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市場調査レポート
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1670848

トランプおよびボードゲームの世界市場レポート 2025年

Playing Cards And Board Games Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
トランプおよびボードゲームの世界市場レポート 2025年
出版日: 2025年02月28日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

トランプおよびボードゲームの市場規模は、今後数年間で力強い成長が見込まれます。2029年の年間平均成長率(CAGR)は9.8%で、323億7,000万米ドルに成長します。予測期間の成長は、テーブルトップゲームコミュニティの拡大、ボードゲームの普及における人気メディアの影響、ハイブリッドボードゲームとアプリの統合の人気の高まり、ボードゲームにおけるエスケープルーム体験の統合、ボードゲームカフェと体験型ゲームスペースの成長に起因すると考えられます。予測期間における主な動向としては、ゲームデザインとメカニクスの革新、ボードゲーム部品における技術進歩の影響、ボードゲームにおける拡張現実(AR)の統合、環境的に持続可能なゲーム素材の開発、ボードゲームデザイナーと知的財産のコラボレーションなどが挙げられます。

トランプおよびボードゲーム市場の急成長は、テーブルトップゲームの人気の高まりによって促進されると予想されます。これは、ボードゲーム、カードゲーム、ミニチュアゲームなど、平らな場所で遊ぶさまざまなゲームを包含し、身体的な交流やコミュニティ形成を促進します。需要の増加、提供されるゲームの多様化、ゲームイベントやカフェの拡大は、イノベーションと消費者のエンゲージメントの向上に寄与しています。例えば、2023年7月現在、米国、英国、ドイツ、ロシア、インドでは成人の約70%がチェスに参加しており、国連によれば6億500万人の成人が定期的にチェスに参加しています。このように、卓上ゲームの人気の高まりは、トランプおよびボードゲーム市場の原動力となっています。

トランプおよびボードゲーム市場は、可処分所得の増加により成長を遂げようとしています。可処分所得とは、税金や義務的な控除を差し引いた後の支出や貯蓄に利用できる資金のことで、この市場の極めて重要な要素です。可処分所得の増加は、消費者がレジャーや娯楽に投資する力を与え、多様でプレミアムなゲーム体験への需要を促進します。2023年8月現在、経済分析局は米国の可処分所得が73億米ドル増加(0.1%未満)すると報告しています。したがって、可処分所得の増加はトランプおよびボードゲーム市場の重要な促進要因です。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のトランプおよびボードゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のトランプおよびボードゲーム市場:成長率分析
  • 世界のトランプおよびボードゲーム市場の実績:規模と成長, 2019-2024
  • 世界のトランプおよびボードゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界のトランプおよびボードゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のトランプおよびボードゲーム市場:製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • トランプ
  • ボードゲーム
  • 世界のトランプおよびボードゲーム市場:年齢層別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 子供
  • ティーンエイジャー
  • 大人
  • 世界のトランプおよびボードゲーム市場:流通チャネル別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • オンライン
  • オフライン
  • 世界のトランプおよびボードゲーム市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • プライベート
  • ゲーム
  • トーナメント
  • オンラインプラットフォーム
  • 教育
  • 治療
  • 世界のトランプおよびボードゲーム市場、トランプのサブセグメンテーション、製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 標準トランプ
  • 特殊トランプ
  • 教育用トランプ
  • 世界のトランプおよびボードゲーム市場、ボードゲームのサブセグメンテーション、製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 戦略ゲーム
  • 家族向けゲーム
  • パーティーゲーム
  • 教育用ボードゲーム
  • テーマボードゲーム
  • 協力型ボードゲーム
  • クラシックボードゲーム

第7章 地域別・国別分析

  • 世界のトランプおよびボードゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のトランプおよびボードゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • トランプおよびボードゲーム市場:競合情勢
  • トランプおよびボードゲーム市場:企業プロファイル
    • Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Mattel Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Hasbro Inc Overview, Products and Services, Strategy and Financial Analysis
    • Square Enix Holdings Co. Ltd Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Blizzard Entertainment Inc.
  • Ravensburger AG
  • HABA USA
  • Rovio Entertainment Corporation
  • Games Workshop Group PLC
  • Buffalo Games
  • Asmodee USA
  • Gamewright
  • Delano Games
  • Rio Grande Games
  • Stonemaier Games
  • University Games Corporation
  • NECA/WizKids LLC
  • Z-Man Games Inc.
  • LongPack Games Co. Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • トランプおよびボードゲーム市場2029:新たな機会を提供する国
  • トランプおよびボードゲーム市場2029:新たな機会を提供するセグメント
  • トランプおよびボードゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r25218

Playing cards and board games encompass entertainment accessories specifically crafted for a variety of card games, magic performances, and games involving players manipulating game pieces on a designated surface in accordance with a defined set of rules, fostering engaging and communal gaming experiences.

The primary offerings within the realm of playing cards and board games fall into two categories playing cards and board games. Playing cards constitute a deck of rectangular cards, typically crafted from paper or cardstock. Each card boasts a distinctive combination of suits (including hearts, diamonds, clubs, and spades) and ranks (such as ace, king, queen, and numbered cards). These playing cards find application in diverse games such as poker, blackjack, rummy, and solitaire. Tailored for various age groups, ranging from children and teenagers to adults, these cards are disseminated through both online and offline channels. They serve multiple purposes, including private gaming sessions, tournaments, online platforms, educational settings, and therapeutic applications.

The playing cards and board games research report is one of a series of new reports from The Business Research Company that provides playing cards and board games market statistics, including the playing cards and board games industry's global market size, regional shares, competitors with a playing cards and board games market share, detailed playing cards and board games market segments, market trends and opportunities, and any further data you may need to thrive in the playing cards and board games industry. This playing cards and board games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The playing cards and board games market size has grown strongly in recent years. It will grow from $20.31 billion in 2024 to $22.23 billion in 2025 at a compound annual growth rate (CAGR) of 9.5%. The growth in the historic period can be attributed to traditional cultural and social significance of playing cards and board games, limited entertainment options in the past encouraging indoor games, development of standardized playing card designs, rise of printed materials and mass production, evolution of iconic board games like monopoly and scrabble

The playing cards and board games market size is expected to see strong growth in the next few years. It will grow to $32.37 billion in 2029 at a compound annual growth rate (CAGR) of 9.8%. The growth in the forecast period can be attributed to expansion of the tabletop gaming community, influence of popular media in promoting board games, increasing popularity of hybrid board games and app integration, integration of escape room experiences in board games, growth of board game cafes and experiential gaming spaces. Major trends in the forecast period include innovation in game design and mechanics, impact of technological advancements in board game components, integration of augmented reality (ar) in board games, development of environmentally sustainable game materials, collaborations between board game designers and intellectual properties.

The anticipated surge in the playing cards and board games market is expected to be fueled by the growing popularity of tabletop gaming. This encompasses various games such as board games, card games, and miniatures games played on a flat surface, fostering physical interaction and community-building. The increased demand, a diversified range of game offerings, and the expansion of gaming events and cafes contribute to innovation and heightened consumer engagement. For example, as of July 2023, around 70% of adults in the United States, United Kingdom, Germany, Russia, and India have participated in chess, with 605 million adults engaging regularly, according to the United Nations. Thus, the rising popularity of tabletop gaming is a driving force for the playing cards and board games market.

The playing cards and board games market is poised for growth due to the increasing disposable income. Disposable income, referring to funds available for spending and saving after taxes and obligatory deductions, is a pivotal factor in this market. Higher disposable incomes empower consumers to invest in leisure and entertainment, fostering demand for diverse and premium gaming experiences. As of August 2023, the Bureau of Economic Analysis reported a $7.3 billion increase (less than 0.1 percent) in disposable personal income in the United States. Consequently, the growth of disposable income is a significant driver for the playing cards and board games market.

The integration of artificial intelligence stands out as a prominent trend gaining momentum in the playing cards and board games market. Leading companies in this market are embracing cutting-edge technologies to maintain their competitive edge. An illustration of this trend is evident in the actions of CubyFun, a technology company based in China, which, in July 2022, introduced JOYO on Kickstarter. JOYO represents a distinctive fusion of technology and classic tabletop gaming, incorporating AI intelligence into six easily graspable games. Featuring diverse gameplay styles and unique artwork, JOYO delivers an immersive experience tailored to various preferences and occasions. By seamlessly combining advanced technology with traditional board games, JOYO offers an interactive and approachable gaming encounter, effectively bridging the gap between digital and physical gaming.

Major players in the playing cards and board games market are strategically emphasizing the creation of uniquely designed playing cards, such as NFT-inspired playing cards, to optimize revenue. NFT-inspired playing cards represent an innovative intersection of traditional card games with the evolving technology of non-fungible tokens (NFTs). For example, in August 2023, Bicycle Playing Cards, a US-based playing card company, unveiled the Bored Ape Yacht Club (BAYC) playing cards. This limited-edition collection comprises 54 cards, each featuring a bored ape selected as part of the 1227 Casting Call. The tuck case of each deck is distinctive, showcasing all 57 apes against various backgrounds.

In August 2023, Lionsgate Co., a U.S.-based company, acquired Hasbro's eOne film and TV business for $500 million. This acquisition enables Lionsgate to broaden its portfolio by integrating Hasbro's expertise in producing playing cards and board games. Hasbro Inc. is a U.S.-based company that specializes in offering playing cards and board games.

Major companies operating in the playing cards and board games market include Walt Disney Company, Nintendo Co. Ltd.,Mattel Inc., Hasbro Inc, Square Enix Holdings Co. Ltd, Blizzard Entertainment Inc., Ravensburger AG, HABA USA, Rovio Entertainment Corporation, Games Workshop Group PLC, Buffalo Games, Asmodee USA, Gamewright, Delano Games, Rio Grande Games, Stonemaier Games, University Games Corporation, NECA/WizKids LLC, Z-Man Games Inc., LongPack Games Co. Ltd., Fantasy Flight Games, Czech Games Edition, Blue Orange Games, IELLO USA LLC, North Star Games, Grey Fox Games LLC, Boda Games Manufacturing Co. Ltd.

Asia-Pacific was the largest region in the playing cards and board games market in 2024. North America is expected to be the fastest-growing region in the forecast period. The regions covered in the playing cards and board games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the playing cards and board games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

The playing cards and board games market consists of sales of traditional and customized playing cards, bluffing board games, card games, and territory-building games. Values In this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Playing Cards And Board Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on playing cards and board games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for playing cards and board games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The playing cards and board games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Playing Cards; Board Games
  • 2) By Age Group: Children; Teenagers; Adults
  • 3) By Distribution Channel: Online; Offline
  • 4) By Application: Private; Game; Tournament; Online Platforms; Education; Therapy
  • Subsegments:
  • 1) By Playing Cards: Standard Playing Cards; Specialty Playing Cards; Educational Playing Cards
  • 2) By Board Games: Strategy Games; Family Games; Party Games; Educational Board Games; Themed Board Games; Cooperative Board Games; Classic Board Games
  • Companies Mentioned: Walt Disney Company; Nintendo Co. Ltd.;Mattel Inc.; Hasbro Inc; Square Enix Holdings Co. Ltd
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Playing Cards And Board Games Market Characteristics

3. Playing Cards And Board Games Market Trends And Strategies

4. Playing Cards And Board Games Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global Playing Cards And Board Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Playing Cards And Board Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Playing Cards And Board Games Market Growth Rate Analysis
  • 5.4. Global Playing Cards And Board Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Playing Cards And Board Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Playing Cards And Board Games Total Addressable Market (TAM)

6. Playing Cards And Board Games Market Segmentation

  • 6.1. Global Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Playing Cards
  • Board Games
  • 6.2. Global Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Children
  • Teenagers
  • Adults
  • 6.3. Global Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • 6.4. Global Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Private
  • Game
  • Tournament
  • Online Platforms
  • Education
  • Therapy
  • 6.5. Global Playing Cards And Board Games Market, Sub-Segmentation Of Playing Cards, By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standard Playing Cards
  • Specialty Playing Cards
  • Educational Playing Cards
  • 6.6. Global Playing Cards And Board Games Market, Sub-Segmentation Of Board Games, By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Strategy Games
  • Family Games
  • Party Games
  • Educational Board Games
  • Themed Board Games
  • Cooperative Board Games
  • Classic Board Games

