デフォルト表紙
市場調査レポート
商品コード
1434465

ゲーミングハードウェア市場:製品、フォームファクター、ユーザータイプ、エンドユーザー別-2024~2030年の世界予測

Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 186 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ゲーミングハードウェア市場:製品、フォームファクター、ユーザータイプ、エンドユーザー別-2024~2030年の世界予測
出版日: 2024年01月10日
発行: 360iResearch
ページ情報: 英文 186 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングハードウェア市場規模は2023年に1,520億米ドルと推定され、2024年には1,655億6,000万米ドルに達し、CAGR 8.95%で2030年には2,770億8,000万米ドルに達すると予測されます。

世界のゲーミングハードウェア市場

主な市場の統計
基準年[2023] 1,520億米ドル
予測年[2024] 1,655億6,000万米ドル
予測年[2030] 2,770億8,000万米ドル
CAGR(%) 8.95%
ゲーミングハードウェア Market-IMG1

ゲーミングハードウェア市場は、電子ゲームにおけるユーザー体験を容易にし、向上させるために設計された物理的な機器やデバイスの販売で構成されます。ゲーミングハードウェアには、ゲーム機、ゲーム専用PC、キーボード、マウス、ヘッドセット、VR(仮想現実)およびAR(拡張現実)デバイスなどのゲーム周辺機器など、さまざまな製品が含まれます。ゲーミングハードウェアは、個人の家庭、ゲームカフェ、プロフェッショナルゲーム、教育機関など、さまざまな環境で活用されています。エンドユーザーは、ゲーム愛好家、プロゲーマー、開発者です。ゲーミングハードウェアは、スキルアップや教育学習など、エンターテイメント以外の目的でも利用されるようになってきており、市場の範囲はシミュレーション環境でのトレーニングモジュールにも及んでいます。プロスポーツや観戦スポーツとしてのeスポーツや競合ゲームの人気の高まり、可処分所得やエンターテイメントへの消費支出の増加、没入型ゲーム体験への需要の高まりなど、いくつかの要因が、革新的でカスタマイズ可能なゲーミングハードウェアの活用に影響を与えています。しかし、先進的なゲーミングハードウェアを開発・製造するための高額な費用やクラウドゲームへの傾倒など、いくつかの課題がゲーミングハードウェアの活用を妨げています。没入型ゲームのためのVRおよびAR技術の成長、ゲーミングハードウェアメーカーとゲーム開発者の協力関係の高まり、eスポーツ業界の継続的な成長は、プロフェッショナルグレードのゲーミングハードウェアへの投資の増加につながる可能性があり、ゲーミングハードウェアのイノベーションが今後数年で成長する潜在的な機会を提示しています。

地域別の洞察

北米地域、特に米国とカナダは、ゲームコンソールやPCの高い普及率、技術革新、主要なゲーミングハードウェアメーカーやゲーム開発会社の強い存在感により、ゲーミングハードウェア産業の著しい成長を支えています。南米は、インターネットの普及率の上昇とeスポーツ人気の高まりにより、この分野で潜在的な可能性を目の当たりにしています。欧州は、コンソールゲームとPCゲームの人気のバランスにより、ゲーミングハードウェア市場の安定した成長を維持しています。VRゲームやeスポーツの没入型ゲーム体験に対する消費者の嗜好が、主にドイツ、フランス、北欧の一部の地域におけるVRヘッドセットやゲーミングPCの販売に影響を与えています。中東地域では、若く技術に精通した人口が多いため、ゲームへの関心が急上昇しています。可処分所得の上昇に伴い、高級なゲーミングハードウェアが販売される可能性があります。アフリカは未開拓の可能性を秘めたユニークな市場であり、若者人口の増加と都市化によってゲーミングハードウェアの需要が徐々に高まっています。中国のゲーム産業は世界的に拡大しており、政府の規制環境が消費者のニーズや購買行動に大きな影響を与えています。中国、日本、韓国では、ゲーミングハードウェアの現地生産に競争力があり、国内ブランドへの投資も活発です。日本の消費者は国産ブランドへの忠誠心を示し、イノベーションと品質への強いこだわりを示します。市場では、先進的なゲーム機やユニークなゲーム周辺機器が定期的に導入され、しばしば世界のゲームトレンドをリードしています。インドのゲーム産業は、インターネット普及率の上昇と、ゲームイノベーションを探求する若者人口に牽引され、急速に成長しています。市場の価格に敏感な性質に合わせ、性能に妥協しない手頃な価格のゲーミングハードウェアが注目されています。モバイルゲームとデジタルゲームの優位性が、この地域の関連ゲームアクセサリーに道を開きます。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはゲーミングハードウェア市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、ゲーミングハードウェア市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1-市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2-市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3-市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4-競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5-製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1-ゲーミングハードウェア市場の市場規模および予測は?

2-ゲーミングハードウェア市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3-ゲーミングハードウェア市場における技術動向と規制の枠組みは?

4-ゲーミングハードウェア市場における主要ベンダーの市場シェアは?

5-ゲーミングハードウェア市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界的なソーシャルゲームやマルチプレイヤーゲーム人気の高まり
      • eスポーツと競技ゲームプログラムの拡大
      • ゲーム産業を後押しする政府の取り組み
    • 抑制要因
      • ハードウェアの陳腐化と下位互換性の欠如の問題
    • 機会
      • 没入型ゲームのためのVRおよびARテクノロジーの進歩
      • 新しいコンソールのリリースを普及させるための効果的なマーケティングキャンペーン
    • 課題
      • プライバシーとセキュリティに関連する懸念の高まり
  • 市場セグメンテーション分析
    • 製品:小型・携帯可能なゲーム機としてハンドヘルドゲーム機の利用、用途が拡大
    • ユーザータイプ:利便性と要求の低いゲームを実行できる機能により、上級ゲーマー間でゲーミングハードウェアの可能性が高まる
    • フォームファクター:サイズとパフォーマンスのバランスをとるSFF PCの可能性の向上
    • エンドユーザー:耐久性、高性能、高度な機能を優先するため、商業部門でのゲーミングハードウェアの使用が拡大
  • 市場動向分析
    • ゲーム業界分野におけるいくつかの技術的進歩により、南北アメリカにおけるゲーミングハードウェアの革新が推進されています
    • eスポーツ競技の急増と、ゲーム会社とハードウェアプロバイダー間の魅力的なコラボレーションにより、アジア太平洋地域での市場開拓が加速します
    • 堅固なゲーム文化の存在と、仮想現実(VR)および拡張現実(AR)テクノロジーの出現により、欧州・中東・アフリカ全体のゲーミングハードウェアの革新が促進されています。
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 ゲーミングハードウェア市場:製品別

  • 専用ゲームコンソール
    • ハンドヘルドコンソール
    • 家庭用ゲーム機
    • ハイブリッドコンソール
  • 専用パーソナルコンピュータ/ラップトップ/タブレット
  • ゲーミングルーター
  • グラフィックスカード
  • プロセッサー
    • 第6世代
    • 第7世代
    • 第8世代
  • 特殊な入力デバイス
    • カメラ
    • ゲームパッド
    • ジョイスティック
    • ハンドル
  • ストレージ
    • 1TB
    • 240GB
    • 32GB
    • 500GB
  • バーチャルリアリティヘッドセット

第7章 ゲーミングハードウェア市場:フォームファクター別

  • オールインワン
  • デスクトップ
  • スモールフォームファクター
  • タワー
  • 超小型フォームファクタ

第8章 ゲーミングハードウェア市場:ユーザータイプ別

  • 上級者
  • 初心者
  • 中級者

第9章 ゲーミングハードウェア市場:エンドユーザー別

  • 商業用
  • 個人用

第10章 南北アメリカのゲーミングハードウェア市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のゲーミングハードウェア市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのゲーミングハードウェア市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析
    • 合併・買収
    • 契約、コラボレーション、パートナーシップ
    • 新製品発売と機能強化
    • 投資、資金調達
    • 受賞・表彰・拡大

第14章 競争力のあるポートフォリオ

  • 主要な企業プロファイル
    • A4Tech Co., Ltd.
    • Advanced Micro Devices, Inc.
    • Amkette by Allied Electronics & Magnetics Pvt. Ltd.
    • Analogue
    • ASUSTeK Computer Inc.
    • Atari, Inc.
    • BenQ Corporation
    • Boat by Imagine Marketing Limited
    • Dell Technologies Inc.
    • DreamGEAR, LLC
    • Eastern Times Technology Co., Ltd.
    • HP Inc.
    • Intel Corporation
    • Kingston Technology Company, Inc.
    • Koninklijke Philips N.V.
    • Lenovo Group Limited
    • LG Electronics Inc.
    • Logitech International S.A.
    • Mad Catz Global Limited
    • Meta Platforms, Inc.
    • Micro-Star INT'L Co., Ltd.
    • Microsoft Corporation
    • Nintendo Co., Ltd.
    • Noise by Nexxbase Marketing Pvt. Ltd.
    • NVIDIA Corporation
    • Razer Inc.
    • Samsung Electronics Co., Ltd.
    • ScufGaming by Corsair Memory, Inc.
    • SEGA SAMMY Holdings Inc.
    • Skullcandy, Inc.
    • Sony Corporation
    • SteelSeries ApS
    • Toshiba Corporation
    • V-MODA, LLC
    • Valve Corporation
    • Venom Limited
    • Voyetra Turtle Beach, Inc.
  • 主要な製品ポートフォリオ

第15章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. GAMING HARDWARE MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HARDWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • FIGURE 4. GAMING HARDWARE MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GAMING HARDWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAMING HARDWARE MARKET DYNAMICS
  • FIGURE 7. GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2030 (%)
  • FIGURE 10. GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 14. GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 18. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. GAMING HARDWARE MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 24. GAMING HARDWARE MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. GAMING HARDWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2019-2023
  • TABLE 3. GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5. GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 6. GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 7. GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 8. GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 9. GAMING HARDWARE MARKET SIZE, BY HOME CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 10. GAMING HARDWARE MARKET SIZE, BY HYBRID CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 11. GAMING HARDWARE MARKET SIZE, BY DEDICATED PERSONAL COMPUTERS/LAPTOPS/TABLETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 12. GAMING HARDWARE MARKET SIZE, BY GAMING ROUTER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 13. GAMING HARDWARE MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 14. GAMING HARDWARE MARKET SIZE, BY PROCESSORS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 15. GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 16. GAMING HARDWARE MARKET SIZE, BY 6TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 17. GAMING HARDWARE MARKET SIZE, BY 7TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 18. GAMING HARDWARE MARKET SIZE, BY 8TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 19. GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 20. GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 21. GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 22. GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 23. GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 24. GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 25. GAMING HARDWARE MARKET SIZE, BY STORAGE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 26. GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 27. GAMING HARDWARE MARKET SIZE, BY 1TB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 28. GAMING HARDWARE MARKET SIZE, BY 240GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 29. GAMING HARDWARE MARKET SIZE, BY 32GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 30. GAMING HARDWARE MARKET SIZE, BY 500GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 31. GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 32. GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 33. GAMING HARDWARE MARKET SIZE, BY ALL-IN-ONE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 34. GAMING HARDWARE MARKET SIZE, BY DESKTOP, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 35. GAMING HARDWARE MARKET SIZE, BY SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 36. GAMING HARDWARE MARKET SIZE, BY TOWER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 37. GAMING HARDWARE MARKET SIZE, BY ULTRA SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 38. GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 39. GAMING HARDWARE MARKET SIZE, BY ADVANCED, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 40. GAMING HARDWARE MARKET SIZE, BY BEGINNER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 41. GAMING HARDWARE MARKET SIZE, BY INTERMEDIATE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 42. GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 43. GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 44. GAMING HARDWARE MARKET SIZE, BY PERSONAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 45. AMERICAS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 46. AMERICAS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 48. AMERICAS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 50. AMERICAS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 52. AMERICAS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 54. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 55. ARGENTINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 56. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 58. ARGENTINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 60. ARGENTINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 62. BRAZIL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 63. BRAZIL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 64. BRAZIL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 66. BRAZIL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 68. BRAZIL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 70. CANADA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 71. CANADA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 72. CANADA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 73. CANADA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 74. CANADA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 75. CANADA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 76. CANADA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 77. CANADA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 78. MEXICO GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 79. MEXICO GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 80. MEXICO GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 81. MEXICO GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 82. MEXICO GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 83. MEXICO GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 84. MEXICO GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 85. MEXICO GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 86. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 87. UNITED STATES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 88. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 90. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 92. UNITED STATES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 94. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2019-2030 (USD MILLION)
  • TABLE 95. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 96. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 104. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 105. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 106. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 112. CHINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 113. CHINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 114. CHINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 115. CHINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 116. CHINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 117. CHINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 118. CHINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 119. CHINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 120. INDIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 121. INDIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 122. INDIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 123. INDIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 124. INDIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 125. INDIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 126. INDIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 127. INDIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 128. INDONESIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 129. INDONESIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 130. INDONESIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 131. INDONESIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 132. INDONESIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 134. INDONESIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 136. JAPAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 137. JAPAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 138. JAPAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 139. JAPAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 140. JAPAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 141. JAPAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 142. JAPAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 143. JAPAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 144. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 145. MALAYSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 146. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 147. MALAYSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 148. MALAYSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 150. MALAYSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 152. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 153. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 154. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 160. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 161. SINGAPORE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 162. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 163. SINGAPORE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 164. SINGAPORE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 166. SINGAPORE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 168. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 169. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 170. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 176. TAIWAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 177. TAIWAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 178. TAIWAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 179. TAIWAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 180. TAIWAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 182. TAIWAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 184. THAILAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 185. THAILAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 186. THAILAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 187. THAILAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 188. THAILAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 189. THAILAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 190. THAILAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 191. THAILAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 192. VIETNAM GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 193. VIETNAM GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 194. VIETNAM GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 195. VIETNAM GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 196. VIETNAM GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 198. VIETNAM GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 200. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 201. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 209. DENMARK GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 210. DENMARK GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 211. DENMARK GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 212. DENMARK GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 213. DENMARK GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 214. DENMARK GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 215. DENMARK GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 216. DENMARK GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 217. EGYPT GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 218. EGYPT GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 219. EGYPT GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 220. EGYPT GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 221. EGYPT GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 222. EGYPT GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 223. EGYPT GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 224. EGYPT GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 225. FINLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 226. FINLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 227. FINLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 228. FINLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 229. FINLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 230. FINLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 231. FINLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 232. FINLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 233. FRANCE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 234. FRANCE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 235. FRANCE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 236. FRANCE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 237. FRANCE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 238. FRANCE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 239. FRANCE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 240. FRANCE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 241. GERMANY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 242. GERMANY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 243. GERMANY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 244. GERMANY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 245. GERMANY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 246. GERMANY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 247. GERMANY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 248. GERMANY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 249. ISRAEL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 250. ISRAEL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 251. ISRAEL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 252. ISRAEL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 253. ISRAEL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 254. ISRAEL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 256. ISRAEL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 257. ITALY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 258. ITALY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 259. ITALY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 260. ITALY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 261. ITALY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 262. ITALY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 263. ITALY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 264. ITALY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 265. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 266. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 273. NIGERIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 274. NIGERIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 275. NIGERIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 276. NIGERIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 277. NIGERIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 278. NIGERIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 280. NIGERIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 281. NORWAY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 282. NORWAY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 283. NORWAY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 284. NORWAY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 285. NORWAY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 286. NORWAY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 287. NORWAY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 288. NORWAY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 289. POLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 290. POLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 291. POLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 292. POLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 293. POLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 294. POLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 295. POLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 296. POLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 297. QATAR GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 298. QATAR GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 299. QATAR GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 300. QATAR GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 301. QATAR GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 302. QATAR GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 303. QATAR GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 304. QATAR GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 305. RUSSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 306. RUSSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 307. RUSSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 308. RUSSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 309. RUSSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 310. RUSSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 312. RUSSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 313. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 314. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 315. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 316. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 317. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 321. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 322. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 323. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 324. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 325. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 326. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 329. SPAIN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 330. SPAIN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 331. SPAIN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 332. SPAIN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 333. SPAIN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 334. SPAIN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 335. SPAIN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 336. SPAIN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 337. SWEDEN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 338. SWEDEN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 339. SWEDEN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 340. SWEDEN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 341. SWEDEN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 342. SWEDEN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 344. SWEDEN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 345. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 346. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 347. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 348. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 349. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 350. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 352. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 353. TURKEY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 354. TURKEY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 355. TURKEY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 356. TURKEY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 357. TURKEY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 358. TURKEY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 359. TURKEY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 360. TURKEY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 361. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 362. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 363. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILL
目次
Product Code: MRR-4349B3591F3C

[186 Pages Report] The Gaming Hardware Market size was estimated at USD 152.00 billion in 2023 and expected to reach USD 165.56 billion in 2024, at a CAGR 8.95% to reach USD 277.08 billion by 2030.

Global Gaming Hardware Market

KEY MARKET STATISTICS
Base Year [2023] USD 152.00 billion
Estimated Year [2024] USD 165.56 billion
Forecast Year [2030] USD 277.08 billion
CAGR (%) 8.95%
Gaming Hardware Market - IMG1

The gaming hardware market comprises the sale of physical equipment and devices designed to facilitate and enhance the user experience in electronic gaming. Gaming hardware incorporates a variety of products, including consoles, PCs specifically equipped for gaming, and gaming peripherals, such as keyboards, mice, headsets, and virtual reality (VR) and augmented reality (AR) devices. Gaming hardware is utilized across various environments, including individual consumer homes, gaming cafes, professional gaming, and educational institutions. The end users are gaming enthusiasts, professional gamers, and developers. The scope of the market spans training modules in simulated environments, as gaming hardware is increasingly used for purposes beyond entertainment, such as skill development and educational learning. Several factors, including the rising popularity of esports and competitive gaming as a professional and spectator sport, increasing disposable income and consumer spending on entertainment, and growing demand for immersive gaming experiences, influence the utilization of innovative and customizable gaming hardware. However, several challenges, such as the high price of developing and producing advanced gaming hardware and the inclination toward cloud gaming, hinder the utilization of gaming hardware. Advancements in VR and AR technology for immersive gaming, rising collaboration among gaming hardware manufacturers and game developers, and continual growth in the esports industry can lead to higher investment in professional-grade gaming hardware, presenting potential opportunities for the innovations of gaming hardware to grow in the coming years.

Regional Insights

The North American region, particularly the United States and Canada, holds a significant growth of the gaming hardware industry attributed to the high penetration rate of gaming consoles and PCs, technological innovations, and the strong presence of major gaming hardware manufacturers and game development companies. South America is witnessing a potential in the field due to rising internet penetration and the increasing popularity of esports. Europe maintains a steady growth of the gaming hardware market, with a balance between console and PC gaming popularity. Consumer preferences for VR gaming and immersive gaming experiences for eSports influence the sales of VR headsets and gaming PCs, mainly in Germany, France, and a few Nordic regions. The Middle East region is experiencing a surging interest in gaming due to a young and tech-savvy population. As disposable incomes rise, there is the potential for premium gaming hardware sales. Africa presents a unique market with untapped potential, with a gradual increase in demand for gaming hardware driven by a growing youth population and urbanization. China's gaming industry is expanding globally, with the government's regulatory environment heavily influencing consumer needs and purchasing behaviors. China, Japan, and South Korea have a competitive local manufacturing scene for gaming hardware, and there is a substantial investment in domestic brands. Japanese consumers exhibit loyalty to homegrown brands and demonstrate a strong penchant for innovation and quality. The market witnesses regular introductions of advanced consoles and unique gaming peripherals, often leading to global gaming trends. India's gaming industry is rapidly growing, driven by increasing internet penetration and a young population exploring gaming innovations. The focus is on affordable gaming hardware that does not compromise on performance, aligning with the price-sensitive nature of the market. Mobile and digital gaming dominance paves the way for related gaming accessories in the region.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Gaming Hardware Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Hardware Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS, Toshiba Corporation, V-MODA, LLC, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..

Market Segmentation & Coverage

This research report categorizes the Gaming Hardware Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Dedicated Gaming Console
      • Handheld Consoles
      • Home Consoles
      • Hybrid Consoles
    • Dedicated Personal Computers/Laptops/Tablets
    • Gaming Router
    • Graphics Cards
    • Processors
      • 6th Generation
      • 7th Generation
      • 8th Generation
    • Specialized Input Devices
      • Cameras
      • Gamepads
      • Joysticks
      • Steering Wheel
    • Storage
      • 1TB
      • 240GB
      • 32GB
      • 500GB
    • Virtual Reality Headsets
  • Form Factor
    • All-In-One
    • Desktop
    • Small Form Factor
    • Tower
    • Ultra Small Form Factor
  • User Type
    • Advanced
    • Beginner
    • Intermediate
  • End-User
    • Commercial
    • Personal
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Gaming Hardware Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Hardware Market?

3. What are the technology trends and regulatory frameworks in the Gaming Hardware Market?

4. What is the market share of the leading vendors in the Gaming Hardware Market?

5. Which modes and strategic moves are suitable for entering the Gaming Hardware Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Gaming Hardware Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
      • 5.1.1.2. Expansion of eSports and competitive gaming programs
      • 5.1.1.3. Government initiatives for boosting the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Issues of hardware obsolescence and lack of backward compatibility
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in VR and AR technology for immersive gaming
      • 5.1.3.2. Effective marketing campaigns to popularize new console releases
    • 5.1.4. Challenges
      • 5.1.4.1. Rising concerns associated with privacy and security
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Expanding usage of handheld consoles as they are compact and portable gaming systems
    • 5.2.2. User Type: Rising potential of gaming hardware among advanced gamers for its convenience and capability of running less demanding games
    • 5.2.3. Form Factor: Increasing potential of SFF PCs that strike a balance between size and performance
    • 5.2.4. End-User: Expanding usage of gaming hardware for the commercial sector as it prioritizes durability, high performance, and advanced features
  • 5.3. Market Trend Analysis
    • 5.3.1. Several technological advancements in the realm of the gaming industry drive the innovations for gaming hardware in the Americas
    • 5.3.2. Proliferation of eSports competitions and engaging collaborations between gaming companies and hardware providers to accelerate market development in the APAC
    • 5.3.3. Presence of a robust gaming culture, and the advent of virtual reality (VR) and augmented reality (AR) technologies drives innovation in gaming hardwares across EMEA
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Gaming Hardware Market, by Product

  • 6.1. Introduction
  • 6.2. Dedicated Gaming Console
    • 6.3.1. Handheld Consoles
    • 6.3.2. Home Consoles
    • 6.3.3. Hybrid Consoles
  • 6.3. Dedicated Personal Computers/Laptops/Tablets
  • 6.4. Gaming Router
  • 6.5. Graphics Cards
  • 6.6. Processors
    • 6.7.1. 6th Generation
    • 6.7.2. 7th Generation
    • 6.7.3. 8th Generation
  • 6.7. Specialized Input Devices
    • 6.8.1. Cameras
    • 6.8.2. Gamepads
    • 6.8.3. Joysticks
    • 6.8.4. Steering Wheel
  • 6.8. Storage
    • 6.9.1. 1TB
    • 6.9.2. 240GB
    • 6.9.3. 32GB
    • 6.9.4. 500GB
  • 6.9. Virtual Reality Headsets

7. Gaming Hardware Market, by Form Factor

  • 7.1. Introduction
  • 7.2. All-In-One
  • 7.3. Desktop
  • 7.4. Small Form Factor
  • 7.5. Tower
  • 7.6. Ultra Small Form Factor

8. Gaming Hardware Market, by User Type

  • 8.1. Introduction
  • 8.2. Advanced
  • 8.3. Beginner
  • 8.4. Intermediate

9. Gaming Hardware Market, by End-User

  • 9.1. Introduction
  • 9.2. Commercial
  • 9.3. Personal

10. Americas Gaming Hardware Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Gaming Hardware Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Gaming Hardware Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. FPNV Positioning Matrix
  • 13.2. Market Share Analysis, By Key Player
  • 13.3. Competitive Scenario Analysis, By Key Player
    • 13.3.1. Merger & Acquisition
      • 13.3.1.1. Microsoft Finalizes USD 69 Billion Activision-Blizzard Acquisition
      • 13.3.1.2. Sony Interactive Entertainment to Acquire Audeze, a Company in Audio Technology and Developer of Award-winning Headphones for Gaming
      • 13.3.1.3. Cherry Acquires Gaming Gear Specialist XTRFY
    • 13.3.2. Agreement, Collaboration, & Partnership
      • 13.3.2.1. Riot and HP Team Up on New Global Partnership to Expand Gaming Landscape
      • 13.3.2.2. Taiwan-based Vertux Enters Indian Gaming Market in Exclusive Partnership with Amazon India
      • 13.3.2.3. Astralis and HP OMEN Extend Partnership
      • 13.3.2.4. NSE Bolsters University Esports Championship with Scan Computers partnership
    • 13.3.3. New Product Launch & Enhancement
      • 13.3.3.1. Intel's New 14th Gen Mobile Processors for 2024's Gaming Laptops
      • 13.3.3.2. MSI Launches its Gaming Handheld and AI-powered Laptops
      • 13.3.3.3. AMD Reveals Next-Gen Desktop Processors for Extreme PC Gaming and Creator Performance
      • 13.3.3.4. Nintendo is Expected To Launch The 'Switch 2' Console in 2024
      • 13.3.3.5. Samsung to Unveil New 'Designed for Samsung Gaming Hub' Partner Accessory Program
      • 13.3.3.6. Nvidia Launches New Gaming Chip For China To Comply With U.S. Export Controls
      • 13.3.3.7. Sony Announces Project Q Handheld Device for PS5
      • 13.3.3.8. Sony Unveils New Gaming Gear Brand "INZONE," to Maximise Performance and Ability with Upgraded Monitors and Gaming Headsets
    • 13.3.4. Investment & Funding
      • 13.3.4.1. Rokid Announces USD 112 million in Series C funding to Scale AR glasses for the Metaverse
    • 13.3.5. Award, Recognition, & Expansion
      • 13.3.5.1. Nintendo Patents Dual Screen Gaming Device that Can Be Split in Half

14. Competitive Portfolio

  • 14.1. Key Company Profiles
    • 14.1.1. A4Tech Co., Ltd.
    • 14.1.2. Advanced Micro Devices, Inc.
    • 14.1.3. Amkette by Allied Electronics & Magnetics Pvt. Ltd.
    • 14.1.4. Analogue
    • 14.1.5. ASUSTeK Computer Inc.
    • 14.1.6. Atari, Inc.
    • 14.1.7. BenQ Corporation
    • 14.1.8. Boat by Imagine Marketing Limited
    • 14.1.9. Dell Technologies Inc.
    • 14.1.10. DreamGEAR, LLC
    • 14.1.11. Eastern Times Technology Co., Ltd.
    • 14.1.12. HP Inc.
    • 14.1.13. Intel Corporation
    • 14.1.14. Kingston Technology Company, Inc.
    • 14.1.15. Koninklijke Philips N.V.
    • 14.1.16. Lenovo Group Limited
    • 14.1.17. LG Electronics Inc.
    • 14.1.18. Logitech International S.A.
    • 14.1.19. Mad Catz Global Limited
    • 14.1.20. Meta Platforms, Inc.
    • 14.1.21. Micro-Star INT'L Co., Ltd.
    • 14.1.22. Microsoft Corporation
    • 14.1.23. Nintendo Co., Ltd.
    • 14.1.24. Noise by Nexxbase Marketing Pvt. Ltd.
    • 14.1.25. NVIDIA Corporation
    • 14.1.26. Razer Inc.
    • 14.1.27. Samsung Electronics Co., Ltd.
    • 14.1.28. ScufGaming by Corsair Memory, Inc.
    • 14.1.29. SEGA SAMMY Holdings Inc.
    • 14.1.30. Skullcandy, Inc.
    • 14.1.31. Sony Corporation
    • 14.1.32. SteelSeries ApS
    • 14.1.33. Toshiba Corporation
    • 14.1.34. V-MODA, LLC
    • 14.1.35. Valve Corporation
    • 14.1.36. Venom Limited
    • 14.1.37. Voyetra Turtle Beach, Inc.
  • 14.2. Key Product Portfolio

15. Appendix

  • 15.1. Discussion Guide
  • 15.2. License & Pricing