デフォルト表紙
市場調査レポート
商品コード
1392276

3Dレンダリングの世界市場調査レポート:産業分析、規模、シェア、成長、動向、2023年から2030年の予測

Global 3D Rendering Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日: | 発行: Value Market Research | ページ情報: 英文 227 Pages | 納期: 即日から翌営業日

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3Dレンダリングの世界市場調査レポート:産業分析、規模、シェア、成長、動向、2023年から2030年の予測
出版日: 2023年11月01日
発行: Value Market Research
ページ情報: 英文 227 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

3Dレンダリング市場の世界需要は、2022年の42億3,000万米ドルから2030年には約197億米ドルの市場規模に達すると推定され、調査期間2023年~2030年のCAGRは21.2%です。

3Dレンダリングは、コンピュータ・ソフトウェアを使用して3次元モデルから2次元画像やアニメーションを生成するプロセスです。建築、インテリアデザイン、製品デザイン、ゲーム、映画、広告など、さまざまな業界で一般的に使用されており、物体、空間、環境の実物そっくりの表現を作成します。

市場力学:

建築、インテリアデザイン、エンターテインメント、ゲーム、広告、ヘルスケアなどの分野で3Dレンダリングの採用が増加しており、市場の成長を後押ししています。この需要は、リアルなビジュアライゼーションの必要性に起因しており、レンダリングソフトウェア、ハードウェア機能、技術の進歩を後押ししています。産業界は、バーチャルデザイン、プロトタイピング、没入型体験のために3Dレンダリングに依存しており、正確な視覚表現のためにその機能を活用し、物理的なプロトタイプの必要性を減らしています。拡張現実バーチャルリアリティ技術の成長は、没入型体験に不可欠な高品質3Dレンダリングの需要をさらに高めています。アーキテクチャの視覚化、不動産マーケティング、エンターテインメント業界は、デザイン、視覚効果、アニメーション、ゲーム環境の紹介に3Dレンダリングを幅広く活用しています。さらに、リモートワークやコラボレーションへのシフトは、世界なチーム間の効果的なコミュニケーションのためのリアルなビジュアライゼーションの重要性を強調しています。こうした複合的な要因が、多様な業界においてリアルで没入感のある高品質なビジュアライゼーションを促進する3Dレンダリングの重要性を強調し、3Dレンダリングの継続的な拡大と普及を後押ししています。

この調査レポートは、ポーターのファイブフォースモデル、市場魅力度分析、バリューチェーン分析を対象としています。これらのツールは、業界の構造を明確に把握し、世界レベルでの競合の魅力を評価するのに役立ちます。さらに、これらのツールは、3dレンダリングの世界市場における各セグメントを包括的に評価することもできます。3dレンダリング産業の成長と動向は、この調査に全体的なアプローチを提供します。

地域分析:

このセクションでは、北米、欧州、アジア太平洋、ラテンアメリカ、中東&アフリカにおける3Dレンダリング市場の現在と将来の需要を強調する地域展望をカバーします。さらに、すべての主要地域における個々のアプリケーションセグメントの需要、推定・予測にも焦点を当てています。

目次

第1章 序文

第2章 エグゼクティブサマリー

  • 市場のハイライト
  • 世界市場スナップショット

第3章 3Dレンダリング-産業分析

  • イントロダクション:市場力学
  • 市場促進要因
  • 市場抑制要因
  • 市場機会
  • 業界動向
  • ポーターのファイブフォース分析
  • 市場魅力度分析

第4章 バリューチェーン分析

  • バリューチェーン分析
  • 原材料分析
    • 原材料リスト
    • 原材料メーカーリスト
    • 主要原材料の価格動向
  • 潜在的バイヤーのリスト
  • マーケティングチャネル
    • ダイレクトマーケティング
    • インダイレクトマーケティング
    • マーケティングチャネル発展動向

第5章 3Dレンダリングの世界市場分析:コンポーネント別

  • コンポーネント別概要
  • 実績データと予測データ
  • コンポーネント別分析
  • ソフトウェア(オンプレミス、クラウド)
  • サービス

第6章 3Dレンダリングの世界市場分析:組織規模別

  • 組織規模別概要
  • 実績データと予測データ
  • 組織規模別分析
  • 中小企業
  • 大企業

第7章 世界の3Dレンダリング市場分析:オペレーティングシステム別

  • オペレーティングシステム別概要
  • 実績データと予測データ
  • オペレーティングシステム別分析
  • Windows
  • MacOS
  • Linux

第8章 3Dレンダリングの世界市場分析:用途別

  • 概要:用途別
  • 実績データと予測データ
  • 分析:用途別
  • プロダクト、デザイン、モデリング
  • アニメーション
  • ビジュアライゼーション&シミュレーション
  • その他

第9章 3Dレンダリングの世界市場分析:最終用途別

  • 最終用途別概要
  • 実績データと予測データ
  • エンドユース別分析
  • AEC
  • 自動車
  • ゲーミング
  • ヘルスケア
  • 製造業
  • メディア&エンターテインメント
  • その他

第10章 3Dレンダリングの世界市場分析:地域別

  • 地域別展望
  • イントロダクション
  • 北米の販売分析
    • 概要、実績と予測
    • 北米:セグメント別
    • 北米国別
    • 米国
    • カナダ
    • メキシコ
  • 欧州販売分析
    • 概要、実績と予測
    • 欧州セグメント別
    • 欧州:国別
    • 英国
    • フランス
    • ドイツ
    • イタリア
    • ロシア
    • その他欧州
  • アジア太平洋地域販売分析
    • 概要、実績と予測
    • アジア太平洋:セグメント別
    • アジア太平洋地域:国別
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
    • 東南アジア
    • その他アジア太平洋地域
  • ラテンアメリカ販売分析
    • 概要、実績と予測
    • ラテンアメリカ:セグメント別
    • ラテンアメリカ:国別
    • ブラジル
    • アルゼンチン
    • ペルー
    • チリ
    • その他ラテンアメリカ
  • 中東・アフリカ販売分析
    • 概要、実績と予測
    • 中東・アフリカ:セグメント別
    • 中東・アフリカ国別販売分析
    • サウジアラビア
    • アラブ首長国連邦
    • イスラエル
    • 南アフリカ
    • その他中東とアフリカ

第11章 3Dレンダリング企業の競合情勢

  • 3Dレンダリング市場の競合
  • 提携・協業・合意
  • 合併・買収
  • 新製品の発表
  • その他の開発

第12章 企業プロファイル

  • 企業シェア分析
  • 市場集中度
  • Adobe Systems Inc
  • Autodesk Inc
  • Act 3-D B.V
  • Blender Institute B.V
  • Chaos Software
  • BluntCAD
  • Christie Digital Systems USA Inc.
  • Dassault Systems Inc.
  • Corel Corporation
  • Easy Render
  • Luxion Inc.(KeyShot)
  • Foundry
  • Map Systems
  • Next Limit Technologies
  • Maxon Computer GmbH
  • NVIDIA Corporation
  • SideFX
  • Pixologic Incorporated
図表

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis by Component (USD MN)
  • Software (On-premises, Cloud) Market Sales by Geography (USD MN)
  • Service Market Sales by Geography (USD MN)
  • Analysis Market by Organization Size (USD MN)
  • SMES Market Sales by Geography (USD MN)
  • Large Enterprises Market Sales by Geography (USD MN)
  • Analysis by Operating System (USD MN)
  • Windows Market Sales by Geography (USD MN)
  • MacOS Market Sales by Geography (USD MN)
  • Linux Market Sales by Geography (USD MN)
  • Analysis by Application (USD MN)
  • Product, Design & Modeling Market Sales by Geography (USD MN)
  • Animation Market Sales by Geography (USD MN)
  • Visualization & Simulation Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Analysis by End-use (USD MN)
  • AEC Market Sales by Geography (USD MN)
  • Automotive Market Sales by Geography (USD MN)
  • Gaming Market Sales by Geography (USD MN)
  • Healthcare Market Sales by Geography (USD MN)
  • Manufacturing Market Sales by Geography (USD MN)
  • Media & Entertainment Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global 3D Rendering Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of 3D Rendering Report
  • Market Research Process
  • Market Research Methodology
  • Global 3D Rendering Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Component
  • Market Attractiveness Analysis by Organization Size
  • Market Attractiveness Analysis by Operating System
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by End-use
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Component (USD MN)
  • Software (On-premises, Cloud) Market Sales by Geography (USD MN)
  • Service Market Sales by Geography (USD MN)
  • Global Market Analysis by Organization Size (USD MN)
  • SMES Market Sales by Geography (USD MN)
  • Large Enterprises Market Sales by Geography (USD MN)
  • Global Market Analysis by Operating System (USD MN)
  • Windows Market Sales by Geography (USD MN)
  • MacOS Market Sales by Geography (USD MN)
  • Linux Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Product, Design & Modeling Market Sales by Geography (USD MN)
  • Animation Market Sales by Geography (USD MN)
  • Visualization & Simulation Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Analysis by End-use (USD MN)
  • AEC Market Sales by Geography (USD MN)
  • Automotive Market Sales by Geography (USD MN)
  • Gaming Market Sales by Geography (USD MN)
  • Healthcare Market Sales by Geography (USD MN)
  • Manufacturing Market Sales by Geography (USD MN)
  • Media & Entertainment Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

目次
Product Code: VMR112112826

The global demand for 3D Rendering Market is presumed to reach the market size of nearly USD 19.7 BN by 2030 from USD 4.23 BN in 2022 with a CAGR of 21.2% under the study period 2023 - 2030.

3D rendering is the process of generating two-dimensional images or animations from a three-dimensional model using computer software. It's commonly used in various industries, including architecture, interior design, product design, gaming, movies, and advertising, to create lifelike representations of objects, spaces, or environments.

MARKET DYNAMICS:

Increased adoption of 3D rendering across sectors like architecture, interior design, entertainment, gaming, advertising, and healthcare propels market growth. This demand stems from the need for realistic visualizations, driving advancements in rendering software, hardware capabilities, and techniques. Industries rely on 3D rendering for virtual design, prototyping, and immersive experiences, leveraging its capabilities for accurate visual representations and reducing the need for physical prototypes. The growth of augmented reality virtual reality technologies further amplifies the demand for high-quality 3D rendering, essential for immersive experiences. Architectural visualization, real estate marketing, and entertainment industries extensively utilize 3D rendering for showcasing designs, visual effects, animations, and gaming environments. Moreover, the shift to remote work and collaboration emphasizes the importance of lifelike visualizations for effective communication among global teams. These combined factors underscore the significance of 3D rendering in facilitating realistic, immersive, and high-quality visualizations across diverse industries, driving its continuous expansion and adoption.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of 3d rendering. The growth and trends of 3d rendering industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the 3d rendering market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Component

  • Software (On-Premises, Cloud)
  • Service

By Organization Size

  • SMEs
  • Large Enterprises

By Operating System

  • Windows
  • MacOS
  • Linux

By Application

  • Product, Design & Modeling
  • Animation
  • Visualization & Simulation
  • Others

By End-Use

  • AEC
  • Automotive
  • Gaming
  • Healthcare
  • Manufacturing
  • Media & Entertainment
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the 3D Rendering market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the 3D Rendering market include Adobe Systems Inc, Autodesk Inc, Act 3-D B.V, Blender Institute B.V, Chaos Software, BluntCAD, Christie Digital Systems USA Inc., Dassault Systems Inc., Corel Corporation, Easy Render, Luxion Inc. (KeyShot, Foundry, Map Systems, Next Limit Technologies, Maxon Computer GmbH, NVIDIA Corporation, SideFX, Pixologic Incorporated. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . 3D RENDERING - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Component
    • 3.7.2 Market Attractiveness Analysis By Organization Size
    • 3.7.3 Market Attractiveness Analysis By Operating System
    • 3.7.4 Market Attractiveness Analysis By Application
    • 3.7.5 Market Attractiveness Analysis By End-use
    • 3.7.6 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL 3D RENDERING MARKET ANALYSIS BY COMPONENT

  • 5.1 Overview by Component
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Component
  • 5.4 Software (On-premises, Cloud) Historic and Forecast Sales by Regions
  • 5.5 Service Historic and Forecast Sales by Regions

6 . GLOBAL 3D RENDERING MARKET ANALYSIS BY ORGANIZATION SIZE

  • 6.1 Overview by Organization Size
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Organization Size
  • 6.4 SMES Historic and Forecast Sales by Regions
  • 6.5 Large Enterprises Historic and Forecast Sales by Regions

7 . GLOBAL 3D RENDERING MARKET ANALYSIS BY OPERATING SYSTEM

  • 7.1 Overview by Operating System
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Operating System
  • 7.4 Windows Historic and Forecast Sales by Regions
  • 7.5 MacOS Historic and Forecast Sales by Regions
  • 7.6 Linux Historic and Forecast Sales by Regions

8 . GLOBAL 3D RENDERING MARKET ANALYSIS BY APPLICATION

  • 8.1 Overview by Application
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by Application
  • 8.4 Product, Design & Modeling Historic and Forecast Sales by Regions
  • 8.5 Animation Historic and Forecast Sales by Regions
  • 8.6 Visualization & Simulation Historic and Forecast Sales by Regions
  • 8.7 Others Historic and Forecast Sales by Regions

9 . GLOBAL 3D RENDERING MARKET ANALYSIS BY END-USE

  • 9.1 Overview by End-use
  • 9.2 Historical and Forecast Data
  • 9.3 Analysis by End-use
  • 9.4 AEC Historic and Forecast Sales by Regions
  • 9.5 Automotive Historic and Forecast Sales by Regions
  • 9.6 Gaming Historic and Forecast Sales by Regions
  • 9.7 Healthcare Historic and Forecast Sales by Regions
  • 9.8 Manufacturing Historic and Forecast Sales by Regions
  • 9.9 Media & Entertainment Historic and Forecast Sales by Regions
  • 9.10. Others Historic and Forecast Sales by Regions

10 . GLOBAL 3D RENDERING MARKET ANALYSIS BY GEOGRAPHY

  • 10.1. Regional Outlook
  • 10.2. Introduction
  • 10.3. North America Sales Analysis
    • 10.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 10.3.2. North America By Segment Sales Analysis
    • 10.3.3. North America By Country Sales Analysis
    • 10.3.4. United State Sales Analysis
    • 10.3.5. Canada Sales Analysis
    • 10.3.6. Mexico Sales Analysis
  • 10.4. Europe Sales Analysis
    • 10.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 10.4.2. Europe by Segment Sales Analysis
    • 10.4.3. Europe by Country Sales Analysis
    • 10.4.4. United Kingdom Sales Analysis
    • 10.4.5. France Sales Analysis
    • 10.4.6. Germany Sales Analysis
    • 10.4.7. Italy Sales Analysis
    • 10.4.8. Russia Sales Analysis
    • 10.4.9. Rest Of Europe Sales Analysis
  • 10.5. Asia Pacific Sales Analysis
    • 10.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 10.5.2. Asia Pacific by Segment Sales Analysis
    • 10.5.3. Asia Pacific by Country Sales Analysis
    • 10.5.4. China Sales Analysis
    • 10.5.5. India Sales Analysis
    • 10.5.6. Japan Sales Analysis
    • 10.5.7. South Korea Sales Analysis
    • 10.5.8. Australia Sales Analysis
    • 10.5.9. South East Asia Sales Analysis
    • 10.5.10. Rest Of Asia Pacific Sales Analysis
  • 10.6. Latin America Sales Analysis
    • 10.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 10.6.2. Latin America by Segment Sales Analysis
    • 10.6.3. Latin America by Country Sales Analysis
    • 10.6.4. Brazil Sales Analysis
    • 10.6.5. Argentina Sales Analysis
    • 10.6.6. Peru Sales Analysis
    • 10.6.7. Chile Sales Analysis
    • 10.6.8. Rest of Latin America Sales Analysis
  • 10.7. Middle East & Africa Sales Analysis
    • 10.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 10.7.2. Middle East & Africa by Segment Sales Analysis
    • 10.7.3. Middle East & Africa by Country Sales Analysis
    • 10.7.4. Saudi Arabia Sales Analysis
    • 10.7.5. UAE Sales Analysis
    • 10.7.6. Israel Sales Analysis
    • 10.7.7. South Africa Sales Analysis
    • 10.7.8. Rest Of Middle East And Africa Sales Analysis

