Product Code: SR1323A111_Report
The global earbuds market size reached US$ 19.5 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 58.5 Billion by 2028, exhibiting a growth rate (CAGR) of 19.70% during 2023-2028.
Earbuds refer to small, audio wearable devices that receive and transmit sound signals. They consist of covers, casings, seals, wires, magnets, microphones, gel tips, coil, cone, and circuit board. Wired, wireless, and true wireless stereo (TWS) are some common product variants available in the market. Earbuds attach to the outer ear, eliminating the requirement of being inserted into the auditory canals. They can be worn by the user for listening to music, communication, gaming, entertainment, medical monitoring, and reducing background noises. In addition, they are cost-effective, portable, and easy-to-clean while providing excellent sound quality, effective noise isolation, and stability during activities.
Earbuds Market Trends:
- The rapid proliferation of smart devices, such as smartphones, tablets, laptops, and portable music players, is one of the key factors driving the market growth. Earbuds are widely used for listening music, watching videos, answering phone calls, recording sounds, and playing games due to their superior sound quality, enhanced comfort, high durability, and zero audio latency. Furthermore, the extensive product utilization during workouts, traveling, exercising, hiking, dancing, and playing sports, as it provides freedom of movement, water and sweat resistance, and hands-free features are creating a positive outlook for the market. Additionally, the introduction of smart earbuds that use hearing aid and biometric technologies to provide enhanced sound quality, layered listening capability, real-time translation, biometric identification, and monitoring of vitals, such as heart rate, blood pressure, and respiration rate, is providing a considerable boost to the market growth. Moreover, increasing product demand for military applications to amplify the hearing capabilities of soldiers, enable clear communication, provide health monitoring, and dampen the sounds of gunshots, explosions, and blasts, is propelling the market growth. Other factors, including rising expenditure capacities of consumers, easy product availability across e-commerce platforms, extensive research, and development (R&D) activities, and increasing product adoption during construction activities to provide noise cancellation and prevent hearing loss, are anticipated to drive the market growth.
Key Market Segmentation:
- IMARC Group provides an analysis of the key trends in each sub-segment of the global earbuds market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on features, price range, distribution channel and application.
Breakup by Features:
Breakup by Price Range:
- Premium Range (Greater than $150)
- Mid-Range ($50 - $150)
- Low Range (Less than $50)
Breakup by Distribution Channel:
- Multi-Brand Electronic Stores
- Hypermarket/Supermarket Stores
- Online Stores
- Others
Breakup by Application:
- Fitness & Gyming
- Gaming
- Music & Entertainment
Breakup by Region:
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Brazil
- Mexico
- Others
- Middle East and Africa
Competitive Landscape:
- The competitive landscape of the industry has also been examined along with the profiles of the key players being Apple Inc., Audio-Technica Corporation, BBK Electronics Corporation, boAt Lifestyle, Bose Corporation, GN Store Nord A/S, Google LLC (Alphabet Inc.), Huawei Technologies Co. Ltd., Jaybird (Logitech International S.A.), JVCKENWOOD Corporation, Koninklijke Philips N.V., Motorola Mobility LLC (Lenovo Group Limited), Samsung Electronics Co. Ltd., Sony Corporation and Xiaomi Corporation. Kindly, note that this only represents a partial list of companies, and the complete list has been provided in the report.
Key Questions Answered in This Report:
- 1. What was the size of the global earbuds market in 2022?
- 2. What is the expected growth rate of the global earbuds market during 2023-2028?
- 3. What are the key factors driving the global earbuds market?
- 4. What has been the impact of COVID-19 on the global earbuds market?
- 5. What is the breakup of the global earbuds market based on features?
- 6. What is the breakup of the global earbuds market based on the price range?
- 7. What is the breakup of the global earbuds market based on the distribution channel?
- 8. What are the key regions in the global earbuds market?
- 9. Who are the key players/companies in the global earbuds market?
Table of Contents
1 Preface
2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
5 Global Earbuds Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Market Forecast
6 Market Breakup by Features
- 6.1 Smart
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Non-smart
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
7 Market Breakup by Price Range
- 7.1 Premium Range (Greater than $150)
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 Mid-Range ($50 - $150)
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
- 7.3 Low Range (Less than $50)
- 7.3.1 Market Trends
- 7.3.2 Market Forecast
8 Market Breakup by Distribution Channel
- 8.1 Multi-Brand Electronic Stores
- 8.1.1 Market Trends
- 8.1.2 Market Forecast
- 8.2 Hypermarket/Supermarket Stores
- 8.2.1 Market Trends
- 8.2.2 Market Forecast
- 8.3 Online Stores
- 8.3.1 Market Trends
- 8.3.2 Market Forecast
- 8.4 Others
- 8.4.1 Market Trends
- 8.4.2 Market Forecast
9 Market Breakup by Application
- 9.1 Fitness & Gyming
- 9.1.1 Market Trends
- 9.1.2 Market Forecast
- 9.2 Gaming
- 9.2.1 Market Trends
- 9.2.2 Market Forecast
- 9.3 Music & Entertainment
- 9.3.1 Market Trends
- 9.3.2 Market Forecast
10 Market Breakup by Region
- 10.1 North America
- 10.1.1 United States
- 10.1.1.1 Market Trends
- 10.1.1.2 Market Forecast
- 10.1.2 Canada
- 10.1.2.1 Market Trends
- 10.1.2.2 Market Forecast
- 10.2 Asia-Pacific
- 10.2.1 China
- 10.2.1.1 Market Trends
- 10.2.1.2 Market Forecast
- 10.2.2 Japan
- 10.2.2.1 Market Trends
- 10.2.2.2 Market Forecast
- 10.2.3 India
- 10.2.3.1 Market Trends
- 10.2.3.2 Market Forecast
- 10.2.4 South Korea
- 10.2.4.1 Market Trends
- 10.2.4.2 Market Forecast
- 10.2.5 Australia
- 10.2.5.1 Market Trends
- 10.2.5.2 Market Forecast
- 10.2.6 Indonesia
- 10.2.6.1 Market Trends
- 10.2.6.2 Market Forecast
- 10.2.7 Others
- 10.2.7.1 Market Trends
- 10.2.7.2 Market Forecast
- 10.3 Europe
- 10.3.1 Germany
- 10.3.1.1 Market Trends
- 10.3.1.2 Market Forecast
- 10.3.2 France
- 10.3.2.1 Market Trends
- 10.3.2.2 Market Forecast
- 10.3.3 United Kingdom
- 10.3.3.1 Market Trends
- 10.3.3.2 Market Forecast
- 10.3.4 Italy
- 10.3.4.1 Market Trends
- 10.3.4.2 Market Forecast
- 10.3.5 Spain
- 10.3.5.1 Market Trends
- 10.3.5.2 Market Forecast
- 10.3.6 Russia
- 10.3.6.1 Market Trends
- 10.3.6.2 Market Forecast
- 10.3.7 Others
- 10.3.7.1 Market Trends
- 10.3.7.2 Market Forecast
- 10.4 Latin America
- 10.4.1 Brazil
- 10.4.1.1 Market Trends
- 10.4.1.2 Market Forecast
- 10.4.2 Mexico
- 10.4.2.1 Market Trends
- 10.4.2.2 Market Forecast
- 10.4.3 Others
- 10.4.3.1 Market Trends
- 10.4.3.2 Market Forecast
- 10.5 Middle East and Africa
- 10.5.1 Market Trends
- 10.5.2 Market Breakup by Country
- 10.5.3 Market Forecast
11 SWOT Analysis
- 11.1 Overview
- 11.2 Strengths
- 11.3 Weaknesses
- 11.4 Opportunities
- 11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
- 13.1 Overview
- 13.2 Bargaining Power of Buyers
- 13.3 Bargaining Power of Suppliers
- 13.4 Degree of Competition
- 13.5 Threat of New Entrants
- 13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
- 15.1 Market Structure
- 15.2 Key Players
- 15.3 Profiles of Key Players
- 15.3.1 Apple Inc.
- 15.3.1.1 Company Overview
- 15.3.1.2 Product Portfolio
- 15.3.1.3 Financials
- 15.3.1.4 SWOT Analysis
- 15.3.2 Audio-Technica Corporation
- 15.3.2.1 Company Overview
- 15.3.2.2 Product Portfolio
- 15.3.3 BBK Electronics Corporation
- 15.3.3.1 Company Overview
- 15.3.3.2 Product Portfolio
- 15.3.4 boAt Lifestyle
- 15.3.4.1 Company Overview
- 15.3.4.2 Product Portfolio
- 15.3.5 Bose Corporation
- 15.3.5.1 Company Overview
- 15.3.5.2 Product Portfolio
- 15.3.5.3 SWOT Analysis
- 15.3.6 GN Store Nord A/S
- 15.3.6.1 Company Overview
- 15.3.6.2 Product Portfolio
- 15.3.6.3 Financials
- 15.3.6.4 SWOT Analysis
- 15.3.7 Google LLC (Alphabet Inc.)
- 15.3.7.1 Company Overview
- 15.3.7.2 Product Portfolio
- 15.3.7.3 SWOT Analysis
- 15.3.8 Huawei Technologies Co. Ltd.
- 15.3.8.1 Company Overview
- 15.3.8.2 Product Portfolio
- 15.3.8.3 SWOT Analysis
- 15.3.9 Jaybird (Logitech International S.A.)
- 15.3.9.1 Company Overview
- 15.3.9.2 Product Portfolio
- 15.3.10 JVCKENWOOD Corporation
- 15.3.10.1 Company Overview
- 15.3.10.2 Product Portfolio
- 15.3.10.3 Financials
- 15.3.11 Koninklijke Philips N.V.
- 15.3.11.1 Company Overview
- 15.3.11.2 Product Portfolio
- 15.3.11.3 Financials
- 15.3.11.4 SWOT Analysis
- 15.3.12 Motorola Mobility LLC (Lenovo Group Limited)
- 15.3.12.1 Company Overview
- 15.3.12.2 Product Portfolio
- 15.3.13 Samsung Electronics Co. Ltd.
- 15.3.13.1 Company Overview
- 15.3.13.2 Product Portfolio
- 15.3.13.3 Financials
- 15.3.13.4 SWOT Analysis
- 15.3.14 Sony Corporation
- 15.3.14.1 Company Overview
- 15.3.14.2 Product Portfolio
- 15.3.14.3 Financials
- 15.3.14.4 SWOT Analysis
- 15.3.15 Xiaomi Corporation
- 15.3.15.1 Company Overview
- 15.3.15.2 Product Portfolio
- 15.3.15.3 Financials
Kindly, note that this only represents a partial list of companies, and the complete list has been provided in the report