7. Playing Cards And Board Games Market Regional And Country Analysis

  • 7.1. Global Playing Cards And Board Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Playing Cards And Board Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Playing Cards And Board Games Market

  • 8.1. Asia-Pacific Playing Cards And Board Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Playing Cards And Board Games Market

  • 9.1. China Playing Cards And Board Games Market Overview
  • 9.2. China Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Playing Cards And Board Games Market

  • 10.1. India Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Playing Cards And Board Games Market

  • 11.1. Japan Playing Cards And Board Games Market Overview
  • 11.2. Japan Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Playing Cards And Board Games Market

  • 12.1. Australia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Playing Cards And Board Games Market

  • 13.1. Indonesia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Playing Cards And Board Games Market

  • 14.1. South Korea Playing Cards And Board Games Market Overview
  • 14.2. South Korea Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Playing Cards And Board Games Market

  • 15.1. Western Europe Playing Cards And Board Games Market Overview
  • 15.2. Western Europe Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Playing Cards And Board Games Market

  • 16.1. UK Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Playing Cards And Board Games Market

  • 17.1. Germany Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Playing Cards And Board Games Market

  • 18.1. France Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Playing Cards And Board Games Market

  • 19.1. Italy Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Playing Cards And Board Games Market

  • 20.1. Spain Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Playing Cards And Board Games Market

  • 21.1. Eastern Europe Playing Cards And Board Games Market Overview
  • 21.2. Eastern Europe Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Playing Cards And Board Games Market

  • 22.1. Russia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Playing Cards And Board Games Market

  • 23.1. North America Playing Cards And Board Games Market Overview
  • 23.2. North America Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Playing Cards And Board Games Market

  • 24.1. USA Playing Cards And Board Games Market Overview
  • 24.2. USA Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Playing Cards And Board Games Market

  • 25.1. Canada Playing Cards And Board Games Market Overview
  • 25.2. Canada Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Playing Cards And Board Games Market

  • 26.1. South America Playing Cards And Board Games Market Overview
  • 26.2. South America Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Playing Cards And Board Games Market

  • 27.1. Brazil Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Playing Cards And Board Games Market

  • 28.1. Middle East Playing Cards And Board Games Market Overview
  • 28.2. Middle East Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Playing Cards And Board Games Market

  • 29.1. Africa Playing Cards And Board Games Market Overview
  • 29.2. Africa Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Playing Cards And Board Games Market Competitive Landscape And Company Profiles

  • 30.1. Playing Cards And Board Games Market Competitive Landscape
  • 30.2. Playing Cards And Board Games Market Company Profiles
    • 30.2.1. Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Mattel Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Hasbro Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Square Enix Holdings Co. Ltd Overview, Products and Services, Strategy and Financial Analysis

31. Playing Cards And Board Games Market Other Major And Innovative Companies

  • 31.1. Blizzard Entertainment Inc.
  • 31.2. Ravensburger AG
  • 31.3. HABA USA
  • 31.4. Rovio Entertainment Corporation
  • 31.5. Games Workshop Group PLC
  • 31.6. Buffalo Games
  • 31.7. Asmodee USA
  • 31.8. Gamewright
  • 31.9. Delano Games
  • 31.10. Rio Grande Games
  • 31.11. Stonemaier Games
  • 31.12. University Games Corporation
  • 31.13. NECA/WizKids LLC
  • 31.14. Z-Man Games Inc.
  • 31.15. LongPack Games Co. Ltd.

32. Global Playing Cards And Board Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Playing Cards And Board Games Market

34. Recent Developments In The Playing Cards And Board Games Market

35. Playing Cards And Board Games Market High Potential Countries, Segments and Strategies

  • 35.1 Playing Cards And Board Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Playing Cards And Board Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Playing Cards And Board Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer