市場調査レポート
商品コード
1600393

AR/VRディスプレイ市場:技術,デバイス,ディスプレイ技術,エンドユーザー,用途別-2025-2030年の世界予測

AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 190 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
AR/VRディスプレイ市場:技術,デバイス,ディスプレイ技術,エンドユーザー,用途別-2025-2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 190 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

AR/VRディスプレイ市場の2023年の市場規模は42億米ドルで、2024年には49億3,000万米ドルに達すると予測され、CAGR 17.99%で成長し、2030年には133億7,000万米ドルに達すると予測されています。

AR/VRディスプレイ市場は、ゲーム、ヘルスケア、自動車、教育などの分野で重要な、高解像度の没入型ディスプレイを通じて拡張現実と仮想現実の体験を促進する技術に焦点を当てています。これらのディスプレイの必要性は、本物そっくりのインタラクションを提供し、トレーニングシミュレーションを強化し、デジタル環境におけるユーザーエンゲージメントを向上させる能力によって推進されています。主な用途には、没入型ゲーム体験、不動産におけるバーチャルツアー、教育におけるインタラクティブ学習、ヘルスケアにおける手術シミュレーションなどがあります。最終用途の範囲は、エンターテインメント、不動産、小売、防衛などの業界に広がっており、ユーザー体験の向上と業務効率化のためにAR/VR技術の採用が進んでいます。主な成長要因としては、OLEDやマイクロLEDなどのディスプレイ技術の発展、AR/VRデバイスの低価格化、よりスムーズで応答性の高い体験を促進する5Gネットワークの急速な発展が挙げられます。潜在的なビジネスチャンスは、アジア太平洋の新興市場や、バーチャルミーティングやリモートアシスタンスなどの企業アプリケーションにおける使用事例の増加にあります。さらに、ハードウェアメーカーとコンテンツ制作者のコラボレーションは、コンテンツエコシステムを拡大することで、新たな収益源を開くことができます。しかし、高いデバイスコスト、プライバシーへの懸念、乗り物酔いや視野の制限といった技術的問題といった課題が成長を妨げています。これらの制限を克服するには、デバイスの小型化、快適性、エネルギー効率の向上といった技術革新が必要です。解像度、待ち時間、ユーザーインターフェースの改善や、より直感的なインタラクションを実現するための人工知能の進歩など、継続的な調査が重要です。市場はテンポが速く競争が激しいため、業界のプレーヤーには、技術シフトや消費者からのフィードバックに機敏に対応することが求められます。AR/VRソリューションをモノのインターネット(IoT)やAI/ML技術と統合することは、AR/VRアプリケーションをさらに強化し、ビジネスの成長を促す有望なイノベーションの道を示しています。

主な市場の統計
基準年[2023] 42億米ドル
予測年[2024] 49億3,000万米ドル
予測年[2030] 133億7,000万米ドル
CAGR(%) 17.99%

市場力学:急速に進化するAR/VRディスプレイ市場の主要市場インサイトを公開

AR/VRディスプレイ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • AR/VRデバイスの採用増加
    • ヘッドマウントディスプレイ(HMD)とヘッドアップディスプレイ(HUD)の需要拡大
    • 拡張現実/仮想現実アプリケーション向け有機発光ダイオード・マイクロディスプレイの統合
  • 市場抑制要因
    • 複雑な製造プロセスとデバイスに関連する高コスト
  • 市場機会
    • ゲーム産業の進歩と変革
    • ARおよびVRエコシステムへの顕著な投資
  • 市場の課題
    • AR/VRデバイスの使用に伴う健康リスク

ポーターの5つの力:AR/VRディスプレイ市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、AR/VRディスプレイ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:AR/VRディスプレイ市場における外部からの影響の把握

外部マクロ環境要因は、AR/VRディスプレイ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析AR/VRディスプレイ市場における競合情勢の把握

AR/VRディスプレイ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスAR/VRディスプレイ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、AR/VRディスプレイ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限はベンダーを明確かつ正確に区分し、ユーザーが戦略目標に最適なパートナーやソリューションを特定するのに役立ちます。

本レポートは、主要な注目分野を網羅した包括的な市場分析を提供しています:

1.市場の浸透度:業界主要企業の広範なデータを含む、現在の市場環境の詳細なレビュー。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • AR/VRデバイスの採用増加
      • ヘッドマウントディスプレイ(HMD)とヘッドアップディスプレイ(HUD)の需要増加
      • 拡張現実/仮想現実アプリケーション向け有機発光ダイオードマイクロディスプレイの統合
    • 抑制要因
      • 複雑な製造プロセスとデバイスに関連する高コスト
    • 機会
      • ゲーム業界の進歩と変革
      • ARとVRエコシステムへの注目度の高い投資
    • 課題
      • AR/VRデバイスの使用に伴う健康リスク
  • 市場セグメンテーション分析
    • テクノロジー:完全没入型ディスプレイを搭載したVRテクノロジーの急速な普及
    • デバイス:AR/VR技術を強化する3Dホログラムへの投資増加
    • ディスプレイ技術:AR/VRアプリケーション向け液晶ディスプレイの画質向上
    • エンドユーザー:航空宇宙および防衛産業におけるAR/VRディスプレイの幅広い用途
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境
  • 顧客のカスタマイズ

第6章 AR/VRディスプレイ市場:技術別

  • AR
  • バーチャルリアリティ

第7章 AR/VRディスプレイ市場:デバイス別

  • ヘッドマウントディスプレイ
  • ホログラム
  • ヘッドアップディスプレイ
  • プロジェクター

第8章 AR/VRディスプレイ市場ディスプレイテクノロジー

  • 情報漏洩防止
  • 液晶
  • LCOS
  • マイクロLED
  • 有機EL

第9章 AR/VRディスプレイ市場:エンドユーザー別

  • 航空宇宙および防衛
  • 自動車
  • 商業用
  • 消費者
  • 教育
  • エネルギー
  • 企業
  • ヘルスケア

第10章 AR/VRディスプレイ市場:用途別

  • 広告とマーケティング
  • ゲーム
  • メンテナンス
  • 製造業
  • シミュレーションとトレーニング
  • スポーツとエンターテイメント

第11章 南北アメリカのAR/VRディスプレイ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域のAR/VRディスプレイ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのAR/VRディスプレイ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • Google LLCとARスタートアップのMagic Leapが戦略的提携を締結し、AR/VRディスプレイで物理世界とデジタル世界を融合
    • VuzixとGarminは次世代ARディスプレイで協力し、GPSデバイスとウェアラブルに革命をもたらし、ディスプレイの品質とユーザーエクスペリエンスを向上させます。
    • OLEDWorks、軍事および消費者市場向けの高視認性OLED AR/VRディスプレイの開発に860万米ドルを確保

企業一覧

  • Apple Inc.
  • Augmedics, Inc.
  • AUO Corporation
  • Barco N.V.
  • BOE Technology Group Co., Ltd.
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics N.V.
  • TCL Technology Group Corporation
  • TeamViewer
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap
図表

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR/VR DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 78. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 87. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 88. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 89. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 92. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 94. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 97. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 98. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 99. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 104. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 107. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 108. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 109. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 113. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 114. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 117. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 119. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 122. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 123. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 124. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 129. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 131. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 132. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 133. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 134. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 137. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 139. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 141. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 143. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 145. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 148. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 149. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 150. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 153. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 155. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 158. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 159. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 160. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 163. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 165. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 169. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 173. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 175. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 178. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 179. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 180. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 183. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 185. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 188. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 190. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. POLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 193. POLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 194. POLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 195. POLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. QATAR AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. QATAR AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 198. QATAR AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 199. QATAR AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 200. QATAR AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. RUSSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 203. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 204. RUSSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 205. RUSSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 209. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 210. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 213. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 214. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 215. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SPAIN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SPAIN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 218. SPAIN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 219. SPAIN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 220. SPAIN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWEDEN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 223. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 224. SWEDEN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 225. SWEDEN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 228. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 229. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. TURKEY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. TURKEY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. TURKEY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 234. TURKEY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 235. TURKEY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 242. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 243. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 244. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 247. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-031BF22F952F

The AR/VR Display Market was valued at USD 4.20 billion in 2023, expected to reach USD 4.93 billion in 2024, and is projected to grow at a CAGR of 17.99%, to USD 13.37 billion by 2030.

The AR/VR Display market focuses on the technology facilitating augmented and virtual reality experiences through high-resolution, immersive displays, crucial for sectors such as gaming, healthcare, automotive, and education. The necessity for these displays is driven by their ability to offer lifelike interactions, enhance training simulations, and improve user engagement in digital environments. Key applications include immersive gaming experiences, virtual tours in real estate, interactive learning in education, and surgical simulations in healthcare. The end-use scope extends to industries like entertainment, real estate, retail, and defense, who are increasingly adopting AR/VR technology for enhanced user experiences and operational efficiency. Key growth factors include advances in display technologies such as OLED and micro-LED, increasing affordability of AR/VR devices, and rapid development in 5G networks facilitating smoother, more responsive experiences. Potential opportunities lie in emerging markets in Asia-Pacific and increased use cases in enterprise applications, like virtual meetings and remote assistance. Moreover, collaborations between hardware producers and content creators can open new revenue streams by expanding the content ecosystem. However, growth is hampered by challenges such as high device cost, privacy concerns, and technical issues like motion sickness and limited field of view. Overcoming these limitations requires innovation in making devices smaller, more comfortable, and energy-efficient. Continuous research into improving resolution, latency, and user interface, as well as advancements in artificial intelligence for more intuitive interaction, is crucial. The market is fast-paced and highly competitive, demanding industry players to stay agile and responsive to technological shifts and consumer feedback. Integrating AR/VR solutions with Internet of Things (IoT) and AI/ML technologies represents promising innovation avenues to enhance AR/VR applications further and stimulate business growth.

KEY MARKET STATISTICS
Base Year [2023] USD 4.20 billion
Estimated Year [2024] USD 4.93 billion
Forecast Year [2030] USD 13.37 billion
CAGR (%) 17.99%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR/VR Display Market

The AR/VR Display Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing Adoption of AR/VR Devices
    • Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
    • Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
  • Market Restraints
    • Complex Manufacturing Process and High Cost Associated with the Device
  • Market Opportunities
    • Advancements and Transformation of the Gaming Industry
    • Noticeable Investments in AR and VR Ecosystem
  • Market Challenges
    • Health Risks Associated With the use of AR/VR Devices

Porter's Five Forces: A Strategic Tool for Navigating the AR/VR Display Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR/VR Display Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR/VR Display Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR/VR Display Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR/VR Display Market

A detailed market share analysis in the AR/VR Display Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR/VR Display Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR/VR Display Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Augmedics, Inc., AUO Corporation, Barco N.V., BOE Technology Group Co., Ltd., Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across AR and VR.
  • Based on Device, market is studied across HMD, Hologram, HUD, and Projectors.
  • Based on Display Technology, market is studied across DLP, LCD, LCOS, Micro-LED, and OLED.
  • Based on End User, market is studied across Aerospace & Defense, Automotive, Commercial, Consumer, Education, Energy, Enterprise, and Healthcare.
  • Based on Application, market is studied across Advertising & Marketing, Gaming, Maintenance, Manufacturing, Simulation & Training, and Sports & Entertainment.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing Adoption of AR/VR Devices
      • 5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
      • 5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
    • 5.1.2. Restraints
      • 5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements and Transformation of the Gaming Industry
      • 5.1.3.2. Noticeable Investments in AR and VR Ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Health Risks Associated With the use of AR/VR Devices
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
    • 5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
    • 5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
    • 5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization

6. AR/VR Display Market, by Technology

  • 6.1. Introduction
  • 6.2. AR
  • 6.3. VR

7. AR/VR Display Market, by Device

  • 7.1. Introduction
  • 7.2. HMD
  • 7.3. Hologram
  • 7.4. HUD
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. DLP
  • 8.3. LCD
  • 8.4. LCOS
  • 8.5. Micro-LED
  • 8.6. OLED

9. AR/VR Display Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Consumer
  • 9.6. Education
  • 9.7. Energy
  • 9.8. Enterprise
  • 9.9. Healthcare

10. AR/VR Display Market, by Application

  • 10.1. Introduction
  • 10.2. Advertising & Marketing
  • 10.3. Gaming
  • 10.4. Maintenance
  • 10.5. Manufacturing
  • 10.6. Simulation & Training
  • 10.7. Sports & Entertainment

11. Americas AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR/VR Display Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google LLC and AR startup Magic Leap enter strategic partnership to blend physical and digital worlds in AR/VR displays
    • 14.3.2. Vuzix and Garmin collaborate on next-gen AR displays to revolutionize GPS devices and wearables, enhancing display quality and user experience
    • 14.3.3. OLEDWorks secure USD 8.6 Million to develop high-visibility OLED AR/VR displays for military and consumer markets

Companies Mentioned

  • 1. Apple Inc.
  • 2. Augmedics, Inc.
  • 3. AUO Corporation
  • 4. Barco N.V.
  • 5. BOE Technology Group Co., Ltd.
  • 6. Google LLC by Alphabet Inc.
  • 7. Holoeye Photonics AG
  • 8. Innolux Corporation
  • 9. Kopin Corporation
  • 10. Kura Technologies
  • 11. Lenovo Group Limited
  • 12. LG Display Co., Ltd.
  • 13. Magic Leap, Inc.
  • 14. Meta Platforms, Inc.
  • 15. Mojo Vision
  • 16. Raontech
  • 17. Samsung Electronics Co., Ltd.
  • 18. Seiko Epson Corporation
  • 19. Sony Group Corporation
  • 20. STMicroelectronics N.V.
  • 21. TCL Technology Group Corporation
  • 22. TeamViewer
  • 23. Virtual Realities, LLC
  • 24. Vuzix Corporation
  • 25. Wave Optics Limited by Snap