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ビジュアル・コンピューティングの世界市場

Visual Computing


出版日
ページ情報
英文 182 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.69円
ビジュアル・コンピューティングの世界市場
出版日: 2024年09月24日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
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概要

ビジュアル・コンピューティングの世界市場は2030年までに784億米ドルに到達

2023年に229億米ドルと推定されるビジュアル・コンピューティングの世界市場は、2023年から2030年にかけてCAGR 19.2%で成長し、2030年には784億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるハードウェアコンポーネントは、CAGR 20.0%を記録し、分析期間終了時には479億米ドルに達すると予測されます。ソフトウェアコンポーネント分野の成長率は、分析期間中CAGR 18.1%と推定されます。

米国市場は65億米ドル、中国はCAGR18.7%で成長すると予測

米国のビジュアル・コンピューティング市場は、2023年に65億米ドルと推定されます。世界第2位の経済大国である中国は、分析期間2023-2030年のCAGR18.7%で推移し、2030年には予測市場規模121億米ドルに達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ17.0%と16.0%と予測されています。欧州では、ドイツがCAGR約13.1%で成長すると予測されています。

世界のビジュアル・コンピューティング市場- 主要動向と促進要因のまとめ

ビジュアル・コンピューティングが最新アプリケーションで不可欠になりつつある理由とは?

ビジュアル・コンピューティングは、画像、ビデオ、3Dモデルなどのビジュアルデータをコンピュータで処理、解釈、生成できるようにする技術を幅広く網羅しています。この分野では、コンピュータビジョン、グラフィックス、画像処理、仮想現実、拡張現実を組み合わせることで、産業界に変革をもたらすリアルタイムの視覚体験を提供しています。ゲーム、映画制作、バーチャルリアリティ(VR)環境において没入型体験を提供することが重視されるようになり、高度なビジュアル・コンピューティング技術の需要が高まっています。エンターテインメントだけでなく、自動車、ヘルスケア、アーキテクチャなどの分野では、自律走行、医療画像、インフラ開発のためのデジタルツインなどのアプリケーションにビジュアル・コンピューティングを統合しています。ビジュアル・コンピューティングは、計算能力の向上とAI主導の機能により、デジタルビジュアライゼーションにおける可能性の限界を押し広げ、よりインタラクティブでリアル、かつインテリジェントなデジタル体験の創造に不可欠なものとなっています。

AIとハードウェアの進歩は、ビジュアル・コンピューティングをどのように加速させているのでしょうか?

人工知能(AI)とハードウェア技術の急速な進歩が、ビジュアル・コンピューティングの開発と採用を大幅に加速しています。最新のグラフィック・プロセッシング・ユニット(GPU)や専用のビジュアル・プロセッシング・ユニット(VPU)は、複雑なビジュアル計算を処理するように設計されており、リアルタイムレンダリング、3Dモデリング、ディープラーニングアルゴリズムに必要なパワーを提供しています。こうしたハードウェアの革新により、リアルタイムの視覚認識や意思決定に依存する自律走行車など、大幅なグラフィック処理能力を必要とする高性能アプリケーションの開発が可能になった。さらに、ディープラーニングやニューラルネットワークを含むAI技術は、膨大なデータセットから学習し、パターンを認識し、高い精度で予測を行うことを可能にすることで、ビジュアル・コンピューティングシステムの能力を高めています。このようなAIと強力なハードウェアの融合により、ロボット工学、スマートシティ、拡張現実(AR)において、ビジュアル・コンピューティングがインテリジェントな意思決定と自動化の中核技術として機能する、より高度なアプリケーションの舞台が整いつつあります。

ビジュアル・コンピューティングを形作る新たな動向とは?

ビジュアル・コンピューティング市場の将来を形成しているいくつかの重要な動向は、より広範な技術の進歩と市場の需要を反映しています。重要な動向のひとつは、クラウドコンピューティングとビジュアル・コンピューティングシステムとの統合で、複雑なビジュアルタスクのレンダリングと処理能力を強化するスケーラブルなオンデマンドの計算能力を可能にします。エッジコンピューティングの台頭も、データソースに近い場所でビジュアルデータ処理を可能にし、待ち時間を短縮し、自律型ドローンや遠隔ヘルスケアモニタリングなどのアプリケーションの効率を向上させることで、市場に影響を与えています。もう1つの新たな動向は、教育、小売、ヘルスケアなどさまざまな分野で、没入型トレーニング、仮想試着、遠隔診察のために、それぞれ拡張現実(AR)と仮想現実(VR)の利用が増加していることです。不動産、製造、都市計画などの分野で3Dビジュアライゼーションやデジタルツインが重視されるようになっていることも、ビジュアル・コンピューティングのイノベーションを促進しています。

ビジュアル・コンピューティング市場の成長はいくつかの要因によってもたらされる

ビジュアル・コンピューティング市場の成長は、技術の進歩、没入型体験に対する需要の増加、AIおよび機械学習アプリケーションの普及、さまざまな最終用途産業におけるビジュアル・コンピューティングの利用拡大など、いくつかの要因によって牽引されています。GPU、VPU、その他のハードウェア・コンポーネントの継続的な進歩は、より複雑でリアルなビジュアライゼーションを可能にし、ゲーム、映画制作、バーチャル・リアリティなどの分野全体の需要を促進しています。特にゲームやエンターテインメント業界では、没入体験に対する需要が高まっており、ビジュアル・コンピューティング技術の限界に課題しています。さらに、AIや機械学習アプリケーションの普及により、ビジュアル・コンピューティングシステムが視覚データをより効果的に処理・分析する機能が強化され、自律走行車、スマートシティ、ヘルスケアなどの分野で新たな可能性が広がっています。また、自動車、ヘルスケア、アーキテクチャ、小売などの最終用途産業でビジュアル・コンピューティングの利用が拡大していることも、これらの分野でビジュアル・コンピューティング技術が採用され、オペレーションの最適化、意思決定の改善、顧客体験の向上が図られていることから、市場の成長を後押ししています。ビジュアル・コンピューティング市場は、イノベーションと、より高度でインタラクティブなデジタルソリューションに対するニーズの高まりによって、今後も大きな成長を遂げるでしょう。

調査対象企業の例(全14件)

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP15527

Global Visual Computing Market to Reach US$78.4 Billion by 2030

The global market for Visual Computing estimated at US$22.9 Billion in the year 2023, is expected to reach US$78.4 Billion by 2030, growing at a CAGR of 19.2% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 20.0% CAGR and reach US$47.9 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 18.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.5 Billion While China is Forecast to Grow at 18.7% CAGR

The Visual Computing market in the U.S. is estimated at US$6.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$12.1 Billion by the year 2030 trailing a CAGR of 18.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.0% and 16.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.1% CAGR.

Global Visual Computing Market - Key Trends & Drivers Summarized

Why Is Visual Computing Becoming Essential in Modern Applications?

Visual Computing encompasses a wide range of technologies that enable computers to process, interpret, and generate visual data such as images, videos, and 3D models. This field combines computer vision, graphics, image processing, and virtual and augmented reality to provide real-time visual experiences that are transforming industries. The growing emphasis on delivering immersive experiences in gaming, film production, and virtual reality (VR) environments is driving the demand for advanced visual computing technologies. Beyond entertainment, sectors like automotive, healthcare, and architecture are integrating visual computing for applications such as autonomous driving, medical imaging, and digital twins for infrastructure development. With increasing computational power and AI-driven capabilities, visual computing is becoming indispensable in creating more interactive, realistic, and intelligent digital experiences, pushing the boundaries of what is possible in digital visualization.

How Are Advancements in AI and Hardware Accelerating Visual Computing?

The rapid advancements in artificial intelligence (AI) and hardware technologies have significantly accelerated the development and adoption of visual computing. Modern Graphics Processing Units (GPUs) and dedicated Visual Processing Units (VPUs) are being designed to handle complex visual computations, providing the necessary power for real-time rendering, 3D modeling, and deep learning algorithms. These hardware innovations have made it possible to develop high-performance applications that require substantial graphical processing power, such as autonomous vehicles that rely on real-time visual recognition and decision-making. Additionally, AI techniques, including deep learning and neural networks, are enhancing the capabilities of visual computing systems by enabling them to learn from vast datasets, recognize patterns, and make predictions with high accuracy. This convergence of AI and powerful hardware is setting the stage for more advanced applications in robotics, smart cities, and augmented reality (AR), where visual computing serves as a core technology for intelligent decision-making and automation.

What Are the Emerging Trends Shaping the Visual Computing Landscape?

Several key trends are shaping the future of the visual computing market, reflecting broader technological advancements and market demands. One significant trend is the integration of cloud computing with visual computing systems, allowing for scalable, on-demand computational power that enhances rendering and processing capabilities for complex visual tasks. The rise of edge computing is also influencing the market by enabling visual data processing closer to the data source, reducing latency, and improving the efficiency of applications like autonomous drones and remote healthcare monitoring. Another emerging trend is the increasing use of augmented reality (AR) and virtual reality (VR) in various sectors, including education, retail, and healthcare, for immersive training, virtual try-ons, and remote consultations, respectively. The growing emphasis on 3D visualization and digital twins in sectors such as real estate, manufacturing, and urban planning is also driving innovation in visual computing, offering real-time simulations and predictive modeling capabilities that are revolutionizing how businesses operate and strategize.

The Growth in the Visual Computing Market Is Driven by Several Factors…

The growth in the Visual Computing market is driven by several factors, including technological advancements, increasing demand for immersive experiences, the proliferation of AI and machine learning applications, and the expanding use of visual computing in various end-use industries. The continuous advancements in GPUs, VPUs, and other hardware components are enabling more complex and realistic visualizations, driving demand across sectors such as gaming, film production, and virtual reality. The increasing demand for immersive experiences, especially in the gaming and entertainment industries, is pushing the boundaries of visual computing technology. Moreover, the proliferation of AI and machine learning applications is enhancing the capabilities of visual computing systems to process and analyze visual data more effectively, opening up new possibilities in fields like autonomous vehicles, smart cities, and healthcare. The expanding use of visual computing in end-use industries such as automotive, healthcare, architecture, and retail is also fueling market growth as these sectors adopt visual computing technologies to optimize operations, improve decision-making, and enhance customer experiences. As these factors continue to evolve, the visual computing market is poised for substantial growth, driven by innovation and the rising need for more advanced and interactive digital solutions.

Select Competitors (Total 14 Featured) -

  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Visual Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Global Economic Update
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rapid Advancements in Graphics Processing Units (GPUs)
    • Expansion of Applications in Virtual and Augmented Reality
    • Increasing Demand for High-Performance Computing in Gaming and Entertainment
    • Growth in Cloud-Based Visual Computing Services
    • Influence of AI and Machine Learning on Visual Computing Solutions
    • Market Opportunities in Automotive for Advanced Driver Assistance Systems (ADAS)
    • Rising Adoption of Visual Computing in Healthcare Imaging
    • Impact of 5G on Augmented and Virtual Reality Applications
    • Demand for Visual Computing in Smart Surveillance and Security Systems
    • Growth of Visual Computing in Digital Twins and Simulation
    • Integration of Visual Computing in Robotics and Industrial Automation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 25: World Visual Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 37: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • JAPAN
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 43: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • CHINA
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 47: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 49: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • EUROPE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 53: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 55: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • FRANCE
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 58: France Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 59: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 61: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • GERMANY
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ITALY
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 71: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 73: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • UNITED KINGDOM
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 76: UK Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 77: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 79: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 95: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 97: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030

IV. COMPETITION