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市場調査レポート
商品コード
1752962

娯楽とアミューズメントの世界市場

Entertainment and Amusement


出版日
ページ情報
英文 471 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.58円
娯楽とアミューズメントの世界市場
出版日: 2025年06月20日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 471 Pages
納期: 即日から翌営業日
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概要

娯楽とアミューズメントの世界市場は2030年までに3兆7,000億米ドルに到達

2024年に2兆6,000億米ドルと推定される娯楽とアミューズメントの世界市場は、2024年から2030年にかけてCAGR 6.3%で成長し、2030年には3兆7,000億米ドルに達すると予測されます。本レポートで分析したセグメントの一つであるテーマパークは、CAGR7.7%を記録し、分析期間終了時には1兆9,000億米ドルに達すると予測されます。アーケード分野の成長率は、分析期間中CAGR 4.4%と推定されます。

米国市場は推定7,003億米ドル、中国はCAGR 10.2%で成長予測

米国の娯楽とアミューズメント市場は、2024年に7,003億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに7,725億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは10.2%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.0%と6.2%と予測されています。欧州では、ドイツがCAGR 4.2%で成長すると予測されています。

世界の娯楽とアミューズメント市場- 主要動向と促進要因のまとめ

娯楽とアミューズメントのエクスペリエンスエコノミーを形成する技術シフトとは?

バーチャルリアリティ(VR)、拡張現実(AR)、複合現実(MR)、ハプティクスなどの没入型技術の統合は、世界の娯楽とアミューズメント業界に革命をもたらし、インタラクション、エンゲージメント、パーソナライゼーションの新たな層を生み出しています。テーマパーク、アーケード、屋内アミューズメントセンターは、従来の機械的な体験をデジタルシミュレーションに置き換えるVRベースの乗り物やアトラクションに投資しており、空間フットプリントを小さくし、頻繁にコンテンツを更新するサイクルを可能にしています。これらの没入型プラットフォームは現在、モーショントラッキング、顔認識、AI主導のコンテンツ配信システムを搭載しており、ユーザーの行動に基づいてダイナミックなストーリー展開や適応的なゲームプレイを可能にしています。例えば、VRコースターや多人数参加型ARゾーンは、会場が機械メンテナンスのオーバーヘッドを削減しながら、一人当たりのエンゲージメントを拡大することを可能にしています。

シネマ体験も進化しており、4DX、ScreenX、ドルビーシネマは、プレミアムシネコンで標準的なサービスとなり、モーションシート、環境効果(風、香り、水)、270度の映像を統合し、ストリーミングサービスによる入場者数の減少に対抗しています。同時に、ゲーミフィケーションは、脱出ルーム、プロジェクションベースのインタラクティブな壁、博物館や科学センターでのジェスチャー制御の展示などのインスタレーションを通じて、公共のエンターテインメント領域に参入しています。AIによって生成されたキャラクターやリアルタイムのアニメーション・レンダリング・エンジンによって、コンテンツ制作者は、リアルタイムの視聴者の選択によってプロットやキャラクターのアークが進化するリアクティブ・ストーリーテリングを導入できるようになっています。エッジコンピューティングと5Gインフラの急速な開発により、屋内会場と屋外アミューズメントパークの両方で、このような体験の低遅延配信がさらに可能になっています。

年齢層や人口統計を超えた消費者行動に影響を与えているものは何か?

