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1470603

AR/VRディスプレイ市場:技術、デバイス、ディスプレイ技術、エンドユーザー、用途別 - 2024年~2030年の世界予測

AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 183 Pages | 納期: 即日から翌営業日

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AR/VRディスプレイ市場:技術、デバイス、ディスプレイ技術、エンドユーザー、用途別 - 2024年~2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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概要

AR/VRディスプレイ市場規模は2023年に42億米ドルと推計され、2024年には49億3,000万米ドルに達し、CAGR 17.99%で2030年には133億7,000万米ドルに達すると予測されます。

拡張現実(AR)と仮想現実(VR)は、ユーザーに別の現実を体験させる没入型技術です。ARは現実世界の要素にデジタル情報を重ね合わせるのに対し、VRは物理的な世界を遮断して完全に没入した環境を作り出します。これらの技術は、AR/VRディスプレイシステムを利用して、インタラクティブで視覚的に説得力のある体験を提供します。ゲームからeコマースまで、これらの技術の利用が増加していることが、AR/VRディスプレイの需要を加速しています。リモートワークの増加や、特にCOVID-19のパンデミック(世界的大流行)の進行に伴うバーチャルコラボレーションツールのニーズの高まりが、ARやVRディスプレイ技術の需要に拍車をかけています。小売業やeコマースでは、これらの技術により、企業はバーチャル試用室や製品デモを提供し、消費者のショッピング体験を向上させています。しかし、デバイスに関連する複雑な製造プロセスと高コストが、その開発を妨げています。市場開拓者は、こうした懸念に対処するため、費用対効果にも優れた高品質のディスプレイ技術の開発に取り組んでいます。技術が進化し続けるにつれて、解像度の向上、視野角、全体的な使い心地の向上など、ディスプレイ機能の高度化が期待できます。今後数年間で、ARとVRはシミュレーションベースのトレーニング、遠隔手術、患者のケア、治療などに活用され、従来の医療行為を再定義する可能性を示すことができます。

主な市場の統計
基準年[2023] 42億米ドル
予測年[2024] 49億3,000万米ドル
予測年 [2030] 133億7,000万米ドル
CAGR(%) 17.99%

テクノロジー完全没入型ディスプレイで構築されたVR技術の急速な普及

AR技術は、物理的な世界をデジタル技術で拡張し、ユーザーの現実世界の視界に情報やオブジェクトを重ね合わせるものです。ARディスプレイの重要な点は、ユーザーがデジタル・コンテンツと対話しながら、物理的な環境を意識し続けることができる点です。ARディスプレイは、ヘッドアップディスプレイ(HUD)、ハンドヘルドディスプレイ、空間ディスプレイの3種類に分類できます。それぞれのディスプレイタイプには独自の強みがあり、HUDは主に自動車や航空産業で、ハンドヘルドディスプレイはスマートフォンやタブレットで、空間ディスプレイはスマートグラスや同様のウェアラブルで使用されています。一方、VR技術は、ユーザーを完全にデジタル環境内に配置し、物理的世界から切り離します。ARディスプレイとは異なり、VRでは360度のデジタル環境をユーザーに提示する完全没入型ディスプレイが必要となります。市場で広く使用されている2つの主要なタイプのVRディスプレイは、ヘッドマウントディスプレイ(HMD)と洞窟型自動仮想環境(CAVE)であり、研究および商業的な文脈で人気のあるルームサイズのVR体験を提供します。

デバイス:AR/VR技術強化のための3Dホログラムへの投資増加

ホログラムは高度なデジタル・リアリティの典型であり、小売業からヘルスケアに至るまで幅広い産業に潜在する可能性を秘めています。3Dホログラム投影を成功させるには、鮮明でリアルなAR/VRディスプレイが不可欠です。世界の企業がホログラムを提供するようになるにつれ、詳細で明瞭なAR/VRディスプレイへの要求は高まり続け、将来的に計り知れない商機が期待されています。ヘッドアップディスプレイ(HUD)は、操作者が気を散らさずに必要なデータを見ることができるため、防衛や自動車をはじめとするさまざまな分野で役立っています。そのため、高解像度で効率的なAR/VRディスプレイの必要性を軽視することはできません。特に自動車のコックピットシステムや航空機では、HUDの利用が着実に増加しており、今後数年間で市場価値が大幅に上昇すると予想されます。プロジェクターの領域では、AR/VRディスプレイは、ダイナミックで視聴者中心の体験を提供することにより、映画、イベント、教育産業に影響を与えます。プロジェクターのAR/VRディスプレイは、視覚的なクオリティはもちろんのこと、環境条件に応じて、歪みや照度を調整する必要があります。この機能はプロジェクターの未来であり、この分野の研究開発を促進しています。

ディスプレイ技術:AR/VRアプリケーション向け液晶ディスプレイの画質向上

デジタル光処理(DLP)技術は、スクリーンに画像を投影するために小さなミラーの複雑なシステムを利用します。これらのミラーはピクセルに対応し、明暗の陰影を作り出すために急速に傾けることができるため、優れたコントラスト比が得られます。この技術は、映画館での投影やホームシアターシステムに広く使われています。AR/VR空間では、DLPは堅牢な色精度と高速リフレッシュ速度により、高速、高解像度、効率的な光学ソリューションを提供する可能性があります。液晶ディスプレイ(LCD)は、2枚の偏光シートに挟まれた液晶を使用する広範なディスプレイ技術です。液晶の配列は電子的に制御され、通過する光の量を決定して画像を作成します。LCDは他のソリューションよりも安価だが、AR/VR領域で没入感を得るために重要な要素である応答速度と深い黒レベルに苦戦する可能性があります。液晶オン・シリコン(LCOS)は、シリコンチップの上に液晶を重ねることで光を変調させる反射技術です。LCDの高解像度とDLPの高コントラストで滑らかな画質を融合しています。しかし、LCOSは高価であるため、AR/VR市場における消費者向け用途は限定されます。マイクロLEDディスプレイは、従来のLEDの数千分の1という極小のLEDを使用して個々のピクセル素子を作成します。この技術は、優れた輝度、低エネルギー消費、長寿命を実現する可能性が評価されています。有機発光ダイオード(OLED)は、有機材料の薄膜を使用して電流を流すと発光する画期的なディスプレイ技術です。OLEDは優れたコントラスト比、鮮やかな色彩、高速リフレッシュレートを提供します。フレキシブルで薄いため、AR/VRディスプレイで幅広く使用されています。

エンドユーザー:航空宇宙・防衛産業におけるAR/VRディスプレイの広範な有用性

航空宇宙・防衛産業において、AR/VRディスプレイは高度なシミュレーション訓練、メンテナンス、任務計画、危機管理などに使用されています。これらの複雑なオペレーションに対応するため、高品質で超リアルなディスプレイが必要とされています。自動車産業におけるAR/VRディスプレイは、新しいデザインの開発やテスト、安全運転のための路上でのシナリオの再現、自動車の完全なデジタルビューを提示することによるショールームでの顧客体験の向上などに使用されています。ビジネスでは、会議、建築デザインの3Dビジュアライゼーション、インタラクティブ広告にAR/VRディスプレイが活用されています。シームレスなユーザー体験を提供できる、高精細でインタラクティブなディスプレイが求められています。ゲーム、エンターテインメント、オンラインショッピング、ソーシャルインタラクションなど、AR/VRディスプレイに対する消費者の需要は高いです。応答速度と視覚的忠実性に優れたディスプレイは、これらのアプリケーションにおけるユーザーの没入感を大幅に向上させます。AR/VRディスプレイは、教育分野において、バーチャルなフィールドトリップの実施、複雑な科目の深い学習、生徒の学習意欲の向上などに役立ちます。教育用ディスプレイは、双方向性、使いやすさ、安全対策を優先します。エネルギー分野では、AR/VRディスプレイは、危険な作業、災害管理、遠隔地での作業員の訓練などのシミュレーションを支援します。ここでのニーズは、堅牢性、正確性、リアルタイムのアップデートとコラボレーションにあります。企業では、AR/VRディスプレイは、製品デザイン、人材育成、データビジュアライゼーション、バーチャルコラボレーション空間において重要な役割を果たします。ディスプレイには、複数のユーザーとのインタラクションや安全なデータ共有を可能にする高度な機能が必要です。ヘルスケア業界では、手術シミュレーション、患者教育、疼痛管理、リハビリテーションにAR/VRディスプレイが使用されています。これらのディスプレイの需要は、主に正確な高解像度画像、触覚フィードバック、厳格な医療コンプライアンス基準の遵守にあります。

地域別洞察

南北アメリカ、特に米国とカナダは、繁栄するAR/VRディスプレイテクノロジー産業の最前線です。この地域は技術革新の中心地であり、大手ハイテク企業がAR/VR研究開発に多額の投資を行っています。南北アメリカはAR/VRディスプレイの世界市場価値の主要なシェアを占めており、特にゲーム、ヘルスケア、軍事分野向けのAR/VRディスプレイの大規模生産を見落としています。アジアはAR/VRディスプレイの世界市場で最も急成長している地域であり、特に中国、日本、韓国です。アジアの電子企業はAR/VR市場に参入し、ディスプレイの生産と使用シナリオを後押ししており、業界の大幅な成長に着実に貢献しています。特に日本と韓国は、観光、娯楽、教育におけるAR/VR技術の利用に主に投資しています。欧州にはAR/VRディスプレイ業界の主要企業が数社あり、業界の成長に大きく貢献しています。この地域には、AR/VR市場の需要に応えるために高解像度ディスプレイを導入する企業が複数存在します。中東・アフリカでは、UAEやサウジアラビアなどの国々でAR/VR技術への関心が高まっており、継続的な投資が行われています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはAR/VRディスプレイ市場の評価において極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、AR/VRディスプレイ市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力について徹底的な評価を行います。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.AR/VRディスプレイ市場の市場規模および予測は?

2.AR/VRディスプレイ市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.AR/VRディスプレイ市場の技術動向と規制枠組みは?

4.AR/VRディスプレイ市場における主要ベンダーの市場シェアは?

5.AR/VRディスプレイ市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • AR/VRデバイスの採用増加
      • ヘッドマウントディスプレイ(HMD)とヘッドアップディスプレイ(HUD)の需要増加
      • 拡張現実/仮想現実アプリケーション向け有機発光ダイオードマイクロディスプレイの統合
    • 抑制要因
      • 複雑な製造プロセスとデバイスに関連する高コスト
    • 機会
      • ゲーム業界の進歩と変革
      • ARとVRエコシステムへの注目度の高い投資
    • 課題
      • AR/VRデバイスの使用に伴う健康リスク
  • 市場セグメンテーション分析
    • 技術:完全没入型ディスプレイを搭載したVRテクノロジーの急速な普及
    • デバイス:AR/VR技術を強化する3Dホログラムへの投資増加
    • ディスプレイ技術:AR/VRアプリケーション向け液晶ディスプレイの画質向上
    • エンドユーザー:航空宇宙および防衛産業におけるAR/VRディスプレイの幅広い用途
  • 市場動向分析
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析
  • 顧客のカスタマイズ

第6章 AR/VRディスプレイ市場:技術別

  • AR
  • バーチャルリアリティ

第7章 AR/VRディスプレイ市場:デバイス別

  • ヘッドマウントディスプレイ
  • ホログラム
  • ヘッドアップディスプレイ
  • プロジェクター

第8章 AR/VRディスプレイ市場:ディスプレイ技術別

  • 情報漏洩防止
  • 液晶
  • LCOS
  • マイクロLED
  • 有機EL

第9章 AR/VRディスプレイ市場:エンドユーザー別

  • 航空宇宙および防衛
  • 自動車
  • 商業用
  • 消費者
  • 教育
  • エネルギー
  • 企業
  • ヘルスケア

第10章 AR/VRディスプレイ市場:用途別

  • 広告とマーケティング
  • ゲーム
  • メンテナンス
  • 製造業
  • シミュレーションとトレーニング
  • スポーツとエンターテイメント

第11章 南北アメリカのAR/VRディスプレイ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋のAR/VRディスプレイ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのAR/VRディスプレイ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
    • サムスンディスプレイ、次世代VRディスプレイの技術を取得
    • VoxelSensorsとOQmentedがAR/VRパートナーシップを発表
    • Google、将来のARヘッドセット向けにマイクロLEDディスプレイのスタートアップを買収

第15章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AR/VR DISPLAY MARKET DYNAMICS
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 83. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 84. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 85. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 86. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 93. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 94. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 95. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 96. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 97. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 98. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 103. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 104. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 105. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 106. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 107. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 108. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 113. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 114. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 115. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 116. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 117. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 118. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 125. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 126. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 127. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 130. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 137. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 138. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 147. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 148. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 149. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 150. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 151. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 152. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 157. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 158. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 159. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 160. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 161. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 162. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 167. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 168. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 169. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 170. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 171. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 172. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 177. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 178. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 179. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 180. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 181. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 182. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 187. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 188. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 189. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 190. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 191. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 192. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 197. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 198. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 199. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 200. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 201. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 202. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 207. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 208. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 209. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 210. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 211. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 212. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 217. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 218. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 219. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 220. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 221. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 222. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 227. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 228. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 229. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 230. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 231. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 232. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 234. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 235. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 237. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 238. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 239. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 240. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 241. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 242. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 247. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 248. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 249. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 250. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 251. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 252. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 253. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 257. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 258. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 259. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 260. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 261. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 262. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 269. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 270. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 271. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 272. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 273. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 274. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 275. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 276. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 277. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 279. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 280. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 281. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 282. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 283. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 284. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 285. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 286. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 287. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 289. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 290. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 291. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 292. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 293. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 294. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 299. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 300. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 302. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 303. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 304. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 305. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 306. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 308. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
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  • TABLE 315. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 320. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 324. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 325. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 326. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 335. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
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  • TABLE 345. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 346. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 347. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 348. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 349. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 350. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 351. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 352. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 353. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 354. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 355. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 356. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
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  • TABLE 358. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 359. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 360. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 361. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 362. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 363. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 364. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 365. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 366. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 367. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 368. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 369. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 370. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 371. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 372. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 373. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 374. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 375. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 376. POLAND AR/VR DISPLAY MARKET SIZE, B
目次
Product Code: MRR-031BF22F952F

[183 Pages Report] The AR/VR Display Market size was estimated at USD 4.20 billion in 2023 and expected to reach USD 4.93 billion in 2024, at a CAGR 17.99% to reach USD 13.37 billion by 2030.

Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to experience a different reality. AR overlays digital information on real-world elements, whereas VR creates a completely immersive environment that shuts out the physical world. These technologies utilize AR/VR display systems to deliver interactive and visually compelling experiences. The increasing usage of these technologies in applications ranging from gaming to e-commerce has accelerated the demand for AR/VR displays. The rise of remote work and the increased need for virtual collaboration tools, particularly in the ongoing COVID-19 pandemic situation, has spurred the demand for AR and VR display technologies. In retail and e-commerce, these technologies have allowed businesses to offer virtual trial rooms, product demos, and enhance consumer shopping experiences. However, the complex manufacturing process and high cost associated with the device impede their development. Market players are working on developing quality display technologies that are also cost-effective to address these concerns. As technology continues to evolve, we can expect more display functionality sophistication, including resolution improvements, field of view, and overall user comfort. In the coming years, AR and VR can be utilized for simulation-based training, remote surgery, patient care, and therapeutic treatment, showcasing their potential to redefine traditional medical practices.

KEY MARKET STATISTICS
Base Year [2023] USD 4.20 billion
Estimated Year [2024] USD 4.93 billion
Forecast Year [2030] USD 13.37 billion
CAGR (%) 17.99%

Technology: Exponential adoption of VR technologies built with fully immersive displays

AR technology combines the physical world with digital enhancements, overlaying information or objects onto the user's real-world view. The key aspect of the AR display is that it allows users to remain aware of the physical environment while interacting with digital content. AR displays can be categorized into three types: head-up displays (HUD), handheld displays, and Spatial Displays. Each display type has a unique strength, with HUDs being used primarily in automotive and aviation industries, handheld displays on smartphones and tablets, and spatial displays on smart glasses or similar wearables. On the other hand, VR technology positions users within a completely digital environment, disconnecting them from the physical world. Unlike AR display, VR requires a fully immersive display that presents a 360-degree digital surrounding to users. Two primary types of VR displays widely used in the market are head-mounted displays (HMDs) and cave automatic virtual environments (CAVE), which provide room-sized VR experiences, popular in research and commercial contexts.

Device: Rising investments in 3D holograms to enhance AR/VR technology

Holograms embody the epitome of advanced digital reality, with potential spanning industries from retail to healthcare. Crisp, realistic AR/VR displays are intrinsic to the successful execution of 3D holographic projections. As global companies enter to offer holograms, the requirement for detailed and clear AR/VR displays continues to soar, promising immense commercial opportunities in the future. Head-up displays (HUD) lend an advantage to multiple sectors, notably defense and automotive, by enabling operators to view essential data without distraction. Consequently, the necessity for high-resolution, efficient AR/VR displays cannot be undermined. The steady increase in the utilization of HUDs, particularly in car cockpit systems and aircraft, is expected to boost their market value significantly in the coming years. In the realm of projectors, AR/VR displays impact film, events, and education industries by providing a dynamic, viewer-centric experience. Aside from visual quality, AR/VR displays for projectors must facilitate coherent distortions and illuminations, contingent on environmental conditions. This functionality is the future of projectors and is thus fostering research and development in the sector.

Display Technology: Improved image quality of liquid crystal displays for AR/VR applications

Digital light processing (DLP) technology utilizes a complex system of small mirrors to project images onto a screen. These mirrors correspond to pixels and can rapidly tilt to produce either light or dark shades, yielding an excellent contrast ratio. This technology has been widely used in cinema projection and home theater systems. In AR/VR space, DLP has the potential to provide high-speed, high-resolution, and efficient optical solutions due to its robust color accuracy and fast refresh speeds. Liquid crystal display (LCD) is a pervasive display technology that employs liquid crystals sandwiched between two sheets of polarizing material. The crystals' alignment is controlled electronically, which determines the amount of light that passes through and creates the image. While being less expensive than other solutions, LCDs may struggle with response speed and deep black levels, factors that are critical to immersion in the AR/VR realm. Liquid crystal on silicon (LCOS) is a reflective technology that modulates light using liquid crystals layered over a silicon chip. It merges the high resolution of LCD with the high contrast and smooth image quality of DLP. However, LCOS can be more expensive, limiting its consumer application in the AR/VR market. Micro-LED displays involve the use of tiny LEDs, thousands of times smaller than conventional LEDs, to create the individual pixel elements. This technology is valued for its potential to deliver superior brightness, lower energy consumption, and increased longevity. Organic light-emitting diodes (OLED) are a revolutionary display technology that uses a thin film of organic material to produce light when subjected to an electric current. OLEDs offer superior contrast ratios, vibrant colors, and fast refresh rates. With the ability to be flexible and thin, they have found extensive use in AR/VR displays.

End-User: Extensive utility of AR/VR displays in aerospace & defense industries

In aerospace and defense industries, AR/VR displays are used for advanced simulation training, maintenance, planning for missions, and crisis management. High-quality, ultra-realistic displays are needed to accommodate the complexities inherent in these operations. AR/VR displays in automotive industries comprise the development and testing of new designs, recreating on-road scenarios for safe driving practices, and improving the customer experience in showrooms by presenting a complete digital view of cars. Businesses leverage AR/VR displays for meetings, 3D visualizations for architectural designs, and interactive advertising. They require high-definition, interactive displays that can deliver a seamless user experience. High consumer demand exists for AR/VR displays in gaming, entertainment, online shopping, and social interactions. Displays that excel in response time and visual fidelity can significantly improve the user's immersive experience in these applications. AR/VR displays are beneficial in education for conducting virtual field trips, in-depth learning of complex subjects, and enhancing student engagement. Displays for educational use prioritize interactivity, ease of use, and safety measures. In the energy sector, AR/VR displays assist in simulations for risky operations, disaster management, and training workers in remote locations. The need here centers on robustness, accuracy, and provision for real-time updates and collaboration. For enterprises, AR/VR displays play a crucial role in product design, personnel training, data visualization, and virtual collaboration spaces. Displays necessitate advanced features allowing multiple user interactions and secure data sharing. In the healthcare industry, AR/VR displays for surgical simulations, patient education, pain management, and rehabilitation. The demand for these displays is primarily for precise high-resolution images, haptic feedback, and adherence to stringent medical compliance standards.

Regional Insights

The Americas, particularly the United States and Canada, are at the forefront of the thriving AR/VR display technology industry. The region is a hub of innovation, owing to major tech companies investing heavily in AR/VR research & development. The Americas hold a major share of global market value in AR/VR displays and overlooks large-scale production of AR/VR displays, especially for the gaming, healthcare, and military sectors. Asia is the fastest-growing region in the global AR/VR display market, specifically China, Japan, and South Korea. Asian electronic companies have entered the AR/VR market, boosting the production and usage scenario of displays, and are steady contributors to the substantial growth of the industry. Particularly, Japan and South Korea are predominantly invested in using AR/VR technology in tourism, entertainment, and education. Europe is home to several key companies in the AR/VR display industry, contributing significantly to the industry's growth. The region encompasses several companies introducing high-resolution displays to cater to the demands of the AR/VR market. In the Middle East & Africa, there is an increasing level of interest and ongoing investments in AR/VR technology in countries such as the UAE and Saudi Arabia, portraying an immense need for displays.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR/VR Display Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR/VR Display Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., AU Optronics Corp., Augmedics, Barco N.V., BOE Technology Group Co., Ltd., eMagin Corporation, Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Jasper Display Corp., Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Niantic, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • AR
    • VR
  • Device
    • HMD
    • Hologram
    • HUD
    • Projectors
  • Display Technology
    • DLP
    • LCD
    • LCOS
    • Micro-LED
    • OLED
  • End User
    • Aerospace & Defense
    • Automotive
    • Commercial
    • Consumer
    • Education
    • Energy
    • Enterprise
    • Healthcare
  • Application
    • Advertising & Marketing
    • Gaming
    • Maintenance
    • Manufacturing
    • Simulation & Training
    • Sports & Entertainment
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the AR/VR Display Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR/VR Display Market?

3. What are the technology trends and regulatory frameworks in the AR/VR Display Market?

4. What is the market share of the leading vendors in the AR/VR Display Market?

5. Which modes and strategic moves are suitable for entering the AR/VR Display Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing Adoption of AR/VR Devices
      • 5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
      • 5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
    • 5.1.2. Restraints
      • 5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements and Transformation of the Gaming Industry
      • 5.1.3.2. Noticeable Investments in AR and VR Ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Health Risks Associated With the use of AR/VR Devices
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
    • 5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
    • 5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
    • 5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization

6. AR/VR Display Market, by Technology

  • 6.1. Introduction
  • 6.2. AR
  • 6.3. VR

7. AR/VR Display Market, by Device

  • 7.1. Introduction
  • 7.2. HMD
  • 7.3. Hologram
  • 7.4. HUD
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. DLP
  • 8.3. LCD
  • 8.4. LCOS
  • 8.5. Micro-LED
  • 8.6. OLED

9. AR/VR Display Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Consumer
  • 9.6. Education
  • 9.7. Energy
  • 9.8. Enterprise
  • 9.9. Healthcare

10. AR/VR Display Market, by Application

  • 10.1. Introduction
  • 10.2. Advertising & Marketing
  • 10.3. Gaming
  • 10.4. Maintenance
  • 10.5. Manufacturing
  • 10.6. Simulation & Training
  • 10.7. Sports & Entertainment

11. Americas AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR/VR Display Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Samsung Display Acquires Technology for Next-gen VR Displays
    • 14.3.2. VoxelSensors, OQmented Announce AR/VR Partnership
    • 14.3.3. Google Acquires MicroLED Display Startup for Future AR Headsets

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio