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ゲーム開発ソフトウェアの世界市場

Game Development Software

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 136 Pages | 納期: 即日から翌営業日

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ゲーム開発ソフトウェアの世界市場
出版日: 2020年09月01日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 136 Pages
納期: 即日から翌営業日
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本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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  • 概要
  • 目次
概要

世界のゲーム開発ソフトウェアの市場規模は、分析期間(2020年~2027年)に4%のCAGRで成長する見通しで、2020年の2億390万米ドルから2027年には2億6,920万米ドルに達すると予測されています。当レポートで分析されているセグメントの1つであるゲームエンジンは、分析期間中に3.8%の年率で成長し、1億3,060万米ドルに達すると予測されています。

当レポートは、世界のゲーム開発ソフトウェア市場について調査しており、市場シェア、動向や見通し、成長要因、地域別の市場分析、競合情勢、主要企業のプロファイル等の情報を提供しています。

調査対象企業の例

  • Adobe, Inc.
  • Amazon Web Services, Inc.
  • Blender Foundation
  • Corona Labs, Inc.
  • Epic Games
  • Microsoft Corporation
  • Playtech Plc
  • Unity Technologies
  • ZeniMax Media, Inc.

目次

I. イントロダクション、調査手法、調査範囲

II. エグゼクティブサマリー

  • 市場概要
    • Covid-19の影響と迫り来る世界の景気後退
    • 競合の市場シェア
    • 競合の市場シェアシナリオ
  • 主要企業
  • 動向と成長要因
  • 世界市場の見通し

III. 市場分析

  • 地域別市場分析
  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

IV. 競合

  • 企業プロファイル:35社
目次
Product Code: MCP12116

Global Game Development Software Market to Reach US$269.2 Million by the Year 2027

Amid the COVID-19 crisis, the global market for Game Development Software estimated at US$203.9 Million in the year 2020, is projected to reach a revised size of US$269.2 Million by 2027, growing at a CAGR of 4% over the analysis period 2020-2027.Game Engine, one of the segments analyzed in the report, is projected to grow at a 3.8% CAGR to reach US$130.6 Million by the end of the analysis period.After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Audio Engine segment is readjusted to a revised 4.2% CAGR for the next 7-year period. This segment currently accounts for a 23.9% share of the global Game Development Software market.

The U.S. Accounts for Over 29.4% of Global Market Size in 2020, While China is Forecast to Grow at a 3.9% CAGR for the Period of 2020-2027

The Game Development Software market in the U.S. is estimated at US$60 Million in the year 2020. The country currently accounts for a 29.43% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$47.9 Million in the year 2027 trailing a CAGR of 3.9% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 3.7% and 3.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 4% CAGR while Rest of European market (as defined in the study) will reach US$47.9 Million by the year 2027.

Gaming Tools Segment Corners a 14.4% Share in 2020

In the global Gaming Tools segment, USA, Canada, Japan, China and Europe will drive the 4.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$23.6 Million in the year 2020 will reach a projected size of US$33.1 Million by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$30.1 Million by the year 2027.We bring years of research experience to this 6th edition of our report. The 136-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Adobe, Inc.
  • Amazon Web Services, Inc.
  • Blender Foundation
  • Corona Labs, Inc.
  • Epic Games
  • Microsoft Corporation
  • Playtech Plc
  • Unity Technologies
  • ZeniMax Media, Inc.

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Impact of Covid-19 and a Looming Global Recession
    • Global Competitor Market Shares
    • Game Development Software Competitor Market Share Scenario Worldwide (in %): 2020E
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 2: World Historic Review for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 3: World 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
    • TABLE 4: World Current & Future Analysis for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 5: World Historic Review for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 6: World 15-Year Perspective for Game Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
    • TABLE 7: World Current & Future Analysis for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 8: World Historic Review for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 9: World 15-Year Perspective for Audio Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
    • TABLE 10: World Current & Future Analysis for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 11: World Historic Review for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 12: World 15-Year Perspective for Gaming Tools by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
    • TABLE 13: World Current & Future Analysis for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 14: World Historic Review for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 15: World 15-Year Perspective for Physics Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Market Facts & Figures
    • US Game Development Software Market Share (in %) by Company: 2020 &
    • Market Analytics
    • TABLE 16: USA Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 17: USA Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 18: USA 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • CANADA
    • TABLE 19: Canada Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 20: Canada Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 21: Canada 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • JAPAN
    • TABLE 22: Japan Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 23: Japan Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 24: Japan 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • CHINA
    • TABLE 25: China Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 26: China Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 27: China 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • EUROPE
    • Market Facts & Figures
    • European Game Development Software Market: Competitor Market Share Scenario (in %) for 2020 &
    • Market Analytics
    • TABLE 28: Europe Current & Future Analysis for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through
    • TABLE 29: Europe Historic Review for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 30: Europe 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
    • TABLE 31: Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 32: Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 33: Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • FRANCE
    • TABLE 34: France Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 35: France Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 36: France 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • GERMANY
    • TABLE 37: Germany Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 38: Germany Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 39: Germany 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • ITALY
    • TABLE 40: Italy Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 41: Italy Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 42: Italy 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • UNITED KINGDOM
    • TABLE 43: UK Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 44: UK Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 45: UK 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • REST OF EUROPE
    • TABLE 46: Rest of Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 47: Rest of Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 48: Rest of Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • ASIA-PACIFIC
    • TABLE 49: Asia-Pacific Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 50: Asia-Pacific Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 51: Asia-Pacific 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
  • REST OF WORLD
    • TABLE 52: Rest of World Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through
    • TABLE 53: Rest of World Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through
    • TABLE 54: Rest of World 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027

IV. COMPETITION

  • Total Companies Profiled: 35
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