娯楽とアミューズメント分野の消費者嗜好は、年齢層、都市地域、社会経済階層間で明確な行動シフトが見られ、急速な階層化が進んでいます。Z世代やミレニアル世代の若者は、受動的な体験よりも能動的なエンターテインメント形式を好み、トランポリンパーク、デジタルゲームアリーナ、インタラクティブシネマといった体験型ゾーンの台頭を後押ししています。これらのユーザーは、社会的交流と競合要素を融合させた、短時間で高頻度のエンタテインメントフォーマットに強い親和性を示し、eスポーツ・アリーナや対戦型VRゲームリーグの需要増につながっています。パーソナライゼーションへの欲求は、カスタマイズ可能なアバター、ローカライズされたデジタルコンテンツ、バーチャルアミューズメント施設での参加型体験への嗜好につながっています。

これとは対照的に、郊外型センターでは、フードコート、ソフトプレイゾーン、ミニチュア遊園地、エデュテインメント・ラボをひとつ屋根の下に組み合わせたハイブリッド型モデルで、ファミリーベースのエンターテインメントが再び成長しています。このオールインワンのコンセプトは、多世代の来店を促し、1回あたりの滞在時間を長くしています。また、シニア層は、人間工学に基づいたアクセシブルな設計に支えられた、テーマクルーズ、ライブエンターテイメントナイト、文化フェスティバルなど、組織化されたレクリエーション形式への参加率が高くなっています。さらに、文化的なローカライゼーションは、プログラミングにおいて決定的な役割を果たしています。新興市場全体のテーマパークや劇場は、感情的な共鳴やリピーターの増加のために、地域の民間伝承、季節の祭り、方言の物語にコンテンツを合わせている。包括的で五感に優しい体験を提供するプラットフォームは、特に神経障害のあるユーザーから支持を集めており、事業者はゾーニング戦略やアンビエント・コントロール・テクノロジーへの投資を促しています。

物理的領域とデジタル領域を横断する新たなビジネスモデルはどこに出現しているのか?

娯楽とアミューズメントプロバイダーは、パンデミックに端を発したデジタルファーストの消費習慣に対応するため、物理的な会場とデジタルプラットフォームにまたがるハイブリッドな収益化モデルを採用する傾向が強まっています。遊園地やライブエンターテイメント施設は、デジタルキュー、インタラクティブマップ、ARスカベンジャーハント、ゲーミフィケーションロイヤルティプログラムなどの機能を備えた、アプリベースのエンゲージメントプラットフォームを導入しています。これらのツールは、来場者の体験を会場を超えて拡大し、アプリ内購入、限定コンテンツのアンロック、パーソナライズされた商品化を通じて新たな収益を生み出します。一方、ポップアップアミューズメント、モバイルアーケード、巡回型体験型ポッドは、土地集約型フォーマットが実行不可能なTier 2やTier 3の未開拓都市を開発するために展開されています。

「メタバース」の台頭は、デジタルアミューズメントに新たな収益源をもたらしつつあります。IPオーナーやアミューズメント事業者は、RobloxテーマパークやVRコンサートホールなど、ユーザーがライブストリーミングショーに参加したり、バーチャルライドを購入したり、デジタルマスコットと交流したりできる、永続的なバーチャルアミューズメント世界を創造しています。こうした環境は、マイクロトランザクション、NFTが支援するコレクティブル、イベントベースのスポンサーシップを通じて収益化されます。B2B分野では、エンターテインメントアズアサービス(EaaS)モデルも拡大しており、会場運営者はサブスクリプションベースの契約を通じてコンテンツやハードウェアをリースしています。リアルタイム分析ダッシュボードと予測メンテナンス・アルゴリズムにより、設置あたりのROIが向上しています。アミューズメントハードウェアOEMとデジタルコンテンツスタジオのパートナーシップは、物理的インフラ、物語コンテンツ、ユーザーデータの洞察を組み合わせたフルスタックソリューションへと進化しており、垂直統合型のエンターテインメント配信システムを構築しています。

娯楽とアミューズメント世界市場の継続的成長の原動力は?

娯楽とアミューズメント市場の成長は、業界の世界の軌跡と消費者へのリーチを形成しているいくつかの要因によって牽引されています。最も大きな成長要因のひとつは、アジア太平洋、中東、ラテンアメリカにおける急速な都市化と複合商業施設の開発です。都市計画者たちは、ショッピングモールや交通の要所、ウォーターフロント開発などにエンターテインメント地区を組み込んで、人の往来を増やし、アミューズメントベンチャーの知名度を高めています。これらの地域では、可処分所得の増加と家族レジャーの嗜好の変化が、中規模アミューズメントセンターとエンターテインメント・フランチャイズの需要を刺激しています。特に石油や伝統的な輸出品からの脱却を目指す国々では、官民連携による大規模なテーマパーク開発が観光の軸として推進されています。

高度なシミュレーション、センサーネットワーク、リアルタイムグラフィック・エンジンの技術的な成熟により、より低い資本支出で忠実度の高い体験が可能になりつつあります。モジュール式のアトラクション・フォーマットやコンテナ・ベースのアミューズメントゾーンは、オペレーターの参入障壁を低くし、季節性、場所、ターゲット層に基づいて柔軟に適応できるようになっています。さらに、IPベースのコンテンツ・ライセンシングは強力な触媒として作用しています。人気キャラクター、映画フランチャイズ、esportsのプロパティは、即座のブランドリコールとマルチチャネルのマーチャンダイジングを促進するロケーションベースのエンターテインメント体験に変換されています。

規制当局の支援と安全性の標準化も、その後押しとなっています。COVID後のプロトコルは、アミューズメント環境における空調システム、群衆管理アルゴリズム、非接触インターフェースの再評価を引き起こしました。政府は、特に自国を文化制作のハブとして位置づけている国々において、助成金や税制優遇措置を通じて、デジタルインフラやクリエイティブ産業への資金援助をますます強めています。最後に、セラピーVRゾーン、ヨガアミューズメントリトリート、ニューロフィードバックアーケードなど、ウェルネスをベースとしたアミューズメント・コンセプトに見られるように、健康とエンターテインメントの融合は、新たな人口動態のニッチを開拓しつつあります。これらのイノベーションは、業界が過去の混乱から回復するだけでなく、体験主導、テクノロジー強化、人口動態包括的成長という長期的な軌道を維持することを確実なものにしています。

セグメント

製品タイプ(テーマパーク、アーケード、映画館、ライブイベント)、年齢層(12歳以下、13~20歳、20歳以上、)、テクノロジー(VRアトラクション、モバイルアプリ、キャッシュレス決済)、流通チャネル(ダイレクトチケット、オンラインプラットフォーム、旅行代理店)

調査対象企業の例(計39社に注目)

  • Anschutz Entertainment Group(AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment(HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

AIインテグレーション

私たちは、有効な専門家コンテンツとAIツールによって、市場と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP36843

Global Entertainment and Amusement Market to Reach US$3.7 Trillion by 2030

The global market for Entertainment and Amusement estimated at US$2.6 Trillion in the year 2024, is expected to reach US$3.7 Trillion by 2030, growing at a CAGR of 6.3% over the analysis period 2024-2030. Theme Parks, one of the segments analyzed in the report, is expected to record a 7.7% CAGR and reach US$1.9 Trillion by the end of the analysis period. Growth in the Arcades segment is estimated at 4.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$700.3 Billion While China is Forecast to Grow at 10.2% CAGR

The Entertainment and Amusement market in the U.S. is estimated at US$700.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$772.5 Billion by the year 2030 trailing a CAGR of 10.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.2% CAGR.

Global Entertainment And Amusement Market - Key Trends & Drivers Summarized

How Are Technological Shifts Reshaping the Experience Economy in Entertainment and Amusement?

The integration of immersive technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and haptics is revolutionizing the global entertainment and amusement industry, creating new tiers of interaction, engagement, and personalization. Theme parks, arcades, and indoor amusement centers are investing in VR-based rides and attractions that replace traditional mechanical experiences with digital simulations, allowing for lower spatial footprints and frequent content refresh cycles. These immersive platforms are now powered by motion tracking, facial recognition, and AI-driven content delivery systems, enabling dynamic storytelling and adaptive gameplay based on user behavior. For instance, VR coasters and multiplayer AR zones are allowing venues to scale up per capita engagement while reducing mechanical maintenance overheads.

Cinema experiences are also evolving with 4DX, ScreenX, and Dolby Cinema becoming standard offerings in premium multiplexes, integrating motion seats, environmental effects (wind, scent, water), and 270-degree visuals to combat the decline in footfall from streaming services. Simultaneously, gamification has entered the public entertainment domain through installations such as escape rooms, projection-based interactive walls, and gesture-controlled exhibits in museums and science centers. AI-generated characters and real-time animation rendering engines are allowing content creators to introduce reactive storytelling, wherein plots and character arcs evolve depending on real-time audience choices. The rapid development in edge computing and 5G infrastructure is further enabling low-latency delivery of such experiences in both indoor venues and outdoor amusement parks.

What Is Influencing Consumer Behavior Across Age Segments and Demographics?

Consumer preferences in the entertainment and amusement sector are undergoing rapid stratification, with clear behavioral shifts across age groups, urban geographies, and socio-economic tiers. Gen Z and younger millennials are favoring active entertainment formats over passive experiences, driving the rise of experiential zones like trampoline parks, digital gaming arenas, and interactive cinema. These users exhibit strong affinity for short-form, high-frequency entertainment formats that blend social interaction with competitive elements, leading to increased demand for eSports arenas and competitive VR gaming leagues. The appetite for personalization is translating into preference for customizable avatars, localized digital content, and participatory experiences in virtual amusement venues.

In contrast, family-based entertainment is seeing renewed growth in suburban centers, with hybrid models combining food courts, soft play zones, miniature amusement rides, and edutainment labs under one roof. This all-in-one concept is capturing multi-generational foot traffic and increasing dwell time per visit. The senior demographic is also showing higher participation in organized recreational formats such as themed cruises, live entertainment nights, and cultural festivals supported by ergonomic and accessible designs. Additionally, cultural localization is playing a decisive role in programming-theme parks and theaters across emerging markets are tailoring content to local folklore, seasonal festivals, and vernacular narratives to improve emotional resonance and repeat patronage. Platforms that cater to inclusivity and sensory-friendly experiences are gaining favor, especially among neurodivergent users, prompting operators to invest in zoning strategies and ambient control technologies.

Where Are New Business Models Emerging Across Physical and Digital Realms?

Entertainment and amusement providers are increasingly adopting hybrid monetization models that span physical venues and digital platforms, in response to the digital-first consumption habits catalyzed by the pandemic. Amusement parks and live entertainment venues are introducing app-based engagement platforms with features such as digital queueing, interactive maps, AR scavenger hunts, and gamified loyalty programs. These tools extend the visitor experience beyond the venue and generate new revenue through in-app purchases, exclusive content unlocks, and personalized merchandising. Meanwhile, pop-up amusements, mobile arcades, and traveling experiential pods are being deployed to tap underserved Tier 2 and Tier 3 cities where land-intensive formats may not be viable.

The rise of the “metaverse” is opening new revenue streams for digital amusement. IP owners and amusement operators are creating persistent virtual amusement worlds-such as Roblox theme parks and VR concert halls-where users can attend live-streamed shows, purchase virtual rides, and interact with digital mascots. These environments are monetized through microtransactions, NFT-backed collectibles, and event-based sponsorships. The B2B segment is also expanding with entertainment-as-a-service (EaaS) models, where venue operators lease content and hardware through subscription-based contracts. Real-time analytics dashboards and predictive maintenance algorithms are improving ROI per installation. Partnerships between amusement hardware OEMs and digital content studios are evolving into full-stack solutions combining physical infrastructure, narrative content, and user data insights-creating a vertically integrated entertainment delivery system.

What Is Driving the Continued Growth of the Global Entertainment and Amusement Market?

The growth in the entertainment and amusement market is driven by several factors that are shaping the industry’s global trajectory and consumer reach. One of the foremost growth drivers is the rapid urbanization and development of mixed-use commercial infrastructure across Asia-Pacific, the Middle East, and Latin America. Urban planners are integrating entertainment districts into malls, transit hubs, and waterfront developments, elevating foot traffic and ensuring high visibility for amusement ventures. In these regions, rising disposable incomes and changing family leisure preferences are stimulating demand for mid-size amusement centers and entertainment franchises. Public-private partnerships are also promoting large-scale theme park developments as tourism anchors, especially in countries aiming to diversify away from oil or traditional exports.

The technological maturation of advanced simulation, sensor networks, and real-time graphics engines is enabling high-fidelity experiences at lower capital expenditure. Modular attraction formats and container-based amusement zones are lowering entry barriers for operators and allowing flexible adaptation based on seasonality, location, and target audience. Additionally, IP-based content licensing is acting as a strong catalyst-popular characters, movie franchises, and esports properties are being converted into location-based entertainment experiences that drive instant brand recall and multi-channel merchandising.

Regulatory support and safety standardization are also acting as enablers. Post-COVID protocols have triggered a reevaluation of HVAC systems, crowd management algorithms, and contactless interfaces within amusement settings. Governments are increasingly funding digital infrastructure and creative industries through grants and tax incentives, particularly in countries positioning themselves as cultural production hubs. Lastly, the fusion of health and entertainment-visible in wellness-based amusement concepts like therapeutic VR zones, yoga amusement retreats, and neurofeedback arcades-is opening new demographic niches. These innovations are ensuring that the industry not only recovers from past disruptions but sustains a long-term trajectory of experience-led, tech-augmented, and demographically inclusive growth.

SCOPE OF STUDY:

The report analyzes the Entertainment and Amusement market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Theme Parks, Arcades, Cinemas, Live Events); Age Group (13 to 20 Years, Above 20 Years, Below 12 Years); Technology (VR Attractions, Mobile Apps, Cashless Payments); Distribution Channel (Direct Ticketing, Online Platforms, Travel Agencies)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 39 Featured) -

  • Anschutz Entertainment Group (AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment (HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

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TARIFF IMPACT FACTOR

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Entertainment and Amusement - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Proliferation of Immersive Experiences and Interactive Installations Drives Growth in Amusement Attractions
    • Rising Consumer Spending on Leisure Activities Expands Addressable Market for Themed Entertainment
    • Integration of AR and VR Technologies Throws the Spotlight on Experiential Entertainment Formats
    • Global Expansion of Theme Parks and Family Entertainment Centers Spurs Infrastructure Investment
    • Shift Toward Gamified and Competitive Social Experiences Strengthens Business Case for Amusement Venues
    • Partnerships With Film Studios and IP Holders Drive Branded Entertainment Offerings
    • Emergence of Digital Amusement Platforms Enhances Engagement Through Remote Participation
    • Rising Popularity of E-Sports Arenas and VR Arcades Generates New Revenue Streams for Entertainment Venues
    • Growth in Mixed-Use Retail and Entertainment Complexes Spurs Demand for Multi-Attraction Environments
    • Mobile-Based Ticketing and Virtual Queuing Technologies Improve Visitor Experience and Operational Flow
    • Development of Compact and Portable Amusement Equipment Supports Urban and Pop-Up Installations
    • Expansion of Music Festivals, Carnivals, and Seasonal Events Drives Demand for Temporary Amusement Installations
    • Focus on Health and Safety Standards Enhances Trust and Returns in High-Traffic Amusement Spaces
    • Rising Interest in Edutainment and Infotainment Zones Broadens the Appeal of Themed Attractions
    • Increased Corporate Investment in Employee Recreation Facilities Strengthens Private Sector Demand
    • Integration of LED, Projection Mapping, and Synchronized Lighting Enhances Immersive Attraction Quality
    • Rapid Growth of Leisure Tourism and Staycation Trends Propels Demand for Domestic Amusement Destinations
    • Innovation in Energy-Efficient Ride Systems Supports Sustainable Entertainment Operations
    • Demographic Shifts Toward Youth-Centric Urbanization Drives Demand for Digital-First Amusement Formats
    • Franchise Expansion and Global Licensing Agreements Spur International Growth of Major Entertainment Brands
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Entertainment and Amusement Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Theme Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Arcades by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Cinemas by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Live Events by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Cashless Payments by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for VR Attractions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Mobile Apps by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Direct Ticketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Online Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: World 16-Year Perspective for Travel Agencies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: World 16-Year Perspective for 13 to 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: World 16-Year Perspective for Above 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: World 16-Year Perspective for Below 12 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: USA 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: USA 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: USA 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: USA 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Canada 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Canada 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Canada 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: Canada 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • JAPAN
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Japan 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Japan 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Japan 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Japan 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CHINA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 80: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: China 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 83: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: China 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: China 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: China 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • EUROPE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Europe 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • FRANCE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 107: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: France Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: France 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 110: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: France 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: France 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: France 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • GERMANY
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 119: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Germany Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Germany 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Germany 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Germany 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Germany 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 131: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Italy Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Italy 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Italy 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Italy 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Italy 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 143: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: UK Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: UK 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 146: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: UK 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: UK 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: UK 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 155: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Spain Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Spain 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 158: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Spain Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Spain 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 161: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Spain Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Spain 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 164: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Spain Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Spain 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 167: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Russia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Russia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 170: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Russia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Russia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 173: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Russia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Russia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 176: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Russia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Russia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Rest of Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Asia-Pacific Historic Review for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 206: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Australia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Australia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 209: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Australia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Australia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 212: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Australia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Australia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 215: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Australia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Australia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • INDIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 218: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: India Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: India 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 221: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: India Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: India 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 224: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: India Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: India 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 227: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: India Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: India 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 230: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: South Korea Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: South Korea 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 233: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: South Korea Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: South Korea 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 236: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: South Korea Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: South Korea 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 239: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: South Korea Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: South Korea 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 254: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 255: Latin America Historic Review for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Latin America 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 257: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 260: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 263: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 266: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 269: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Argentina Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Argentina 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 272: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Argentina Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Argentina 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 275: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Argentina Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Argentina 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 278: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Argentina Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: Argentina 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 281: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Brazil Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: Brazil 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 284: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Brazil Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: Brazil 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 287: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Brazil Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Brazil 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 290: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Brazil Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Brazil 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 293: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Mexico Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Mexico 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 296: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Mexico Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Mexico 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 299: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Mexico Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Mexico 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 302: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Mexico Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Mexico 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 307: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Rest of Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 310: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Rest of Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 313: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Rest of Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 316: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 317: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 318: Middle East Historic Review for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 319: Middle East 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 320: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 321: Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 322: Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 323: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 324: Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 325: Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 326: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 327: Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 328: Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 329: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 330: Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 331: Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 332: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 333: Iran Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 334: Iran 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 335: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 336: Iran Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 337: Iran 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 338: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 339: Iran Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 340: Iran 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 341: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 342: Iran Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 343: Iran 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 344: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 345: Israel Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 346: Israel 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 347: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 348: Israel Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 349: Israel 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 350: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 351: Israel Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 352: Israel 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 353: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 354: Israel Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 355: Israel 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 357: Saudi Arabia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 358: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 360: Saudi Arabia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 361: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 363: Saudi Arabia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 364: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 366: Saudi Arabia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 367: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 368: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 369: UAE Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 370: UAE 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 371: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 372: UAE Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 373: UAE 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 374: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 375: UAE Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 376: UAE 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 377: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 378: UAE Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 379: UAE 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 381: Rest of Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 382: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 384: Rest of Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 385: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 387: Rest of Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 388: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 390: Rest of Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 391: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AFRICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 392: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 393: Africa Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 394: Africa 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 395: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 396: Africa Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 397: Africa 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 398: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 399: Africa Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 400: Africa 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 401: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 402: Africa Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 403: Africa 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030

IV. COMPETITION