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市場調査レポート
商品コード
1729448
日本のゲーミング周辺機器市場レポート:製品タイプ、ゲーミングデバイスタイプ、技術、流通チャネル、地域別、2025年~2033年Japan Gaming Peripherals Market Report by Product Type, Gaming Device Type (PC, Gaming Consoles), Technology, Distribution Channel, and Region 2025-2033 |
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日本のゲーミング周辺機器市場レポート:製品タイプ、ゲーミングデバイスタイプ、技術、流通チャネル、地域別、2025年~2033年 |
出版日: 2025年05月01日
発行: IMARC
ページ情報: 英文 120 Pages
納期: 5~7営業日
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日本のゲーミング周辺機器の市場規模は2024年に2億5,900万米ドルに達しました。今後、IMARC Groupは、市場は2033年までに4億7,300万米ドルに達し、2025年から2033年にかけて6.9%の成長率(CAGR)を示すと予測しています。
The Japan gaming peripherals market size reached USD 259 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 473 Million by 2033, exhibiting a growth rate (CAGR) of 6.9% during 2025-2033.
Gaming peripherals are auxiliary devices used to control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.
Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.
The competitive landscape of the industry has also been examined along with the profiles of the key players.