7.85% |
In the fast-paced digital era, the in-game advertising landscape has transformed from a supplementary revenue stream into a powerful, stand-alone marketing channel. This dynamic sector leverages interactive engagements and immersive gaming experiences to bring brands closer to their target audiences. As games become more complex and technology continuously evolves, advertisers are presented with unique opportunities to blend creativity with data-driven strategies.
The market's evolution is driven by the convergence of technological advancements, increasing consumer demand for personalized experiences, and the broadening demographic spectrum of gamers. Detailed research shows that gaming platforms are not only attracting an ever-growing number of players globally but are also opening avenues for innovative advertising methods. Game developers and marketers are increasingly integrating their advertising strategies directly within the gaming ecosystem, paving the way for high engagement levels and a more interactive promotional approach.
This report delves into the multifaceted industry, exploring its current state and identifying significant trends that have reshaped traditional advertising norms. With perspectives spanning consumer behavior to technological innovations, the discussion is designed to provide actionable insights that empower industry leaders to harness the true potential of in-game advertising. As the sector continues to mature, understanding these dynamics becomes essential for leveraging new opportunities, mitigating risks, and sustaining long-term growth.
Transformative Shifts Redefining the Advertising Landscape
Recent years have witnessed transformative shifts that are redefining the in-game advertising ecosystem. Advancements in technology and data analytics have allowed advertisers to move beyond static banner placements to dynamic, interactive ad experiences that blend seamlessly with the gaming environment. The rise of technologies such as augmented reality and virtual engagement has triggered a paradigm shift where ads are now an integrated part of storytelling and gameplay.
Adopting a multi-dimensional approach, advertisers are exploring innovative ad formats such as interstitial and reward-based advertising, which serve to enhance user engagement without detracting from the gaming experience. Furthermore, the convergence of mobile and console gaming has amplified the reach of in-game advertising, making it possible to engage audiences in unprecedented ways. The market has also seen a shift in consumer expectations, with a growing demand for personalized experiences that resonate with individual gaming habits and preferences.
As a result, the strategic integration of advertising within the gameplay itself has emerged as a critical success driver. Industry stakeholders are rethinking their traditional ad strategies by leveraging immersive technologies and data insights to bridge the gap between entertainment and commerce, fostering a more holistic user experience that not only entertains but also converts.
Key Segmentation Insights Shaping Market Dynamics
A deep dive into the market segmentation reveals a complex structure that underpins the in-game advertising landscape. The segmentation based on game genre spans across Action, Adventure, Sports, and Strategy, each housing distinct subcategories that provide nuanced opportunities for targeted advertising. For instance, the Action category is analyzed further into Fighting, Shooter, and Stealth, with the Shooter segment branching out into First-Person Shooter and Third-Person Shooter, while the Adventure category dissects into Graphic Adventure, Text Adventure, and Visual Novels. Similarly, the Sports category is divided into Individual Sports, Racing, and Team Sports, and the Strategy category into Real-Time Strategy and Turn-Based Strategy.
The segmentation based on format type investigates various presentation methods including Banner, Interstitial, Playable, and Reward-Based formats, ensuring that ad content is delivered effectively and in a manner that suits distinct gaming experiences. In addition, advertising type segmentation distinguishes between Around-the-game, Away-from-the-game, and Blended in-game formats, offering flexibility in how advertisements are woven into the player journey. Further segmentation by game format distinguishes between Co-Operative Play, Massively Multiplayer Online, Multiplayer, and Single-Player experiences, which is critical for identifying the context in which ads perform optimally.
A granularity in segmentation is observed in terms of engagement level, where Long-Session Play and Short-Session Play offer varied behavioral insights, and the target audience segmentation separates Adults, Kids and Pre-Teens, and Teenagers, with Adults further dissected into Casino and Simulation Games, Kids and Pre-Teens into Adventure and Educational Games, and Teenagers into Competitive and Social Games. Finally, segmentation based on platform divides the market into Console, Mobile, PC, and Virtual Reality, with further differentiation within Console into Nintendo, PlayStation, and Xbox, and Mobile into Smartphone and Tablet. Such in-depth segmentation not only clarifies consumer behavior but also helps in crafting tailored advertising campaigns that resonate with specific sub-segments of gamers.
Based on Game Genre, market is studied across Action, Adventure, Sports, and Strategy. The Action is further studied across Fighting, Shooter, and Stealth. The Shooter is further studied across First-Person Shooter and Third-Person Shooter. The Adventure is further studied across Graphic Adventure, Text Adventure, and Visual Novels. The Sports is further studied across Individual Sports, Racing, and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based Strategy.
Based on Format Type, market is studied across Banner, Interstitial, Playable, and Reward-Based.
Based on Type, market is studied across Around-the-game, Away-from-the-game, and Blended in-game.
Based on Game Format, market is studied across Co-Operative Play, Massively Multiplayer Online, Multiplayer, and Single-Player.
Based on Engagement Level, market is studied across Long-Session Play and Short-Session Play.
Based on Target Audience, market is studied across Adults, Kids and Pre-Teens, and Teenagers. The Adults is further studied across Casino Games and Simulation Games. The Kids and Pre-Teens is further studied across Adventure Games and Educational Games. The Teenagers is further studied across Competitive Games and Social Games.
Based on Platform, market is studied across Console, Mobile, PC, and Virtual Reality. The Console is further studied across Nintendo, PlayStation, and Xbox. The Mobile is further studied across Smartphone and Tablet.
Regional Insights Unveiling Market Growth Opportunities
The global landscape of in-game advertising is marked by regional diversity that provides fertile ground for market growth and expansion. In the Americas, robust economic frameworks and technologically advanced infrastructures create a conducive environment for the deployment of sophisticated, interactive advertising strategies. This region is characterized by early adoption of emerging technologies and a strong affinity for online gaming, making it a bellwether for innovative ad integrations.
In the Europe, Middle East & Africa region, cultural diversity and a mix of developed and emerging economies foster unique advertising opportunities. Marketers here are increasingly tapping into localized content strategies that cater to regional tastes and preferences, ensuring higher engagement and more effective campaign outcomes. The convergence of digital transformation and mobile penetration in this broad geography further amplifies the reach of in-game advertising initiatives.
The Asia-Pacific region, with its vast and growing gamer base, is emerging as a powerhouse in the in-game advertising arena. Rapid economic growth, coupled with increasing digital infrastructure enhancements, has led to a surge in both gaming and mobile usage. These trends open up significant avenues for advertisers, particularly in leveraging regional nuances and behavioral data to foster highly localized and personalized engagement strategies. Collectively, these regional insights underline the importance of adopting a geographically tailored approach to maximize market penetration and revenue generation.
Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.
Company Insights Reflecting Industry Innovators
The competitive landscape in the in-game advertising market is punctuated by diverse companies that are driving innovation and setting benchmarks for creative engagement. Pioneering firms such as AdInMo Ltd. and Adverty AB have been instrumental in developing cutting-edge technologies that integrate seamlessly with gaming platforms. Leading global technology giants like Amazon Web Services, Inc. and Google LLC by Alphabet Inc. are leveraging their deep technical expertise to offer comprehensive advertising solutions.
Noteworthy contributions from Anzu Virtual Reality Ltd. and AppsFlyer Ltd. are reshaping the creative and analytical processes that power modern ad campaigns. Companies such as Blizzard Entertainment, Inc. and Electronic Arts Inc. have not only enriched the gaming experience but also provided robust platforms for inventive ad placements that resonate with avid gamers. Further, specialized players like Bidstack, Chartboost, Inc. by Zynga, Frameplay Corporation, Gadsme, GumGum, Inc., and InMobi Pte. Ltd. have carved out significant market segments by focusing on user-centric ad innovations and precise targeting methodologies.
The industry is further strengthened by the contributions of Ironsource Ltd., MediaSpike, Inc, Motive Interactive Inc., NeoReach, Network N, Overwolf, Ltd., Playwire LLC, Pubfinity LLC, Rapidfire Inc., Super League Enterprise, Inc., Venatus Media Limited, and WPP PLC, which continue to implement strategic and technical solutions that drive engagement, conversion, and overall market growth. These companies not only compete for market share but also collaborate on technological innovations that set new industry standards.
The report delves into recent significant developments in the In-Game Advertising Market, highlighting leading vendors and their innovative profiles. These include AdInMo Ltd., Adverty AB, Amazon Web Services, Inc., Anzu Virtual Reality Ltd., AppsFlyer Ltd., Bidstack, Blizzard Entertainment, Inc., Chartboost, Inc. by Zynga, Electronic Arts Inc., Frameplay Corporation, Gadsme, Google LLC by Alphabet Inc., GumGum, Inc., InMobi Pte. Ltd., Ironsource Ltd., MediaSpike, Inc, Motive Interacttuive Inc., NeoReach, Network N, Overwolf, Ltd., Playwire LLC, Pubfinity LLC, Rapidfire Inc., Super League Enterprise, Inc., Venatus Media Limited, and WPP PLC. Actionable Recommendations for Driving Strategic Growth
In order for industry leaders to stay ahead of the curve in the rapidly evolving in-game advertising landscape, a few strategic recommendations can be considered to drive sustainable growth and competitive advantage. First, investing in advanced data analytics frameworks is critical; such systems can help in extracting actionable insights from vast volumes of user data, enabling highly targeted advertising campaigns that are both personalized and scalable.
Another key recommendation involves enhancing ad formats by integrating interactive and immersive experiences. Leveraging tools such as virtual and augmented reality can bridge the gap between advertising and gameplay, ensuring that ads contribute to the overall entertainment value. This approach not only enhances user engagement but also builds stronger brand affinity. Additionally, collaborative partnerships between game developers, technology providers, and marketing agencies should be fostered to create a synergy that propels innovative ad solutions.
It is also imperative to focus on a flexible approach to segmentation by continuously refining strategies based on real-time consumer behavior and market trends. By capitalizing on segmentation insights such as game genre dynamics, format types, and varied engagement levels, advertisers can fine-tune their campaigns to resonate with different demographics and geographies. Lastly, maintaining a proactive stance on regulatory changes and privacy concerns will be crucial in building consumer trust and ensuring long-term viability in the digital advertising space.
Conclusion: Navigating the Future of In-Game Advertising
The in-game advertising market stands at a pivotal juncture, where technological innovation meets creative storytelling. As the boundaries of traditional advertising blur, the industry is ushering in an era where contextual relevance and interactive experiences are paramount. The comprehensive segmentation insights, regional growth drivers, and the strategic prowess of leading companies collectively underscore the vast opportunities available for those who are willing to innovate and adapt.
The report reinforces the notion that a data-driven, flexible approach to advertising strategy - one that is grounded in technology and creativity - will continue to shape the future of this dynamic market. Embracing these changes with a proactive mindset is essential for carving out a competitive edge and achieving lasting success in the rapidly evolving digital era.