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スマート・ウェアラブル・エンターテインメント・デバイスとサービスの世界市場

Smart Wearable Entertainment Devices and Services


出版日
ページ情報
英文 183 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
スマート・ウェアラブル・エンターテインメント・デバイスとサービスの世界市場
出版日: 2024年09月18日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
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概要

スマート・ウェアラブル・エンターテインメント・デバイスとサービスの世界市場は2030年までに359億米ドルに達する見込み

2023年に126億米ドルと推定されるスマート・ウェアラブル・エンターテインメント・デバイスとサービスの世界市場は、分析期間2023-2030年にCAGR 16.2%で成長し、2030年には359億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるスマートウォッチは、CAGR 17.3%を記録し、分析期間終了までに170億米ドルに達すると予測されます。ウェアラブルゲーミングデバイス分野の成長率は、分析期間中CAGR16.0%と推定されます。

米国市場は34億米ドル、中国はCAGR21.6%で成長予測

米国のスマート・ウェアラブル・エンターテインメント・デバイスとサービス市場は、2023年に34億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに83億米ドルの市場規模に達すると予測され、分析期間2023-2030年のCAGRは21.6%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ12.1%と14.4%と予測されています。欧州では、ドイツがCAGR 12.9%で成長すると予測されています。

世界のスマート・ウェアラブル・エンターテインメント・デバイスとサービス市場- 主要動向と促進要因のまとめ

スマート・ウェアラブル・エンターテインメント・デバイスとサービスはどのようにコンシューマー・エンターテインメントに革命を起こしているのか?

スマート・ウェアラブル・エンターテインメント・デバイスとサービスは、日常生活とシームレスに統合された没入型のオンザゴー体験を提供することで、コンシューマーエンターテイメントに革命を起こしています。スマートウォッチ、拡張現実(AR)メガネ、ウェアラブルオーディオシステムを含むこれらのデバイスは、音楽やビデオのストリーミングからゲームやバーチャルリアリティ体験まで、メディアとの新しいインタラクションをユーザーに提供します。これらのウェアラブル端末の携帯性と利便性により、消費者はいつでもどこでもエンタテインメント・コンテンツにアクセスできるようになり、メディアの消費方法が一変します。単なるコンテンツ配信にとどまらず、これらのデバイスは、AIや機械学習アルゴリズムを通じてユーザーの好みや行動に適応し、パーソナライズされたエンターテインメントを可能にします。このカスタマイズは、ユーザー体験全体を向上させ、エンターテインメントをより魅力的なものにし、個人の嗜好に合わせたものにします。その結果、スマート・ウェアラブル・デバイスは、従来のメディアにはない機能性、利便性、没入型体験の融合を提供し、現代のエンタテインメント・ランドスケープに欠かせない存在になりつつあります。

スマート・ウェアラブル・エンターテインメント・デバイスの機能性を高めるイノベーションとは?

スマート・ウェアラブル・エンターテインメント・デバイスの技術革新は、ディスプレイ技術、接続性、センサー統合の進歩を通じて、その機能性を高めています。高解像度でエネルギー効率の高いマイクロLEDやOLEDディスプレイの開発により、ARグラスやその他のウェアラブルデバイスの視覚的品質が大幅に改善され、コンパクトなフォームファクターでもより鮮明な画像とより鮮やかな色が可能になりました。5GやWi-Fi 6などの強化された接続オプションは、高解像度コンテンツのより高速で信頼性の高いストリーミングを可能にし、ユーザーは外出先でもタイムラグのないエンターテインメント体験を楽しむことができます。さらに、心拍数モニター、モーションセンサー、環境センサーなどの高度なセンサーを統合することで、これらのデバイスは、よりインタラクティブで状況を認識したエンターテイメントを提供できるようになります。例えば、ウェアラブルデバイスは、周囲の騒音に基づいてオーディオレベルを調整したり、ゲーム内のアクションに応じて触覚フィードバックを提供し、体験に触覚的な次元を加えることができます。このような技術革新により、スマート・ウェアラブル・エンターテインメント・デバイスはより多機能で高性能なものとなり、使用事例が拡大し、より幅広い層への訴求力が高まっています。

スマート・ウェアラブル・エンターテインメント・デバイスは、ユーザー体験とエンゲージメントにどのような影響を与えるか?

スマート・ウェアラブル・エンターテインメント・デバイスは、よりパーソナライズされた、没入感のある、インタラクティブな形態のエンターテインメントを提供することで、ユーザー・エクスペリエンスとエンゲージメントに大きな影響を与えます。これらのデバイスがユーザーの行動や嗜好から学習する能力は、コンテンツの推奨やインタラクティブな体験がますます個人の嗜好に合わせて調整されることを意味し、より高い満足度とエンゲージメントにつながります。スマートウォッチやフィットネストラッカーのようなウェアラブルデバイスには、音楽ストリーミングやポッドキャスト再生のようなエンターテイメント機能が組み込まれていることが多く、ユーザーは運動しながら楽しむことができます。ARやVRウェアラブルの没入的な性質は、ユーザーのエンゲージメントを次のレベルに引き上げ、ユーザーがより自然で魅力的に感じる方法で、仮想世界に足を踏み入れたり、デジタル環境と相互作用したり、ゲームやソーシャル体験に参加したりすることを可能にします。エンターテインメントを日常生活に組み込み、コンテンツを体験する新しい方法を提供することで、スマート・ウェアラブルは、ユーザーとお気に入りのメディアとのより深いつながりを育んでいます。

スマート・ウェアラブル・エンターテインメント・デバイスとサービス市場の成長を促進する動向とは?

スマート・ウェアラブル・エンターテインメント・デバイスとサービス市場の成長を後押ししているのは、モバイルやパーソナライズされたエンターテインメントに対する消費者の需要の高まり、ウェアラブル技術の進歩、フィットネスとエンターテインメントの融合など、いくつかの重要な動向です。消費者がアクティブなライフスタイルにフィットするエンターテインメントの選択肢を求め続ける中、コンテンツへのシームレスな外出先からのアクセスを提供するウェアラブルデバイスへの需要が高まっています。バッテリー寿命の向上、接続性の強化、より強力な処理能力など、ウェアラブル技術の継続的な進歩も、これらのデバイスをより魅力的で高性能なものにし、潜在的な市場を拡大しています。さらに、エンターテインメントとフィットネスやウェルネス活動を融合させる傾向が強まっているため、音楽やポッドキャスト、あるいはガイド付きワークアウトを提供できるウェアラブルの採用が進んでおり、エンターテインメントとフィットネスの境界線が曖昧になっています。こうした動向は、エンターテインメント業界におけるスマート・ウェアラブル・デバイスの重要性が高まっていることを浮き彫りにしています。ウェアラブル・デバイスは、パーソナライズされた、便利で没入感のある方法で消費者がコンテンツに関与する新しい方法を提供するからです。

調査対象企業の例(全39件)

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo(Beijing)Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP24285

Global Smart Wearable Entertainment Devices and Services Market to Reach US$35.9 Billion by 2030

The global market for Smart Wearable Entertainment Devices and Services estimated at US$12.6 Billion in the year 2023, is expected to reach US$35.9 Billion by 2030, growing at a CAGR of 16.2% over the analysis period 2023-2030. Smartwatches, one of the segments analyzed in the report, is expected to record a 17.3% CAGR and reach US$17.0 Billion by the end of the analysis period. Growth in the Wearable Gaming Devices segment is estimated at 16.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 21.6% CAGR

The Smart Wearable Entertainment Devices and Services market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$8.3 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 12.1% and 14.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.9% CAGR.

Global Smart Wearable Entertainment Devices and Services Market - Key Trends and Drivers Summarized

How Are Smart Wearable Entertainment Devices and Services Revolutionizing Consumer Entertainment?

Smart wearable entertainment devices and services are revolutionizing consumer entertainment by providing immersive, on-the-go experiences that seamlessly integrate with daily life. These devices, which include smartwatches, augmented reality (AR) glasses, and wearable audio systems, offer users a new level of interaction with their media, from streaming music and videos to gaming and virtual reality experiences. The portability and convenience of these wearables allow consumers to access entertainment content anytime and anywhere, transforming how they consume media. Beyond just content delivery, these devices also enable personalized entertainment, adapting to user preferences and behaviors through AI and machine learning algorithms. This customization enhances the overall user experience, making entertainment more engaging and tailored to individual tastes. As a result, smart wearable devices are becoming an essential part of the modern entertainment landscape, offering a blend of functionality, convenience, and immersive experiences that traditional media cannot match.

What Innovations Are Enhancing the Functionality of Smart Wearable Entertainment Devices?

Innovations in smart wearable entertainment devices are enhancing their functionality through advancements in display technology, connectivity, and sensor integration. The development of high-resolution, energy-efficient micro-LED and OLED displays has significantly improved the visual quality of AR glasses and other wearable devices, enabling sharper images and more vivid colors even in compact form factors. Enhanced connectivity options, such as 5G and Wi-Fi 6, are enabling faster, more reliable streaming of high-definition content, allowing users to enjoy lag-free entertainment experiences on the go. Additionally, the integration of advanced sensors, including heart rate monitors, motion sensors, and environmental sensors, allows these devices to offer more interactive and context-aware entertainment. For instance, wearable devices can adjust audio levels based on ambient noise or provide haptic feedback in response to in-game actions, adding a tactile dimension to the experience. These innovations are making smart wearable entertainment devices more versatile and capable, expanding their use cases and enhancing their appeal to a broader audience.

How Do Smart Wearable Entertainment Devices Impact User Experience and Engagement?

Smart wearable entertainment devices significantly impact user experience and engagement by offering more personalized, immersive, and interactive forms of entertainment. The ability of these devices to learn from user behavior and preferences means that content recommendations and interactive experiences are increasingly tailored to individual tastes, leading to higher satisfaction and engagement. Wearable devices like smartwatches and fitness trackers often incorporate entertainment features like music streaming or podcast playback that users can enjoy while exercising, enhancing their overall experience and making these activities more enjoyable. The immersive nature of AR and VR wearables takes user engagement to the next level, allowing users to step into virtual worlds, interact with digital environments, and participate in gaming or social experiences in ways that feel more natural and engaging. By integrating entertainment into daily routines and providing new ways to experience content, smart wearables are fostering deeper connections between users and their favorite media.

What Trends Are Driving Growth in the Smart Wearable Entertainment Devices and Services Market?

Several key trends are driving growth in the smart wearable entertainment devices and services market, including the increasing consumer demand for mobile and personalized entertainment, advancements in wearable technology, and the convergence of fitness and entertainment. As consumers continue to seek entertainment options that fit into their active lifestyles, the demand for wearable devices that offer seamless, on-the-go access to content is rising. The ongoing advancements in wearable technology, such as improved battery life, enhanced connectivity, and more powerful processing capabilities, are also making these devices more appealing and capable, expanding their potential market. Additionally, the growing trend of integrating entertainment with fitness and wellness activities is driving the adoption of wearables that can provide music, podcasts, or even guided workouts, blurring the lines between entertainment and fitness. These trends highlight the growing importance of smart wearable devices in the entertainment industry, as they provide new ways for consumers to engage with content in a personalized, convenient, and immersive manner.

Select Competitors (Total 39 Featured) -

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo (Beijing) Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Smart Wearable Entertainment Devices and Services - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Integration of Augmented Reality Enhances User Experience in Wearable Entertainment
    • Health and Fitness Data Integration Expands Use Cases for Entertainment Wearables
    • Impact of 5G Deployment on Streaming Quality and Device Performance
    • Wearable Device Adoption Among Younger Demographics Spurs Market Growth
    • Fashion and Technology Convergence Shapes Wearable Designs
    • Wearable Devices as a Platform for Virtual Social Interactions
    • Retail and Marketing Strategies Tailored to the Wearable Tech Consumer
    • Development of New Content Formats Tailored for Wearable Consumption Gains Momentum
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Smart Wearable Entertainment Devices and Services Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Smartwatches by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Wearable Gaming Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • JAPAN
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CHINA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: China 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • EUROPE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • FRANCE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: France 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • GERMANY
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • INDIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: India 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AFRICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030

IV. COMPETITION