デフォルト表紙
市場調査レポート
商品コード
1594165

モバイル拡張現実市場:実装、デバイス、コンポーネント、産業別-2025-2030年世界予測

Mobile Augmented Reality Market by Implementation, Device, Component, Industry - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 182 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
モバイル拡張現実市場:実装、デバイス、コンポーネント、産業別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

モバイル拡張現実市場の2023年の市場規模は161億4,000万米ドルで、2024年には204億7,000万米ドルに達すると予測され、CAGR 26.91%で成長し、2030年には856億4,000万米ドルに達すると予測されています。

モバイル拡張現実(AR)は、スマートフォンやタブレットなどのモバイル機器によって強化された、デジタル情報とユーザーの環境とのリアルタイムでの統合と定義されます。モバイルARの必要性は、物理的な世界にデジタルコンテンツを重ね合わせることでユーザー体験を豊かにし、教育、ゲーム、小売などのための没入型環境を作り出す能力に起因します。eコマース、不動産、ヘルスケア、観光などの業界では、インタラクティブで魅力的な顧客体験のためにARを適用するケースが増えています。最終用途の範囲には、バーチャル試着、モバイルゲーム、ナビゲーション補助、教育ツール、バーチャルツアーなどのアプリケーションが含まれ、消費者部門と企業部門の両方にアピールしています。

主な市場の統計
基準年[2023] 161億4,000万米ドル
予測年[2024] 204億7,000万米ドル
予測年[2030] 856億4,000万米ドル
CAGR(%) 26.91%

主な成長要因としては、技術の進歩、5G接続の普及、スマートフォンの普及拡大などが挙げられます。活用の機会としては、ARメディアにおけるアプリ開拓の拡大、業界リーダーとのパートナーシップの模索、没入型マーケティング手法の台頭の活用などが挙げられます。アジア太平洋の新興市場や、ARシステム内でのIoT統合の台頭も大きな可能性を秘めています。しかし、プライバシーの問題、高い開発コスト、継続的なイノベーションと適応可能なビジネスモデルの必要性などの課題が、市場の成長を妨げる可能性があります。また、業界が細分化されていることや、バッテリー寿命やデバイスの発熱といった技術的制約も課題となっています。

革新的な研究開発分野としては、軽量ARシステムの開発、物体認識と処理能力の強化、双方向性を高めるためのユーザーインターフェースデザインの改善などが挙げられます。さらに、標準化されたARプラットフォームを構築し、業界横断的な機能を持つARアプリケーションを開発することは、ビジネス成長の可能性をもたらします。市場はダイナミックであり、急速な技術進歩や競合情勢に後押しされ、企業は差別化を図るために継続的なイノベーションを行わなければならないです。モバイルAR市場で持続的な成長を達成するためには、ユーザーエクスペリエンスの向上、費用対効果の高いソリューションの開発、プライバシー問題への対応に焦点を当てた先見性のある戦略が必要です。企業は機敏に行動し、R&Dに戦略的に投資し、急成長する機会を活用するために異業種の専門家と連携する必要があります。

市場力学:急速に進化するモバイル拡張現実市場の主要市場インサイトを公開

モバイル拡張現実市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ヘルスケアおよび観光分野での応用拡大
    • スマートデバイスの需要増加
    • eコマース分野におけるARアプリの需要拡大
  • 市場抑制要因
    • 拡張現実アプリケーションのナビゲーション性能に影響するユーザーインターフェース機能の制限
  • 市場機会
    • モバイル拡張現実における技術の進歩
    • 拡張現実(AR)に対するハイテク大手企業の関心の高まりと魅力的な投資
  • 市場の課題
    • プライバシー問題とデザインの複雑さ

ポーターの5つの力:モバイル拡張現実市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、市場情勢の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することで、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:モバイル拡張現実市場における外部からの影響の把握

外部マクロ環境要因は、モバイル拡張現実市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析モバイル拡張現実市場における競合情勢の把握

モバイル拡張現実市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスモバイル拡張現実市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、モバイル拡張現実市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨モバイル拡張現実市場における成功への道筋を描く

モバイル拡張現実市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • ヘルスケアと観光分野における指数関数的な応用
      • スマートデバイスの需要増加
      • eコマース分野におけるARアプリの拡張需要の活用
    • 抑制要因
      • 拡張現実アプリケーションのナビゲーションパフォーマンスに影響を与える制限されたユーザーインターフェース機能
    • 機会
      • モバイル拡張現実における技術的進歩
      • 技術大手の拡張現実への関心と魅力的な投資の高まり
    • 課題
      • プライバシーの問題とデザインの複雑さ
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 モバイル拡張現実市場実装別

  • マーカーベースの拡張現実
    • アクティブマーカー
    • パッシブマーカー
  • マーカーレス拡張現実

第7章 モバイル拡張現実市場:デバイス別

  • パーソナルデジタルアシスタントまたはハンドヘルドゲーム機
  • スマートグラスとウェアラブル
  • スマートフォン
  • タブレット

第8章 モバイル拡張現実市場:コンポーネント別

  • ハードウェア
  • ソフトウェア
    • 3Dカメラ
    • 画面
    • 半導体部品
      • コントローラーまたはプロセッサー
      • 集積回路
    • センサー
      • 加速度計
      • 全地球測位システム
      • ジャイロスコープ
      • 磁力計
      • 近接センサー

第9章 モバイル拡張現実市場:業界別

  • 航空宇宙および防衛
  • 自動車・輸送
  • 銀行、金融サービス、保険
  • 建築、建設、不動産
  • 消費財・小売
  • 教育
  • エネルギー・公益事業
  • 政府および公共部門
  • ヘルスケアとライフサイエンス
  • 情報技術
  • 製造業
  • メディアとエンターテイメント
  • 通信
  • 旅行・ホスピタリティ

第10章 南北アメリカのモバイル拡張現実市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のモバイル拡張現実市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのモバイル拡張現実市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 8Ninths Inc.
  • Appentus Technologies
  • Apple Inc.
  • Atheer Inc.
  • Bidon Games Studio
  • Blippar
  • Craftars
  • EON Reality
  • Google LLC by Alphabet Inc.
  • Groove Jones
  • HQsoftware
  • Inglobe Technologies
  • Magic Leap, Inc.
  • PTC Inc.
  • Samsung Electronics Co., Ltd.
図表

LIST OF FIGURES

  • FIGURE 1. MOBILE AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PERSONAL DIGITAL ASSISTANTS OR HANDHELD GAME CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMART GLASSES & WEARABLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 3D CAMERA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTROLLER OR PROCESSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATED CIRCUIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GLOBAL POSITIONING SYSTEM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 82. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 90. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 124. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 132. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 139. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 140. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 147. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 148. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 152. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 155. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 156. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 164. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 169. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 170. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 172. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 178. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 180. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 184. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 185. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 186. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 188. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 192. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 193. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 194. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 195. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 196. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 200. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 202. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 204. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 217. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 218. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 219. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 220. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 221. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 225. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 227. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 228. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 229. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 237. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 241. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 242. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 243. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 244. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 245. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 249. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 250. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 251. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 252. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 253. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 257. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 259. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 260. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 261. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 265. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 266. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 267. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 268. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 269. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 276. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 278. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 279. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 280. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 281. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 283. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 284. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 285. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 286. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 287. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 288. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 289. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 290. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 291. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 292. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 293. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 294. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 295. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 296. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 297. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 298. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 299. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 300. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 301. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 302. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 303. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 304. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 305. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 306. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 307. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 308. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 309. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 310. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 311. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 312. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 313. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 314. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 315. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 316. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 317. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 324. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUST
目次
Product Code: MRR-430D3EB728B2

The Mobile Augmented Reality Market was valued at USD 16.14 billion in 2023, expected to reach USD 20.47 billion in 2024, and is projected to grow at a CAGR of 26.91%, to USD 85.64 billion by 2030.

Mobile Augmented Reality (AR) is defined as the integration of digital information with the user's environment in real time, enhanced by mobile devices like smartphones and tablets. The necessity of mobile AR stems from its ability to enrich user experiences by overlaying digital content onto the physical world, creating immersive environments for education, gaming, retail, and more. Industries such as e-commerce, real estate, healthcare, and tourism increasingly apply AR for interactive and engaging customer experiences. The end-use scope includes applications like virtual try-ons, mobile games, navigation aids, educational tools, and virtual tours, appealing to both consumer and enterprise sectors.

KEY MARKET STATISTICS
Base Year [2023] USD 16.14 billion
Estimated Year [2024] USD 20.47 billion
Forecast Year [2030] USD 85.64 billion
CAGR (%) 26.91%

Key growth influencers include technological advancements, the proliferation of 5G connectivity, and increased smartphone penetration. Opportunities to leverage include expanding app development in AR media, exploring partnerships with industry leaders, and capitalizing on the rise of immersive marketing techniques. Emerging markets in Asia-Pacific and the rise of IoT integration within AR systems also offer significant potential. However, challenges such as privacy concerns, high development costs, and the need for continuous innovation and adaptable business models can hinder market growth. The fragmented nature of the industry and technical limitations like battery life and device heat generation also pose challenges.

Innovative areas for research include developing lightweight AR systems, enhancing object recognition and processing capabilities, and improving user interface design for better interactivity. Additionally, creating standardized AR platforms and developing AR applications with cross-industry functionality offers business growth potential. The market is dynamic, driven by rapid technological progress and a competitive landscape where companies must continuously innovate to differentiate themselves. Forward-thinking strategies should focus on enhancing user experience, developing cost-effective solutions, and addressing privacy issues to achieve sustainable growth in the mobile AR market. Businesses need to stay agile, invest strategically in R&D, and liaise with cross-industry experts to capitalize on burgeoning opportunities.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Augmented Reality Market

The Mobile Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Exponential application in healthcare and tourism sectors
    • Increasing demand for smart devices
    • Use of augmented demand for AR apps in the e-commerce sector
  • Market Restraints
    • Limited user interface capabilities affecting the navigation performance of augmented reality applications
  • Market Opportunities
    • Technological advancements in mobile augmented reality
    • Increasing interest and attractive investment of tech giants in augmented reality
  • Market Challenges
    • Privacy issues and design complexities

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Augmented Reality Market

A detailed market share analysis in the Mobile Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Augmented Reality Market

A strategic analysis of the Mobile Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include 8Ninths Inc., Appentus Technologies, Apple Inc., Atheer Inc., Bidon Games Studio, Blippar, Craftars, EON Reality, Google LLC by Alphabet Inc., Groove Jones, HQsoftware, Inglobe Technologies, Magic Leap, Inc., PTC Inc., and Samsung Electronics Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Mobile Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Implementation, market is studied across Marker-Based Augmented Reality and Markerless Augmented Reality. The Marker-Based Augmented Reality is further studied across Active Marker and Passive Marker.
  • Based on Device, market is studied across Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones, and Tablets.
  • Based on Component, market is studied across Hardware and Software. The Software is further studied across 3D Camera, Display, Semiconductor Component, and Sensor. The Semiconductor Component is further studied across Controller or Processor and Integrated Circuit. The Sensor is further studied across Accelerometer, Global Positioning System, Gyroscope, Magnetometer, and Proximity Sensor.
  • Based on Industry, market is studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Exponential application in healthcare and tourism sectors
      • 5.1.1.2. Increasing demand for smart devices
      • 5.1.1.3. Use of augmented demand for AR apps in the e-commerce sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited user interface capabilities affecting the navigation performance of augmented reality applications
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in mobile augmented reality
      • 5.1.3.2. Increasing interest and attractive investment of tech giants in augmented reality
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy issues and design complexities
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Augmented Reality Market, by Implementation

  • 6.1. Introduction
  • 6.2. Marker-Based Augmented Reality
    • 6.2.1. Active Marker
    • 6.2.2. Passive Marker
  • 6.3. Markerless Augmented Reality

7. Mobile Augmented Reality Market, by Device

  • 7.1. Introduction
  • 7.2. Personal Digital Assistants or Handheld Game Consoles
  • 7.3. Smart Glasses & Wearables
  • 7.4. Smartphones
  • 7.5. Tablets

8. Mobile Augmented Reality Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
  • 8.3. Software
    • 8.3.1. 3D Camera
    • 8.3.2. Display
    • 8.3.3. Semiconductor Component
      • 8.3.3.1. Controller or Processor
      • 8.3.3.2. Integrated Circuit
    • 8.3.4. Sensor
      • 8.3.4.1. Accelerometer
      • 8.3.4.2. Global Positioning System
      • 8.3.4.3. Gyroscope
      • 8.3.4.4. Magnetometer
      • 8.3.4.5. Proximity Sensor

9. Mobile Augmented Reality Market, by Industry

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive & Transportation
  • 9.4. Banking, Financial Services & Insurance
  • 9.5. Building, Construction & Real Estate
  • 9.6. Consumer Goods & Retail
  • 9.7. Education
  • 9.8. Energy & Utilities
  • 9.9. Government & Public Sector
  • 9.10. Healthcare & Life Sciences
  • 9.11. Information Technology
  • 9.12. Manufacturing
  • 9.13. Media & Entertainment
  • 9.14. Telecommunication
  • 9.15. Travel & Hospitality

10. Americas Mobile Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Mobile Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Mobile Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 8Ninths Inc.
  • 2. Appentus Technologies
  • 3. Apple Inc.
  • 4. Atheer Inc.
  • 5. Bidon Games Studio
  • 6. Blippar
  • 7. Craftars
  • 8. EON Reality
  • 9. Google LLC by Alphabet Inc.
  • 10. Groove Jones
  • 11. HQsoftware
  • 12. Inglobe Technologies
  • 13. Magic Leap, Inc.
  • 14. PTC Inc.
  • 15. Samsung Electronics Co., Ltd.