市場調査レポート
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1465993

ファミリーエンターテインメントセンター市場:収益源、タイプ、施設規模、年齢、用途別-2024~2030年の世界予測

Family Entertainment Center Market by Revenue Source, Type, Facility Size, Age, Application - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 183 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.63円
ファミリーエンターテインメントセンター市場:収益源、タイプ、施設規模、年齢、用途別-2024~2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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概要

ファミリーエンターテインメントセンター市場規模は2023年に463億6,000万米ドルと推定され、2024年には523億5,000万米ドルに達し、CAGR 13.27%で2030年には1,109億7,000万米ドルに達すると予測されています。

ファミリーエンターテインメントセンター(FEC)とは、家族向けの体験を中心に、あらゆる年齢層の個人に適した多様な娯楽やレクリエーション活動を提供する施設の一種です。FECは、家族やグループが様々なエンターテイメントに参加し、交流し、楽しむことができるワンストップ・デスティネーションを提供するように設計されています。これらのセンターは、様々な興味に応えるために、アトラクションやアクティビティーをミックスしているのが特徴です。FECは、レジャー、アミューズメント、社会的交流の場として、家族向けの体験に焦点を当てています。経済状況の改善と家族所得の向上により、レジャー活動への支出が増加し、バーチャル・リアリティ、拡大現実(AR)、インタラクティブ・ゲーム・システムを統合することで、多様な観衆を惹きつけ、市場のさらなる成長が見込まれます。都市部での市場開拓により、家族で利用できるレジャー活動への需要が高まり、ティーンエイジャーや子どもたちの間でファミリーエンターテインメントセンターの人気が市場の成長を後押しします。しかし、ファミリーエンターテインメントセンターを設置し、安全基準を維持し、規制要件を遵守するための初期投資が高額で複雑なため、市場サービスの導入が妨げられる可能性があります。新たな屋内遊園地の採用や開拓の増加、新技術の統合への投資が市場拡大に寄与しています。ゲーム技術の技術的進歩や、さまざまな年齢層や嗜好に対応したサービスを含む現代の家族向けサービスは、より幅広い顧客層を惹きつけることができ、市場の機会要因を大きく生み出します。

主要市場の統計
基準年[2023年] 463億6,000万米ドル
予測年[2024年] 523億5,000万米ドル
予測年[2030年] 1,109億7,000万米ドル
CAGR(%) 13.27%

収入源:入場料とチケット販売が主要収入源

広告は、館内看板、チラシ、オンライン広告、ソーシャルメディア・キャンペーン、関連企業とのコラボレーションなど、さまざまな形態をとることができるため、多くのFECにとって主要な収入源のひとつとなっています。効果的な広告は、デモグラフィックやサイコグラフィックに基づいてFECのオーディエンスを対象にし、多くの場合、視認性の高い場所や交通量の多い場所に設置されます。多くのFECにとって、入場料とチケット販売が収益の大部分を占める。FECの予算のかなりの部分は、アーケードゲーム、ミニゴルフ、ゴーカート、クライミングウォールなど、チケット代を正当化するアトラクションの維持に割り当てられています。チケット販売の必要性は、入場料に見合うユニークで楽しい体験を求める顧客から生じる。飲食品を販売することで、FECの収益は大幅に増加します。FECは、手軽な軽食から家族向けの食事まで、幅広いニーズに応えることができます。マーチャンダイジングでは、FECの臨時収入源やマーケティングツールとして、ブランド製品や記念品を販売します。これには、玩具、アパレル、アクセサリーなどが含まれます。商品に対する顧客の好みは、FECでの体験に対する感情的なつながりや、その一部を家に持ち帰りたいという願望によって左右されることが多いです。

タイプ:幼児向けエデュテインメント・センターの採用率が高く、幼児にインタラクティブな学習体験を記載しています。

アダルト・エンターテインメント・センターは、成人向けのレジャーやアミューズメントを提供することに重点を置いています。こうした施設には、高級スポーツバー、高度なアーケードゲームを備えたゲームゾーン、ビリヤード、ボウリング場、さらにはバーチャル・ゴルフ・シミュレーターなどがよく含まれます。AECに対するニーズベースの嗜好は、成人の社交、リラクゼーション、プレミアムなエンターテイメント体験が中心となっています。子ども向けエデュテインメント・センターは、遊びを通して子どもたちにインタラクティブな学習体験を記載しています。こうしたセンターに対するニーズベースの選好は、子どもたちに楽しく魅力的な方法で認知能力を開発し、スキルを身につけさせる活動を求める親の願望を反映しています。エデュテインメント・センターとは異なり、キッズ・エンタテインメント・センターは、完全にアミューズメントに重点を置いています。乗り物、アーケードゲーム、遊具を備えた屋内外のプレイエリアがあります。これらは、子どもたちが体を動かして遊べる、安全でエネルギッシュな環境を提供するように設計されています。ロケーションベースのVRエンターテインメント・センターは、没入型のバーチャル・リアリティ・アドベンチャーを提供するもので、参入企業は物理的な空間の中で、バーチャルな環境や参入企業同士と交流することができます。このようなセンターに対するニーズ別の嗜好は、最先端技術や斬新なエンターテインメント体験に対する消費者の旺盛な欲求に応えるものです。

施設規模:20,001~4万平方フィートの施設では、より幅広いアトラクションが楽しめます。

10,001~2万平方フィートの施設規模は、ファミリーエンターテインメントセンターに対する需要が大きい中小規模の市場に適しており、価格も手ごろです。アーケードゲーム、小さな屋内遊び場、レーザータグなど、さまざまなアトラクションが可能で、イベント用のパーティールームを併設することもできます。20,001~40,000平方フィートのセグメントは、より大きな地域市場に対応しており、通常、より幅広いアトラクションを備えています。高度なバーチャルリアリティ体験、豊富なアーケードゲーム、立体遊具、ロッククライミングウォール、小型の屋内ジェットコースターやゴーカートコースなどがあります。5,001~1万平方フィートのセグメントは、近隣地域やコミュニティにとって理想的です。アーケードゲーム、屋内プレイエリア、ミニゴルフコースやバッティングケージなどがあります。4万平方フィート以上のセグメントは、大都市圏や観光地の一部として見られます。本格的なボウリング場、屋内ウォーターパーク、大規模なトランポリンパークなど、充実したアトラクションを含むことが多く、より没入感のある家族向け体験ができます。5,000平方フィート以下が最小規模で、コミュニティセンターやショッピングモール、映画館やレストランなどの施設の一部として設置されることが多いです。一般的に、幼児向けのゲームやアトラクションは限られています。

年齢:6~12歳は、教育的エンターテインメントと組み合わせたインタラクティブな学習を求める。

0~6歳は幼児期を対象とし、FECは学習と発達をサポートする安全で感覚豊かな環境を記載しています。インタラクティブなプレイエリア、ソフトな遊具、魅力的な教育的アクティビティが好まれます。12~18歳は、ティーンエイジャーのエンゲージメントと社会化に対応するセグメントで、アーケードゲーム、レーザータグ、バーチャルリアリティ体験など、社交的で競合スピリットに応えるアクティビティが好まれます。18~25歳は、体験経済が原動力となり、ユニークでインスタ映えする体験を重視する若年層に対応します。ファミリーエンターテインメントセンターによるエスケープ・ルームや没入型アトラクションなどのオプションは、このセグメントで人気があります。25歳以上のセグメントは、成人向けと家族向けのエンターテイメントに対応しており、家族中心で成人向けのエンターテイメントオプションが不可欠です。これには、ボーリング場、食事体験、家族の絆を深めるイベント、成人のためのリラックスした社交場などのアクティビティが含まれます。6歳から12歳のセグメントは、学齢期の楽しみと学習に対応しており、主にインタラクティブで教育的なエンターテイメントを重視しています。このセグメントでは、FECはサイエンスセンターやファミリーエンターテインメントセンターによるワークショップなど、遊びの要素に学習体験を組み合わせています。

アプリケーションAR&VRゲームゾーンの潜在需要

AR&VRゲームゾーンは、ファミリーエンターテインメントセンター(FEC)で急速に普及しています。従来のエンターテイメントとは大きく異なる、没入感の高いインタラクティブな体験を記載しています。最先端の技術体験を求める顧客や、新しい領域やシミュレーションを体験したい顧客は、AR&VRゲーミングゾーンを特に好む傾向があります。アーケード・スタジオには、クラシックや最新のビデオゲーム、ピンボール・マシン、その他のコイン・エンターテインメントがあります。様々な消費者層に対応しており、FECの定番となっています。屋内遊び場、クライミングウォール、トランポリンパークなど、FECにおける体を動かす遊びは、個人や家族にアクティブな楽しみを提供し、遊びを通して運動を促進します。子どものいる家庭やフィットネス愛好家は、こうした活動を好むことが多く、身体活動をゆったりと取り入れる方法を探しています。スキルゲームや競合ゲームは、レーザータグからボーリングまで、さまざまなアトラクションを網羅し、ゲストに競争的な取り組みを提供しています。青少年から成人までの年齢層は、競技志向が強いか、社会的なゲーム体験を求めるため、スキルゲームや競技ベースのゲームを好む傾向が強いです。

地域別洞察

南北アメリカは、チェーンと独立系オペレーターの両方が存在感を示し、市場情勢に大きな影響を与えています。これらの国々は、体験経済の拡大に重点を置き、ユニークでパーソナライズされたエンタテインメントの選択肢を重視し、市場情勢を牽引しています。この地域の消費者は、教育的価値やフィットネス要素を備えた娯楽体験に高い関心を寄せています。品質や安全性が重視され、食事やショッピングを含む総合的なサービスが好まれることも、この地域の市場浸透を後押ししています。欧州のFEC市場は、消費者の嗜好の変化や技術の進歩に伴い、ダイナミックな様相を呈しています。中東では、野心的なプロジェクトや海外からの投資により、エンターテインメントセグメントで空前のブームが起きています。アジア太平洋では、家族向けのエンターテインメントに対する需要が大幅に増加しています。可処分所得の増加と都市化により、ファミリーエンターテインメントパークやFECへの投資が増加しています。独自の娯楽文化で知られる同地域の国々は、FEC体験にVRやARなどの技術的進歩を取り入れて革新を続けています。

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FPNVポジショニングマトリックス

FPNVポジショニングマトリックスはファミリーエンターテインメントセンター市場を評価する上で極めて重要です。FPNVポジショニングマトリックスは、ファミリーエンターテインメントセンター市場を評価する上で極めて重要な役割を果たします。FPNVポジショニングマトリックスは、ビジネス戦略や製品満足度に関する主要指標を調査し、ベンダーを包括的に評価します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます。フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、ファミリーエンターテインメントセンター市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、このセグメントの競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています。

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を記載しています。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発とイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を記載しています。

本レポートは、以下のような主要な質問に対応しています。

1.ファミリーエンターテインメントセンター市場の市場規模と予測は?

2.ファミリーエンターテインメントセンター市場の予測期間中に投資を検討すべき製品、用途は何か?

3.ファミリーエンターテインメントセンター市場の技術動向と規制枠組みは?

4.ファミリーエンターテインメントセンター市場における主要ベンダーの市場シェアは?

5.ファミリーエンターテインメントセンター市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 若者や幼児の間でFECの人気の高まり
      • 消費者の傾向は屋内での娯楽活動や娯楽のためのゲームの選択肢の多様化へと移行している
    • 抑制要因
      • ファミリーエンターテインメントセンターのセットアップには初期費用がかかる
    • 機会
      • 新しい屋内遊園地の開発と投資
      • ロイヤルティ制度の導入とゲーム技術の進歩
    • 課題
      • エネルギー消費と持続可能性に関する問題と季節性の課題
  • 市場セグメンテーション分析
    • 収入源:入場料とチケット販売が主要収入源です
    • タイプ:幼児向けのインタラクティブな学習体験を提供する幼児向けエデュテインメントセンターの導入率が高い
    • 施設規模:20,001~4万平方フィート。幅広いアトラクションを揃えている
    • 年齢:6~12歳の年齢層は、教育的エンターテイメントと組み合わせたインタラクティブな学習を求めています。
    • 用途:AR & VRゲームゾーンの潜在的需要
  • 市場動向分析
    • 南北アメリカでは、チェーン店や独立系事業者の存在感が高まり、娯楽やレジャー活動に対する消費者の需要と支出が増加
    • アジア太平洋では都市化が進み、ファミリー向け娯楽施設が拡大
    • 欧州、中東、アフリカ地域では、観光部門の大幅な成長とファミリーエンターテイメントセンターへの投資の増加
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析

第6章 ファミリーエンターテインメントセンター市場:収入源別

  • イントロダクション
  • 広告
  • 入場料とチケット販売
  • 飲食品
  • マーチャンダイジング

第7章 ファミリーエンターテインメントセンター市場:タイプ別

  • イントロダクション
  • 成人向けエンターテイメントセンター
  • 幼児向けエデュテインメントセンター
  • 幼児向けエンターテイメントセンター
  • ロケーションベースのVRエンターテイメントセンター

第8章 ファミリーエンターテインメントセンター市場:施設規模別

  • イントロダクション
  • 10,001~2万平方フィート
  • 20,001~4万平方フィート
  • 5,001~1万平方フィート
  • 4万平方フィート以上
  • 5,000平方フィート以下

第9章 ファミリーエンターテインメントセンター市場:年齢別

  • イントロダクション
  • 12~18歳
  • 18~25歳
  • 25歳以上
  • 6~12歳
  • 0~6歳

第10章 ファミリーエンターテインメントセンター市場:用途別

  • イントロダクション
  • AR & VRゲームゾーン
  • アーケードスタジオ
  • 身体を使った遊び
  • スキル/競合ゲーム

第11章 南北アメリカのファミリーエンターテインメントセンター市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋のファミリーエンターテインメントセンター市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのファミリーエンターテインメントセンター市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析

第15章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. FAMILY ENTERTAINMENT CENTER MARKET RESEARCH PROCESS
  • FIGURE 2. FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. FAMILY ENTERTAINMENT CENTER MARKET DYNAMICS
  • FIGURE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. FAMILY ENTERTAINMENT CENTER MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. FAMILY ENTERTAINMENT CENTER MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. FAMILY ENTERTAINMENT CENTER MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ENTRY FEES & TICKET SALES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ENTRY FEES & TICKET SALES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FOOD & BEVERAGES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FOOD & BEVERAGES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MERCHANDISING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADULT ENTERTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADULT ENTERTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S EDUTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S EDUTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S ENTERTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S ENTERTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY LOCATION-BASED VR ENTERTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY LOCATION-BASED VR ENTERTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 10,001 TO 20,000 SQ. FT., BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 10,001 TO 20,000 SQ. FT., BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 20,001 TO 40,000 SQ. FT., BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 20,001 TO 40,000 SQ. FT., BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 5,001 TO 10,000 SQ. FT., BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 5,001 TO 10,000 SQ. FT., BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OVER 40,000 SQ. FT., BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OVER 40,000 SQ. FT., BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY UP TO 5,000 SQ. FT., BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY UP TO 5,000 SQ. FT., BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 12-18 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 12-18 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 18-25 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 18-25 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 25+ YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 25+ YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 6-12 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 6-12 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY GROUP 0-6 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY GROUP 0-6 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AR & VR GAMING ZONES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AR & VR GAMING ZONES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ARCADE STUDIOS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ARCADE STUDIOS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY PHYSICAL PLAY ACTIVITIES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY PHYSICAL PLAY ACTIVITIES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY SKILL/ & COMPETITION GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY SKILL/ & COMPETITION GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 65. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 66. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 73. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 74. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 75. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 76. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 77. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 78. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 83. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 84. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 85. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 86. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 87. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 88. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 93. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 94. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 95. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 98. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 103. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 104. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 105. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 108. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 115. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 116. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 117. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 118. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 138. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 142. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 147. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 148. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 149. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 152. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 157. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 158. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 159. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 162. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 167. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 168. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 169. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 172. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 177. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 178. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 179. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 182. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 187. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 188. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 189. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 192. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 197. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 198. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 199. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 202. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 207. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 208. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 209. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 212. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 217. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 218. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 219. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 220. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 221. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 222. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 227. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 228. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
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  • TABLE 230. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 231. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 232. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
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  • TABLE 235. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 237. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 238. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 239. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 242. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 247. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 248. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
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  • TABLE 250. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 251. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
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  • TABLE 253. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 261. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
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  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
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  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 269. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
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  • TABLE 277. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 279. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 280. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 281. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
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  • TABLE 285. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
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  • TABLE 287. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 289. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 290. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 291. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 292. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 293. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 294. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 299. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 300. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
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  • TABLE 307. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 308. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 309. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 310. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 311. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2023 (USD MILLION)
  • TABLE 314. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024-2030 (USD MILLION)
  • TABLE 315. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2024-2030 (USD MILLION)
  • TABLE 317. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 318. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 319. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2023 (USD MILLION)
  • TABLE 320. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2024-2030 (USD MILLION)
  • TABLE 321. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 322. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 323. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 201
目次
Product Code: MRR-470244729908

[183 Pages Report] The Family Entertainment Center Market size was estimated at USD 46.36 billion in 2023 and expected to reach USD 52.35 billion in 2024, at a CAGR 13.27% to reach USD 110.97 billion by 2030.

A family entertainment center (FEC) is a type of venue that offers diverse entertainment and recreational activities suitable for individuals of all ages, focusing on family-friendly experiences. FECs are designed to provide a one-stop destination allowing families and groups to engage, socialize, and have fun in various forms of entertainment. These centers feature a mix of attractions and activities to cater to different interests. FECs serve as a leisure, amusement, and social interaction destination, focusing on family-oriented experiences. Improved economic conditions and higher family incomes increase spending on leisure activities, integrating virtual reality, augmented reality, and interactive gaming systems to attract a diverse audience and further market growth. Development in urban places results in a higher demand for accessible family leisure activities, and the popularity of family entertainment centers among teenagers and children fueled the market growth. However, the high initial investment to set up a family entertainment center, maintain safety standards, and adhere to regulatory requirements can be costly and complex, hampering adoption of market services. The rising introduction and development of new indoor amusement parks and investments in integrating new technologies contribute to market expansion. Technological advancements in gaming technologies and catering to modern families, including services for varying age groups and preferences, can attract a broader customer base, significantly creating an opportunity factor in the market.

KEY MARKET STATISTICS
Base Year [2023] USD 46.36 billion
Estimated Year [2024] USD 52.35 billion
Forecast Year [2030] USD 110.97 billion
CAGR (%) 13.27%

Revenue Source: Entry fees & ticket sales make up the primary source of revenue

Advertisements are among the key revenue streams for many FECs as they can take many forms, such as in-house signage, flyers, online ads, social media campaigns, and collaborations with relevant businesses. Effective advertisements target the FEC's audience based on demographics and psychographics and are often placed in areas with high visibility or traffic. Entry fees and ticket sales make up the bulk of revenue for many FECs. A considerable portion of an FEC's budget is allocated to maintaining attractions that justify ticket prices, such as arcade games, mini-golf, go-karts, or climbing walls. The need for ticket sales arises from customers seeking a unique and entertaining experience that they perceive as worthy of the price of admission. The sale of food and beverages can significantly boost FEC revenue, with customers often requiring convenient dining options during their visit. FECs can cater to a wider range of needs, from quick bites to family meals, by offering a mix of staple snack foods and more substantial meal options. Merchandising involves selling branded products and souvenirs as an extra revenue stream and marketing tool for the FEC. This includes toys, apparel, accessories, and more. Customer preference for merchandise is often driven by the emotional connection to the experience at the FEC and the desire to take a piece of it home.

Type: High adoption of children's edutainment centers to provide interactive learning experiences for kids

Adult entertainment centers focus on providing leisure and amusement activities for adults. These facilities often include high-end sports bars, gaming zones with advanced arcade games, billiards, bowling alleys, and even virtual golf simulators. The need-based preference for AECs is centered around adult socialization, relaxation, and premium entertainment experiences. Children's edutainment centers provide interactive learning experiences for kids through play. The need-based preference for these centers reflects parents' desire for cognitive development and skill-building activities for their children in a fun and engaging way. Unlike edutainment centers, children's entertainment centers entirely focus on amusement. They include indoor and outdoor play areas with rides, arcade games, and playground equipment. These are designed to provide a safe and energetic environment where children can engage in physical activities. Location-based VR entertainment centers present immersive virtual reality adventures where players can interact with virtual surroundings and each other in a physical space. The need-based preference for these centers taps into the consumer's appetite for cutting-edge technology and novel entertainment experiences.

Facility Size: 20,001 to 40,000 Sq. Ft. features a wider array of attractions

10,001 to 20,000 Sq. Ft. facility size segment is suitable for small to medium-sized markets where the demand for family entertainment centers is significant with affordable prices. It allows for various attractions, such as arcade games, a small indoor playground, and laser tag, and could include a party room for events. 20,001 to 40,000 Sq. Ft. segment caters to a larger regional market and typically features a wider array of attractions. These might include advanced virtual reality experiences, extensive arcade game selections, multi-level playgrounds, rock climbing walls, and even small indoor roller coasters or go-kart tracks. 5,001 to 10,000 Sq. Ft. segment is ideal for neighborhoods or communities. It typically includes a selection of arcade games, a modest indoor play area, and perhaps a mini-golf course or batting cages. Over 40,000 Sq. Ft. segment is seen in large urban areas or as part of a tourist destination. They often include substantial attractions, including full-scale bowling alleys, indoor water parks, large-scale trampoline parks, and more immersive family experiences. Up to 5,000 Sq. Ft. is the smallest on the scale; these facilities are often found in community centers, malls, or as part of other establishments such as cinemas or restaurants. They generally have limited games and attractions focused on children.

Age: The 6-12 age group seeks interactive learning combined with educational entertainment

Age 0-6 caters to early childhood engagement, where FECs offer safe, sensory-rich environments that support learning and development. Interactive play areas, soft play equipment, and engaging educational activities are preferred. The age 12-18 segment caters to the teen engagement and socialization face, which prefers activities that cater to their social and competitive spirits, such as arcade games, laser tag, and virtual reality experiences. Age 18-25 caters to young adults' experience economy driven by the experience economy and values unique, Instagram-worthy experiences. Options such as themed escape rooms and immersive attractions are popular in this segment. The age 25+ segment caters to adult and family-focused entertainment where family-centric and adult-focused entertainment options are vital. This includes activities such as bowling alleys, dining experiences, and events that facilitate family bonding or provide relaxed social atmospheres for adults. The age 6-12 segment caters to the school-age fun and learning, largely emphasizing interactive and educational entertainment. In this segment, FECs combine learning experiences with play elements, such as science centers and themed workshops.

Application: Potential demand for AR & VR gaming zones

AR & VR gaming zones have rapidly gained traction in family entertainment centers (FEC). They offer highly immersive and interactive experiences significantly different from traditional forms of entertainment. Customers looking for cutting-edge technological experiences and those who desire to experience new realms or simulations show a particularly high preference for AR & VR gaming zones. Arcade studios include classic and modern video games, pinball machines, and other coin-operated entertainment. They cater to various consumer base and are a staple in FECs. Physical play activities in FECs, such as indoor playgrounds, climbing walls, and trampoline parks, offer active fun for individuals and families, promoting exercise through play. Families with children and fitness enthusiasts often prefer these activities, looking for ways to integrate physical activity leisurely. Skill and competition games encompass a variety of attractions, from laser tag to bowling, that offer competitive engagements for guests. Adolescent to adult age groups that are competitive or seeking social gaming experiences show a high preference for skill and competition-based games.

Regional Insights

The Americas has a significant landscape in the family entertainment center (FMC) market with a strong presence of both chain and independent operators. These countries focus on expanding the experience economy, emphasizing unique and personalized entertainment options that drive the market landscape. Regional consumers have a heightened focus on entertaining experiences with educational value or fitness components. A significant emphasis on quality, safety, and preferences for comprehensive service offerings, including dining and shopping, drives the region's market penetration. The European market for family entertainment centers (FECs) displays a dynamic landscape as it navigates through evolving consumer preferences and technological advancements. The Middle East is witnessing an unprecedented boom in the entertainment sector with ambitious projects and foreign investments. The APAC region has been experiencing a significant rise in demand for family-oriented entertainment. The rising disposable incomes and urbanization have led to increased investments in theme parks and FECs. The countries in the region, known for their unique entertainment culture, continue innovating with technological advancements such as VR and AR into the FEC experience.

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FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Family Entertainment Center Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Family Entertainment Center Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Family Entertainment Center Market, highlighting leading vendors and their innovative profiles. These include Atech Group International, Bandai Namco Holdings Inc., Bowlero Corporation, Business and Marketing Improvement NV, CEC Entertainment, LLC, Cinergy Entertainment Group, Inc., Clip 'n Climb by ABEO Company, Connect&GO Inc., Dave and Buster'S, Inc., Dynamite Disc Jockey's Inc., Five Star Parks & Attractions, Funco, Funriders Leisure & Amusement Pvt. Ltd., Gametime Lanes & Entertainment, Global Fun Sports, Go Play Systems, Guangzhou Wonka Playground Co., Ltd., Head Rush Technologies, Innovative Concepts in Entertainment, Inc., KidZania Operations S.A.R.L., Landmark Group, Launch Entertainment, Legoland Discovery Center by Merlin Entertainments Limited, Majid Al Futtaim Holding LLC, Pathfinder Software, LLC, Playlife-System GmbH, Scene75 Entertainment Centers, Semnox Solutions Pvt Ltd, Shaffer Distributing, Smaaash Entertainment Private Limited, Tenpin Limited by Ten Entertainment Group Plc, The Walt Disney Company, Timezone Global by The Entertainment and Education Group, Toy Town by Mantech Co. Ltd, Two Bit Circus, Inc., and Walltopia AD.

Market Segmentation & Coverage

This research report categorizes the Family Entertainment Center Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Revenue Source
    • Advertisement
    • Entry Fees & Ticket Sales
    • Food & Beverages
    • Merchandising
  • Type
    • Adult Entertainment Centers
    • Children's Edutainment Centers
    • Children's Entertainment Centers
    • Location-Based VR Entertainment Centers
  • Facility Size
    • 10,001 to 20,000 Sq. Ft.
    • 20,001 to 40,000 Sq. Ft.
    • 5,001 to 10,000 Sq. Ft.
    • Over 40,000 Sq. Ft.
    • Up to 5,000 Sq. Ft.
  • Age
    • 12-18 Years
    • 18-25 Years
    • 25+ Years
    • 6-12 Years
    • Group 0-6 Years
  • Application
    • AR & VR Gaming Zones
    • Arcade Studios
    • Physical Play Activities
    • Skill/ & Competition Games
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Family Entertainment Center Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Family Entertainment Center Market?

3. What are the technology trends and regulatory frameworks in the Family Entertainment Center Market?

4. What is the market share of the leading vendors in the Family Entertainment Center Market?

5. Which modes and strategic moves are suitable for entering the Family Entertainment Center Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in the popularity of FEC among teenagers and children
      • 5.1.1.2. Shifting consumer trend toward indoor entertainment activities and large number of gaming options for entertainment
    • 5.1.2. Restraints
      • 5.1.2.1. High initial costs for a set up of family entertainment center
    • 5.1.3. Opportunities
      • 5.1.3.1. Development and investment of new indoor amusement parks
      • 5.1.3.2. Adoption of loyalty schemes and advancements in gaming technology
    • 5.1.4. Challenges
      • 5.1.4.1. Issues relating to energy consumption and sustainability coupled with seasonality challenges
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Revenue Source: Entry fees & ticket sales make up the primary source of revenue
    • 5.2.2. Type: High adoption of children's edutainment centers to provide interactive learning experiences for kids
    • 5.2.3. Facility Size: 20,001 to 40,000 Sq. Ft. features a wider array of attractions
    • 5.2.4. Age: The 6-12 age group seeks interactive learning combined with educational entertainment
    • 5.2.5. Application: Potential demand for AR & VR gaming zones
  • 5.3. Market Trend Analysis
    • 5.3.1. Growing consumer demand and expenditure on entertainment and leisure activities along with strong presence of chain and independent operators in the Americas
    • 5.3.2. Ongoing urbanization and expansion of family entertainment centers in the Asia-Pacific
    • 5.3.3. Significant growth in the tourism sector coupled with increasing investments in family entertainment centers in the EMEA region
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework Analysis

6. Family Entertainment Center Market, by Revenue Source

  • 6.1. Introduction
  • 6.2. Advertisement
  • 6.3. Entry Fees & Ticket Sales
  • 6.4. Food & Beverages
  • 6.5. Merchandising

7. Family Entertainment Center Market, by Type

  • 7.1. Introduction
  • 7.2. Adult Entertainment Centers
  • 7.3. Children's Edutainment Centers
  • 7.4. Children's Entertainment Centers
  • 7.5. Location-Based VR Entertainment Centers

8. Family Entertainment Center Market, by Facility Size

  • 8.1. Introduction
  • 8.2. 10,001 to 20,000 Sq. Ft.
  • 8.3. 20,001 to 40,000 Sq. Ft.
  • 8.4. 5,001 to 10,000 Sq. Ft.
  • 8.5. Over 40,000 Sq. Ft.
  • 8.6. Up to 5,000 Sq. Ft.

9. Family Entertainment Center Market, by Age

  • 9.1. Introduction
  • 9.2. 12-18 Years
  • 9.3. 18-25 Years
  • 9.4. 25+ Years
  • 9.5. 6-12 Years
  • 9.6. Group 0-6 Years

10. Family Entertainment Center Market, by Application

  • 10.1. Introduction
  • 10.2. AR & VR Gaming Zones
  • 10.3. Arcade Studios
  • 10.4. Physical Play Activities
  • 10.5. Skill/ & Competition Games

11. Americas Family Entertainment Center Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Family Entertainment Center Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Family Entertainment Center Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. CityScape Announces Expansion with Innovative Play Spaces for All Ages
    • 14.3.2. Upcoming New Family Entertainment Hub by Auric Group and Sky Jumper Sports
    • 14.3.3. VICI Properties Inc. Provides Construction Financing to Kalahari for Indoor Waterpark Resort Development in Virginia
    • 14.3.4. Triple Play Family Fun Park partners with Connect&GO to redefine the future of family entertainment!
    • 14.3.5. Stars and Strikes Family Entertainment Rolls Into Rock Hill, South Carolina
    • 14.3.6. Launch Entertainment Debuts Colorado Presence Through New Development Deal
    • 14.3.7. Crayola Announces with Max-Matching Entertainments First International Expansion Deal for Its Family Attraction Business
    • 14.3.8. Toikido Partners with Chuck E Cheese On Expansive Pinata Smashlings Promotional Campaign
    • 14.3.9. Dallas-Based Family Entertainment Innovators, Cinergy Entertainment Group Announces Acquisition of Two Formerly-Owned Regal Cinemas Located in Midland and Amarillo, Texas
    • 14.3.10. Spectrum Metro Unveils Noida's One of The Largest Family Entertainment Center Redefining Entertainment and Fitness
    • 14.3.11. Majid Al Futtaim Launches a New Family Entertainment Center, Snow Abu Dhabi
    • 14.3.12. Five Star Parks & Attractions Acquires Award-Winning Scene75 Entertainment
    • 14.3.13. Timezone Announces 2nd India Amusement Center
    • 14.3.14. QBIX Installed in a Family Entertainment Center - Hype Arena by Kiddo

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio