デフォルト表紙
市場調査レポート
商品コード
1401394

ホームエンターテインメントデバイスの世界市場規模調査&予測、デバイス別、流通チャネル別、地域別分析、2023~2030年

Global Home Entertainment Devices Market Size study & Forecast, by Device (Audio Devices, Video Devices, Gaming Consoles), by Distribution Channel (Offline, Online) and Regional Analysis, 2023-2030


出版日
ページ情報
英文
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ホームエンターテインメントデバイスの世界市場規模調査&予測、デバイス別、流通チャネル別、地域別分析、2023~2030年
出版日: 2023年12月05日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のホームエンターテインメントデバイス市場は、2022年に約2,858億8,000万米ドルと評価され、予測期間2023~2030年には6.30%以上の健全な成長率で成長すると予測されています。

ホームエンターテインメントデバイスとは、ユーザーが映画を見たり、音楽を聴いたり、ゲームをしたり、その他の活動を行うための家電製品です。これらのホームエンターテインメントデバイスは、テレビ、ビデオ参入企業、ゲームデバイスなどで構成されています。ホームエンターテインメントデバイス市場は、スマートテレビの需要増加、インターネット対応ホームエンターテインメントデバイスの導入、ホームエンターテインメントデバイスへの支出増加などの要因により拡大しています。しかし、消費者のスマートフォンへの移行やホームエンターテイメントの弊害が市場成長を阻害する傾向にあります。

スマートテレビの需要急増は、ホームエンターテインメントデバイス市場の成長を支える重要な触媒です。近年、消費者の嗜好は、ストリーミングサービス、アプリ、ウェブブラウジングなど、インタラクティブでインターネットに接続された幅広い機能を提供するスマート・テレビへと顕著にシフトしています。Statistaによると、2019年のスマートTVの売上高は2億930万台で、2025年には2億6,640万台に達すると予測されています。このような収益の増加は、デバイスの採用を示し、市場の成長をもたらしています。さらに、家電製品への支出の増加、電子デバイスのデジタル化動向と技術革新の高まりは、市場にとってさらなる機会となります。

ホームエンターテインメントデバイスの世界市場調査において考慮した主要地域は、アジア太平洋、北米、欧州、ラテンアメリカ、中東・アフリカです。アジア太平洋は、この地域におけるライフスタイルの変化と都市化、インドや中国などの新興国における原材料の入手可能性と安価な労働力により、2022年の市場を独占しました。さらに、この地域における娯楽やレジャー活動へのシフトが市場成長を促進しています。欧州は、経済的な価格での製品入手のしやすさ、デバイスの普及といった要因から、予測期間中に大きく成長すると予想されます。さらに、同地域ではサブスクリプションベースのビデオオンデマンドサービスやOTTプラットフォームに対する需要が増加しており、市場成長をもたらしています。

本調査の目的は、近年のさまざまなセグメントと国の市場規模を明らかにし、今後数年間の市場規模を予測することです。本レポートは、調査対象国における産業の質的・量的側面を盛り込むよう設計されています。

また、市場の将来的な成長を規定する促進要因や課題などの重要な側面に関する詳細情報も提供しています。さらに、主要企業の競合情勢や製品提供の詳細な分析とともに、利害関係者が投資するためのミクロ市場における潜在的な機会も組み込んでいます。

目次

第1章 エグゼクティブサマリー

第2章 世界のホームエンターテインメントデバイス市場の定義と範囲

  • 調査目的
  • 市場の定義と範囲
    • 産業の進化
    • 調査範囲
  • 調査対象年
  • 通貨換算レート

第3章 ホームエンターテインメントデバイスの世界市場力学

  • ホームエンターテインメントデバイス市場の影響分析(2020~2030年)
    • 市場の促進要因
      • スマートテレビの需要増加
      • インターネット対応ホームエンターテインメントデバイスの導入
      • 可処分所得の増加
    • 市場の課題
      • 消費者のスマートフォンへの移行
      • ホームエンターテイメントの悪影響
    • 市場機会
      • 家電製品への支出の増加
      • 電子デバイスのデジタル化動向と技術革新の高まり

第4章 ホームエンターテインメントデバイスの世界市場産業分析

  • ポーターの5フォースモデル
    • 供給企業の交渉力
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • ポーターの5フォース影響分析
  • PEST分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 環境
    • 法律
  • 主要投資機会
  • 主要成功戦略
  • COVID-19影響分析
  • 破壊的動向
  • 業界専門家の視点
  • アナリストの結論・提言

第5章 ホームエンターテインメントデバイスの世界市場:デバイス別

  • 市場スナップショット
  • ホームエンターテインメントデバイスの世界市場:デバイス別、実績・ポテンシャル分析
  • ホームエンターテインメントデバイスの世界市場:デバイス別、推定・予測、2020~2030年
  • ホームエンターテインメントデバイス市場のサブセグメント分析
    • オーディオデバイス
    • ビデオデバイス
    • ゲーム機

第6章 ホームエンターテインメントデバイスの世界市場:流通チャネル別

  • 市場スナップショット
  • ホームエンターテインメントデバイスの世界市場:流通チャネル別、実績・ポテンシャル分析
  • ホームエンターテインメントデバイスの世界市場:流通チャネル別、推定・予測、2020~2030年
  • ホームエンターテインメントデバイス市場のサブセグメント分析
    • オフライン
    • オンライン

第7章 ホームエンターテインメントデバイスの世界市場:地域別分析

  • 主要国
  • 主要新興国
  • ホームエンターテインメントデバイス市場、地域別市場スナップショット
  • 北米
    • 米国
      • デバイス、推定・予測、2020~2030年
      • 流通チャネル、推定・予測、2020~2030年
    • カナダ
  • 欧州のホームエンターテインメントデバイス市場スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他の欧州
  • アジア太平洋のホームエンターテインメントデバイス市場スナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカのホームエンターテインメントデバイス市場スナップショット
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • サウジアラビア
    • 南アフリカ
    • その他の中東とアフリカ

第8章 競合情報

  • 主要企業のSWOT分析
  • 主要市場戦略
  • 企業プロファイル
    • Sony Corporation
      • 主要情報
      • 概要
      • 財務(データの入手可能性によります)
      • 製品概要
    • Samsung Electronics Co. Ltd.
    • Panasonic Holdings Corporation
    • Microsoft Corporation
    • LG Electronics Inc.
    • Bose Corporation
    • Koninklijke Philips N.V.
    • Sennheiser electronic GmbH & Co. KG
    • Haier Group Inc.
    • Mitsubishi Electric Corporation

第9章 調査プロセス

  • 調査プロセス
    • データ鉱業
    • 分析
    • 市場推定
    • 検証
    • 出版
  • 調査属性
  • 調査前提条件
図表

LIST OF TABLES

  • TABLE 1. Global Home Entertainment Devices Market, report scope
  • TABLE 2. Global Home Entertainment Devices Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Home Entertainment Devices Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 4. Global Home Entertainment Devices Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 5. Global Home Entertainment Devices Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 6. Global Home Entertainment Devices Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Home Entertainment Devices Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Home Entertainment Devices Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Home Entertainment Devices Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Home Entertainment Devices Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Home Entertainment Devices Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Home Entertainment Devices Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Home Entertainment Devices Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Home Entertainment Devices Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. U.S. Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 17. U.S. Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. Canada Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 19. Canada Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 20. Canada Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. UK Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 22. UK Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 23. UK Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. Germany Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 25. Germany Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 26. Germany Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. France Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 28. France Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 29. France Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. Italy Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 31. Italy Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 32. Italy Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Spain Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 34. Spain Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 35. Spain Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. RoE Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 37. RoE Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 38. RoE Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. China Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 40. China Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 41. China Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. India Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 43. India Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 44. India Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. Japan Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 46. Japan Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 47. Japan Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. South Korea Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 49. South Korea Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 50. South Korea Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. Australia Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 52. Australia Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 53. Australia Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. RoAPAC Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. Brazil Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 58. Brazil Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 59. Brazil Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Mexico Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 61. Mexico Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 62. Mexico Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. RoLA Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 64. RoLA Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 65. RoLA Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. Saudi Arabia Home Entertainment Devices Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 67. South Africa Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 68. RoMEA Home Entertainment Devices Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Home Entertainment Devices Market
  • TABLE 70. List of primary sources, used in the study of global Home Entertainment Devices Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Home Entertainment Devices Market, research methodology
  • FIG 2. Global Home Entertainment Devices Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Home Entertainment Devices Market, key trends 2022
  • FIG 5. Global Home Entertainment Devices Market, growth prospects 2023-2030
  • FIG 6. Global Home Entertainment Devices Market, porters 5 force model
  • FIG 7. Global Home Entertainment Devices Market, pest analysis
  • FIG 8. Global Home Entertainment Devices Market, value chain analysis
  • FIG 9. Global Home Entertainment Devices Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Home Entertainment Devices Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Home Entertainment Devices Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Home Entertainment Devices Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Home Entertainment Devices Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Home Entertainment Devices Market, regional snapshot 2020 & 2030
  • FIG 15. North America Home Entertainment Devices Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Home Entertainment Devices Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Home Entertainment Devices Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Home Entertainment Devices Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Home Entertainment Devices Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

目次

Global Home Entertainment Devices Market is valued at approximately USD 285.88 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 6.30% over the forecast period 2023-2030. Home Entertainment Devices are consumer electronics products through which users can watch Movies, listen to music, play games and perform other activities. These home entertainment devices consist of television sets, video players, gaming devices and much more. The Home Entertainment Devices market is expanding because of factors such as Rising demand for smart television, introduction of internet enabled home entertainment devices and increased spending on home entertainment devices. However, the shift of consumers to Smartphones and the negative effect of home entertainment tend to hinder market growth.

The surging demand for smart televisions is a significant catalyst behind the growth of the home entertainment devices market. In recent years, there has been a notable shift in consumer preferences towards smart TVs, which offer a wide array of interactive and internet-connected features, such as streaming services, apps, and web browsing. These televisions have become the centerpiece of modern home entertainment systems, providing a convenient and immersive viewing experience According to Statista, in year 2019 the revenue from sales of Smart TVs stood at 209.3 million units which is projected to reach at 266.4 million units by year 2025. These rising revenue indicates the adoption of devices, resulting in market growth. Moreover, the increase in spending on consumer electronics and the rise of digitization trends and innovation in electronics further act as an opportunity for the market.

The key regions considered for the Global Home Entertainment Devices Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to changes in lifestyle and urbanization in this region, availability of raw materials and cheap labor in developing nations such as India and China. Moreover, the shift towards entertainment and leisure activities in this region is driving the market growth. Europe is expected to grow significantly over the forecast period, owing to factors such as product accessibility at economical prices and the popularity of devices. Moreover, there is a rise in demand for subscription-based video on demand services and OTT platforms in the region, resulting in market growth.

Major market player included in this report are:

  • Sony Corporation
  • Samsung Electronics Co. Ltd.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • LG Electronics Inc.
  • Bose Corporation
  • Koninklijke Philips N.V.
  • Sennheiser electronic GmbH & Co. KG
  • Haier Group Inc.
  • Mitsubishi Electric Corporation

Recent Developments in the Market:

  • In March 2023, Sony Electronics Inc. announced its BRAVIA XR TV Lineup, with Cognitive Processor XR, for a great home entertainment experience. Bravia XR consist of five new models X95L Mini LED, X93L Mini LED, X90L Full Array LED, A95L QD-OLED and A80L OLED. These models have features that provide customers with the ultimate experience for watching movies, streaming apps and more.
  • In September 2022, Panasonic launched 20 new models of LED TVs (comprising of both 4K and Smart TV portfolio), 30-liter Microwave, Monster Super Mixer-Grinder with Double Safety Lock protection and a Miraie-enabled Washing Machine range with a built-in heater. Panasonic launched these products in the festive season with exciting offers to attract more customers to buy from Panasonic Corporation.

Global Home Entertainment Devices Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Device, Distribution Channel, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Device:

  • Audio Devices
  • Video Devices
  • Gaming Consoles

By Distribution Channel:

  • Offline
  • Online

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Home Entertainment Devices Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Home Entertainment Devices Market, by Device, 2020-2030 (USD Billion)
    • 1.2.3. Home Entertainment Devices Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Home Entertainment Devices Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Home Entertainment Devices Market Dynamics

  • 3.1. Home Entertainment Devices Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising demand for Smart Television
      • 3.1.1.2. Introduction of internet enabled home entertainment devices
      • 3.1.1.3. Increase in disposable income
    • 3.1.2. Market Challenges
      • 3.1.2.1. Shift of consumers to Smartphones
      • 3.1.2.2. Negative effect of home entertainment
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increase in spending on consumer electronics product
      • 3.1.3.2. Rise of digitization trends and innovation in electronics

Chapter 4. Global Home Entertainment Devices Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Home Entertainment Devices Market, by Device

  • 5.1. Market Snapshot
  • 5.2. Global Home Entertainment Devices Market by Device, Performance - Potential Analysis
  • 5.3. Global Home Entertainment Devices Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 5.4. Home Entertainment Devices Market, Sub Segment Analysis
    • 5.4.1. Audio Devices
    • 5.4.2. Video Devices
    • 5.4.3. Gaming Consoles

Chapter 6. Global Home Entertainment Devices Market, by Distribution Channel

  • 6.1. Market Snapshot
  • 6.2. Global Home Entertainment Devices Market by Distribution Channel, Performance - Potential Analysis
  • 6.3. Global Home Entertainment Devices Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 6.4. Home Entertainment Devices Market, Sub Segment Analysis
    • 6.4.1. Offline
    • 6.4.2. Online

Chapter 7. Global Home Entertainment Devices Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Home Entertainment Devices Market, Regional Market Snapshot
  • 7.4. North America Home Entertainment Devices Market
    • 7.4.1. U.S. Home Entertainment Devices Market
      • 7.4.1.1. Device breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Home Entertainment Devices Market
  • 7.5. Europe Home Entertainment Devices Market Snapshot
    • 7.5.1. U.K. Home Entertainment Devices Market
    • 7.5.2. Germany Home Entertainment Devices Market
    • 7.5.3. France Home Entertainment Devices Market
    • 7.5.4. Spain Home Entertainment Devices Market
    • 7.5.5. Italy Home Entertainment Devices Market
    • 7.5.6. Rest of Europe Home Entertainment Devices Market
  • 7.6. Asia-Pacific Home Entertainment Devices Market Snapshot
    • 7.6.1. China Home Entertainment Devices Market
    • 7.6.2. India Home Entertainment Devices Market
    • 7.6.3. Japan Home Entertainment Devices Market
    • 7.6.4. Australia Home Entertainment Devices Market
    • 7.6.5. South Korea Home Entertainment Devices Market
    • 7.6.6. Rest of Asia Pacific Home Entertainment Devices Market
  • 7.7. Latin America Home Entertainment Devices Market Snapshot
    • 7.7.1. Brazil Home Entertainment Devices Market
    • 7.7.2. Mexico Home Entertainment Devices Market
  • 7.8. Middle East & Africa Home Entertainment Devices Market
    • 7.8.1. Saudi Arabia Home Entertainment Devices Market
    • 7.8.2. South Africa Home Entertainment Devices Market
    • 7.8.3. Rest of Middle East & Africa Home Entertainment Devices Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Sony Corporation
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. Samsung Electronics Co. Ltd.
    • 8.3.3. Panasonic Holdings Corporation
    • 8.3.4. Microsoft Corporation
    • 8.3.5. LG Electronics Inc.
    • 8.3.6. Bose Corporation
    • 8.3.7. Koninklijke Philips N.V.
    • 8.3.8. Sennheiser electronic GmbH & Co. KG
    • 8.3.9. Haier Group Inc.
    • 8.3.10. Mitsubishi Electric Corporation

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption