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モバイル拡張現実市場- 世界の産業規模、シェア、動向、機会、予測、セグメント別、コンポーネント別、用途別、エンドユーザー別、地域別、競合、2019年~2029年

Mobile Augmented Reality Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented, By Component, By Applications, By End-User, By Region, By Competition, 2019-2029F


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英文 182 Pages
納期
2~3営業日
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モバイル拡張現実市場- 世界の産業規模、シェア、動向、機会、予測、セグメント別、コンポーネント別、用途別、エンドユーザー別、地域別、競合、2019年~2029年
出版日: 2024年11月15日
発行: TechSci Research
ページ情報: 英文 182 Pages
納期: 2~3営業日
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  • 概要
  • 目次
概要

モバイル拡張現実の世界市場規模は2023年に302億1,000万米ドル、予測期間中のCAGRは18.97%で2029年には864億3,000万米ドルに達すると予測されています。

モバイル拡張現実(AR)市場は、スマートフォンやタブレットなどのモバイル機器と拡張現実体験の統合に焦点を当てたテクノロジー産業のセグメントを指します。拡張現実は、グラフィック、サウンド、データなどのデジタル情報を物理的な世界に重ねる技術であり、高度なセンサー、カメラ、処理能力を備えたモバイル機器の普及により大きな成長を遂げています。この市場には、仮想要素を現実の環境と融合させることでユーザーとのインタラクションを強化する、幅広いアプリケーションとサービスが含まれます。モバイルAR市場の主な構成要素には、ARソフトウェア・アプリケーション、市場開拓プラットフォーム、ハードウェア・ソリューションが含まれます。ARアプリケーションは、ゲーム、小売、ヘルスケア、教育、ナビゲーションなど様々な分野にまたがり、ユーザーのエンゲージメントと生産性を高めるインタラクティブで没入感のある体験を提供します。例えば、ゲームでは、ARは現実世界のオブジェクトと統合したインタラクティブな環境を作り出し、小売では、ARは商品のバーチャル試着を可能にします。

市場概要
予測期間 2025-2029
市場規模:2023年 302億1,000万米ドル
市場規模:2029年 864億3,000万米ドル
CAGR:2024年~2029年 18.97%
急成長セグメント ハードウェア
最大市場 アジア太平洋

市場促進要因

スマートフォンやタブレットの普及拡大

AR技術と開発ツールの進歩

インタラクティブで魅力的なコンテンツへの需要の高まり

主な市場課題

技術的限界と統合の課題

高い開発コストと市場の細分化

主な市場動向

eコマースや小売業との統合:

ゲームとエンターテインメントの成長

目次

第1章 概要

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 顧客の声

第5章 世界のモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別(ハードウェア、ソフトウェア)
    • 用途別(スマートフォン、スマートグラス&ウェアラブル、タブレット)
    • エンドユーザー別(通信、ゲーム、エンターテイメント)
    • 地域別
    • 企業別(2023)
  • 市場マップ

第6章 北米のモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • 用途別
    • エンドユーザー別
    • 国別
  • 北米:国別分析
    • 米国
    • カナダ
    • メキシコ

第7章 欧州のモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • 用途別
    • エンドユーザー別
    • 国別
  • 欧州:国別分析
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン

第8章 アジア太平洋地域のモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • 用途別
    • エンドユーザー別
    • 国別
  • アジア太平洋地域:国別分析
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア

第9章 南米のモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • 用途別
    • エンドユーザー別
    • 国別
  • 南米:国別分析
    • ブラジル
    • アルゼンチン
    • コロンビア

第10章 中東・アフリカのモバイル拡張現実市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • 用途別
    • エンドユーザー別
    • 国別
  • 中東・アフリカ:国別分析
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • クウェート
    • トルコ

第11章 市場力学

  • 促進要因
  • 課題

第12章 市場動向と発展

第13章 企業プロファイル

  • Qualcomm Incorporated
  • SAP SE
  • Microsoft Corporation
  • Alphabet Inc.
  • Magic Leap, Inc.
  • HCL Technologies Limited
  • Apple Inc.
  • Intel Corporation

第14章 戦略的提言

第15章 調査会社について・免責事項

目次
Product Code: 25090

Global Mobile Augmented Reality Market was valued at USD 30.21 billion in 2023 and is expected to reach USD 86.43 billion by 2029 with a CAGR of 18.97% during the forecast period. The Mobile Augmented Reality (AR) market refers to the segment of the technology industry focused on the integration of augmented reality experiences with mobile devices, such as smartphones and tablets. Augmented reality, a technology that overlays digital information-such as graphics, sounds, and data-onto the physical world, has seen significant growth due to the widespread adoption of mobile devices equipped with advanced sensors, cameras, and processing power. This market encompasses a wide range of applications and services that enhance user interaction by blending virtual elements with real-world environments. Key components of the Mobile AR market include AR software applications, development platforms, and hardware solutions. AR applications span various sectors, including gaming, retail, healthcare, education, and navigation, providing interactive and immersive experiences that enhance user engagement and productivity. For instance, in gaming, AR creates interactive environments that integrate with real-world objects, while in retail, AR enables virtual try-ons of products.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 30.21 Billion
Market Size 2029USD 86.43 Billion
CAGR 2024-202918.97%
Fastest Growing SegmentHardware
Largest MarketAsia-Pacific

Key Market Drivers

Rising Adoption of Smartphones and Tablets

The proliferation of smartphones and tablets is a key driver for the global mobile augmented reality (AR) market. As these devices become increasingly integral to daily life, their advanced hardware capabilities, such as high-resolution cameras, powerful processors, and sensors, provide a robust platform for AR applications. The widespread adoption of these devices ensures a large and growing user base for AR technologies. With the continual advancements in mobile device specifications, including better processing power and improved graphics capabilities, users can experience more sophisticated and immersive AR applications. This technological evolution enables a range of AR experiences, from interactive gaming and educational tools to practical applications in retail and navigation. Additionally, the decreasing cost of high-performance smartphones and tablets makes AR more accessible to a broader audience, further fueling market growth. As more consumers and businesses embrace mobile AR, the demand for innovative and engaging AR applications increases, driving further investment and development in the sector.

Advancements in AR Technology and Development Tools

Technological advancements in AR technology and development tools are significantly driving the global mobile AR market. Innovations such as improved AR frameworks, more accurate tracking algorithms, and enhanced computer vision technologies are expanding the capabilities of mobile AR applications. These advancements enable developers to create more realistic and interactive AR experiences, which enhance user engagement and satisfaction. Development tools and platforms, such as ARKit for iOS and ARCore for Android, provide developers with powerful resources to build and deploy AR applications more efficiently. These tools simplify the integration of AR features into mobile apps, reducing the time and cost associated with development. Furthermore, the growth of AR software development kits (SDKs) and application programming interfaces (APIs) facilitates the creation of customized AR solutions tailored to specific industry needs. As technology continues to advance, AR applications become more versatile and compelling, driving further adoption and market expansion.

Increasing Demand for Interactive and Engaging Content

The growing demand for interactive and engaging content is a significant driver of the global mobile AR market. As consumers seek more immersive and dynamic experiences, AR technology provides a unique way to blend digital content with the real world, creating compelling and interactive experiences. In sectors such as retail, AR enhances shopping experiences by allowing customers to visualize products in their own environment before making a purchase, leading to increased customer satisfaction and higher conversion rates. In education and training, AR offers interactive learning tools that enhance engagement and knowledge retention by presenting information in a more intuitive and visually appealing manner. Additionally, the gaming industry benefits from AR by delivering innovative gameplay experiences that blend physical and digital worlds. The increasing demand for such engaging and interactive content drives investment in AR technology and applications, leading to the development of new and diverse use cases that expand the market further.

