デフォルト表紙
市場調査レポート
商品コード
1493440

ゲーム型学習市場規模、シェア、動向分析レポート:コンポーネント別、展開モード別、プラットフォーム別、ゲームタイプ別、用途別、最終用途別、地域別、セグメント予測、2024年~2030年

Game-based Learning Market Size, Share & Trends Analysis Report By Component, By Deployment Mode, By Platform, By Game Type, By Application, By End-user, By Region, And Segment Forecasts, 2024 - 2030


出版日
ページ情報
英文 100 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ゲーム型学習市場規模、シェア、動向分析レポート:コンポーネント別、展開モード別、プラットフォーム別、ゲームタイプ別、用途別、最終用途別、地域別、セグメント予測、2024年~2030年
出版日: 2024年05月15日
発行: Grand View Research
ページ情報: 英文 100 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーム型学習(GBL)市場の成長と動向:

Grand View Research, Inc.の最新レポートによると、世界のゲーム型学習(GBL)の市場規模は2030年までに645億4,000万米ドルに達すると予測され、2024年から2030年までのCAGRは22.0%で成長すると予測されています。

K-12教育システムでの採用拡大、機械学習(ML)と自然言語処理(NLP)の出現が市場成長を促進しています。

COVID-19パンデミックは、ゲーム型学習市場に大きな影響を与えました。すべての学校や教育機関が封鎖され、物理的に閉鎖されました。パンデミックの間、教育者や学習者は、仮想教室で生徒を参加させる手段としてゲーム型学習に目を向けました。教育コンテンツがゲーム化されたことで、特に伝統的な対面でのやり取りがない中で、生徒の学習意欲や関心を維持することができ、市場成長に全体的なプラス効果をもたらしました。

MLとNLP技術のGBLソリューションへの統合は、K-12教育システムにおけるゲーム型学習の効果をさらに高めます。MLアルゴリズムは、教育ゲームと生徒のインタラクションを分析し、学習パターンを特定し、個々の生徒の成績に基づいて課題の難易度を適応させることができます。NLPテクノロジーは、ゲーム型学習プラットフォーム内で、リアルタイムの言語サポート、文書課題のフィードバック、言語理解演習を提供することができ、生徒がインタラクティブで魅力的な方法で言語スキルや読み書き能力を向上させるのに役立ちます。

クラウドコンピューティングの出現は、教育を含む様々な分野でのゲーム型学習(GBL)ソリューションの需要を促進しています。クラウドコンピューティング技術は、教育コンテンツの配信、アクセス、管理方法に革命をもたらし、教育者、学生、教育機関にとってGBLソリューションがより利用しやすく、拡張可能で、費用対効果の高いものとなっています。これは、クラウドベースのプラットフォームが提供する柔軟性とアクセシビリティに起因しています。

ゲーム型学習市場レポートハイライト

  • コンポーネント別では、ソリューション部門が2023年に73.2%の最大売上シェアで市場をリードしました。これは、さまざまな分野でのスマートデバイスの普及に起因しています。サービス分野は、SaaS(Software-as-a-Service)ビジネスモデルに対する需要の高まりに牽引され、急成長が見込まれています。
  • 展開モード別では、オンプレミスセグメンテーションが2023年の収益シェア50.9%で市場をリードしており、データプライバシーと保護に関する懸念の高まりから、予測期間中に大幅なCAGRで成長する見込みです。
  • プラットフォーム別では、世界のインターネット接続の利便性向上により、オンラインセグメントが予測期間中に大幅なCAGRで成長する見込みです。
  • ゲームタイプ別では、GPS技術の進歩により、位置情報ゲーム分野が2023年に39.6%の最大収益シェアで市場をリードしました。
  • 用途別では、クリティカルシンキング&問題解決分野が予測期間中に急速なCAGRを記録する見込みです。これは、認知スキル開発のニーズが高まっていることに起因しています。
  • 最終用途別では、教育分野が2023年に最大の収益シェアを占めたが、これはGBLによって生徒のエンゲージメントとモチベーションが高まったことに起因しています。
  • 2023年9月、Kahoot!ASAは、神経多様性に関する認識を高め、インクルーシブな学習環境を構築するために設計されたレゴ財団の資金提供によるゲーム、Uniting Mindsコレクションを発売しました。これはKahoot!for Allイニシアチブの開始を意味し、教育者、保護者、生徒に神経多様性への理解を促すことを目的としています。このコレクションには、すぐに使える学習ゲーム、レッスンプラン、その他のアクティビティが含まれています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ゲーム型学習市場の変数、動向、範囲

  • 市場系統の見通し
    • 親市場の見通し
    • 関連/付随市場の見通し
  • エンドユーザーバリューチェーン分析
  • 市場力学
    • 市場牽引要因分析
    • 市場抑制要因分析
    • 市場機会分析
  • ゲーム型学習市場分析ツール
    • エンドユーザー分析 - ポーターのファイブフォース分析
    • PESTEL分析

第4章 ゲーム型学習市場:コンポーネント別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:コンポーネント別の変動分析、2023年および2030年

第5章 ゲーム型学習市場:展開モード別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:展開モード別の変動分析、2023年および2030年

第6章 ゲーム型学習市場:プラットフォーム別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:プラットフォーム別の変動分析、2023年および2030年

第7章 ゲーム型学習市場:ゲームタイプ別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:ゲームタイプ別の変動分析、2023年および2030年

第8章 ゲーム型学習市場:用途別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:用途別の変動分析、2023年および2030年

第9章 ゲーム型学習市場:エンドユーザー別の推定・動向分析

  • セグメントダッシュボード
  • ゲーム型学習市場:エンドユーザー別の変動分析、2023年および2030年

第10章 ゲーム型学習市場:地域別の推定・動向分析

  • ゲーム型学習の市場シェア:地域別、2023年および2030年
  • 北米
    • 北米のゲーム型学習市場推計・予測、2018年~2030年
    • 米国
    • カナダ
  • 欧州
    • 欧州のゲーム型学習市場推計・予測、2018年~2030年
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
  • アジア太平洋地域
    • アジア太平洋地域のゲーム型学習市場推計・予測、2018年~2030年
    • 中国
    • インド
    • 日本
    • 韓国
  • ラテンアメリカ
    • ラテンアメリカのゲーム型学習市場推計・予測、2018年~2030年
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • 中東・アフリカのゲーム型学習市場推計・予測、2018年~2030年
    • アラブ首長国連邦
    • 南アフリカ

第11章 競合情勢

  • 主要市場参入企業による最近の動向と影響分析
  • 企業分類
  • 企業の市場ポジショニング
  • 企業ヒートマップ分析
  • 戦略マッピング
    • 拡大
    • 合併と買収
    • パートナーシップとコラボレーション
    • 新製品の発売
    • 研究開発
  • 企業プロファイル
    • Amazon Web Services, Inc.
    • Google LLC
    • Duolingo, Inc.
    • Mojang Studios
    • Kahoot!ASA
    • Epic Games
    • Age of Learning, Inc.
    • Breakaway Games
    • Filament Games
    • Lumos Labs
    • Tangible Play, Inc.
    • Quizizz, Inc.
図表

List of Tables

  • Table 1 List of abbreviations
  • Table 2 Global game-based learning market, 2018 - 2030 (USD Million)
  • Table 3 Global game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 4 Global game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 5 Global game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 6 Global game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 7 Global game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 8 Global game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 9 North America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 10 North America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 11 North America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 12 North America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 13 North America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 14 North America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 15 North America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 16 U.S. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 17 U.S. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 18 U.S. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 19 U.S. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 20 U.S. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 21 U.S. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 22 Canada game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 23 Canada game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 24 Canada game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 25 Canada game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 26 Canada game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 27 Canada game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 28 Europe game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 29 Europe game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 30 Europe game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 31 Europe game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 32 Europe game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 33 Europe game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 34 Europe game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 35 U.K. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 36 U.K. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 37 U.K. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 38 U.K. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 39 U.K. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 40 U.K. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 41 Germany game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 42 Germany game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 43 Germany game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 44 Germany game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 45 Germany game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 46 Germany game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 47 France game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 48 France game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 49 France game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 50 France game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 51 France game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 52 France game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 53 Italy game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 54 Italy game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 55 Italy game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 56 Italy game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 57 Italy game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 58 Italy game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 59 Spain game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 60 Spain game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 61 Spain game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 62 Spain game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 63 Spain game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 64 Spain game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 65 Asia Pacific game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 66 Asia Pacific game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 67 Asia Pacific game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 68 Asia Pacific game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 69 Asia Pacific game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 70 Asia Pacific game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 71 Asia Pacific game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 72 China game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 73 China game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 74 China game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 75 China game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 76 China game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 77 China game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 78 India game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 79 India game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 80 India game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 81 India game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 82 India game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 83 India game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 84 Japan game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 85 Japan game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 86 Japan game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 87 Japan game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 88 Japan game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 89 Japan game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 90 South Korea game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 91 South Korea game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 92 South Korea game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 93 South Korea game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 94 South Korea game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 95 South Korea game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 96 Latin America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 97 Latin America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 98 Latin America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 99 Latin America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 100 Latin America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 101 Latin America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 102 Latin America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 103 Brazil game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 104 Brazil game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 105 Brazil game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 106 Brazil game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 107 Brazil game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 108 Brazil game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 109 Mexico game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 110 Mexico game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 111 Mexico game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 112 Mexico game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 113 Mexico game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 114 Mexico game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 115 MEA game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 116 MEA game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 117 MEA game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 118 MEA game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 119 MEA game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 120 MEA game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 121 MEA game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 122 UAE game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 123 UAE game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 124 UAE game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 125 UAE game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 126 UAE game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 127 UAE game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 128 South Africa game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 129 South Africa game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 130 South Africa game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 131 South Africa game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 132 South Africa game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 133 South Africa game-based learning market, by End-user, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Market research process
  • Fig. 2 Game-based learning market segmentation
  • Fig. 3 Game-based learning landscape
  • Fig. 4 Information procurement
  • Fig. 5 Data analysis models
  • Fig. 6 Market formulation and validation
  • Fig. 7 Data validating & publishing
  • Fig. 8 Market snapshot
  • Fig. 9 Segment snapshot (1/2)
  • Fig. 10 Segment snapshot (2/2)
  • Fig. 11 Competitive landscape snapshot
  • Fig. 12 Game-based learning market: End-user value chain analysis
  • Fig. 13 Game-based learning market: Market dynamics
  • Fig. 14 Game-based learning market: PORTER's analysis
  • Fig. 15 Game-based learning market: PESTEL analysis
  • Fig. 16 Game-based learning market: Component movement analysis
  • Fig. 17 Game-based learning market: Component outlook and key takeaways
  • Fig. 18 Solution market estimates and forecasts, 2018 - 2030
  • Fig. 19 Services market estimates and forecasts, 2018 - 2030
  • Fig. 20 Game-based learning market: Deployment mode movement Analysis
  • Fig. 21 Game-based learning market: Deployment mode outlook and key takeaways
  • Fig. 22 Cloud market estimates and forecasts, 2018 - 2030
  • Fig. 23 On-premise market estimates and forecasts, 2018 - 2030
  • Fig. 24 Game-based learning market: Platform movement analysis
  • Fig. 25 Game-based learning market: Platform outlook and key takeaways
  • Fig. 26 Offline market estimates and forecasts, 2018 - 2030
  • Fig. 27 Online market estimates and forecasts, 2018 - 2030
  • Fig. 28 Game-based learning market: Game type movement analysis
  • Fig. 29 Game-based learning market: Game type outlook and key takeaways
  • Fig. 30 Location-based games market estimates and forecasts, 2018 - 2030
  • Fig. 31 AR/VR games market estimates and forecasts, 2018 - 2030
  • Fig. 32 AI-Based games market estimates and forecasts, 2018 - 2030
  • Fig. 33 Language learning market estimates and forecasts, 2018 - 2030
  • Fig. 34 Skill-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 35 Simulation market estimates and forecasts, 2018 - 2030
  • Fig. 36 Others market estimates and forecasts, 2018 - 2030
  • Fig. 37 Game-based learning market: Application movement analysis
  • Fig. 38 Game-based learning market: Application outlook and key takeaways
  • Fig. 39 Critical thinking & problem-solving market estimates and forecasts, 2018 - 2030
  • Fig. 40 Training & development market estimates and forecasts, 2018 - 2030
  • Fig. 41 Evaluation market estimates and forecasts, 2018 - 2030
  • Fig. 42 Others market estimates and forecasts, 2018 - 2030
  • Fig. 43 Game-based learning market: End-user movement analysis
  • Fig. 44 Game-based learning market: End-user outlook and key takeaways
  • Fig. 45 IT & telecom market estimates and forecasts, 2018 - 2030
  • Fig. 46 Retail market estimates and forecasts, 2018 - 2030
  • Fig. 47 Consumer market estimates and forecasts, 2018 - 2030
  • Fig. 48 Manufacturing market estimates and forecasts, 2018 - 2030
  • Fig. 49 Government market estimates and forecasts, 2018 - 2030
  • Fig. 50 Education market estimates and forecasts, 2018 - 2030
  • Fig. 51 Healthcare & life sciences market estimates and forecasts, 2018 - 2030
  • Fig. 52 Others market estimates and forecasts, 2018 - 2030
  • Fig. 53 Global game-based learning market: Regional movement analysis
  • Fig. 54 Global game-based learning market: Regional outlook and key takeaways
  • Fig. 55 North America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 56 US game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 57 Canada game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 58 Europe game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 59 UK game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 60 Germany game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 61 France game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 62 Italy game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 63 Spain game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 64 Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 65 China game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 66 India game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 67 Japan game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 68 South Korea game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 69 Latin America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 70 Brazil game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 71 Mexico game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 72 Middle East and Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 73 UAE game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 74 South Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 75 Key company categorization
  • Fig. 76 Company market positioning
  • Fig. 77 Strategic framework
目次
Product Code: GVR-4-68040-269-1

Game-based Learning Market Growth & Trends:

The global game-based learning market size is anticipated to reach USD 64.54 billion by 2030, and is projected to grow at a CAGR of 22.0% from 2024 to 2030, according to a new report by Grand View Research, Inc. The growing adoption in K-12 education system, the emergence of machine learning (ML) and natural language processing (NLP) are driving the market growth.

The COVID-19 pandemic had a significant impact on the game-based learning market. All schools and educational institutes were physically shut owing to the lockdown. During the pandemic, educators and learners turned to game-based learning as a means to engage students in virtual classrooms. The gamification of educational content helped to maintain student motivation and interest in learning, especially in the absence of traditional face-to-face interactions that led to an overall positive effect on market growth.

The integration of ML and NLP technologies into GBL solutions further enhances the effectiveness of game-based learning in the K-12 education system. ML algorithms can analyze student interactions with educational games, identify learning patterns, and adapt the difficulty level of challenges based on individual student performance. NLP technologies can provide real-time language support, feedback on written assignments, and language comprehension exercises within game-based learning platforms, helping students improve their language skills and literacy abilities in an interactive and engaging manner.

The emergence of cloud computing is driving the demand for game-based learning (GBL) solutions across various sectors, including education. Cloud computing technology has revolutionized the way educational content is delivered, accessed, and managed, making GBL solutions more accessible, scalable, and cost-effective for educators, students, and institutions. This can be attributed to the flexibility and accessibility offered by cloud-based platforms.

Game-based Learning Market Report Highlights:

  • Based on components, the solution segment led the market with the largest revenue share of 73.2% in 2023. This can be attributed to the proliferation of smart devices in various sectors. The services segment is expected to witness the fastest growth, led by the increasing demand for the software-as-a-service (SaaS) business model
  • Based on deployment mode, the on-premise segment led the market with the largest revenue share of 50.9% in 2023 and is expected to grow at a significant CAGR over the forecast period, owing to the rising concerns regarding data privacy and protection
  • Based on the platform, the online segment is expected to grow at a significant CAGR over the forecast period, owing to the increased accessibility to internet connection globally
  • Based on game type, location-based games segment led the market with the largest revenue share of 39.6% in 2023, due to the advancement in GPS technologies
  • Based on application, the critical thinking & problem-solving segment is expected to witness at a rapid CAGR during the forecast period. This can be attributed to the growing need for cognitive skills development
  • Based on end-users, the education segment accounted for the largest revenue share in 2023, which is attributable to the enhanced student engagement and motivation resulting from GBL
  • In September 2023, Kahoot! ASA launched the Uniting Minds collection, LEGO Foundation-funded games designed to raise awareness about neurodiversity and create inclusive learning environments. It represents the launch of the Kahoot! for All initiative, which aims to inspire educators, parents, and students to build an understanding of neurodiversity. The collection includes ready-to-use learning games, lesson plans, and additional activities

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Segment Definitions
    • 1.2.1. Component
    • 1.2.2. Deployment mode
    • 1.2.3. Platform
    • 1.2.4. Game type
    • 1.2.5. Application
    • 1.2.6. End-user
    • 1.2.7. Regional scope
    • 1.2.8. Estimates and forecasts timeline
  • 1.3. Research Methodology
  • 1.4. Information Procurement
    • 1.4.1. Information procurement
    • 1.4.2. Information or data analysis
    • 1.4.3. Market formulation & data visualization
    • 1.4.4. Data validation & publishing
  • 1.5. Research Scope and Assumptions
    • 1.5.1. List of data sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
    • 2.2.1. Component outlook
    • 2.2.2. Deployment mode outlook
    • 2.2.3. Platform outlook
    • 2.2.4. Game type outlook
    • 2.2.5. Application outlook
    • 2.2.6. End-user outlook
  • 2.3. Competitive Insights

Chapter 3. Game-based Learning Market Variables, Trends & Scope

  • 3.1. Market Lineage Outlook
    • 3.1.1. Parent market outlook
    • 3.1.2. Related/ancillary market outlook
  • 3.2. End-user Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market driver analysis
    • 3.3.2. Market restraint analysis
    • 3.3.3. Market opportunity analysis
  • 3.4. Game-based Learning Market Analysis Tools
    • 3.4.1. End-user Analysis - Porter's
      • 3.4.1.1. Supplier power
      • 3.4.1.2. Buyer power
      • 3.4.1.3. Substitution threat
      • 3.4.1.4. Threat of new entrant
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic landscape
      • 3.4.2.3. Social landscape
      • 3.4.2.4. Technological landscape
      • 3.4.2.5. Environmental landscape
      • 3.4.2.6. Legal landscape

Chapter 4. Game-based Learning Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Game-based Learning Market: Component Movement Analysis, 2023 & 2030 (USD Million)
    • 4.2.1. Solution
      • 4.2.1.1. Solution market estimates and forecasts 2018 to 2030 (USD Million)
    • 4.2.2. Services
      • 4.2.2.1. Services market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 5. Game-based Learning Market: Deployment Mode Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Game-based Learning Market: Deployment Mode Movement Analysis, 2023 & 2030 (USD Million)
    • 5.2.1. Cloud
      • 5.2.1.1. Cloud market estimates and forecasts 2018 to 2030 (USD Million)
    • 5.2.2. On-premise
      • 5.2.2.1. On-premise market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 6. Game-based Learning Market: Platform Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Game-based Learning Market: Platform Movement Analysis, 2023 & 2030 (USD Million)
    • 6.2.1. Offline
      • 6.2.1.1. Offline market estimates and forecasts 2018 to 2030 (USD Million)
    • 6.2.2. Online
      • 6.2.2.1. Online market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 7. Game-based Learning Market: Game Type Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Game-based Learning Market: Game Type Movement Analysis, 2023 & 2030 (USD Million)
    • 7.2.1. Location-Based Games
      • 7.2.1.1. Location-based games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.2. AR/VR Games
      • 7.2.2.1. AR/VR games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.3. AI-Based Games
      • 7.2.3.1. AI-based Games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.4. Language Learning
      • 7.2.4.1. Language learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.5. Skill-Based Learning
      • 7.2.5.1. Skill-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.6. Simulation
      • 7.2.6.1. Simulation market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.7. Others
      • 7.2.7.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 8. Game-based Learning Market: Application Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. Game-based Learning Market: Application Movement Analysis, 2023 & 2030 (USD Million)
    • 8.2.1. Critical Thinking & Problem-Solving
      • 8.2.1.1. Critical thinking & problem-solving market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.2. Training & Development
      • 8.2.2.1. Training & development market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.3. Evaluation
      • 8.2.3.1. Evaluation market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.4. Others
      • 8.2.4.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 9. Game-based Learning Market: End-user Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. Game-based Learning Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
    • 9.2.1. IT & Telecom
      • 9.2.1.1. IT & telecom market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.2. Retail
      • 9.2.2.1. Retail market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.3. Consumer
      • 9.2.3.1. Consumer market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.4. Manufacturing
      • 9.2.4.1. Manufacturing market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.5. Government
      • 9.2.5.1. Government market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.6. Education
      • 9.2.6.1. Education market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.7. Healthcare & Life Sciences
      • 9.2.7.1. Healthcare & life sciences market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.8. Others
      • 9.2.8.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 10. Game-based Learning Market: Regional Estimates & Trend Analysis

  • 10.1. Game-based Learning Market Share, By Region, 2023 & 2030, USD Million
  • 10.2. North America
    • 10.2.1. North America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.2.2. U.S.
      • 10.2.2.1. U.S. game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
    • 10.2.3. Canada
      • 10.2.3.1. Canada game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
  • 10.3. Europe
    • 10.3.1. Europe game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.3.2. UK
      • 10.3.2.1. UK game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.3. Germany
      • 10.3.3.1. Germany game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.4. France
      • 10.3.4.1. France game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.5. Italy
      • 10.3.5.1. Italy game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.6. Spain
      • 10.3.6.1. Spain game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.4. Asia Pacific
    • 10.4.1. Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.4.2. China
      • 10.4.2.1. China game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.3. India
      • 10.4.3.1. India game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.4. Japan
      • 10.4.4.1. Japan game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.5. South Korea
      • 10.4.5.1. South Korea game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.5. Latin America
    • 10.5.1. Latin America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.5.2. Brazil
      • 10.5.2.1. Brazil game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.5.3. Mexico
      • 10.5.3.1. Mexico game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.6. MEA
    • 10.6.1. MEA game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.6.2. UAE
      • 10.6.2.1. UAE game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.6.3. South Africa
      • 10.6.3.1. South Africa game-based learning market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 11. Competitive Landscape

  • 11.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 11.2. Company Categorization
  • 11.3. Company Market Positioning
  • 11.4. Company Heat Map Analysis
  • 11.5. Strategy Mapping
    • 11.5.1. Expansion
    • 11.5.2. Mergers & acquisition
    • 11.5.3. Partnerships & collaborations
    • 11.5.4. New product launches
    • 11.5.5. Research and development
  • 11.6. Company Profiles
    • 11.6.1. Amazon Web Services, Inc.
      • 11.6.1.1. Company overview
      • 11.6.1.2. Financial performance
      • 11.6.1.3. Product benchmarking
      • 11.6.1.4. Strategic initiatives
    • 11.6.2. Google LLC
      • 11.6.2.1. Company overview
      • 11.6.2.2. Financial performance
      • 11.6.2.3. Product benchmarking
      • 11.6.2.4. Strategic initiatives
    • 11.6.3. Duolingo, Inc.
      • 11.6.3.1. Company overview
      • 11.6.3.2. Financial performance
      • 11.6.3.3. Product benchmarking
      • 11.6.3.4. Strategic initiatives
    • 11.6.4. Mojang Studios
      • 11.6.4.1. Company overview
      • 11.6.4.2. Financial performance
      • 11.6.4.3. Product benchmarking
      • 11.6.4.4. Strategic initiatives
    • 11.6.5. Kahoot! ASA
      • 11.6.5.1. Company overview
      • 11.6.5.2. Financial performance
      • 11.6.5.3. Product benchmarking
      • 11.6.5.4. Strategic initiatives
    • 11.6.6. Epic Games
      • 11.6.6.1. Company overview
      • 11.6.6.2. Financial performance
      • 11.6.6.3. Product benchmarking
      • 11.6.6.4. Strategic initiatives
    • 11.6.7. Age of Learning, Inc.
      • 11.6.7.1. Company overview
      • 11.6.7.2. Financial performance
      • 11.6.7.3. Product benchmarking
      • 11.6.7.4. Strategic initiatives
    • 11.6.8. Breakaway Games
      • 11.6.8.1. Company overview
      • 11.6.8.2. Financial performance
      • 11.6.8.3. Product benchmarking
      • 11.6.8.4. Strategic initiatives
    • 11.6.9. Filament Games
      • 11.6.9.1. Company overview
      • 11.6.9.2. Financial performance
      • 11.6.9.3. Product benchmarking
      • 11.6.9.4. Strategic initiatives
    • 11.6.10. Lumos Labs
      • 11.6.10.1. Company overview
      • 11.6.10.2. Financial performance
      • 11.6.10.3. Product benchmarking
      • 11.6.10.4. Strategic initiatives
    • 11.6.11. Tangible Play, Inc.
      • 11.6.11.1. Company overview
      • 11.6.11.2. Financial performance
      • 11.6.11.3. Product benchmarking
      • 11.6.11.4. Strategic initiatives
    • 11.6.12. Quizizz, Inc.
      • 11.6.12.1. Company overview
      • 11.6.12.2. Financial performance
      • 11.6.12.3. Product benchmarking
      • 11.6.12.4. Strategic initiatives