11 . COMPETITIVE LANDSCAPE OF THE 3D RENDERING COMPANIES

  • 11.1. 3D Rendering Market Competition
  • 11.2. Partnership/Collaboration/Agreement
  • 11.3. Merger And Acquisitions
  • 11.4. New Product Launch
  • 11.5. Other Developments

12 . COMPANY PROFILES OF 3D RENDERING INDUSTRY

  • 12.1. Company Share Analysis
  • 12.2. Market Concentration Rate
  • 12.3. Adobe Systems Inc
    • 12.3.1. Company Overview
    • 12.3.2. Company Revenue
    • 12.3.3. Products
    • 12.3.4. Recent Developments
  • 12.4. Autodesk Inc
    • 12.4.1. Company Overview
    • 12.4.2. Company Revenue
    • 12.4.3. Products
    • 12.4.4. Recent Developments
  • 12.5. Act 3-D B.V
    • 12.5.1. Company Overview
    • 12.5.2. Company Revenue
    • 12.5.3. Products
    • 12.5.4. Recent Developments
  • 12.6. Blender Institute B.V
    • 12.6.1. Company Overview
    • 12.6.2. Company Revenue
    • 12.6.3. Products
    • 12.6.4. Recent Developments
  • 12.7. Chaos Software
    • 12.7.1. Company Overview
    • 12.7.2. Company Revenue
    • 12.7.3. Products
    • 12.7.4. Recent Developments
  • 12.8. BluntCAD
    • 12.8.1. Company Overview
    • 12.8.2. Company Revenue
    • 12.8.3. Products
    • 12.8.4. Recent Developments
  • 12.9. Christie Digital Systems USA Inc.
    • 12.9.1. Company Overview
    • 12.9.2. Company Revenue
    • 12.9.3. Products
    • 12.9.4. Recent Developments
  • 12.10. Dassault Systems Inc.
    • 12.10.1. Company Overview
    • 12.10.2. Company Revenue
    • 12.10.3. Products
    • 12.10.4. Recent Developments
  • 12.11. Corel Corporation
    • 12.11.1. Company Overview
    • 12.11.2. Company Revenue
    • 12.11.3. Products
    • 12.11.4. Recent Developments
  • 12.12. Easy Render
    • 12.12.1. Company Overview
    • 12.12.2. Company Revenue
    • 12.12.3. Products
    • 12.12.4. Recent Developments
  • 12.13. Luxion Inc. (KeyShot
    • 12.13.1. Company Overview
    • 12.13.2. Company Revenue
    • 12.13.3. Products
    • 12.13.4. Recent Developments
  • 12.14. Foundry
    • 12.14.1. Company Overview
    • 12.14.2. Company Revenue
    • 12.14.3. Products
    • 12.14.4. Recent Developments
  • 12.15. Map Systems
    • 12.15.1. Company Overview
    • 12.15.2. Company Revenue
    • 12.15.3. Products
    • 12.15.4. Recent Developments
  • 12.16. Next Limit Technologies
    • 12.16.1. Company Overview
    • 12.16.2. Company Revenue
    • 12.16.3. Products
    • 12.16.4. Recent Developments
  • 12.17. Maxon Computer GmbH
    • 12.17.1. Company Overview
    • 12.17.2. Company Revenue
    • 12.17.3. Products
    • 12.17.4. Recent Developments
  • 12.18. NVIDIA Corporation
    • 12.18.1. Company Overview
    • 12.18.2. Company Revenue
    • 12.18.3. Products
    • 12.18.4. Recent Developments
  • 12.19. SideFX
    • 12.19.1. Company Overview
    • 12.19.2. Company Revenue
    • 12.19.3. Products
    • 12.19.4. Recent Developments
  • 12.20. Pixologic Incorporated
    • 12.20.1. Company Overview
    • 12.20.2. Company Revenue
    • 12.20.3. Products
    • 12.20.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies