デフォルト表紙
市場調査レポート
商品コード
1470432

AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、展開別、エンドユーザー別-世界予測、2024~2030年

AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 182 Pages | 納期: 即日から翌営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.13円
AR&VRソフトウェア市場:タイプ別、プラットフォーム別、ソフトウェアタイプ別、展開別、エンドユーザー別-世界予測、2024~2030年
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

AR&VRソフトウェア市場規模は2023年に134億5,000万米ドルと推定され、2024年には158億8,000万米ドルに達し、CAGR 18.43%で2030年には439億6,000万米ドルに達すると予測されます。

拡大現実(AR)と仮想現実(VR)ソフトウェアは、コンピュータが生成した知覚情報で現実世界を拡大するインタラクティブなデジタルプラットフォームです。これらの技術は、ARではデジタル情報をユーザーの環境とリアルタイムで統合し、VRでは別の環境を完全にシミュレートした体験を作り出します。高度な3Dグラフィックス、データ処理能力、センサーベースの入力デバイスを活用することで、AR&VRソフトウェアは、商業やビジネスの使用事例を含む様々なセグメントにまたがる没入型アプリケーションの開発を可能にします。一方、エンターテインメント業界ではAR&VRソフトウェアの採用が拡大しており、教育や医療業界では没入型学習のニーズが高まっていることから、市場の潜在的な成長力が高まっています。また、AR&VRソフトウェアを扱う企業が世界的に増加していることも、市場の拡大に大きく寄与しています。しかし、AR&VRソフトウェアに関連する多大なコストとプライバシーの問題が市場成長の妨げとなっています。市場参入企業は、待ち時間の問題を軽減するための調査への投資、アプリケーション間のクロスプラットフォーム互換性とシームレスな統合の促進、暗号化とブロックチェーン技術によるデータ保護対策の強化など、革新的な戦略に取り組んでいます。一方、産業用途におけるAR&VRの採用は、製造プロセスの改善を促進し、市場の今後の成長に寄与します。

主要市場の統計
基準年[2023年] 134億5,000万米ドル
予測年[2024年] 158億8,000万米ドル
予測年[2030年] 439億6,000万米ドル
CAGR(%) 18.43%

タイプ:消費者ニーズに応える没入型技術としてのAR&VRソフトウェアの活用

ARソフトウェアは、タブレット、電話、ヘッドセットなどのデバイスに、現実世界にオブジェクトを生成してリアルな体験を提供するデジタル接続ソフトウェアです。また、VRは完全に3D環境で作成されたソフトウェアであり、ユーザーを3D環境に没入させ、仮想世界とリアルに対話することを可能にします。仮想現実は視覚に取って代わるが、拡大現実は視覚を強化します。ARユーザーは現実世界での自分の存在をコントロールできるのに対し、VRはヘッドセットやその他のウェアラブルデバイスを使用する必要があります。

プラットフォーム:AR&VRソフトウェアのコンピュータ対応プラットフォームによる利用可能性の拡大

AR&VRソフトウェアのモバイルやデスクトップへの迅速な展開により、人々はモバイルやデスクトップ画面上で仮想オブジェクトとインタラクションすることができ、現実環境と仮想3Dオブジェクトとの混合ディスプレイを提供することができます。さらに、VRヘッドセットやコンソールVRでは、現実の背景に映像を重ねて見ることができます。これらのプラットフォームにおけるARとVRの利用は、業界の垣根を越えて消費者にシームレスな体験を記載しています。

ソフトウェアタイプ:ユーザー・エクスペリエンスを変革し、生産性を向上させるビジュアライゼーション・ソフトウェアの利用拡大

3Dモデリング・ソフトウェアは、デザイナーが現実世界のオブジェクトの複雑なデジタルモデルを作成することを可能にします。3Dモデリングソフトウェアは、アーキテクチャ、ゲーム、映画制作などの業界で広く使用されています。ARリモートコラボレーションツールは、インタラクティブで没入感のある環境を提供することで、コミュニケーションに革命をもたらしています。ドキュメンテーション・ソフトウェアは、建設や医療など多くの産業でドキュメンテーション・プロセスを合理化します。AR&VRベースのソリューションにより、ユーザーはワークフローを中断することなく、拡大または仮想環境を通じて重要な文書やデータにアクセスできます。AR&VRナビゲーションアプリケーションは、直感的な道案内やリアルタイムの位置情報を提供することで、ユーザー体験を向上させます。複雑なデータの視覚化は、AR &VR技術から大きな恩恵を受け、ユーザーはより効率的に情報を操作し、理解することができます。VRコンテンツ制作ソフトウェアは、コンテンツ制作者が魅力的な環境をデザインすることを可能にします。ワークフロー最適化ソフトウェアは、機器メンテナンス、従業員トレーニング、小売店管理などのワークフローを最適化することで、さまざまな業界の効率を高めます。

展開:クラウドベースのVRをリアルタイムで体験できる商用アプリケーションの採用が増加

クラウドプラットフォームを介したARやVRの展開は、現実世界の空間特性に基づいた環境の永続的なデジタルコピーであり、リアルタイムで複数のユーザーとAR体験を共有することを可能にします。一方、オンプレミスとハイブリッドのARとVRは、両方の商用アプリケーションの可能な側面を兼ね備えています。AR&VRソフトウェアのオンプレミスとハイブリッドの商業アプリケーションへの導入により、これらのソフトウェアは、現実世界の自然な一部として見える仮想オブジェクトを統合し、シームレスに統合されたソリューションをエンドユーザーに提供することができ、様々な業界の課題をサポートし、対応することができます。

エンドユーザー:トレーニング用途の教育アプリケーションにおけるVRソフトウェアの用途の増加

AR&VRソフトウェアの登場は、ユーザーに没入体験を提供することで、様々なセグメントに革命をもたらしました。ARは、物理的な物体や環境にデジタル情報を重ね合わせることで、教育セグメントにおける従来の学習方法を強化します。航空宇宙・防衛セグメントで使用されるAR &VR技術は、高度なトレーニング、シミュレーション、メンテナンスサポートの必要性によって推進されています。小売業は、没入感のあるショッピング体験を提供し、顧客エンゲージメントを向上させるためにAR&VRソリューションを採用しています。医療業界では、医療トレーニング、患者治療、リハビリテーションにAR&VRソフトウェアが活用されています。また、自動車・運輸業界では、運転シミュレーターなどのトレーニング目的でAR&VRソフトウェアが広く利用されており、顧客が自動車モデルをカスタマイズできるようにしたり、ドライバーやパイロットの安全性を高めるために拡大フロントガラスを活用したりしています。一方、VRはゲームや動画ストリーミング・プラットフォームで人気を博しており、ユーザーをアクションの中心に移動させることで没入感のある体験を提供しています。エンターテインメント業界では、没入的でインタラクティブな体験を求める消費者の欲求により、AR&VR技術への関心が高まっています。このセグメントでは、ARは既存の物理的環境にデジタルインタラクティビティのレイヤーを追加し、VRはユーザーが探検できる新しい世界を創造します。

地域別洞察

米国では、米国とカナダがAR&VRソフトウェア市場の主要国です。米国政府はこのセグメントで数多くの特許を申請しており、軍事訓練やバーチャル健康治療、疼痛管理などの医療アプリケーションに注力しています。欧州諸国も、教育、エンターテインメント、産業作業向けのAR&VR技術に大きな関心を示しています。この地域の顧客は、高品質のコンテンツと既存のAR&VRソフトウェア組み込み機器の用途とのシームレスな統合を優先していることが判明しています。また、中東・アフリカ地域では、イスラエルやアラブ首長国連邦(アラブ首長国連邦)などの国々が、産業や航空宇宙産業の拡大により、拡大現実(AR)や仮想現実(VR)などの最先端技術に多額の投資を行っています。一方、中国、日本、インド、韓国、オーストラリア、ニュージーランドなどのアジア太平洋諸国は、AR&VRソフトウェアの開発により世界の進歩に大きく貢献しています。デジタルインディア」や「デジタルチャイナ戦略」などのデジタルイニシアチブは、この地域におけるAR&VRソフトウェアの力強い市場拡大に積極的に貢献しています。

FPNVポジショニングマトリックス

FPNVポジショニングマトリックスはAR&VRソフトウェア市場を評価する上で極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を記載しています。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます。フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、AR&VRソフトウェア市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、このセグメントの競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています。

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を記載しています。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発とイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を記載しています。

本レポートは、以下のような主要な質問に対応しています。

1.AR&VRソフトウェア市場の市場規模と予測は?

2.AR&VRソフトウェア市場の予測期間中に投資を検討すべき製品、用途は何か?

3.AR&VRソフトウェア市場の技術動向と規制枠組みは?

4.AR&VRソフトウェア市場における主要ベンダーの市場シェアは?

5.AR&VRソフトウェア市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • エンターテインメント業界におけるARとVR技術の採用増加
      • 製造業におけるAR&VRの活用と産業用拡大現実の改善
    • 抑制要因
      • AR&VRソフトウェアに関連する高コスト
    • 機会
      • AR&VRソフトウェアの採用と技術の進歩
      • 好調な市場情勢によりスタートアップ企業の増加
    • 課題
      • ARとVR技術に関連する技術的障壁とプライバシーの問題
  • 市場セグメンテーション分析
    • タイプ:消費者のニーズに応える没入型技術としてのAR&VRソフトウェアの活用
    • プラットフォーム:コンピュータ対応プラットフォームを通じてAR&VRソフトウェアの利用範囲を拡大
    • ソフトウェアタイプ:ユーザーエクスペリエンスを変革し、生産性を向上させるための視覚化ソフトウェアの使用が急増
    • 展開:リアルタイム体験を実現する商用アプリケーションにおけるクラウドベースのVRの採用増加
    • エンドユーザー:トレーニングアプリケーションのための教育アプリケーションにおけるVRソフトウェアの使用の増加
  • 市場動向分析
    • 急成長するソフトウェア開発者コミュニティと、南北アメリカにおけるARとVR技術の開発に対する政府の多大な支援
    • ゲームとエンターテインメント部門の繁栄により、アジア太平洋でのAR&VRソフトウェアの展開が拡大
    • 欧州、中東、アフリカ地域の医療と小売業におけるARとVR技術の導入に重点を置く
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析

第6章 AR&VRソフトウェア市場:タイプ別

  • イントロダクション
  • ARソフトウェア
  • VRソフトウェア

第7章 AR&VRソフトウェア市場:プラットフォーム別

  • イントロダクション
  • コンソール
  • デスクトップ
  • ヘッドセット
  • 携帯

第8章 AR&VRソフトウェア市場:ソフトウェアタイプ別

  • イントロダクション
  • 3Dモデリング
  • ARリモートコラボレーション
  • ドキュメンテーション
  • ナビゲーション
  • 視覚化
  • VRコンテンツ制作
  • ワークフローの最適化

第9章 AR&VRソフトウェア市場:展開別

  • イントロダクション
  • ハイブリッド
  • クラウド
  • オンプレミス

第10章 AR&VRソフトウェア市場:エンドユーザー別

  • イントロダクション
  • 航空宇宙と防衛
  • 自動車・輸送
  • 消費財・小売
  • 教育
  • エンターテイメントとゲーム
  • 医療

第11章 南北アメリカのAR&VRソフトウェア市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋のAR&VRソフトウェア市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのAR&VRソフトウェア市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析

第15章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AR & VR SOFTWARE MARKET DYNAMICS
  • FIGURE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR & VR SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 65. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 73. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 76. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 77. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 78. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 83. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 103. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 104. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 105. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 106. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 107. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 108. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 116. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 140. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 152. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 157. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 160. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 161. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 162. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 167. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 172. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 177. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 178. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 179. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 180. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 181. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 188. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 189. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 190. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 191. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 202. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 207. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 208. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 209. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 210. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 211. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 212. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 217. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 218. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 219. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 220. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 221. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 238. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 239. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 240. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 241. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 247. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 250. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 251. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 262. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 269. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 274. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 275. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 276. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 277. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 279. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 282. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 283. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 286. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 287. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 289. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 290. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 291. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 292. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 293. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 294. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 299. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 300. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 301. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 302. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 303. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 310. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 311. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 312. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 313. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 314. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 315. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 317. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 318. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 319. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 322. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 323. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 324. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 325. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 326. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 327. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 328. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 329. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 330. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 331. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 332. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 333. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 334. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 335. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 336. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 337. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 338. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 339. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 342. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 343. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 350. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 351. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 352. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 353. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 356. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 357. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 358. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 359. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 360. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 361. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 362. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 363. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 364. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 365. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 366. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 367. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 368. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 369. POLAND AR & VR S
目次
Product Code: MRR-777F3B32327A

[182 Pages Report] The AR & VR Software Market size was estimated at USD 13.45 billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030.

Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms that enhance the real world with computer-generated perceptual information. These technologies integrate digital information with the user's environment in real time through AR or create a fully simulated experience of a different environment through VR. By harnessing advanced 3D graphics, data processing capabilities, and sensor-based input devices, AR & VR software enables the development of immersive applications spanning various sectors, including commercial and business use cases. Meanwhile, the growing adoption of AR & VR software in the entertainment industry and the increased need for immersive learning in the education and healthcare industry enhance the market's potential growth. In addition, the growing number of AR & VR software companies worldwide significantly contribute to the expansion of the market. However, significant cost and privacy issues associated with the AR & VR software hamper the market growth. Market players are working towards innovative strategies such as investing in research to reduce latency issues, fostering cross-platform compatibility and seamless integration between applications, and enhancing data protection measures through encryption and blockchain technology. On the other hand, the adoption of AR & VR in industrial applications subsequently enhances the improvements in the manufacturing process and contributes to the market's future growth.

KEY MARKET STATISTICS
Base Year [2023] USD 13.45 billion
Estimated Year [2024] USD 15.88 billion
Forecast Year [2030] USD 43.96 billion
CAGR (%) 18.43%

Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs

AR software is digitally connected software providing devices such as tablets, phones, headsets, and more real-world experience by generating objects into the real world. In addition, VR is a completely 3D environment-created software that immerses the user into the 3D environment, enabling them to interact with the virtual world in a real way. Virtual reality replaces your vision, while augmented reality enhances it. AR users retain control of their presence in the real world, whereas VR necessitates the use of a headset and other wearable devices.

Platform: Widening availability of AR & VR software through computer enabled platforms

The rapid deployment of AR & VR software in mobile and desktop platforms allows people to interact with virtual objects on the mobile and desktop screen, providing a mixture of display with the real environment and virtual 3D objects. Additionally, VR headsets and console VR allow viewers to see images superimposed onto the real background. The uses of AR and VR for these platforms provide a seamless experience to consumers across industry verticals.

Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity

3D modeling software enables designers to create complex digital models of real-world objects. 3D modeling software is widely used in industries such as architecture, gaming, and film production, 3D modeling software. AR remote collaboration tools are revolutionizing communication by providing interactive and immersive environments. Documentation software streamlines documentation processes for many industries, such as construction or healthcare. AR & VR-based solutions allow users to access important documents and data through an augmented or virtual environment without disrupting workflows. AR & VR navigation applications enhance user experiences by providing intuitive directions and real-time location-based information. Complex data visualization benefits greatly from AR & VR technology, enabling users to interact with and understand information more efficiently. VR content creation software enables content creators to design captivating environments. Workflow optimization software enhances efficiency across various industries by optimizing workflows such as equipment maintenance, employee training, or retail store management.

Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience

The deployment of AR and VR through a cloud platform is a persistent digital copy of an environment based on the real world's spatial properties, enabling the sharing of AR experiences with multiple users in real-time. On the other hand, on-premise and hybrid AR & VR combine the possible aspects of both commercial applications. With on-premise and hybrid deployments of AR & VR software in commercial applications, these software helps them to integrate virtual objects that appear as a natural part of the real world and provide seamlessly integrated solutions to the end users, allowing them to support and cater to various industry challenges.

End-User: Rising uses of VR software in educational applications for a training applications

The advent of AR & VR software has revolutionized various sectors by providing immersive experiences for users. AR enhances traditional learning methods in the education sector by overlaying digital information onto physical objects or environments. AR & VR technologies used in the aerospace and defense sector are driven by the need for advanced training, simulation, and maintenance support. Retailers are adopting AR & VR solutions to offer immersive shopping experiences and improve customer engagement. The healthcare industry utilizes AR and VR software for medical training, patient treatment, and rehabilitation. In addition, the automotive and transportation industry widely uses AR and VR software for training purposes, including driving simulators, and to empower customers to customize car models and leverage augmented windshields to increase driver and pilot safety. Meanwhile, VR has gained traction in gaming and video streaming platforms, offering users an immersive experience by transporting them into the heart of the action. The entertainment industry represents a rising interest in AR & VR technologies due to consumers' desire for immersive and interactive experiences. In this sector, AR adds a layer of digital interactivity to existing physical environments, while VR creates new worlds for users to explore.

Regional Insights

In America, the United States, and Canada are key countries in the AR & VR software market due to the U.S. government has filed numerous patents in this domain, focusing on military training and healthcare applications such as virtual health treatment and pain management. The European countries have also shown significant interest in AR & VR technologies for education, entertainment, and industrial tasks. Customers in this region have been found to prioritize high-quality content and seamless integration with the uses of existing AR & VR software embedded devices. In addition, in the Middle East and Africa (MEA) region, countries including Israel and the United Arab Emirates (UAE) are investing heavily in cutting-edge technology such as augmented reality (AR) and virtual reality (VR) due to industrial and aerospace industry expansion. On the other hand, Asia-Pacific countries such as China, Japan, India, South Korea, Australia, and New Zealand are contributing significantly to global advancements in AR & VR software development. Digital initiatives such as 'Digital India' and 'Digital China Strategy' aggressively contributed to the strong market expansion for the AR & VR software in this region.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR & VR Software Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR & VR Software Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • AR Software
    • VR Software
  • Platform
    • Console
    • Desktop
    • Headsets
    • Mobile
  • Software Type
    • 3D Modeling
    • AR Remote Collaboration
    • Documentation
    • Navigation
    • Visualization
    • VR Content Creation
    • Workflow Optimization
  • Deployment
    • Hybrid
    • On-Cloud
    • On-Premises
  • End-User
    • Aerospace & Defense
    • Automotive & Transportation
    • Consumer Goods & Retail
    • Education
    • Entertainment & Gaming
    • Healthcare
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the AR & VR Software Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR & VR Software Market?

3. What are the technology trends and regulatory frameworks in the AR & VR Software Market?

4. What is the market share of the leading vendors in the AR & VR Software Market?

5. Which modes and strategic moves are suitable for entering the AR & VR Software Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
      • 5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with AR & VR software
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction and technological advancements in AR & VR software
      • 5.1.3.2. Favorable market landscape resulting in a growing number of startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
    • 5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
    • 5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
    • 5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
    • 5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
  • 5.3. Market Trend Analysis
    • 5.3.1. Burgeoning software developer community coupled with significant government support to develop AR & VR technologies in the Americas
    • 5.3.2. Flourishing gaming & entertainment sector to augment the deployment of AR & VR software in the APAC region
    • 5.3.3. Emphasis of deployment of AR & VR technologies across healthcare and retail sectors in the EMEA region
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework Analysis

6. AR & VR Software Market, by Type

  • 6.1. Introduction
  • 6.2. AR Software
  • 6.3. VR Software

7. AR & VR Software Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Desktop
  • 7.4. Headsets
  • 7.5. Mobile

8. AR & VR Software Market, by Software Type

  • 8.1. Introduction
  • 8.2. 3D Modeling
  • 8.3. AR Remote Collaboration
  • 8.4. Documentation
  • 8.5. Navigation
  • 8.6. Visualization
  • 8.7. VR Content Creation
  • 8.8. Workflow Optimization

9. AR & VR Software Market, by Deployment

  • 9.1. Introduction
  • 9.2. Hybrid
  • 9.3. On-Cloud
  • 9.4. On-Premises

10. AR & VR Software Market, by End-User

  • 10.1. Introduction
  • 10.2. Aerospace & Defense
  • 10.3. Automotive & Transportation
  • 10.4. Consumer Goods & Retail
  • 10.5. Education
  • 10.6. Entertainment & Gaming
  • 10.7. Healthcare

11. Americas AR & VR Software Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR & VR Software Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR & VR Software Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
    • 14.3.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
    • 14.3.3. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
    • 14.3.4. Walmart expands mobile augmented reality shopping capabilities
    • 14.3.5. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
    • 14.3.6. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
    • 14.3.7. Apple has bought an AR headset startup called Mira
    • 14.3.8. Squint raises funding to expand its AR-powered technology platform
    • 14.3.9. Volvo Group launches world's first electric truck safety app with AR technology for first responders
    • 14.3.10. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
    • 14.3.11. Pixotope launches AR mobile app
    • 14.3.12. ThirdEye announces a strategic partnership with ARKx Brazil, Sao Paulo for AR/AI expansion into LatAm
    • 14.3.13. Snap Launches New Business to Help Retailers Introduce AR features
    • 14.3.14. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio