デフォルト表紙
市場調査レポート
商品コード
1677128

3Dバーチャル小売り空間市場:提供、小売り空間タイプ、技術、用途、エンドユーザー別 - 2025年~2030年の世界予測

3D Virtual Retail Spaces Market by Offering, Retail Space Type, Technology, Application, End-User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 180 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
3Dバーチャル小売り空間市場:提供、小売り空間タイプ、技術、用途、エンドユーザー別 - 2025年~2030年の世界予測
出版日: 2025年03月09日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

3Dバーチャル小売り空間市場は、2024年には27億3,000万米ドルとなり、2025年には34億8,000万米ドル、CAGR27.51%で成長し、2030年には117億7,000万米ドルに達すると予測されています。

主な市場の統計
基準年 2024 27億3,000万米ドル
推定年 2025 34億8,000万米ドル
予測年 2030 117億7,000万米ドル
CAGR(%) 27.51%

3Dバーチャル小売り空間のコンセプトは、現代の商取引に変革をもたらすものとして急浮上しています。小売業者、技術革新者、デジタルマーケティング担当者は皆、魅力的な顧客体験を創造するために、有形と仮想の世界を融合させた没入型環境を取り入れています。今日のデジタル時代において、デザイン、インタラクティブ性、ビジュアライゼーションの進歩は、消費者とブランドや商品との関わり方を再構築しています。この進化する市場は、クリエイティブなテクノロジーを継続的に統合することで、物理的な店舗体験をシミュレートするだけでなく、従来の限界を超えることも可能にしています。

ダイナミックなビジュアル・ストーリーテリングとインタラクティブ・プラットフォームを通じて、3Dバーチャル小売り空間は、企業が革新的な方法で商品を紹介することを可能にし、同時に様々な顧客層向けにカスタマイズされた体験を提供します。この変革は、最先端技術、強力なデータ分析、物理的需要とデジタル機能のユニークな相乗効果の統合の深化によって推進されています。強化された製品の視覚化からリアルタイムのエンゲージメントに至るまで、企業は競争の舞台で自らを差別化する斬新なルートを見出しています。こうした開発は、デジタルトランスフォーメーションがもはや未来ではなく、顧客の期待やオペレーションのパラダイムを変革する既存の現実であるという重大な転換を告げるものです。

このイントロダクションでは、こうした洗練されたバーチャル小売環境の開拓に影響を及ぼしている、現在の市場力学、新たな動向、戦略的要請を検証することで、その舞台を整えます。没入型テクノロジーの急成長と採用は、この変革期を自信と正確さをもって乗り切るための先見的戦略の必要性を強調しています。

小売の情勢を再定義する転換期

仮想現実、拡張現実、複合現実における最近の進歩は、小売スペースに新時代をもたらし、市場における企業の位置づけを根本的に変えています。このシフトの特徴は、顧客の期待とビジネスモデルの根本的な再編成です。没入型テクノロジーの進化に伴い、ブランドは、以前は想像もできなかったような方法で、自社の提供する商品をプレゼンテーションする機会が生まれています。小売業者は、超リアルな3Dモデルやダイナミックなレンダリング技術を統合することで、自宅にいながらにしてショッピングの触覚体験を再現できるようになりました。

従来の実店舗環境からデジタル・プラットフォームへの移行は、利便性、パーソナライゼーション、インタラクティブな体験に対する消費者の需要の高まりによって促進されています。このことは、小売戦略の大きな転換を促し、企業は顧客エンゲージメントを強化し、ブランド体験を差別化するために、3Dテクノロジーに多額の投資を行っています。バーチャル・プラットフォームに人工知能を導入することで、こうした空間がさらに洗練され、個人の嗜好に直感的に反応する適応型インターフェイスが生み出されています。

これと並行して、市場関係者は、物理的な小売の利点とデジタル・スペースの拡張的な可能性を組み合わせたサービス提供モデルの進化を目の当たりにしています。ベンダーとテクノロジー・プロバイダーは、消費者の関心を喚起し、収益成長を促進する斬新な要素を導入することで、従来の小売のストーリーを再構築するために協力しています。このダイナミックな局面は、単に新しいテクノロジーを採用するだけでなく、急速に変化する市場環境の中で価値と長期的な持続可能性を創出するために、コアビジネス戦略にシームレスに統合することを意味しています。

新たな機会を発見する主要なセグメンテーションの洞察

3Dバーチャル小売り空間市場の進化の全領域を理解するために、市場セグメンテーションを深く掘り下げると、イノベーションとテーラーメイドの顧客体験を推進する多様な側面が見えてくる。同市場は、没入型インタラクションを実現するハードウェア、スムーズでカスタマイズ可能なユーザー体験を保証するサービス、そしてこれらすべてを統合するソフトウェアなどの主要コンポーネントが含まれる、提供サービスのタイプに基づいて幅広く分析されます。この傘の下で、リテールスペースのアーキテクチャを詳細に点検すると、製品のカスタマイズエリア、デジタル的にキュレーションされたバーチャルモール、インタラクティブなバーチャルショールーム、完全に統合されたバーチャルストアが区別されます。

テクノロジー面では、市場にはさまざまな専門ツールやプラットフォームが導入されています。3Dモデリングとレンダリングにおける革新は、パーソナライゼーションを強化する人工知能の躍進と並んでいます。さらに、拡張現実(AR)と複合現実(MR)の統合は、デジタル・レイヤーが消費者のショッピング旅行をいかに豊かにするかを示し、仮想現実(VR)の採用増加は完全没入型体験への道を開きます。これらの技術の応用はさらに、大きな広がりを持つ業界固有の分野へと枝分かれしていきます。美容・化粧品分野、家電分野、ファッション・アパレル分野では急激な変化が起きており、飲食品業界のシフトやインテリア・家具の進化もそれを補完しています。

市場セグメンテーションはさらにエンドユーザーの理解にも及び、ブランドやメーカー、機敏なeコマース部門、専門的なマーケティングエージェンシー、デジタル領域での関連性を維持しようとする従来型の小売業者の具体的なニーズを明確にしています。これらのセグメントはそれぞれ独自の視点とプレッシャーを持ち、イノベーターはさまざまな市場の需要に総合的に対応するソリューションを設計する必要に迫られています。このような多面的なセグメンテーションが融合することで、バーチャルリテールエコシステム全体において、持続的な戦略投資と触媒的イノベーションを実現する基盤が整う。

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • パーソナライズされたデジタルショッピング体験とインタラクティブなオンラインインターフェースに対する消費者の期待の高まり
      • 電子商取引インフラの拡大とメタバースプラットフォームへの投資の増加
    • 抑制要因
      • 多様な技術プラットフォーム間の相互運用性の問題により、仮想現実システムの統合が複雑化している
    • 機会
      • 3次元レンダリング技術とVRハードウェアの進歩により、没入型オンラインショッピング体験が変革
      • ブロックチェーン技術を統合して3D仮想店舗の安全な取引プラットフォームを構築し、デジタル決済プロセスを効率化します。
    • 課題
      • 3Dバーチャル小売り空間に関連するデータのプライバシーとセキュリティに関する懸念
  • 市場セグメンテーション分析
    • 提供:高解像度の映像、没入感ある環境を提供するハードウェアの重要性
    • エンドユーザー:顧客にリアルでインタラクティブな製品探索を提供するために、eコマース業界全体で3Dバーチャル小売り空間の採用が拡大しています。
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 法律
    • 環境

第6章 3Dバーチャル小売り空間市場:提供別

  • ハードウェア
  • サービス
  • ソフトウェア

第7章 3Dバーチャル小売り空間市場:小売り空間タイプ別

  • 製品カスタマイズスペース
  • バーチャルモール
  • バーチャルショールーム
  • バーチャルストア

第8章 3Dバーチャル小売り空間市場:技術別

  • 3Dモデリングとレンダリング
  • 人工知能(AI)
  • 拡張現実(AR)
  • 複合現実(MR)
  • バーチャルリアリティ(VR)

第9章 3Dバーチャル小売り空間市場:用途別

  • 美容・化粧品
  • 家電
  • ファッション・アパレル
  • 飲食品
  • ホームインテリア&家具

第10章 3Dバーチャル小売り空間市場:エンドユーザー別

  • ブランドとメーカー
  • eコマース
  • マーケティング代理店
  • 小売業者

第11章 南北アメリカの3Dバーチャル小売り空間市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域の3Dバーチャル小売り空間市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカの3Dバーチャル小売り空間市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析, 2024
  • FPNVポジショニングマトリックス, 2024
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 3DLOOK INC.
  • Blippar Ltd
  • ByondVR Ltd.
  • Cupix, Inc.
  • Devden Creative Solutions Pvt. Ltd
  • ELSE Corp Srl
  • Emperia Ltd
  • Extended Reality Technologies Pvt Ltd
  • Ikarus Unkindled
  • Imascono Art S.L.
  • InContext Solutions, Inc.
  • iStaging Corp.
  • Marxent Labs LLC
  • Matterport, Inc.
  • Novac Technology Solutions
  • Obsess, Inc.
  • PTC Inc.
  • ReadySet Technologies, Inc.
  • Sansar, Inc.
  • SAP SE
  • StayinFront, Inc.
  • Twin Reality Technologies
  • Unity Technologies
  • VNTANA
  • Zugara, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. 3D VIRTUAL RETAIL SPACES MARKET MULTI-CURRENCY
  • FIGURE 2. 3D VIRTUAL RETAIL SPACES MARKET MULTI-LANGUAGE
  • FIGURE 3. 3D VIRTUAL RETAIL SPACES MARKET RESEARCH PROCESS
  • FIGURE 4. 3D VIRTUAL RETAIL SPACES MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 19. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 21. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 23. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. 3D VIRTUAL RETAIL SPACES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 27. 3D VIRTUAL RETAIL SPACES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. 3D VIRTUAL RETAIL SPACES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. 3D VIRTUAL RETAIL SPACES MARKET DYNAMICS
  • TABLE 7. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY PRODUCT CUSTOMIZATION SPACES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY VIRTUAL MALLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY VIRTUAL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY 3D MODELING & RENDERING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE (AI), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY AUGMENTED REALITY (AR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY MIXED REALITY (MR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY VIRTUAL REALITY (VR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY BEAUTY & COSMETICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY CONSUMER ELECTRONICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY FASHION & APPAREL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY FOOD & BEVERAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY HOME DECOR & FURNITURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY BRANDS & MANUFACTURERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY MARKETING AGENCIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAILERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. MEXICO 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 57. MEXICO 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 68. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. AUSTRALIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 74. AUSTRALIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. CHINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. CHINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. CHINA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 84. INDIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. INDONESIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. INDONESIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. INDONESIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. JAPAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 94. JAPAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. JAPAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. MALAYSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. MALAYSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. MALAYSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. PHILIPPINES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 104. PHILIPPINES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. PHILIPPINES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SINGAPORE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. SINGAPORE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SINGAPORE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. SOUTH KOREA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 114. SOUTH KOREA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. SOUTH KOREA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. TAIWAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 119. TAIWAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. TAIWAN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. THAILAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 124. THAILAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. THAILAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. VIETNAM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 129. VIETNAM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. VIETNAM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 136. EUROPE, MIDDLE EAST & AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. DENMARK 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. DENMARK 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. DENMARK 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. EGYPT 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 145. EGYPT 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. EGYPT 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FINLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 150. FINLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FINLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. FRANCE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 155. FRANCE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. FRANCE 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. GERMANY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 160. GERMANY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. GERMANY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ISRAEL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 165. ISRAEL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ISRAEL 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. ITALY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 170. ITALY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. ITALY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NETHERLANDS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 175. NETHERLANDS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NETHERLANDS 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NIGERIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 180. NIGERIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NIGERIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. NORWAY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 185. NORWAY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. NORWAY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. POLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 190. POLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. POLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. QATAR 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 195. QATAR 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. QATAR 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. RUSSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 200. RUSSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. RUSSIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SAUDI ARABIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 205. SAUDI ARABIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SAUDI ARABIA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SOUTH AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 210. SOUTH AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SOUTH AFRICA 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SPAIN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 215. SPAIN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SPAIN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWEDEN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 220. SWEDEN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWEDEN 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. SWITZERLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 225. SWITZERLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. SWITZERLAND 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. TURKEY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 230. TURKEY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. TURKEY 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED ARAB EMIRATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED ARAB EMIRATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED ARAB EMIRATES 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY RETAIL SPACE TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED KINGDOM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED KINGDOM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. UNITED KINGDOM 3D VIRTUAL RETAIL SPACES MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 242. 3D VIRTUAL RETAIL SPACES MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 243. 3D VIRTUAL RETAIL SPACES MARKET, FPNV POSITIONING MATRIX, 2024
目次
Product Code: MRR-591C37EBF675

The 3D Virtual Retail Spaces Market was valued at USD 2.73 billion in 2024 and is projected to grow to USD 3.48 billion in 2025, with a CAGR of 27.51%, reaching USD 11.77 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 2.73 billion
Estimated Year [2025] USD 3.48 billion
Forecast Year [2030] USD 11.77 billion
CAGR (%) 27.51%

The concept of 3D virtual retail spaces has rapidly emerged as a transformative force in the modern commerce landscape. Retailers, technology innovators, and digital marketers alike are embracing immersive environments that blend the tangible and virtual worlds to create engaging customer experiences. In today's digital era, advancements in design, interactivity, and visualization are reshaping the way consumers interact with brands and products. This evolving market continuously integrates creative technologies to not only simulate physical store experiences but also surpass traditional limitations.

Through dynamic visual storytelling and interactive platforms, 3D virtual retail spaces enable businesses to showcase products in innovative ways while offering customized experiences for various customer segments. This transformation is driven by a deepening integration of state-of-the-art technologies, powerful data analytics, and the unique synergy between physical demand and digital capability. From enhanced product visualization to real-time engagement, organizations are finding novel routes to differentiate themselves in a competitive arena. These developments signal a critical shift where digital transformation is no longer the future but an existing reality that is revolutionizing customer expectations and operational paradigms.

In this introduction, we set the stage by examining the current market dynamics, emerging trends, and strategic imperatives that are influencing the development of these sophisticated virtual retail environments. The rapid growth and adoption of immersive technology underline the need for forward-thinking strategies to navigate this transformative period with confidence and precision.

Transformative Shifts Redefining the Retail Landscape

Recent advancements in virtual, augmented, and mixed reality have ushered in a new era for retail spaces, fundamentally altering how companies position themselves in the market. This shift is characterized by a fundamental realignment of customer expectations and business models. As immersive technologies evolve, they create opportunities for brands to present their offerings in ways that were previously unimaginable. Retailers are now able to replicate the tactile experience of shopping from the comfort of their own home, integrating hyper-realistic 3D models and dynamic rendering techniques.

The transition from traditional brick-and-mortar environments to digital platforms is catalyzed by the increasing consumer demand for convenience, personalization, and interactive experiences. This has propelled a significant transformation in retail strategies, with organizations investing heavily in 3D technologies to enhance customer engagement and differentiate brand experiences. The infusion of artificial intelligence into virtual platforms has further refined these spaces, creating adaptive interfaces that intuitively respond to individual preferences.

In parallel, market players are witnessing an evolution in service delivery models that combine the benefits of physical retail with the expansive potential of digital spaces. Vendors and technology providers are collaborating to reimagine the conventional retail narrative by introducing novel elements that stimulate consumer interest and drive bottom-line growth. This dynamic phase is not merely about adopting new technologies but also about integrating them seamlessly into core business strategies to create value and long-term sustainability in a rapidly changing market landscape.

Key Segmentation Insights Uncovering New Opportunities

To understand the full spectrum of the 3D virtual retail market evolution, a deep dive into its segmentation reveals diverse dimensions that drive innovation and tailored customer experiences. The market is broadly analyzed based on the type of offering, where key components include hardware that powers immersive interactions, the services that ensure smooth and customizable user experiences, and the software that stitches it all together. Beneath this umbrella, a closer inspection of the retail space architecture distinguishes between product customization areas, digitally curated virtual malls, interactive virtual showrooms, and fully integrated virtual stores.

Exploring the technology aspect, the market incorporates an array of specialized tools and platforms. Innovations in 3D modeling and rendering stand alongside breakthroughs in artificial intelligence that enhance personalization. Moreover, the integration of augmented reality (AR) and mixed reality (MR) demonstrates how digital layers can enrich consumer shopping trips, while the increasing adoption of virtual reality (VR) paves the way for wholly immersive experiences. The application of these technologies further branches into industry-specific sectors with significant scope. The beauty and cosmetics field, consumer electronics, as well as fashion and apparel are experiencing radical changes, complemented by shifts in the food and beverage industry and the evolution of home decor and furniture.

The segmentation further extends to an understanding of the end user, delineating specific needs of brands and manufacturers, the agile e-commerce segment, specialized marketing agencies, and traditional retailers seeking to maintain relevance in the digital domain. Each of these segments contributes unique perspectives and pressures, pushing innovators to design solutions that holistically address varied market demands. The convergence of these multifaceted segmentation dimensions lays the groundwork for sustained strategic investments and catalytic innovations across the virtual retail ecosystem.

Based on Offering, market is studied across Hardware, Services, and Software.

Based on Retail Space Type, market is studied across Product Customization Spaces, Virtual Malls, Virtual Showrooms, and Virtual Stores.

Based on Technology, market is studied across 3D Modeling & Rendering, Artificial Intelligence (AI), Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR).

Based on Application, market is studied across Beauty & Cosmetics, Consumer Electronics, Fashion & Apparel, Food & Beverage, and Home Decor & Furniture.

Based on End-User, market is studied across Brands & Manufacturers, E-commerce, Marketing Agencies, and Retailers.

Regional Trends Shaping Global Adoption

The evolution of 3D virtual retail spaces varies significantly across different regions, reflecting nuanced differences in consumer behavior, technology adoption, and market maturity. In the Americas, a strong inclination towards technological experimentation and aggressive digital transformation strategies has propelled the rapid incorporation of immersive retail technologies. Markets in this region tend to exhibit early adoption of cutting-edge solutions, influenced by a competitive landscape that favours innovation and agility.

Across Europe, the Middle East, and Africa, cultural nuances and evolving infrastructure systems are contributing to a unique blend of challenges and opportunities. While certain markets in these areas face infrastructural or regulatory hurdles, there is a pronounced trend towards embracing virtual technologies as a lever for economic growth and consumer engagement. The integration of virtual retail environments is increasingly seen as a meaningful approach to overcoming physical constraints and expanding market reach.

In the Asia-Pacific region, the combination of rapid urbanization, a tech-savvy population, and the burgeoning middle-class demographic creates a fertile ground for 3D virtual retail developments. Here, digital innovations are not only being seen as an alternative to traditional commerce, but also as a means to extend retail landscapes to previously untapped markets. This regional mosaic illustrates how location-specific dynamics continue to shape global strategies and investment flows, ensuring that the virtual retail revolution is both widespread and deeply tailored to local needs.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Leading Edge Companies Driving Technological Innovation

An examination of the competitive landscape highlights a dynamic set of companies that are at the forefront of the 3D virtual retail revolution. Prominent organizations like 3DLOOK INC. and Blippar Ltd. have pioneered technologies that seamlessly merge digital environments with the physical world. Such companies are investing heavily in research and development to refine their offerings and push the boundaries of immersive technology.

Additional innovators such as ByondVR Ltd. and Cupix, Inc. have expanded the conversation around remote collaboration by integrating robust cloud-based solutions that enhance the scalability and reach of virtual retail applications. Devden Creative Solutions Pvt. Ltd and ELSE Corp Srl have similarly demonstrated their commitment to transforming the digital landscape by delivering aesthetically appealing and highly functional virtual spaces. Emperia Ltd and Extended Reality Technologies Pvt Ltd are also notable for their contributions, introducing advanced interactive elements that enhance user engagement.

Other industry leaders including Ikarus Unkindled, Imascono Art S.L., and InContext Solutions, Inc. further illustrate the drive towards a seamless fusion of art and technology. Companies such as iStaging Corp., Marxent Labs LLC, Matterport, Inc., and Novac Technology Solutions add to this innovative momentum by focusing on meet the robust technical requirements of immersive retail. As market dynamics evolve, organizations like Obsess, Inc., PTC Inc., ReadySet Technologies, Inc., Sansar, Inc., SAP SE, StayinFront, Inc., Twin Reality Technologies, Unity Technologies, VNTANA, and Zugara, Inc. continue to redefine what is possible in 3D virtual retail environments. Collectively, these companies form a broad ecosystem that not only addresses current market needs but also anticipates the future demands of a digitally enabled consumer base.

The report delves into recent significant developments in the 3D Virtual Retail Spaces Market, highlighting leading vendors and their innovative profiles. These include 3DLOOK INC., Blippar Ltd, ByondVR Ltd., Cupix, Inc., Devden Creative Solutions Pvt. Ltd, ELSE Corp Srl, Emperia Ltd, Extended Reality Technologies Pvt Ltd, Ikarus Unkindled, Imascono Art S.L., InContext Solutions, Inc., iStaging Corp., Marxent Labs LLC, Matterport, Inc., Novac Technology Solutions, Obsess, Inc., PTC Inc., ReadySet Technologies, Inc., Sansar, Inc., SAP SE, StayinFront, Inc., Twin Reality Technologies, Unity Technologies, VNTANA, and Zugara, Inc.. Strategic Recommendations for Market Leaders

For industry leaders aiming to navigate the evolving landscape of 3D virtual retail spaces, strategic foresight and agile decision-making are essential. Leaders are encouraged to invest in scalable technology platforms that not only accommodate current market needs but are also flexible enough to integrate future innovations. Developing partnerships with tech innovators and service providers can drive accelerated development and more integrated solutions.

It is crucial to channel investments into comprehensive data analytics to better understand consumer behavior across digital touchpoints. Prioritizing user-centric design and the continual evolution of interactive features will ensure that virtual environments remain engaging and competitive. Furthermore, companies should foster cross-disciplinary collaborations that blend creative design with robust technical expertise, ensuring that virtual retail solutions are both visually compelling and technically feasible.

Adopting a forward-looking approach, market leaders should continually monitor emerging trends and regulatory shifts that could impact the scalability and adoption of immersive retail technologies. Establishing dedicated innovation hubs and engaging in pilot projects can provide critical insights and mitigate risks associated with rapid technological change. In sum, an agile, insight-driven strategy is essential for capturing the full potential of this emergent market while staying ahead of the competitive curve.

Summing Up the Future of 3D Virtual Retail

The journey through the landscape of 3D virtual retail spaces reveals a market rich in innovation and transformative potential. The synthesis of immersive technology with traditional retail models is creating new opportunities for engagement, personalization, and revenue generation. With an intricate market segmentation, diverse regional developments, and a robust competitive ecosystem, the future of digital retail is set to redefine consumer experiences on a global scale.

This report encapsulates the critical shifts that are shaping strategic priorities, offering a comprehensive overview designed for industry professionals. From actionable growth strategies to insights on cutting-edge technology applications, the findings underscore an era of rapid change and endless possibilities. Embracing these insights will empower decision-makers to pioneer new paths within the virtual retail sphere and secure a competitive edge in an increasingly digital world.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing consumer expectations for personalized digital shopping experiences and interactive online interfaces
      • 5.1.1.2. Expanding ecommerce infrastructure paired with increased investments in metaverse platforms
    • 5.1.2. Restraints
      • 5.1.2.1. Interoperability issues among diverse technological platforms complicating the integration of virtual reality systems
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in three-dimensional rendering technology and VR hardware to transform immersive online shopping experiences
      • 5.1.3.2. Integrating blockchain technology to secure transaction platforms in 3D virtual stores to streamline digital payment processes
    • 5.1.4. Challenges
      • 5.1.4.1. Data privacy and security concerns associated with 3d virtual retail spaces
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Offering: Significance of hardware to provide high-resolution visuals, immersive environments
    • 5.2.2. End-User: Rising adoption of 3d virtual retail spaces across e-commerce industry to provide customers with realistic and interactive product exploration
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. 3D Virtual Retail Spaces Market, by Offering

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. 3D Virtual Retail Spaces Market, by Retail Space Type

  • 7.1. Introduction
  • 7.2. Product Customization Spaces
  • 7.3. Virtual Malls
  • 7.4. Virtual Showrooms
  • 7.5. Virtual Stores

8. 3D Virtual Retail Spaces Market, by Technology

  • 8.1. Introduction
  • 8.2. 3D Modeling & Rendering
  • 8.3. Artificial Intelligence (AI)
  • 8.4. Augmented Reality (AR)
  • 8.5. Mixed Reality (MR)
  • 8.6. Virtual Reality (VR)

9. 3D Virtual Retail Spaces Market, by Application

  • 9.1. Introduction
  • 9.2. Beauty & Cosmetics
  • 9.3. Consumer Electronics
  • 9.4. Fashion & Apparel
  • 9.5. Food & Beverage
  • 9.6. Home Decor & Furniture

10. 3D Virtual Retail Spaces Market, by End-User

  • 10.1. Introduction
  • 10.2. Brands & Manufacturers
  • 10.3. E-commerce
  • 10.4. Marketing Agencies
  • 10.5. Retailers

11. Americas 3D Virtual Retail Spaces Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific 3D Virtual Retail Spaces Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa 3D Virtual Retail Spaces Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2024
  • 14.2. FPNV Positioning Matrix, 2024
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Infinite Reality acquiring Obsess to integrate cutting-edge 3D rendering, low-code XR, and AI solutions
    • 14.3.2. Benefit Cosmetics partners with Obsess to launch an immersive 3D virtual retail space merging interactive gaming with personalized shopping experiences
    • 14.3.3. Walmart's immersive digital shopping platform revolutionizes retail with influencer-led virtual experiences and gamified features
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3DLOOK INC.
  • 2. Blippar Ltd
  • 3. ByondVR Ltd.
  • 4. Cupix, Inc.
  • 5. Devden Creative Solutions Pvt. Ltd
  • 6. ELSE Corp Srl
  • 7. Emperia Ltd
  • 8. Extended Reality Technologies Pvt Ltd
  • 9. Ikarus Unkindled
  • 10. Imascono Art S.L.
  • 11. InContext Solutions, Inc.
  • 12. iStaging Corp.
  • 13. Marxent Labs LLC
  • 14. Matterport, Inc.
  • 15. Novac Technology Solutions
  • 16. Obsess, Inc.
  • 17. PTC Inc.
  • 18. ReadySet Technologies, Inc.
  • 19. Sansar, Inc.
  • 20. SAP SE
  • 21. StayinFront, Inc.
  • 22. Twin Reality Technologies
  • 23. Unity Technologies
  • 24. VNTANA
  • 25. Zugara, Inc.