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ウェアラブルコンピューティングの世界市場レポート 2025年

Wearable Computing Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
ウェアラブルコンピューティングの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ウェアラブルコンピューティングの市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年にはCAGR20.0%で2,009億4,000万米ドルに成長します。予測期間の成長は、モノのインターネット(IoT)エコシステムとの統合、リモートヘルスケアモニタリングの台頭、ファッションとライフスタイルセグメントへの拡大、パーソナライズされた適応型コンピューティング体験の需要、ウェアラブル決済と非接触技術の成長に起因しています。予測期間の主な動向としては、デザインにおけるファッションとテクノロジーの融合、データプライバシーとセキュリティ対策の重視、多機能でモジュール化されたウェアラブルの開発、予測分析のための人工知能(AI)の統合、メンタルヘルスとウェルビーイング用途のウェアラブル技術の出現などが挙げられます。

人々のフィットネスと健康意識の高まりが、今後のウェアラブルコンピューティング市場の成長を促進すると予想されます。健康・フィットネス意識とは、日々の選択が健康全般にどのような影響を与えるかを人々が知っている行動や態度のことです。ウェアラブル機器には心拍センサーが組み込まれており、運動中や1日を通して心拍数を継続的にモニターします。このデータは、ユーザーがワークアウトの強度を測り、心血管フィットネスの向上を追跡し、潜在的な健康問題を特定するのに役立ちます。例えば、2023年12月、世界のフィットネス業界を代表する米国の非営利業界団体International Health Racquetによると、2022年にフィットネス施設の会員であった米国人の消費者数は3.7%増の6,890万人となり、業界にとって過去最多となり、施設全体の利用者数は8.1%増の8,270万人となりました。したがって、人々のフィットネスと健康意識の高まりがウェアラブルコンピューティング市場の成長を牽引しています。

ウェアラブルコンピューティング市場で事業を展開する主要企業は、既存消費者のニーズに応えるため、ウェアラブルデバイスのRISC-V Snapdragon Wearプラットフォームなどの技術的進歩に注力しています。RISC-V Snapdragon Wearは、RISC-V命令セット・アーキテクチャ(ISA)に基づくウェアラブル・プラットフォームの革新的な開発です。RISC-VはオープンソースのISAであり、カスタムコアの作成が可能なため、技術革新と競争が促進されます。例えば、2023年10月、米国を拠点とする無線通信製品の設計・製造会社であるクアルコム・テクノロジーズ社と、米国を拠点とするテクノロジー企業であるグーグル社は、共同でRISC-V Snapdragon Wearを発表しました。RISC-Vで構築されたウェアラブル・ソリューションは、Wear OSエコシステムの急速な進化を加速し、相手先商標製品メーカー(OEM)が市場投入までの時間を短縮するのに役立つと期待されています。RISC-Vアーキテクチャは、その手頃な価格、有効性、適応性から、ウェアラブル・プラットフォーム向けのArmの設計に代わる望ましいものです。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のウェアラブルコンピューティング PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のウェアラブルコンピューティング市場:成長率分析
  • 世界のウェアラブルコンピューティング市場の実績:規模と成長, 2019-2024
  • 世界のウェアラブルコンピューティング市場の予測:規模と成長, 2024-2029, 2034F
  • 世界のウェアラブルコンピューティング総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のウェアラブルコンピューティング市場:製品タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スマートウォッチ
  • スマートジュエリー
  • フィットネストラッカー
  • ヘッドマウントディスプレイ
  • ボディカメラ
  • その他の製品タイプ
  • 世界のウェアラブルコンピューティング市場:接続性別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • その他の接続
  • 世界のウェアラブルコンピューティング市場:最終用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • フィットネスとウェルネス
  • ヘルスケア
  • エンターテインメント
  • 防衛
  • ゲーム
  • その他のエンドユーザー
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:スマートウォッチ、実績と予測, 2019-2024, 2024-2029F, 2034F
  • フィットネス志向のスマートウォッチ
  • 高級スマートウォッチ
  • 健康モニタリング機能付きスマートウォッチ
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:スマートジュエリー、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スマートリング
  • スマートブレスレット
  • スマートネックレス
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:フィットネストラッカー、実績と予測, 2019-2024, 2024-2029F, 2034F
  • リストバンドフィットネストラッカー
  • クリップオンフィットネストラッカー
  • 追跡機能付きスマート衣料
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:ヘッドマウントディスプレイ、実績と予測, 2019-2024, 2024-2029F, 2034F
  • バーチャルリアリティ(VR)ヘッドセット
  • 拡張現実(AR)メガネ
  • 複合現実ヘッドセット
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:ボディ装着型カメラ、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 法執行機関のボディカメラ
  • 医療用ボディカメラ
  • スポーツボディカメラ
  • 世界のウェアラブルコンピューティング市場、タイプ別サブセグメンテーション:その他の製品タイプ、実績と予測, 2019-2024, 2024-2029F, 2034F
  • スマートな服
  • ウェアラブルヘルスモニター
  • 睡眠トラッカー

第7章 地域別・国別分析

  • 世界のウェアラブルコンピューティング市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のウェアラブルコンピューティング市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ウェアラブルコンピューティング市場:競合情勢
  • ウェアラブルコンピューティング市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Huawei Technologies Co. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Sony Corp.
  • LG Electronics Inc.
  • NIKE, Inc.
  • Xiaomi Inc.
  • Medtronic Inc.
  • Adidas AG
  • Siemens Healthcare
  • Philips Healthcare
  • GE Healthcare
  • Valve Corporation
  • Boston Scientific Corporation
  • Motorola Mobility Holdings, Inc.
  • Garmin Ltd.
  • Contour, Ascension Technology Corporation
  • Casio Computer Company Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ウェアラブルコンピューティング市場2029:新たな機会を提供する国
  • ウェアラブルコンピューティング市場2029:新たな機会を提供するセグメント
  • ウェアラブルコンピューティング市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r29273

Wearable computing is the exploration, creation, and utilization of compact computational and sensory devices worn on, under, or within clothing or even integrated into apparel. These wearable computers are crafted to provide ease of access and enhance workplaces by swiftly delivering information to the wearer.

The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.

The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.

The wearable computing market size has grown rapidly in recent years. It will grow from $80.68 billion in 2024 to $96.78 billion in 2025 at a compound annual growth rate (CAGR) of 20.0%. The growth in the historic period can be attributed to technological advancements in microelectronics, increasing health consciousness among consumers, popularity of fitness tracking and wellness trends, improvements in battery life and energy efficiency, and adoption of smartphones as companion devices.

The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $200.94 billion in 2029 at a compound annual growth rate (CAGR) of 20.0%. The growth in the forecast period can be attributed to integration with internet of things (IoT) ecosystem, rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, demand for personalized and adaptive computing experiences, and growth of wearable payments and contactless technology. Major trends in the forecast period include convergence of fashion and technology in design, emphasis on data privacy and security measures, development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and emergence of wearable tech for mental health and well-being applications.

The growing fitness and health consciousness among people is expected to propel the growth of the wearable computing market going forward. Health and fitness consciousness is a behavior and attitude in which people know how their daily choices affect their overall health. Wearable devices incorporate heart rate sensors that continuously monitor heart rate during exercise and throughout the day. This data helps users gauge the intensity of their workouts, track improvements in cardiovascular fitness, and identify potential health issues. For instance, in December 2023, according to the International Health Racquet, a US-based not-for-profit trade association representing the global fitness industry, found that the number of Americans who were members of a fitness facility in 2022 increased by 3.7% to 68.9 million consumers, a record number for the industry, and overall facility users climbed 8.1% to 82.7 million people. Therefore, growing fitness and health consciousness among people is driving the growth of the wearable computing market.

Major companies operating in the wearable computing market are focusing on technological advancements such as the RISC-V Snapdragon Wear platform in wearable devices to meet the needs of their existing consumers better. RISC-V Snapdragon Wear is an innovative development of a wearable platform based on the RISC-V instruction set architecture (ISA). RISC-V is an open-source ISA that allows for the creation of custom cores, fostering innovation and competition. For Instance, in October 2023, Qualcomm Technologies, Inc., a US-based designer and manufacturer of wireless communication products, and Google, a US-based technology company, collaboratively launched the RISC-V Snapdragon Wear. The wearables solution built on RISC-V is anticipated to speed up the Wear OS ecosystem's rapid evolution and help original equipment manufacturers (OEMs) cut down on time to market. The RISC-V architecture is a desirable substitute for Arm's designs for wearable platforms due to its affordability, effectiveness, and adaptability.

In November 2022, CardieX Limited, an Australia-based health technology company, acquired Blumio, Inc. for an undisclosed amount. This acquisition allows CardieX to incorporate Blumio's advanced sensor technology into its existing products, enhancing the accuracy and functionality of its health monitoring solutions. The partnership is aimed at driving innovation in non-invasive health tracking and expanding CardieX's market presence. Blumio, Inc. is a US-based provider of wearable blood pressure monitoring technology.

Major companies operating in the wearable computing market are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation

North America was the largest region in the wearable computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wearable Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for wearable computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Smart Watches; Smart Jewelry; Fitness Trackers; Head Mounted Display; Body Worn Cameras; Other Product Types
  • 2) By Connectivity: Bluetooth; Wi-Fi; 4G Or 5G; Other Connectivity
  • 3) By End Use: Fitness And Wellness; Healthcare; Entertainment; Defense; Gaming; Other End Users
  • Subsegments:
  • 1) By Smart Watches: Fitness-Oriented Smart Watches; Luxury Smart Watches; Smart Watches With Health Monitoring
  • 2) By Smart Jewelry: Smart Rings; Smart Bracelets; Smart Necklaces
  • 3) By Fitness Trackers: Wristband Fitness Trackers; Clip-On Fitness Trackers; Smart Clothing With Tracking
  • 4) By Head Mounted Display: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Mixed Reality Headsets
  • 5) By Body Worn Cameras: Law Enforcement Body Cameras; Medical Body Cameras; Sports Body Cameras
  • 6) By Other Product Types: Smart Clothing; Wearable Health Monitors; Sleep Trackers
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Huawei Technologies Co.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wearable Computing Market Characteristics

3. Wearable Computing Market Trends And Strategies

4. Wearable Computing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Wearable Computing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Wearable Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Wearable Computing Market Growth Rate Analysis
  • 5.4. Global Wearable Computing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Wearable Computing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Wearable Computing Total Addressable Market (TAM)

6. Wearable Computing Market Segmentation

  • 6.1. Global Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Head Mounted Display
  • Body Worn Cameras
  • Other Product Types
  • 6.2. Global Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Bluetooth
  • Wi-Fi
  • 4G Or 5G
  • Other Connectivity
  • 6.3. Global Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness And Wellness
  • Healthcare
  • Entertainment
  • Defense
  • Gaming
  • Other End Users
  • 6.4. Global Wearable Computing Market, Sub-Segmentation Of Smart Watches, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness-Oriented Smart Watches
  • Luxury Smart Watches
  • Smart Watches With Health Monitoring
  • 6.5. Global Wearable Computing Market, Sub-Segmentation Of Smart Jewelry, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Rings
  • Smart Bracelets
  • Smart Necklaces
  • 6.6. Global Wearable Computing Market, Sub-Segmentation Of Fitness Trackers, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wristband Fitness Trackers
  • Clip-On Fitness Trackers
  • Smart Clothing With Tracking
  • 6.7. Global Wearable Computing Market, Sub-Segmentation Of Head Mounted Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Mixed Reality Headsets
  • 6.8. Global Wearable Computing Market, Sub-Segmentation Of Body Worn Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Law Enforcement Body Cameras
  • Medical Body Cameras
  • Sports Body Cameras
  • 6.9. Global Wearable Computing Market, Sub-Segmentation Of Other Product Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Clothing
  • Wearable Health Monitors
  • Sleep Trackers

7. Wearable Computing Market Regional And Country Analysis

  • 7.1. Global Wearable Computing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Wearable Computing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Wearable Computing Market

  • 8.1. Asia-Pacific Wearable Computing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Wearable Computing Market

  • 9.1. China Wearable Computing Market Overview
  • 9.2. China Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Wearable Computing Market

  • 10.1. India Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Wearable Computing Market

  • 11.1. Japan Wearable Computing Market Overview
  • 11.2. Japan Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Wearable Computing Market

  • 12.1. Australia Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Wearable Computing Market

  • 13.1. Indonesia Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Wearable Computing Market

  • 14.1. South Korea Wearable Computing Market Overview
  • 14.2. South Korea Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Wearable Computing Market

  • 15.1. Western Europe Wearable Computing Market Overview
  • 15.2. Western Europe Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Wearable Computing Market

  • 16.1. UK Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Wearable Computing Market

  • 17.1. Germany Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Wearable Computing Market

  • 18.1. France Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Wearable Computing Market

  • 19.1. Italy Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Wearable Computing Market

  • 20.1. Spain Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Wearable Computing Market

  • 21.1. Eastern Europe Wearable Computing Market Overview
  • 21.2. Eastern Europe Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Wearable Computing Market

  • 22.1. Russia Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Wearable Computing Market

  • 23.1. North America Wearable Computing Market Overview
  • 23.2. North America Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Wearable Computing Market

  • 24.1. USA Wearable Computing Market Overview
  • 24.2. USA Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Wearable Computing Market

  • 25.1. Canada Wearable Computing Market Overview
  • 25.2. Canada Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Wearable Computing Market

  • 26.1. South America Wearable Computing Market Overview
  • 26.2. South America Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Wearable Computing Market

  • 27.1. Brazil Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Wearable Computing Market

  • 28.1. Middle East Wearable Computing Market Overview
  • 28.2. Middle East Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Wearable Computing Market

  • 29.1. Africa Wearable Computing Market Overview
  • 29.2. Africa Wearable Computing Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Wearable Computing Market, Segmentation By Connectivity, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Wearable Computing Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Wearable Computing Market Competitive Landscape And Company Profiles

  • 30.1. Wearable Computing Market Competitive Landscape
  • 30.2. Wearable Computing Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Huawei Technologies Co. Overview, Products and Services, Strategy and Financial Analysis

31. Wearable Computing Market Other Major And Innovative Companies

  • 31.1. Sony Corp.
  • 31.2. LG Electronics Inc.
  • 31.3. NIKE, Inc.
  • 31.4. Xiaomi Inc.
  • 31.5. Medtronic Inc.
  • 31.6. Adidas AG
  • 31.7. Siemens Healthcare
  • 31.8. Philips Healthcare
  • 31.9. GE Healthcare
  • 31.10. Valve Corporation
  • 31.11. Boston Scientific Corporation
  • 31.12. Motorola Mobility Holdings, Inc.
  • 31.13. Garmin Ltd.
  • 31.14. Contour, Ascension Technology Corporation
  • 31.15. Casio Computer Company Ltd.

32. Global Wearable Computing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Wearable Computing Market

34. Recent Developments In The Wearable Computing Market

35. Wearable Computing Market High Potential Countries, Segments and Strategies

  • 35.1 Wearable Computing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Wearable Computing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Wearable Computing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer