デフォルト表紙
市場調査レポート
商品コード
1754140

ゲーミングアクセサリー市場レポート:コンポーネント、デバイスタイプ、コネクティビティタイプ、販売チャネル、地域別、2025年~2033年

Gaming Accessories Market Report by Component (Headsets, Mice, Controller, Keyboard, and Others), Device Type (PC, Gaming Console), Connectivity Type (Wired, Wireless), Sales Channel (Online, Offline), and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 138 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.72円
ゲーミングアクセサリー市場レポート:コンポーネント、デバイスタイプ、コネクティビティタイプ、販売チャネル、地域別、2025年~2033年
出版日: 2025年06月02日
発行: IMARC
ページ情報: 英文 138 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のゲーミングアクセサリー市場規模は2024年に109億米ドルに達しました。今後、IMARC Groupでは、2033年には207億米ドルに達し、2025~2033年の成長率(CAGR)は7.05%になると予測しています。スマートデバイスのユーザー数の増加とともに、インタラクティブエンターテインメント産業の成長が市場を強化しています。

ゲーミングアクセサリー市場分析:

  • 主な市場促進要因:可処分所得水準の上昇により、消費者は体験を向上させるプレミアム製品への投資を促されており、これが市場を牽引しています。
  • 主な市場動向:様々なソーシャルメディアプラットフォームでビデオゲームの人気が高まっているため、インタラクティブエンターテインメント事業は大幅な拡大を経験しています。また、高速インターネットの普及も市場を後押ししています。
  • 競合情勢:市場の主要企業には、Anker Innovations Technology Co.Ltd.、Cooler Master Technology Inc.、Corsair Gaming Inc.、Dell Technologies Inc.、HP Inc.、Logitech International S.A.、Mad Catz Global Limited、Nintendo Co.Ltd.、Razer Inc.、Samsung Electronics Co.Ltd.、Sennheiser electronic GmbH &Co.KG、ソニーグループ株式会社、Turtle Beach Corporationなど。
  • 地理的動向:eスポーツの存在感が大きく、高度なゲーム技術に対する消費者の需要が高いことが、北米市場を活性化しています。アジア太平洋地域では、モバイルゲームやオンラインゲームの急速な成長により、高性能アクセサリーのニーズが高まっています。また、欧州では、プロゲーマーの増加がプレミアムゲーミングアクセサリーの需要を押し上げています。ラテンアメリカでは、ゲームコミュニティの拡大が市場を押し上げる重要な要因となっています。中東・アフリカでは、インターネットアクセスの拡大が市場の緩やかな成長に寄与しています。
  • 課題と機会:市場の課題のひとつは、技術進歩のペースが速いため、製品のライフサイクルが短くなってしまうことです。しかし、メーカーは競争力を維持し、予測期間中に市場を拡大するために、イノベーションに注力し、定期的な製品アップデートを提供しています。

ゲーミングアクセサリー市場動向:

ワイヤレスアクセサリーの採用増加

ゲーミングアクセサリー市場は、ワイヤレスに対する消費者の嗜好の高まりとともに変化しています。モバイル性を向上させ、散らかりを最小限に抑えるため、ゲーマーはワイヤレスヘッドフォン、コントローラー、マウスを広く選ぶようになっています。例えば、2024年7月、スイスのPCアクセサリーメーカーLogitech G社は、最新のイノベーションであるG515 Lightspeed TKLワイヤレスゲーミングキーボードをインドで発売しました。このキーボードは、最適なパフォーマンスと快適性を実現するために特別に設計されています。潤滑剤塗布済みスイッチ、消音フォーム層、一体型スタビライザー、高級PBTキーキャップが特徴です。

人気高まるeスポーツ

eスポーツやゲーム実況中継の増加もあり、ゲーミングアクセサリーに特化したものが人気を集めています。ゲーミングキーボードやヘッドフォン、人間工学に基づいたシートなど、高性能なギアはプロゲーマーやストリーマーにとって、パフォーマンスを最大化し、ゲーム体験を向上させるために必要です。2024年5月、インフィニックスはスマートフォン「Infinix GT 20 Pro」をはじめ、ゲーミングノートPC「GT Book」、オーディオアクセサリー、ゲーミングマウスなど、ゲームに特化したGTラインナップのティーザーを相次いで公開しました。これにより、ゲーミングアクセサリー市場のシェアが拡大しています。

パーソナライゼーションとカスタマイズの重要性の高まり

ゲーマーは、プログラマブルキーボード、RGB照明、カスタムデザインのコントローラーなど、自分だけの好みに合わせてカスタマイズできるオプションをますます求めるようになっています。この動向は、より親密で魅力的な体験をするために、ユニークなゲーム・セットアップを求める人々の願望を反映しています。2024年1月、レノボはAIを搭載した40以上の新しいデバイスとソリューションのフルラインナップを発表し、同社のビジョンである「AI for All」をサポートしました。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界のゲーミングアクセサリー市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:コンポーネント別

  • ヘッドセット
  • マウス
  • コントローラ
  • キーボード
  • その他

第7章 市場内訳:デバイスタイプ別

  • パソコン
  • ゲーム機

第8章 市場内訳:接続タイプ別

  • 有線
  • 無線

第9章 市場内訳:販売チャネル別

  • オンライン
  • オフライン

第10章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Anker Innovations Technology Co. Ltd.
    • Cooler Master Technology Inc.
    • Corsair Gaming Inc.
    • Dell Technologies Inc.
    • HP Inc.
    • Logitech international S.A.
    • Mad Catz Global Limited
    • Nintendo Co. Ltd
    • Razer Inc.
    • Samsung Electronics Co. Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • Sony Group Corporation
    • Turtle Beach Corporation
図表

List of Figures

  • Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2024
  • Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2024
  • Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2024
  • Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2024
  • Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: North America: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: United States: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 39: China: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 43: India: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 51: Others: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 57: France: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 67: Others: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 75: Others: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2024
  • Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
  • Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
  • Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million USD), 2025-2033
  • Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million USD), 2025-2033
  • Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million USD), 2025-2033
  • Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 7: Global: Gaming Accessories Market: Competitive Structure
  • Table 8: Global: Gaming Accessories Market: Key Players
目次
Product Code: SR112025A5878

The global gaming accessories market size reached USD 10.9 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 20.7 Billion by 2033, exhibiting a growth rate (CAGR) of 7.05% during 2025-2033. The growth of interactive entertainment industry, along with the rising number of smart device users, is bolstering the market.

Gaming Accessories Market Analysis:

  • Major Market Drivers: The rising disposable income levels are encouraging consumers to invest in premium product variants that enhance their experience, which is driving the market.
  • Key Market Trends: The interactive entertainment business has experienced substantial expansion, as video games are becoming increasingly popular on various social media platforms. Additionally, the increasing penetration of high-speed internet is also positively fueling the market.
  • Competitive Landscape: Some of the major market companies include Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech International S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation, and Turtle Beach Corporation, among many others.
  • Geographical Trends: The wide presence of e-sports and high consumer demand for advanced gaming technology are catalyzing the market in North America. Rapid growth in mobile and online gaming is driving the need for high-performance accessories in Asia Pacific. The increasing number of professional gamers is also boosting the demand for premium gaming accessories across Europe. A growing gaming community is a key factor elevating the market in Latin America. Expanding internet access is contributing to the gradual growth of the market in the Middle East and Africa.
  • Challenges and Opportunities: One of the challenges in the market is the rapid pace of technological advancements, which can result in short product life cycles. However, manufacturers are focusing on innovations and providing regular product updates to stay competitive and expand the market over the forecasted period.

Gaming Accessories Market Trends:

Rising Adoption of Wireless Accessories

The market is changing as consumers' preferences for wireless gaming accessories increase. To improve mobility and minimize clutter, gamers are widely opting for wireless headphones, controllers, and mice. For example, in July 2024, Swiss PC accessories maker Logitech G launched its latest innovation, the G515 Lightspeed TKL wireless gaming keyboard, in India. It is specifically designed for optimal performance and comfort. It features pre-lubricated switches, a layer of sound-dampening foam, integrated stabilizers, and premium PBT keycaps.

Growing Popularity of E-Sports

Specialized gaming accessories are becoming more popular, partly due to the rise in e-sports and live game broadcasting. High-performance gears, such as gaming keyboards, headphones, and ergonomic seats, are necessary for professional gamers and streamers to maximize performance and improve their gaming experience. In May 2024, Infinix released a series of teasers for its upcoming gaming-centric GT lineup of products, including its Infinix GT 20 Pro smartphone, along with a GT Book gaming laptop, audio accessories, a gaming mouse, etc. This, in turn, is expanding the gaming accessories market share.

Increasing Importance of Personalization and Customization

Gamers are increasingly looking for personalized and customizable options, such as programmable keyboards, RGB lighting, and custom-designed controllers, to match their unique preferences. This trend reflects people's desire for unique gaming setups to have a more intimate and engaging experience. In January 2024, Lenovo unveiled a full lineup of more than 40 new devices and solutions powered by AI, supporting the company's vision of AI for All.

Gaming Accessories Industry Segmentation:

Breakup by Component:

  • Headsets
  • Mice
  • Controller
  • Keyboard
  • Others

Headsets are made to deliver crystal-clear audio and communication during gameplay, providing an immersive sound environment. Mice provide a competitive edge by their accuracy and responsiveness, which allows for precise movements. The controller, widely used in console gaming, provides easy navigation and improved interaction with the game. The keyboard is preferred for its tactile feedback and durability, which makes it perfect for extended gaming sessions. These components are helping organizations improve their position in the gaming accessories market size.

Breakup by Device Type:

  • PC
  • Gaming Console

For PC gaming, mechanical keyboards, such as the Logitech G Pro X, and high-DPI gaming mice, such as the SteelSeries Rival 600, provide precise control and improved customization for PC gaming. Gaming console accessories, such as the Xbox Elite Series 2 and the PlayStation DualSense controller, offer enhanced control capabilities and tactile feedback to enhance the game experience.

Breakup by Connectivity Type:

  • Wired
  • Wireless

Wired accessories, such as the Razer DeathAdder V2 gaming mouse, provide a reliable connection with low latency. In the same way, gamers choose wired mechanical keyboards, including the HyperX Alloy FPS Pro, due to their dependability over long gaming sessions. Wireless accessories, including the Logitech G Pro X Superlight mouse, offer freedom of movement, making them more convenient. This is elevating the gaming accessories market price.

Breakup by Sales Channel:

  • Online
  • Offline

Online sales channels, such as Amazon and Best Buy, have gained popularity for gaming accessories due to their product diversity, reasonable pricing, and home delivery. Online-only offers are also available from companies, including Razer and Logitech. Moreover, offline sales channels, such as GameStop and Walmart, provide hands-on product testing and customized attention, thereby appealing to gamers.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa.

In North America, the usage of gaming essentials is robust due to the widespread use of gaming consoles and the growing popularity of e-sports. With more players and gaming technology investments, the Asia-Pacific sector is growing quickly. Europe's gaming industry is expanding steadily as more people come to accept gaming. Latin America shows potential for expansion, spurred by easily accessible internet and the increasing interest in gaming. In the Middle East and Africa, the growth of internet gaming and infrastructural advancements are driving the demand for gaming accessories.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major market companies have also been provided. Some of the key players in the market include:

  • Anker Innovations Technology Co. Ltd.
  • Cooler Master Technology Inc.
  • Corsair Gaming Inc.
  • Dell Technologies Inc.
  • HP Inc.
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Nintendo Co. Ltd
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Group Corporation
  • Turtle Beach Corporation

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far, and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What is the breakup of the global gaming accessories market on the basis of component?
  • What is the breakup of the global gaming accessories market on the basis of device type?
  • What is the breakup of the global gaming accessories market on the basis of connectivity type?
  • What is the breakup of the global gaming accessories market on the basis of sales channel?
  • What are the various stages in the value chain of the global gaming accessories market?
  • What are the key driving factors and challenges in the global gaming accessories market?
  • What is the structure of the global gaming accessories market, and who are the key players?
  • What is the degree of competition in the global gaming accessories market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Accessories Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Mice
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Controller
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Keyboard
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 PC
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Console
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Connectivity Type

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Sales Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Anker Innovations Technology Co. Ltd.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cooler Master Technology Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Corsair Gaming Inc.
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
      • 15.3.3.3 Financials
    • 15.3.4 Dell Technologies Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
      • 15.3.4.4 SWOT Analysis
    • 15.3.5 HP Inc.
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
      • 15.3.5.3 Financials
      • 15.3.5.4 SWOT Analysis
    • 15.3.6 Logitech international S.A.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Mad Catz Global Limited
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Nintendo Co. Ltd
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
      • 15.3.8.3 Financials
      • 15.3.8.4 SWOT Analysis
    • 15.3.9 Razer Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
    • 15.3.10 Samsung Electronics Co. Ltd.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Sennheiser electronic GmbH & Co. KG
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 Sony Group Corporation
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
      • 15.3.12.3 Financials
      • 15.3.12.4 SWOT Analysis
    • 15.3.13 Turtle Beach Corporation
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials