市場調査レポート
商品コード
1172009

3Dアバターソリューション市場の2028年までの予測-コンポーネント(ソリューションとサービス)、モデル(スタイライズ、リアル、未来)、エンドユーザー(メディアとエンターテインメント、ヘルスケア、ファッション、その他)別の世界分析

3D Avatar Solution Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)

出版日: | 発行: The Insight Partners | ページ情報: 英文 158 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
3Dアバターソリューション市場の2028年までの予測-コンポーネント(ソリューションとサービス)、モデル(スタイライズ、リアル、未来)、エンドユーザー(メディアとエンターテインメント、ヘルスケア、ファッション、その他)別の世界分析
出版日: 2022年11月30日
発行: The Insight Partners
ページ情報: 英文 158 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

3Dアバターソリューションの市場規模は、2028年までに5億4487万米ドルに拡大すると予測されており、2022年から2028年までのCAGRは31.3%と推定されています。

3Dボディスキャナは、ヘルスケア、ファッション、モダンアートなどの業界全体で採用されており、測定、治療計画、モダンアート開発のために人体の3Dレプリカを提供し、3Dアバターソリューション市場の成長に拍車をかけています。そのため、先進的な3Dスキャナーやソフトウェアの需要が世界中で高まっています。3Dアバターソリューション市場の主なプレイヤーとしては、Texel, LLC、In3D、TG3D Studioなどが挙げられます。最近開発された新しい3Dスキャンモデルのいくつかを以下に紹介します。

2022年7月、TechMed 3Dは人体3Dモデルおよび計測のためのSNAPアプリケーションを発表しました。このアプリケーションは、臨床医が3Dボディスキャンと測定に簡単にアクセスできるようにしました。スキャナーは、医師が正確な身体画像をキャプチャすることを可能にします。したがって、他の身体仕様の手動入力の必要性は最小限です。

2021年4月、NetVirtaはアパレルとフットウェアブランド向けの新しい3Dボディスキャンアプリケーション、Verifytの発売を発表しました。このアプリケーションは、アパレルメーカーと消費者の双方を対象としています。フィッティングの効率を高め、返品率の低減を目的に開発されました。

2020年7月、アーテック欧州は、人体パーツの設計・開発用フルボディ3Dスキャナー「Artec Eva」を発売しました。このソリューションは、COVID-19関連の症状に関する医療従事者の自己トレーニングを支援することで、COVID-19の流行時にリアルタイムの治療計画を構築するために開発されました。

このように、3Dアバターソリューション・プレイヤーによる、新しく高度な製品を革新・開発するための投資の増加が、3Dアバターソリューション市場の成長を後押ししているのです。

3Dアバターのエンドユーザーには、メディア&エンターテインメント、ファッション、ヘルスケアなどがあります。メディア&エンターテイメント業界は、主にテレビ番組、マーケティング、プロモーション、リアルなスタントの実行、その他の活動にアニメーションソフトウェアを使用しています。また、医療業界では、医師や医療従事者の3Dアバターを作成し、新しい医療製品の開発を容易、迅速、かつ効率的に行えるようにしています。さらに、ファッション関係者の間では、新しいアパレルを作るために3Dアバターソフトウェアを採用する傾向が高まっており、予測期間中、3Dアバターソリューション市場を促進しています。

COVID-19パンデミックの3Dアバターソリューション市場への影響

COVID-19パンデミックは、北米を横断する移民の数が多いこと、北米諸国で早期封鎖が実施されなかったこと、2020年に米国、カナダ、メキシコでCOVID-19感染者が大量に発生することから、北米に大きな影響を及ぼしています。また、パンデミックはファッション、エンターテインメント、医療分野にも影響を与え、デジタルマーケティングの導入が進み、VFX技術の高度化に対する投資の増加により回復しています。北米は、イノベーションを促進し、インフラを強化する政府の積極的な取り組みにより、先端技術の採用率が最も高い地域です。この地域は、エンターテインメント産業の幅広い消費者層が存在し、3Dアバターソリューションプロバイダーが存在するため、3Dアバターの主要な採用国となっています。このように、3Dアバターソリューション市場は、COVID-19の出現により恩恵を受けたといえます。

米国とカナダは、ファッション、ヘルスケア、ゲーム、メディア&エンターテインメント産業の製品およびサービス提供の強化に役立つ先進技術の採用におけるパイオニアです。北米のゲーム業界は、多くの個人が拡張現実(AR)や仮想現実(VR)ゲームを採用することで急成長を遂げており、これが3Dアバターソリューション市場を牽引すると予測されています。例えば、Entertainment Software Associationが2022年8月に発表したレポートによると、米国には2億2700万人以上のゲーマーがおり、2020年と比較して6%の成長を示しています。同レポートによると、ゲーム人口はマルチプレイヤーのリアルなゲームを好んでプレイしています。これらの要因は、より多くの人々を引き付けるために、特殊でカスタマイズされたキャラクターを持ついくつかのビデオゲームの開発に影響を与え、それによって北米のゲーム産業における3Dアバターソリューションの需要上昇に寄与しています。このような要因が、3Dアバターソリューションの市場拡大に寄与しています。

また、北米のヘルスケア業界では、人工知能などの技術の採用が進んでいます。この地域では、ここ数年、ベンチャーキャピタルによるヘルスケア技術への巨額の投資が示されています。例えば、サンドボックスインダストリーズやベンフランクリンテクノロジーなどの企業が、この地域のヘルスケアテクノロジーに投資しています。3Dスキャン、人工知能、ロボット工学などのヘルスケア技術の採用が進み、人体の研究、トレーニング、医師と患者の仮想交流に3Dアバターが使われるようになってきました。また、3Dアバターソリューションは、仮想患者との対話およびオンライン医療相談のために医師の3Dモデルを作成するために採用されています。これらの要因により、地域全体で3Dアバターソリューションの需要が高まっており、北米の3Dアバターソリューション市場の成長を後押ししています。

MotionWerx LLC、Texel Inc LLC、Osensus GmbH、Bodygee AG、Polyga Inc、IN3D Inc、TG3D Studio Inc、Itseez3D Inc、3D Generation GmbH、NeXR Technologies SEは、本調査で紹介した主要3Dアバターソリューション市場企業の一社です。

3Dアバターソリューションの全体的な市場規模は、一次情報および二次情報の両方を使用して導き出されています。調査プロセスを開始するにあたり、3Dアバターソリューション市場に関連する質的・量的情報を得るために、内外の情報源を用いて徹底的な二次調査を実施しました。このプロセスは、すべての市場セグメントに関する3Dアバターソリューションの市場規模の概要と予測を得るという目的も兼ねています。また、データを検証し、より分析的な洞察を得るために、業界関係者に複数の一次インタビューを実施しています。このプロセスには通常、3Dアバターソリューション市場を専門とする副社長、事業開発マネージャー、市場情報マネージャー、国内営業マネージャー、評価専門家、調査アナリスト、キーオピニオンリーダーなどの外部コンサルタントが参加しています。

目次

第1章 イントロダクション

  • 調査範囲
  • インサイトパートナーズの調査報告書ガイダンス
  • 市場セグメンテーション

第2章 重要なポイント

第3章 調査手法

  • 対象範囲
  • 2次調査
  • 1次調査

第4章 3Dアバターソリューションの市場情勢

  • 市場概要
  • PEST分析
    • 北米
    • 欧州
    • APAC
    • MEA
    • SAM
  • エコシステム分析
  • 専門家の見解

第5章 3Dアバターソリューション市場- 主な市場力学

  • 市場促進要因
    • 世界ファッション業界におけるメタバースと3Dアバターのような先進技術の採用
    • 新しい3Dアバターソリューションの開発ラッシュ
  • 市場抑制要因
    • 実店舗からの買い替え志向の強さ
  • 市場機会
    • ヘルスケア産業における3Dアバター技術の採用
  • 今後の動向
    • ゲーム業界における3Dアバターの活用
  • 促進要因と抑制要因の影響分析

第6章 3Dアバターソリューション市場- 世界市場分析

  • 3Dアバターソリューションの世界市場概要
  • 3Dアバターソリューションの世界市場収益と予測・分析
  • 市場のポジショニング-主要5社
  • 競合ベンチマーキング
  • 成長マトリクス

第7章 3Dアバターソリューション市場:2028年までの収益と予測、コンポーネント編

  • 3Dアバターソリューション市場コンポーネント別(2021年、2028年)
  • ソリューション
    • ソリューション
  • サービス内容

第8章 3Dアバターソリューション市場:2028年までの収益と予測、モデル編

  • 3Dアバターソリューション市場モデル別(2021年・2028年)
  • スタイライズド
  • リアリスティック
  • フューチャリスティック

第9章 3Dアバターソリューション市場:2028年までの収益と予測、エンドユーザー編

  • 3Dアバターソリューション市場、エンドユーザー別(2021年・2028年)
  • メディア・エンターテインメント
  • ヘルスケア
  • ファッション
  • その他

第10章 3Dアバターソリューション市場:地域別分析

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • フランス
    • イタリア
    • 英国
    • ロシア
    • その他欧州
  • アジア太平洋地域
    • オーストラリア
    • 中国
    • インド
    • 日本
    • 韓国
    • APACのその他諸国
  • MEA
    • サウジアラビア
    • UAE
    • 南アフリカ
    • MEAの残りの地域
  • 南米
      • ブラジル
      • アルゼンチン
    • その他の南米地域

第11章 3Dアバターソリューション市場:COVID-19による影響分析

  • 北米
  • 欧州
  • アジア太平洋地域
  • MEA
  • 南米COVID-19のパンデミック別影響度評価

第12章 業界の情勢

  • 市場への取り組み
  • 新製品開発

第13章 企業プロファイル

  • MotionWerx LLC
  • Texel Inc LLC
  • Osensus GmbH
  • Bodygee AG
  • Polyga Inc
  • IN3D Inc
  • TG3D Studio Inc
  • Itseez3D Inc
  • 3D Generation GmbH
  • NeXR Technologies SE

第14章 付録

  • The Insight Partners について
  • 用語解説
図表

List Of Tables

  • Table 1. Global 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Table 2. North America: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 3. North America: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 4. North America: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 5. US: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 6. US: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 7. US: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 8. Canada: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 9. Canada: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 10. Canada: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 11. Mexico: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 12. Mexico: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 13. Mexico: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 14. Europe: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 15. Europe: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 16. Europe: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 17. Germany: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 18. Germany: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 19. Germany: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 20. France: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 21. France: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 22. France: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 23. Italy: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 24. Italy: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 25. Italy: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 26. UK: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 27. UK: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 28. UK: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 29. Russia: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 30. Russia: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 31. Russia: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 32. Rest of Europe: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 33. Rest of Europe: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 34. Rest of Europe: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 35. Asia Pacific: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 36. Asia Pacific: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 37. Asia Pacific: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 38. Australia: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 39. Australia: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 40. Australia: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 41. China: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 42. China: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 43. China: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 44. India: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 45. India: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 46. India: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 47. Japan: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 48. Japan: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 49. Japan: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 50. South Korea: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 51. South Korea: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 52. South Korea: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 53. Rest of APAC: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 54. Rest of APAC: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 55. Rest of APAC: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 56. MEA: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 57. MEA: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 58. MEA: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 59. Saudi Arabia: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 60. Saudi Arabia: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 61. Saudi Arabia: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 62. UAE: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 63. UAE: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 64. UAE: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 65. South Africa: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 66. South Africa: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 67. South Africa: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 68. Rest of MEA: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 69. Rest of MEA: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 70. Rest of MEA: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 71. SAM: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 72. SAM: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 73. SAM: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 74. Brazil: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 75. Brazil: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 76. Brazil: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 77. Argentina: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 78. Argentina: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 79. Argentina: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 80. Rest of SAM: 3D Avatar Solution Market, By Component - Revenue and Forecast to 2028 (US$ Million)
  • Table 81. Rest of SAM: 3D Avatar Solution Market, by Model - Revenue and Forecast to 2028 (US$ Million)
  • Table 82. Rest of SAM: 3D Avatar Solution Market, by End User - Revenue and Forecast to 2028 (US$ Million)
  • Table 83. List of Abbreviation

List Of Figures

  • Figure 1. 3D Avatar Solution Market Segmentation
  • Figure 2. 3D Avatar Solution Market Segmentation - By Geography
  • Figure 3. Global 3D Avatar Solution Market Overview
  • Figure 4. 3D Avatar Solution Market, by Component
  • Figure 5. 3D Avatar Solution Market, by End User
  • Figure 6. 3D Avatar Solution Market, by Geography
  • Figure 7. North America - PEST Analysis
  • Figure 8. Europe - PEST Analysis
  • Figure 9. APAC - PEST Analysis
  • Figure 10. MEA - PEST Analysis
  • Figure 11. SAM - PEST Analysis
  • Figure 12. 3D Avatar Solution Market - Ecosystem Analysis
  • Figure 13. Global 3D Avatar Solution Market: Impact Analysis of Drivers and Restraints
  • Figure 14. Geographic Overview of 3D Avatar Solution Market
  • Figure 15. Global 3D Avatar Solution Market Revenue Forecast and Analysis (US$ Million)
  • Figure 16. Competitive Benchmarking
  • Figure 17. Competitive Benchmarking
  • Figure 18. Growth Matrix
  • Figure 19. 3D Avatar Solution Market, By Component (2021 & 2028)
  • Figure 20. Solution: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 21. Services: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 22. 3D Avatar Solution Market, By Model (2021 & 2028)
  • Figure 23. Stylized: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 24. Realistic: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 25. Futuristic: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 26. 3D Avatar Solution Market, By End User (2021 & 2028)
  • Figure 27. Media and Entertainment: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 28. Healthcare: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 29. Fashion: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 30. Others: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • Figure 31. Global 3D Avatar Solution Market Revenue Share, By Region (2021 & 2028)
  • Figure 32. North America: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 33. North America: 3D Avatar Solution Market Revenue Share, By Component (2021 & 2028)
  • Figure 34. North America: 3D Avatar Solution Market Revenue Share, by Model (2021 & 2028)
  • Figure 35. North America: 3D Avatar Solution Market Revenue Share, by End User (2021 & 2028)
  • Figure 36. North America: 3D Avatar Solution Market Revenue Share, by Key Country (2021 & 2028)
  • Figure 37. US: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 38. Canada: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 39. Mexico: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 40. Europe: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 41. Europe: 3D Avatar Solution Market Revenue Share, By Component (2021 & 2028)
  • Figure 42. Europe: 3D Avatar Solution Market Revenue Share, by Model (2021 & 2028)
  • Figure 43. Europe: 3D Avatar Solution Market Revenue Share, by End User (2021 & 2028)
  • Figure 44. Europe: 3D Avatar Solution Market Revenue Share, by Key Country (2021 & 2028)
  • Figure 45. Germany: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 46. France: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 47. Italy: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 48. UK: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 49. Russia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 50. Rest of Europe: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 51. Asia Pacific: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 52. Asia Pacific: 3D Avatar Solution Market Revenue Share, By Component (2021 & 2028)
  • Figure 53. Asia Pacific: 3D Avatar Solution Market Revenue Share, by Model (2021 & 2028)
  • Figure 54. Asia Pacific: 3D Avatar Solution Market Revenue Share, by End User (2021 & 2028)
  • Figure 55. Asia Pacific: 3D Avatar Solution Market Revenue Share, by Key Country (2021 & 2028)
  • Figure 56. Australia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 57. China: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 58. India: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 59. Japan: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 60. South Korea: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 61. Rest of APAC: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 62. MEA: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 63. MEA: 3D Avatar Solution Market Revenue Share, By Component (2021 & 2028)
  • Figure 64. MEA: 3D Avatar Solution Market Revenue Share, by Model (2021 & 2028)
  • Figure 65. MEA: 3D Avatar Solution Market Revenue Share, by End User (2021 & 2028)
  • Figure 66. MEA: 3D Avatar Solution Market Revenue Share, by Key Country (2021 & 2028)
  • Figure 67. Saudi Arabia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 68. UAE: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 69. South Africa: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 70. Rest of MEA: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 71. SAM: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 72. SAM: 3D Avatar Solution Market Revenue Share, By Component (2021 & 2028)
  • Figure 73. SAM: 3D Avatar Solution Market Revenue Share, by Model (2021 & 2028)
  • Figure 74. SAM: 3D Avatar Solution Market Revenue Share, by End User (2021 & 2028)
  • Figure 75. SAM: 3D Avatar Solution Market Revenue Share, by Key Country (2021 & 2028)
  • Figure 76. Brazil: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 77. Argentina: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 78. Rest of SAM: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
  • Figure 79. Impact of COVID-19 Pandemic on North America Country Markets
  • Figure 80. Impact of COVID-19 Pandemic on Europe Country Markets
  • Figure 81. Impact of COVID-19 Pandemic on Asia Pacific Country Markets
  • Figure 82. Impact of COVID-19 Pandemic on MEA Country Markets
  • Figure 83. Impact of COVID-19 Pandemic on South America Country Markets
目次
Product Code: TIPRE00029777

The 3D avatar solution market size is expected to grow to US$ 544.87 million by 2028; it is estimated to grow at a CAGR of 31.3% from 2022 to 2028.

The 3D body scanners are being adopted across industries such as healthcare, fashion, and modern art to provide a 3D replica of the human body for measurements, treatment plans, and modern art development which is fueling the 3D avatar solution market growth. Hence, the demand for advanced 3D scanners and software is increasing across the globe. A few of the notable 3D avatar solution market players operating in the industry includes Texel, LLC; In3D; and TG3D Studio. A few of the recent development of new 3D scanning models are listed below:

In July 2022, TechMed 3D launched a SNAP application for human body 3D models and measurement. The application offered clinicians easy access to 3D body scans and measurements. The scanners enable the doctors to capture accurate body images; hence, the need for manual input of any other body specification is minimal.

In April 2021, NetVirta announced the launch of Verifyt, its new 3D body scanning application for apparel and footwear brands. The application is designed for both apparel manufacturers and consumers. It is developed to increase fitting efficiency, thereby reducing return rates.

In July 2020, Artec Europe launched Artec Eva, a full-body 3D scanner for designing and developing human parts. This solution was developed to help in the self-training of medical professionals on COVID-19-related symptoms, thereby enabling them to build real-time treatment plans during the COVID-19 pandemic.

Thus, the rise in investment by the 3D avatar solution players to innovate and develop new and advanced products is driving the 3D avatar solution market growth.

Media and entertainment, fashion, healthcare, and others are end-users of 3D avatars. The media & entertainment industry mostly uses animation software for television shows, marketing, and promotion, performing realistic stunts, and other activities. Moreover, medical companies are creating 3D avatars for doctors and medical professionals, making the development of new medical products easier, faster, and more efficient. In addition, the growing trend for adopting 3D avatar software among fashion professionals to create new an apparel is propelling the 3D avatar solution market over the forecast period.

COVID-19 Pandemic Impact on 3D Avatar Solution Market

The COVID-19 pandemic has had a significant impact on North America due to a high number of immigrants traveling across the region, the lack of imposition of an early lockdown in North American countries, and the presence of a large number of COVID-19-infected people in the US, Canada, and Mexico in 2020. The pandemic has also impacted the fashion, entertainment, and medical sectors, which recovered owing to the increasing adoption of digital marketing and growing investment in advancing VFX technology. North America has the highest rate of advanced technology adoption due to favorable government initiatives fostering innovation and enhancing infrastructural abilities. The region is a major adopter of 3D avatars owing to the presence of a wide-scale consumer base for the entertainment industry and the presence of 3D avatar solution providers in the region. Thus, due to all the above factors, the 3D avatar solution market has benefited from the emergence of the COVID-19 pandemic.

The US and Canada are pioneers in adopting advanced technologies that help enhance the product and service offerings of the fashion, healthcare, gaming, and media & entertainment industries. The gaming industry across North America is experiencing rapid growth owing to many individuals adopting augmented reality (AR) and virtual reality (VR) games which is projected to drive the 3D avatar solution market. For instance, according to the report published by Entertainment Software Association in August 2022, the US has more than 227 million gamers in the country, showcasing a growth of 6% compared to 2020. As per the same report, the gaming population prefers playing multi-player realistic games. These factors are influencing the development of several video games with special and customized characters to attract more individuals, thereby contributing to the rising demand for 3D avatar solutions in the gaming industry in North America. The aforesaid factors are contributing towards the 3D avatar solution market.

Moreover, the healthcare industry in North America has been experiencing a rise in the adoption of technologies such as artificial intelligence. The region witnessed huge investments by venture capitalists in healthcare technologies over the last couple of years. For instance, companies such as Sandbox Industries and Ben Franklin technology are investing in healthcare technology across the region. The rising adoption of healthcare technologies such as 3D scanning, artificial intelligence, and robotics has increased the use of 3D avatars for the study of the human body, training, and virtual doctor-patient interaction. 3D avatar solutions are also being adopted to create 3D models of doctors for virtual patient interaction and online medical consultation. These factors are contributing to the rising demand for 3D avatar solutions across the region, which is supporting the North America 3D avatar solution market growth.

MotionWerx LLC; Texel Inc LLC; Osensus GmbH; Bodygee AG; Polyga Inc; IN3D Inc; TG3D Studio Inc; Itseez3D Inc; 3D Generation GmbH; and NeXR Technologies SE are some of the key 3D avatar solution market players profiled in the market study.

The overall 3D avatar solution market size has been derived using both primary and secondary sources. To begin the research process, exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the 3D avatar solution market. The process also serves the purpose of obtaining an overview and forecast of the 3D avatar solution market size with respect to all market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain more analytical insights. The participants typically involved in this process include VPs, business development managers, market intelligence managers, national sales managers, and external consultants-such as valuation experts, research analysts, and key opinion leaders-specializing in the 3D avatar solution market.

Reasons to Buy:

Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the 3D avatar solution market

Highlights key business priorities in order to assist companies to realign their business strategies

The key findings and recommendations highlight crucial progressive industry trends in the 3D avatar solution market thereby allowing players across the value chain to develop effective long-term strategies

Develop/modify business expansion plans by using substantial growth offering developed and emerging markets

Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it

Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution

Table Of Contents

1. Introduction

  • 1.1 Study Scope
  • 1.2 The Insight Partners Research Report Guidance
  • 1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. 3D Avatar Solution Market Landscape

  • 4.1 Market Overview
  • 4.2 PEST Analysis
    • 4.2.1 North America
    • 4.2.2 Europe
    • 4.2.3 APAC
    • 4.2.4 MEA
    • 4.2.5 SAM
  • 4.3 Ecosystem Analysis
  • 4.4 Expert Opinions

5. 3D Avatar Solution Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Adoption of Advanced Technology like Metaverse and 3D Avatar in Global Fashion Industry
    • 5.1.2 Rise in Development of New 3D Avatar Solutions
  • 5.2 Market Restraints
    • 5.2.1 High Preference of Shopping from of Brick and Mortar Stores
  • 5.3 Market Opportunities
    • 5.3.1 Adoption of in 3D Avatar Technology by Healthcare Industry
  • 5.4 Future Trends
    • 5.4.1 Integration of 3D Avatars in Gaming Industry
  • 5.5 Impact Analysis of Drivers and Restraints

6. 3D Avatar Solution Market - Global Market Analysis

  • 6.1 Global 3D Avatar Solution Market Overview
  • 6.2 Global 3D Avatar Solution Market Revenue Forecast and Analysis
  • 6.3 Market Positioning - Five Key Players
  • 6.4 Competitive Benchmarking
  • 6.5 Growth Matrix

7. 3D Avatar Solution Market Revenue and Forecast to 2028 - Component

  • 7.1 Overview
  • 7.2 3D Avatar Solution Market, By Component (2021 & 2028)
  • 7.3 Solution
    • 7.3.1 Overview
    • 7.3.2 Solution: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 7.4 Services
    • 7.4.1 Overview
    • 7.4.2 Services: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)

8. 3D Avatar Solution Market Revenue and Forecast to 2028 - Model

  • 8.1 Overview
  • 8.2 3D Avatar Solution Market, By Model (2021 & 2028)
  • 8.3 Stylized
    • 8.3.1 Overview
    • 8.3.2 Stylized: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 8.4 Realistic
    • 8.4.1 Overview
    • 8.4.2 Realistic: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 8.5 Futuristic
    • 8.5.1 Overview
    • 8.5.2 Futuristic: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)

9. 3D Avatar Solution Market Revenue and Forecast to 2028 - End User

  • 9.1 Overview
  • 9.2 3D Avatar Solution Market, By End User (2021 & 2028)
  • 9.3 Media and Entertainment
    • 9.3.1 Overview
    • 9.3.2 Media and Entertainment: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 9.4 Healthcare
    • 9.4.1 Overview
    • 9.4.2 Healthcare: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 9.5 Fashion
    • 9.5.1 Overview
    • 9.5.2 Fashion: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)
  • 9.6 Others
    • 9.6.1 Overview
    • 9.6.2 Others: 3D Avatar Solution Market Revenue and Forecast to 2028 (US$ Million)

10. 3D Avatar Solution Market - Geographic Analysis

  • 10.1 Overview
  • 10.2 North America: 3D Avatar Solution Market
    • 10.2.1 North America: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
    • 10.2.2 North America: 3D Avatar Solution Market, By Component
    • 10.2.3 North America: 3D Avatar Solution Market, by Model
    • 10.2.4 North America: 3D Avatar Solution Market, by End User
    • 10.2.5 North America: 3D Avatar Solution Market, by Key Country
      • 10.2.5.1 US: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.2.5.1.1 US: 3D Avatar Solution Market, By Component
        • 10.2.5.1.2 US: 3D Avatar Solution Market, by Model
        • 10.2.5.1.3 US: 3D Avatar Solution Market, by End User
      • 10.2.5.2 Canada: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.2.5.2.1 Canada: 3D Avatar Solution Market, By Component
        • 10.2.5.2.2 Canada: 3D Avatar Solution Market, by Model
        • 10.2.5.2.3 Canada: 3D Avatar Solution Market, by End User
      • 10.2.5.3 Mexico: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.2.5.3.1 Mexico: 3D Avatar Solution Market, By Component
        • 10.2.5.3.2 Mexico: 3D Avatar Solution Market, by Model
        • 10.2.5.3.3 Mexico: 3D Avatar Solution Market, by End User
  • 10.3 Europe: 3D Avatar Solution Market
    • 10.3.1 Europe: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
    • 10.3.2 Europe: 3D Avatar Solution Market, By Component
    • 10.3.3 Europe: 3D Avatar Solution Market, by Model
    • 10.3.4 Europe: 3D Avatar Solution Market, by End User
    • 10.3.5 Europe: 3D Avatar Solution Market, by Key Country
      • 10.3.5.1 Germany: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.1.1 Germany: 3D Avatar Solution Market, By Component
        • 10.3.5.1.2 Germany: 3D Avatar Solution Market, by Model
        • 10.3.5.1.3 Germany: 3D Avatar Solution Market, by End User
      • 10.3.5.2 France: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.2.1 France: 3D Avatar Solution Market, By Component
        • 10.3.5.2.2 France: 3D Avatar Solution Market, by Model
        • 10.3.5.2.3 France: 3D Avatar Solution Market, by End User
      • 10.3.5.3 Italy: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.3.1 Italy: 3D Avatar Solution Market, By Component
        • 10.3.5.3.2 Italy: 3D Avatar Solution Market, by Model
        • 10.3.5.3.3 Italy: 3D Avatar Solution Market, by End User
      • 10.3.5.4 UK: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.4.1 UK: 3D Avatar Solution Market, By Component
        • 10.3.5.4.2 UK: 3D Avatar Solution Market, by Model
        • 10.3.5.4.3 UK: 3D Avatar Solution Market, by End User
      • 10.3.5.5 Russia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.5.1 Russia: 3D Avatar Solution Market, By Component
        • 10.3.5.5.2 Russia: 3D Avatar Solution Market, by Model
        • 10.3.5.5.3 Russia: 3D Avatar Solution Market, by End User
      • 10.3.5.6 Rest of Europe: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.3.5.6.1 Rest of Europe: 3D Avatar Solution Market, By Component
        • 10.3.5.6.2 Rest of Europe: 3D Avatar Solution Market, by Model
        • 10.3.5.6.3 Rest of Europe: 3D Avatar Solution Market, by End User
  • 10.4 Asia Pacific: 3D Avatar Solution Market
    • 10.4.1 Asia Pacific: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
    • 10.4.2 Asia Pacific: 3D Avatar Solution Market, By Component
    • 10.4.3 Asia Pacific: 3D Avatar Solution Market, by Model
    • 10.4.4 Asia Pacific: 3D Avatar Solution Market, by End User
    • 10.4.5 Asia Pacific: 3D Avatar Solution Market, by Key Country
      • 10.4.5.1 Australia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.1.1 Australia: 3D Avatar Solution Market, By Component
        • 10.4.5.1.2 Australia: 3D Avatar Solution Market, by Model
        • 10.4.5.1.3 Australia: 3D Avatar Solution Market, by End User
      • 10.4.5.2 China: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.2.1 China: 3D Avatar Solution Market, By Component
        • 10.4.5.2.2 China: 3D Avatar Solution Market, by Model
        • 10.4.5.2.3 China: 3D Avatar Solution Market, by End User
      • 10.4.5.3 India: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.3.1 India: 3D Avatar Solution Market, By Component
        • 10.4.5.3.2 India: 3D Avatar Solution Market, by Model
        • 10.4.5.3.3 India: 3D Avatar Solution Market, by End User
      • 10.4.5.4 Japan: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.4.1 Japan: 3D Avatar Solution Market, By Component
        • 10.4.5.4.2 Japan: 3D Avatar Solution Market, by Model
        • 10.4.5.4.3 Japan: 3D Avatar Solution Market, by End User
      • 10.4.5.5 South Korea: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.5.1 South Korea: 3D Avatar Solution Market, By Component
        • 10.4.5.5.2 South Korea: 3D Avatar Solution Market, by Model
        • 10.4.5.5.3 South Korea: 3D Avatar Solution Market, by End User
      • 10.4.5.6 Rest of APAC: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.4.5.6.1 Rest of APAC: 3D Avatar Solution Market, By Component
        • 10.4.5.6.2 Rest of APAC: 3D Avatar Solution Market, by Model
        • 10.4.5.6.3 Rest of APAC: 3D Avatar Solution Market, by End User
  • 10.5 MEA: 3D Avatar Solution Market
    • 10.5.1 MEA: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
    • 10.5.2 MEA: 3D Avatar Solution Market, By Component
    • 10.5.3 MEA: 3D Avatar Solution Market, by Model
    • 10.5.4 MEA: 3D Avatar Solution Market, by End User
    • 10.5.5 MEA: 3D Avatar Solution Market, by Key Country
      • 10.5.5.1 Saudi Arabia: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.5.5.1.1 Saudi Arabia: 3D Avatar Solution Market, By Component
        • 10.5.5.1.2 Saudi Arabia: 3D Avatar Solution Market, by Model
        • 10.5.5.1.3 Saudi Arabia: 3D Avatar Solution Market, by End User
      • 10.5.5.2 UAE: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.5.5.2.1 UAE: 3D Avatar Solution Market, By Component
        • 10.5.5.2.2 UAE: 3D Avatar Solution Market, by Model
        • 10.5.5.2.3 UAE: 3D Avatar Solution Market, by End User
      • 10.5.5.3 South Africa: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.5.5.3.1 South Africa: 3D Avatar Solution Market, By Component
        • 10.5.5.3.2 South Africa: 3D Avatar Solution Market, by Model
        • 10.5.5.3.3 South Africa: 3D Avatar Solution Market, by End User
      • 10.5.5.4 Rest of MEA: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.5.5.4.1 Rest of MEA: 3D Avatar Solution Market, By Component
        • 10.5.5.4.2 Rest of MEA: 3D Avatar Solution Market, by Model
        • 10.5.5.4.3 Rest of MEA: 3D Avatar Solution Market, by End User
  • 10.6 SAM: 3D Avatar Solution Market
    • 10.6.1 SAM: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
    • 10.6.2 SAM: 3D Avatar Solution Market, By Component
    • 10.6.3 SAM: 3D Avatar Solution Market, by Model
    • 10.6.4 SAM: 3D Avatar Solution Market, by End User
    • 10.6.5 SAM: 3D Avatar Solution Market, by Key Country
      • 10.6.5.1 Brazil: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.6.5.1.1 Brazil: 3D Avatar Solution Market, By Component
        • 10.6.5.1.2 Brazil: 3D Avatar Solution Market, by Model
        • 10.6.5.1.3 Brazil: 3D Avatar Solution Market, by End User
      • 10.6.5.2 Argentina: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.6.5.2.1 Argentina: 3D Avatar Solution Market, By Component
        • 10.6.5.2.2 Argentina: 3D Avatar Solution Market, by Model
        • 10.6.5.2.3 Argentina: 3D Avatar Solution Market, by End User
    • 10.6.6 Rest of SAM: 3D Avatar Solution Market - Revenue and Forecast to 2028 (US$ Million)
        • 10.6.6.1.1 Rest of SAM: 3D Avatar Solution Market, By Component
        • 10.6.6.1.2 Rest of SAM: 3D Avatar Solution Market, by Model
        • 10.6.6.1.3 Rest of SAM: 3D Avatar Solution Market, by End User

11. 3D Avatar Solution Market - Covid-19 Impact Analysis

  • 11.1 Overview
  • 11.2 North America: Impact Assessment of COVID-19 Pandemic
  • 11.3 Europe: Impact Assessment of COVID-19 Pandemic
  • 11.4 Asia Pacific: Impact Assessment of COVID-19 Pandemic
  • 11.5 MEA: Impact Assessment of COVID-19 Pandemic
  • 11.6 South America Impact Assessment of COVID-19 Pandemic

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 New Product Development

13. Company Profiles

  • 13.1 MotionWerx LLC
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Texel Inc LLC
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Osensus GmbH
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Bodygee AG
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Polyga Inc
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 IN3D Inc
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 TG3D Studio Inc
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Itseez3D Inc
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 3D Generation GmbH
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 NeXR Technologies SE
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 About The Insight Partners
  • 14.2 Word Index