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アミューズメント機器の世界市場

Amusement Machines


出版日
ページ情報
英文 278 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.63円
アミューズメント機器の世界市場
出版日: 2025年06月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 278 Pages
納期: 即日から翌営業日
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  • 目次
概要

アミューズメント機器の世界市場は2030年までに98億米ドルに達する見込み

2024年に72億米ドルと推定されるアミューズメント機器の世界市場は、2024年から2030年にかけてCAGR 5.4%で成長し、2030年には98億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるアクションジャンルは、CAGR 5.2%を記録し、分析期間終了時には34億米ドルに達すると予測されます。レーシングジャンルセグメントの成長率は、分析期間中CAGR 6.2%と推定されます。

米国市場は推定20億米ドル、中国はCAGR 8.4%で成長予測

米国のアミューズメント機器市場は2024年に20億米ドルと推定されます。世界第2位の経済大国である中国は、2024年から2030年の分析期間においてCAGR 8.4%で推移し、2030年までに20億米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ2.6%と5.3%と予測されています。欧州では、ドイツがCAGR 3.5%で成長すると予測されています。

世界のアミューズメント機器市場- 主要動向と促進要因のまとめ

なぜアミューズメント機器は世界的に復活しつつあるのか?

アミューズメント機器は、懐かしさ、革新性、大衆の娯楽嗜好の変化の融合により、世界のエンタテインメントランドスケープにおいて力強い復活を遂げつつあります。かつては時代遅れ、あるいはニッチと考えられていたこれらのマシンは、今や幅広い年齢層で人気を取り戻しつつあります。クラシックなクローマシンやピンボールゲームから、現代のインタラクティブなチケット交換システムまで、アミューズメント機器は、長年の愛好家やデジタルネイティブの観客の両方にアピールするために再構築されています。この復活は、ファミリー・エンターテインメント・センター(FEC)、ショッピングモール、アーケードをテーマにしたレストランなどの都市型レジャー施設において特に顕著です。日本や韓国のような国々では、クローマシンやカプセルトイディスペンサーが独自のサブカルチャーを発展させ、ゲームプレイ戦略やマシン固有のコレクターグッズを中心とした忠実なコミュニティを形成しています。一方、欧米市場では、ビンテージマシンが改装され、近代的なアーケードラウンジに組み込まれ、ノスタルジアを呼び起こすと同時に、最新のビジュアルとインターフェイスを通じて現代的な体験を提供しています。

このリバイバルは、スクリーンを使わない娯楽への需要の高まりに応えるものでもあります。モバイル機器やオンラインコンテンツへの過度な露出によるデジタル疲労が深刻化する中、多くの消費者は、触覚的なフィードバックが即座に得られ、学習曲線が少ない、具体的で機械的なゲームに目を向けています。アミューズメント機器は、短時間で遊べるスキルベースのゲームプレイを提供することで、この需要を満たします。ボタンを押し、レバーを引き、車輪を回す、このようなマシンの身体性は、バーチャルのみのゲームに比べ、他にはない満足感をもたらします。さらに、オープンエリアやマルチプレイヤーフォーマットに配置されることが多いという本質的な社会性は、友人や家族、あるいは見知らぬ人同士の気軽な交流を促します。ルールがシンプルでセットアップも最小限で済むため、長時間のプレイや登録、チュートリアルを必要とせず、短時間で楽しめる理想的なゲーム機となっており、あらゆる年齢層や識字レベルにアピールしています。

技術革新はどのようにアミューズメント機器の能力を変えているのか?

技術の進歩は、現代のアミューズメント機器の機能と魅力を大幅にアップグレードし、従来のゲームセンターのフォーマットをはるかに超えています。LEDディスプレイ、タッチスクリーン、モーションセンサー、スマートコネクティビティ機能などの統合により、これらのマシンは洗練されたエンターテイメントプラットフォームへと変貌を遂げました。現在では、モバイルアプリとの同期が可能になり、ユーザーはスコアを追跡したり、デジタル特典を獲得したり、リモートでプレイセッションの列に並ぶこともできます。顔認識やRFIDタグを統合して、ユーザーの体験をパーソナライズすることで、嗜好や来店時の進捗状況を保存する機械もあります。かつては単純な景品投下やチケットの配布に限られていた換金機も、現在ではAI主導のアルゴリズムを使って難易度や報酬の頻度を調整し、エンゲージメントとオペレーターの利益の両方を最適化しています。このような高度なシステムにより、ゲームプレイはリプレイを促すのに十分な難易度を保ちつつ、ユーザーのフラストレーションを回避するのに十分なアクセス性を確保しています。

さらに、アミューズメント機器では、物理的インタラクションとデジタル拡張を組み合わせたハイブリッドゲームプレイモデルの採用が進んでいます。例えば、カメラが内蔵されたクローマシンでは、プレイヤーが課題する様子をソーシャルメディアで配信することができ、また、スキルベースのビデオ償還マシンでは、モーショントラッキングとインタラクティブな物語が組み込まれ、プレイヤーの没入感を高めています。多人数参加型マシンも人気を集めており、横並びでの競争や協力的なミッションを可能にすることで、社会的な関与を高め、プレーヤーを友達と一緒にリピーターにしています。オペレーターにとって、このような技術強化は、より強固なデータ収集につながり、プレーヤーの行動、使用ピーク時間、マシン性能に関する正確な分析を可能にします。このデータにより、マシンの配置、コンテンツの更新、メンテナンス・スケジュールに関するより良い意思決定が可能になります。さらに、遠隔診断とソフトウェア更新により、ダウンタイムと運用コストが削減されています。これらの技術革新は、双方向性、パーソナライゼーション、データ・インテリジェンスによってますます定義されるエンターテインメント環境において、アミューズメント機器が存在感を維持するのに役立っています。

どのような消費者の嗜好が、マシンの設計と使用方法の変化を促しているのか?

消費者の習慣や嗜好の変化により、アミューズメント機器メーカーや遊技場経営者は、機器の設計、報酬システム、コンテンツ形式の見直しを迫られています。最も顕著な動向のひとつは、純粋なチャンスベースのフォーマットよりもスキルベースのマシンの人気が高まっていることです。ユーザーの目が肥えるにつれ、運よりもタイミングや正確さ、戦略性といった要素が重視されるようになっています。この動向は、スキルゲームがもたらす熟練感や公平感を重視する若年層や大人の趣味層に特に強いです。そのため、リアクションテスター、インタラクティブなトリビアキオスク、スポーツベースのシミュレーターなど、革新的なタイプのマシンが急増しています。同時に、これらのマシンに付随する報酬も多様化しており、従来のチケットやぬいぐるみから、ギフトカード、収集可能な商品、さらにはハイテクを駆使した会場でのNFTまです。このような幅広い選択肢は、パーソナライゼーションや有意義なインセンティブを求める現代の消費者の期待に沿うものです。

これらの機械が置かれる環境もまた、利用を左右する重要な役割を果たしています。アミューズメント機器は、空港のラウンジ、小売店のロビー、コワーキングスペース、交通機関の駅など、ゲームセンター以外の思いがけない場所で見かけることが多くなっています。これらの場所は、忙しいライフスタイルに対応し、ちょっとした空き時間を埋めるマイクロエンターテイメントを提供しています。さらに、立地の人口統計に基づくカスタマイズも一般的になりつつあります。カレッジタウンのマシンはポップカルチャーをテーマにしたゲームを、高級ショッピングモールのマシンは高級商品の景品を提供することもあります。もう一つの成長動向は、ゲーミフィケーション・ロイヤルティで、異なる遊技機で繰り返しプレイすることで、累積スコアや段階的な特典に貢献します。このシステムは、ユーザーのエンゲージメントを高めるだけでなく、開催場所への再来店を促します。家族向けには、難易度設定や協力プレイモードを備えたマシンが多世代参加を可能にし、アミューズメント機器がニッチなアトラクションではなく、包括的なエンターテインメント資産であり続けることを保証しています。

アミューズメント機器市場の拡大を促進する主な要因は?

世界のアミューズメント機器市場の成長は、技術の進化、展開の多様化、消費者の行動シフトに根ざしたいくつかの要因によって牽引されています。特にユーザーインターフェイスデザイン、デジタル接続、感覚拡張などの技術向上により、マシンはよりインタラクティブで適応性が高くなり、より多くの人々にアピールできるようになりました。これらのアップグレードは、耐久性と効率性も向上させ、メンテナンスの軽減とオペレーターの利益率の向上を可能にしています。アミューズメント機器は、エンドユースの観点から、もはやゲームセンターに限定されることなく、顧客とのエンゲージメントを高めようとする幅広いビジネスで採用されています。小売店、映画館、レストラン、そして教育機関までもが、入場者数を増やし、滞在時間を延ばし、補助的なエンターテインメントを提供するために遊技機を導入しています。このシフトは、新たな収益チャネルを開拓し、さまざまな環境に合わせた多様なテーマと報酬メカニズムを持つ遊技機の需要を生み出しています。

消費者側では、進化する娯楽習慣が需要を大きく後押ししています。人々は、スクリーンを多用する日常から解放され、素早く、魅力的で、手触りのある体験をますます求めるようになっています。アミューズメント機器は、まさにこのようなアクティビティを提供するもので、簡単にアクセスでき、インタラクティブ性が高く、大きな社会環境の中に組み込まれていることが多いです。物理的なアクションによる満足感、勝利への期待感、目に見える結果、これらすべてがユーザーを夢中にさせるフィードバックループを生み出します。さらに、パーソナライズされ、ハイテクを取り入れたエンターテイメントへの動向は、オペレーターに、ユーザーのパフォーマンスを追跡し、カスタマイズ可能な設定を提供し、デジタル報酬を提供するマシンの採用を促しています。ソーシャル共有機能もまた、若年層における遊技機の魅力を高め、個々の遊技を共有可能なコンテンツへと変化させています。新興市場では、可処分所得の増加、小売インフラの整備、都市人口の増加が、市場拡大のための肥沃な土壌を形成しています。これらすべての要因が重なり、アミューズメント機器は世界のエンタテインメント業界において回復力があり、急成長しているセグメントとなっています。

セグメント

ジャンル(アクションジャンル、レーシングジャンル、シューティングジャンル、スポーツジャンル、その他ジャンル);タイプ(アーケードタイプ、還元タイプ、ピンボールタイプ、その他タイプ)

調査対象企業の例(計32社)

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd.(Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd.(Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell-und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

AIインテグレーション

私たちは、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中のドメイン専門家からキュレートされたコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP36157

Global Amusement Machines Market to Reach US$9.8 Billion by 2030

The global market for Amusement Machines estimated at US$7.2 Billion in the year 2024, is expected to reach US$9.8 Billion by 2030, growing at a CAGR of 5.4% over the analysis period 2024-2030. Action Genre, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$3.4 Billion by the end of the analysis period. Growth in the Racing Genre segment is estimated at 6.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 8.4% CAGR

The Amusement Machines market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$2.0 Billion by the year 2030 trailing a CAGR of 8.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.6% and 5.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.

Global Amusement Machines Market - Key Trends & Drivers Summarized

Why Are Amusement Machines Experiencing a Global Resurgence?

Amusement machines are making a strong comeback in the global entertainment landscape, thanks to a blend of nostalgia, innovation, and changing public entertainment preferences. Once considered outdated or niche, these machines are now regaining popularity across a wide range of age groups. From classic claw machines and pinball games to modern, interactive ticket redemption systems, amusement machines are being reimagined to appeal to both long-time enthusiasts and digital-native audiences. This resurgence is especially visible in urban leisure venues such as family entertainment centers (FECs), malls, and arcade-themed restaurants, where machines provide both quick engagement and repeat playability. In countries like Japan and South Korea, claw machines and capsule toy dispensers have developed a subculture of their own, creating loyal communities around gameplay strategies and machine-specific collectibles. Meanwhile, in Western markets, vintage machines are being refurbished and integrated into modern arcade lounges to evoke nostalgia while delivering contemporary experiences through updated visuals and interfaces.

This revival is also a response to the growing demand for screen-free recreational alternatives. As digital fatigue sets in from overexposure to mobile devices and online content, many consumers are turning toward tangible, mechanical games that offer immediate tactile feedback and low learning curves. Amusement machines fulfill this demand by offering short-duration, skill-based gameplay that’s both addictive and rewarding. The physicality of these machines-buttons to push, levers to pull, wheels to spin-makes them uniquely satisfying compared to virtual-only games. Furthermore, their inherently social nature, often positioned in open areas or multiplayer formats, encourages casual interaction among friends, families, or even strangers. The simplicity of rules and minimal setup also make these machines ideal for quick entertainment without the need for lengthy onboarding, registration, or tutorial sessions, thus widening their appeal among all age groups and literacy levels.

How Is Innovation Transforming the Capabilities of Amusement Machines?

Technological advancements have significantly upgraded the functionality and appeal of modern amusement machines, taking them well beyond traditional arcade formats. The integration of LED displays, touchscreens, motion sensors, and smart connectivity features has transformed these machines into sophisticated entertainment platforms. Machines are now capable of syncing with mobile apps, allowing users to track scores, earn digital rewards, or even queue remotely for a play session. Some machines integrate facial recognition or RFID tags to personalize user experience, storing preferences or progress across visits. Redemption machines, once limited to simple prize drops or ticket rollouts, are now using AI-driven algorithms to adjust difficulty and reward frequency, optimizing both engagement and operator profits. The sophistication of these systems ensures that gameplay remains challenging enough to encourage replays, but accessible enough to avoid user frustration.

Moreover, amusement machines are increasingly adopting hybrid gameplay models that combine physical interaction with digital augmentation. For example, claw machines with built-in cameras allow players to stream their attempts on social media, while skill-based video redemption machines incorporate motion tracking and interactive narratives to heighten player immersion. Multiplayer machines are also gaining traction, enabling side-by-side competition or cooperative missions that boost social involvement and keep players returning with friends. For operators, these tech enhancements translate into more robust data collection, enabling precise analytics on player behavior, peak usage times, and machine performance. This data allows for better decision-making regarding machine placement, content updates, and maintenance schedules. Additionally, remote diagnostics and software updates are reducing downtime and operational costs. These innovations are helping amusement machines remain relevant in an entertainment environment increasingly defined by interactivity, personalization, and data intelligence.

What Consumer Preferences Are Driving Shifts in Machine Design and Usage?

Changing consumer habits and preferences are prompting amusement machine manufacturers and venue operators to rethink machine design, reward systems, and content formats. One of the most pronounced trends is the rising popularity of skill-based machines over pure chance-based formats. As users become more discerning, they increasingly favor games where success is based on timing, precision, or strategy rather than luck. This trend is particularly strong among younger players and adult hobbyists who value the sense of mastery and fairness that skill games offer. It has led to a surge in innovative machine types such as reaction-testers, interactive trivia kiosks, and sports-based simulators. Simultaneously, the rewards associated with these machines have diversified-from traditional tickets and plush toys to gift cards, collectible merchandise, and even NFTs in tech-forward venues. This breadth of options aligns with modern consumer expectations for personalization and meaningful incentives.

The setting in which these machines are placed also plays a crucial role in influencing usage. Amusement machines are increasingly found in unexpected locations beyond arcades, such as airport lounges, retail store lobbies, co-working spaces, and transit stations. These placements cater to busy lifestyles, offering micro-entertainment options that fill idle moments. Moreover, customization based on location demographics is becoming more common-machines in college towns may feature pop culture-themed games, while those in luxury malls may offer high-end product prizes. Another growing trend is gamified loyalty, where repeat plays across different machines contribute to cumulative scores or tiered benefits. This system not only enhances user engagement but encourages repeat visits to the hosting venue. For families, machines with adjustable difficulty settings and co-play modes enable multigenerational participation, ensuring amusement machines remain inclusive entertainment assets rather than niche attractions.

What Key Factors Are Driving the Expansion of the Amusement Machines Market?

The growth in the global amusement machines market is driven by several factors rooted in technological evolution, diversified deployment, and consumer behavioral shifts. Technological improvements-especially in user interface design, digital connectivity, and sensory augmentation-have made machines more interactive, adaptable, and appealing to broader audiences. These upgrades have also enhanced durability and efficiency, allowing for reduced maintenance and better profit margins for operators. From an end-use perspective, amusement machines are no longer limited to arcades but are being adopted by a wide range of businesses seeking to enhance customer engagement. Retailers, cinemas, restaurants, and even educational institutions are installing machines to increase footfall, extend dwell times, and provide supplementary entertainment. This shift is opening new revenue channels and creating demand for machines with varied themes and reward mechanisms tailored to different environments.

On the consumer side, evolving entertainment habits are significantly fueling demand. People are increasingly seeking quick, engaging, and tactile experiences that offer a break from screen-heavy routines. Amusement machines provide precisely this type of activity-easy to access, highly interactive, and often embedded within larger social environments. There is also a psychological aspect driving their popularity: the gratification of physical action, the anticipation of winning, and the visible outcome all create a feedback loop that keeps users engaged. Furthermore, the trend toward personalized, tech-infused entertainment is encouraging operators to adopt machines that track user performance, offer customizable settings, and provide digital rewards. Social sharing features are also amplifying the appeal of machines among younger demographics, transforming individual play into shareable content. In emerging markets, rising disposable incomes, improved retail infrastructure, and urban population growth are creating fertile ground for market expansion. All these factors are converging to make amusement machines a resilient and fast-growing segment within the global entertainment industry.

SCOPE OF STUDY:

The report analyzes the Amusement Machines market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Genre (Action Genre, Racing Genre, Shooting Genre, Sports Genre, Other Genres); Type (Arcade Type, Redemption Type, Pinball Type, Other Types)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd. (Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd. (Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell- und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Machines - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Skill-Based Gaming and Redemption Systems Spurs Demand for Modern Amusement Machines
    • Expansion of Family Entertainment Centers and Arcades Propels Growth in Coin-Operated and Digital Game Installations
    • Here's How Technological Advancements in Interactive Displays and Motion Sensing Strengthen the Business Case for Next-Gen Machines
    • Increasing Demand for Cashless and Contactless Payment Options Drives Adoption of Smart Amusement Equipment
    • Growing Appeal of Nostalgia and Retro Gaming Experiences Expands the Addressable Market Across Age Groups
    • Surge in Location-Based Entertainment Venues Throws the Spotlight on Competitive and Immersive Game Formats
    • Here's the Story: Integration of Augmented and Virtual Reality Technologies Fuels Consumer Engagement and Repeat Play
    • Global Resurgence of Arcade Culture Sustains Growth in Urban Retail, Cinema, and Transit Hub Installations
    • Rising Demand for Custom-Branded and Themed Machines Expands Opportunities in Events and Marketing Activations
    • Technological Integration of Real-Time Analytics and Remote Monitoring Drives Operational Efficiency for Operators
    • Growing Franchise and Licensing Opportunities Throw the Spotlight on IP-Based Game Machines
    • Shift Toward Eco-Friendly and Energy-Efficient Designs Aligns With Sustainability Goals Across Venue Operators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Machines Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Action Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Racing Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Shooting Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Arcade Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Redemption Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Pinball Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Canada 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Japan 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Japan 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: China 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: China 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Europe 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: France 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: France 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Germany 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Germany 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Italy 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Italy 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: UK 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: UK 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Spain 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Spain 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Russia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Russia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Australia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Australia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: India 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 125: India Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: India 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: South Korea 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: South Korea 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Latin America 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Argentina 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Argentina 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Brazil 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Brazil 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Mexico 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Mexico 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Middle East 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Iran 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Iran 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Israel 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Israel 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: UAE 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: UAE 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Africa 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Africa 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030

IV. COMPETITION