Key Market Challenges

Technological Limitations and Integration Challenges

The global Mobile Augmented Reality (AR) market faces substantial challenges related to technological limitations and integration complexities. Despite significant advancements, AR technology still grapples with issues such as limited processing power, battery life constraints, and insufficient camera quality on mobile devices. These limitations can hinder the performance and usability of AR applications, impacting user experience and adoption rates. Additionally, integrating AR solutions into existing systems and platforms presents a complex challenge. Mobile AR applications often require seamless interaction with various hardware and software components, including sensors, GPS, and cloud-based services. Ensuring compatibility across a diverse range of devices and operating systems complicates the development process, increases costs, and potentially leads to fragmented user experiences. Moreover, developers must address issues related to data privacy and security, as AR applications often collect and process large amounts of user data. This requires robust security measures and compliance with data protection regulations, further adding to the complexity of integration. As AR technology evolves, addressing these technological and integration challenges is crucial for driving market growth and achieving widespread adoption.

High Development Costs and Market Fragmentation

Another significant challenge in the global Mobile Augmented Reality market is the high development costs associated with creating AR applications and maintaining competitive differentiation. Developing high-quality AR experiences often involves substantial investments in research and development, as well as advanced hardware and software tools. These costs can be prohibitive for smaller companies or startups, potentially limiting innovation and market entry. Additionally, the AR market is highly fragmented, with numerous players offering diverse solutions across different sectors, including gaming, retail, and education. This fragmentation creates a competitive landscape where companies must continuously innovate to stay ahead of rivals and address varying consumer preferences. The lack of standardization in AR technologies further complicates this environment, as disparate systems and platforms can lead to interoperability issues and inconsistent user experiences. To succeed in this fragmented market, companies need to navigate these complexities while managing costs effectively and delivering differentiated, high-quality AR solutions. Balancing these factors is critical for capturing market share and sustaining long-term growth in the dynamic AR landscape.

Key Market Trends

Integration with E-Commerce and Retail:

The integration of mobile augmented reality (AR) with e-commerce and retail is a prominent trend reshaping the industry. Retailers are increasingly adopting AR to enhance the online shopping experience, providing customers with immersive product interactions and personalized experiences. Mobile AR applications enable virtual try-ons, where consumers can visualize how products such as clothing, accessories, or cosmetics will look on them before making a purchase. This functionality not only helps in reducing return rates but also increases customer satisfaction by allowing them to make more informed decisions. Retailers are also using AR for interactive product demonstrations and virtual showrooms, bridging the gap between physical and online shopping. This trend is driven by advancements in AR technology, which offer high-quality graphics and real-time interaction, along with the growing consumer preference for personalized shopping experiences. As AR technology continues to evolve, its integration into e-commerce platforms is expected to become more sophisticated, further enhancing customer engagement and driving sales growth in the retail sector.

Growth in Gaming and Entertainment:

The global mobile AR market is experiencing significant growth in the gaming and entertainment sectors, driven by the increasing popularity of immersive and interactive experiences. AR technology enhances traditional gaming by blending virtual elements with the real world, creating engaging and dynamic gameplay experiences. Popular games like Pokemon GO have demonstrated the potential of AR to captivate users by integrating virtual characters into real-world environments. This trend is supported by advancements in AR technology, such as improved motion tracking, real-time rendering, and spatial awareness, which enable more realistic and interactive gaming experiences. Additionally, AR is being used in entertainment applications beyond gaming, including interactive storytelling, live events, and concerts, where it enhances audience engagement through virtual elements and immersive visuals. The growth of the gaming and entertainment segment is fueled by the increasing adoption of AR-capable devices, such as smartphones and tablets, and the expanding availability of AR development tools that allow creators to build innovative and engaging content.

Segmental Insights

Component Insights

The Software segment held the largest Market share in 2023. The Mobile Augmented Reality (AR) market within the software segment is experiencing robust growth driven by several key factors. One of the primary drivers is the increasing adoption of smartphones and tablets equipped with advanced sensors and processing capabilities, which enable seamless AR experiences. This proliferation of mobile devices with enhanced graphical and computational power has created a fertile ground for AR applications, offering immersive experiences in gaming, retail, education, and various other domains. The rapid advancements in AR development platforms and software frameworks are simplifying the creation and deployment of AR applications, thereby accelerating market growth. The integration of AR with other emerging technologies, such as artificial intelligence (AI) and machine learning, further enhances its capabilities, providing more personalized and interactive user experiences. For instance, AI-driven AR applications can offer real-time object recognition and contextual information, enriching user engagement and satisfaction. Another significant driver is the increasing investment by tech giants and startups in AR software development, leading to innovative solutions and applications that cater to diverse industry needs. The growing focus on enhancing customer experiences and operational efficiencies is prompting businesses across sectors to adopt AR solutions for applications such as virtual try-ons, interactive product demos, and remote assistance.

The rise of social media platforms incorporating AR features, such as filters and effects, is contributing to the mainstream acceptance and demand for mobile AR applications. Additionally, the expanding ecosystem of AR content creators and developers is fueling the growth of AR software by introducing new and engaging content that attracts users and encourages widespread adoption. The continuous evolution of AR technology, including improvements in real-time rendering, spatial awareness, and gesture recognition, is also playing a crucial role in driving the market forward. As AR technology becomes more sophisticated and accessible, its applications are extending beyond entertainment to include practical use cases in areas such as training, healthcare, and navigation. For example, AR-based training applications can provide interactive simulations for complex procedures, while AR navigation apps offer enhanced wayfinding and spatial orientation in unfamiliar environments. The combination of technological advancements, increasing consumer demand, and growing industry investments is propelling the growth of the Mobile Augmented Reality market in the software segment, positioning it as a pivotal driver in the broader AR ecosystem.

Regional Insights

Asia- Pacific region held the largest market share in 2023. The Mobile Augmented Reality (AR) market in the Asia Pacific region is experiencing significant growth driven by several key factors. One of the primary drivers is the rapid advancement in mobile technology, including the proliferation of smartphones and tablets equipped with powerful processors, high-resolution cameras, and advanced sensors. This technological evolution enables more immersive and interactive AR experiences, fostering increased consumer adoption and engagement. Additionally, the expanding internet infrastructure and the rise of high-speed connectivity, such as 4G and 5G networks, further enhance AR applications by providing the necessary bandwidth and low latency required for seamless real-time interactions. The growing popularity of AR-enabled gaming and entertainment applications also contributes to market growth, as consumers seek novel and immersive experiences.

The rise of e-commerce in the region is a significant driver, with AR technologies offering innovative ways to visualize products, enhance shopping experiences, and reduce return rates through virtual try-ons and product simulations. The Asia Pacific region's large and diverse population also presents a substantial market opportunity, with varying consumer preferences driving the demand for region-specific AR applications tailored to local cultures and languages. Government initiatives and investments in technology and innovation are fostering a conducive environment for AR market expansion. These initiatives include funding for research and development, support for tech startups, and the creation of technology hubs. The increasing adoption of AR in various sectors, including retail, education, healthcare, and real estate, further fuels market growth. The strong presence of tech giants and startups in the region, coupled with a vibrant ecosystem of AR developers and solution providers, accelerates innovation and market expansion. As the region continues to invest in and embrace new technologies, the Mobile AR market is set to experience sustained growth, driven by technological advancements, increased consumer demand, and supportive market conditions.

Key Market Players

  • Qualcomm Incorporated
  • SAP SE
  • Microsoft Corporation
  • Alphabet Inc.
  • Magic Leap, Inc.
  • HCL Technologies Limited
  • Apple Inc.
  • Intel Corporation

Report Scope:

In this report, the Global Mobile Augmented Reality Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Mobile Augmented Reality Market, By Component:

  • Hardware
  • Software

Mobile Augmented Reality Market, By Applications:

  • Smartphones
  • Smart Glasses & Wearable
  • Tablets

Mobile Augmented Reality Market, By End-User:

  • Telecommunication
  • Gaming & Entertainment

Mobile Augmented Reality Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Mobile Augmented Reality Market.

Available Customizations:

Global Mobile Augmented Reality Market report with the given Market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional Market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
  • 1.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Voice of Customer

5. Global Mobile Augmented Reality Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware, Software)
    • 5.2.2. By Applications (Smartphones, Smart Glasses & Wearable, Tablets)
    • 5.2.3. By End-User (Telecommunication, Gaming & Entertainment)
    • 5.2.4. By Region
    • 5.2.5. By Company (2023)
  • 5.3. Market Map

6. North America Mobile Augmented Reality Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By Applications
    • 6.2.3. By End-User
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Mobile Augmented Reality Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By Applications
        • 6.3.1.2.3. By End-User
    • 6.3.2. Canada Mobile Augmented Reality Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By Applications
        • 6.3.2.2.3. By End-User
    • 6.3.3. Mexico Mobile Augmented Reality Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By Applications
        • 6.3.3.2.3. By End-User

7. Europe Mobile Augmented Reality Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Applications
    • 7.2.3. By End-User
    • 7.2.4. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Mobile Augmented Reality Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Applications
        • 7.3.1.2.3. By End-User
    • 7.3.2. United Kingdom Mobile Augmented Reality Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Applications
        • 7.3.2.2.3. By End-User
    • 7.3.3. Italy Mobile Augmented Reality Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Applications
        • 7.3.3.2.3. By End-User
    • 7.3.4. France Mobile Augmented Reality Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By Applications
        • 7.3.4.2.3. By End-User
    • 7.3.5. Spain Mobile Augmented Reality Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By Applications
        • 7.3.5.2.3. By End-User

8. Asia-Pacific Mobile Augmented Reality Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Applications
    • 8.2.3. By End-User
    • 8.2.4. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Mobile Augmented Reality Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Applications
        • 8.3.1.2.3. By End-User
    • 8.3.2. India Mobile Augmented Reality Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Applications
        • 8.3.2.2.3. By End-User
    • 8.3.3. Japan Mobile Augmented Reality Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Applications
        • 8.3.3.2.3. By End-User
    • 8.3.4. South Korea Mobile Augmented Reality Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Applications
        • 8.3.4.2.3. By End-User
    • 8.3.5. Australia Mobile Augmented Reality Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Applications
        • 8.3.5.2.3. By End-User

9. South America Mobile Augmented Reality Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Applications
    • 9.2.3. By End-User
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Mobile Augmented Reality Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Applications
        • 9.3.1.2.3. By End-User
    • 9.3.2. Argentina Mobile Augmented Reality Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Applications
        • 9.3.2.2.3. By End-User
    • 9.3.3. Colombia Mobile Augmented Reality Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Applications
        • 9.3.3.2.3. By End-User

10. Middle East and Africa Mobile Augmented Reality Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Applications
    • 10.2.3. By End-User
    • 10.2.4. By Country
  • 10.3. Middle East and Africa: Country Analysis
    • 10.3.1. South Africa Mobile Augmented Reality Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Applications
        • 10.3.1.2.3. By End-User
    • 10.3.2. Saudi Arabia Mobile Augmented Reality Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Applications
        • 10.3.2.2.3. By End-User
    • 10.3.3. UAE Mobile Augmented Reality Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Applications
        • 10.3.3.2.3. By End-User
    • 10.3.4. Kuwait Mobile Augmented Reality Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Applications
        • 10.3.4.2.3. By End-User
    • 10.3.5. Turkey Mobile Augmented Reality Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Applications
        • 10.3.5.2.3. By End-User

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Company Profiles

  • 13.1. Qualcomm Incorporated
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel/Key Contact Person
    • 13.1.5. Key Product/Services Offered
  • 13.2. SAP SE
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel/Key Contact Person
    • 13.2.5. Key Product/Services Offered
  • 13.3. Microsoft Corporation
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel/Key Contact Person
    • 13.3.5. Key Product/Services Offered
  • 13.4. Alphabet Inc.
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel/Key Contact Person
    • 13.4.5. Key Product/Services Offered
  • 13.5. Magic Leap, Inc.
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel/Key Contact Person
    • 13.5.5. Key Product/Services Offered
  • 13.6. HCL Technologies Limited
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel/Key Contact Person
    • 13.6.5. Key Product/Services Offered
  • 13.7. Apple Inc.
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel/Key Contact Person
    • 13.7.5. Key Product/Services Offered
  • 13.8. Intel Corporation
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel/Key Contact Person
    • 13.8.5. Key Product/Services Offered

14. Strategic Recommendations

15. About Us & Disclaimer