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市場調査レポート
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1531870

アニメーションの世界市場レポート 2024年

Animation Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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価格
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本日の銀行送金レート: 1USD=149.62円
アニメーションの世界市場レポート 2024年
出版日: 2024年08月12日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

アニメーション市場規模は、今後数年間で力強い成長が見込まれます。2028年の年間平均成長率(CAGR)は7.0%で、4,995億7,000万米ドルに成長します。この予測期間における成長は、様々なプラットフォームにおけるアニメコンテンツ需要の高まり、ストリーミングサービスの人気急上昇、ゲーム産業のダイナミックな拡大、ストップモーションアニメーション技術への関心の高まり、3D アニメーションへの意欲の高まりなど、いくつかの主要な促進要因によるものです。さらに、予測期間中に予想される重要な動向には、バーチャルリアリティ(VR)や拡張現実(AR)などのアニメーション技術の進歩、コンピュータ生成画像(CGI)の革新、モーションキャプチャ技術の発展、リアルタイムアニメーションツールの改善などがあります。これらの進歩により、アニメーションの機能と魅力は業界を問わずさらに強化され、市場は継続的な拡大と革新に向かっています。

アニメーション市場は、メディアとエンターテイメントにおける需要の増加により成長する見込みです。メディアとエンターテイメントは、視聴者に情報を提供し、楽しませ、魅了することを目的とした様々な形態のコンテンツ作成、配信、消費を含む幅広い産業です。このような需要の高まりは、消費者行動の変化、コンテンツの多様性、ソーシャルメディアの影響力、革新的なコンテンツ配信方法によって促進されています。アニメーションは、クリエイティブなソリューションを提供し、オーディエンスを魅了し、ストーリーテリングとビジュアル表現の限界を押し広げることで、メディアとエンターテインメント業界を強化する重要な役割を果たしています。例えば、2024年1月の英国における音楽ストリーミング配信、レコード、CDへの支出は大きく伸び、エンターテインメント市場の堅調な成長を示しています。

アニメーション分野の大手企業は、生成型人工知能(AI)を活用してテキストから3Dのアニメーションを開発し、クリエイティブ・プロセスの合理化を目指しています。この技術により、個人の嗜好に合わせたパーソナライズされたアニメーションを迅速に作成することが可能になり、アニメーションの制作がより速く、より身近に、より費用対効果の高いものになると同時に、アニメーターやストーリーテラーのクリエイティブな可能性が広がります。例えば、米国のアニメーション企業であるDeepMotion社は、2023年11月、テキスト入力を詳細な3Dキャラクターアニメーションに変換するAI搭載プラットフォームMotionGPTを発表しました。MotionGPTは、自然言語処理と生成AIの進歩を活用し、テキスト記述からリアルな動き、表情、ボディランゲージを自動生成します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界のアニメーション市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界のアニメーション市場の実績:規模と成長、2018年~2023年
  • 世界のアニメーション市場の予測:規模と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のアニメーション市場:提供別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • ソフトウェア
  • サービス
  • 世界のアニメーション市場:タイプ別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • 2Dアニメーション
  • モーショングラフィックス
  • 3Dアニメーション
  • ストップモーション
  • その他のタイプ
  • 世界のアニメーション市場:収益源別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • オーバー・ザ・トップ(OTT)
  • 広告
  • チケットの販売
  • その他の収益源
  • 世界のアニメーション市場:展開別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • オンプレミス
  • オンデマンド
  • 世界のアニメーション市場:用途別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • メディアとエンターテイメント
  • 自動車
  • オンライン教育
  • その他の用途

第7章 地域別・国別分析

  • 世界のアニメーション市場:地域別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • 世界のアニメーション市場:国別、実績と予測、2018年~2023年、2023年~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • アニメーション市場:競合情勢
  • アニメーション市場:企業プロファイル
    • Sony Corporation
    • NVIDIA Corporation
    • Adobe Systems Inc.
    • Autodesk Inc.
    • Trimble Inc.

第31章 その他の大手企業と革新的企業

  • DreamWorks Animation LLC
  • Walt Disney Animation Studios
  • Corel
  • Newtek Inc.
  • MAXON Computer GmbH
  • Zco Corporation
  • Image Metrics Inc.
  • Smith Micro Software Inc.
  • Video Caddy
  • Animaker Inc.
  • SideFX
  • Aardman Animations Ltd.
  • Triggerfish Studios
  • Animation Sharks
  • Bondware Inc.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r18781

Animation is a technique employed to simulate motion by presenting a sequence of slightly differing images in rapid succession. This method encompasses capturing successive photographs of drawings, models, or puppets to create the illusion of movement.

The primary offerings in the animation sector comprise software and services. Animation software refers to computer programs and applications specifically designed for generating animated graphics or images. These include categories such as two-dimensional (2D) animation, motion graphics, three-dimensional (3D) animation, stop motion, among others. Revenue streams in this industry stem from diverse sources such as over-the-top (OTT) platforms, advertising, ticket sales, and other deployment methods such as on-premise and on-demand. Animation finds applications across various sectors including media and entertainment, automotive, online education, and more.

The animation market research report is one of a series of new reports from The Business Research Company that provides animation market statistics, including the animation industry global market size, regional shares, competitors with an animation market share, detailed animation market segments, market trends, and opportunities, and any further data you may need to thrive in the animation industry. This animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The animation market size has grown strongly in recent years. It will grow from $355.83 billion in 2023 to $379.83 billion in 2024 at a compound annual growth rate (CAGR) of 6.9%. The growth observed in the historical period can be attributed to several factors, an increased preference for visual storytelling, heightened utilization in film and television productions, expanded integration into video games, heightened adoption in advertising and marketing campaigns, and enhanced application in education and training.

The animation market size is expected to see strong growth in the next few years. It will grow to $499.57 billion in 2028 at a compound annual growth rate (CAGR) of 7.0%. The anticipated growth in the forecast period can be credited to several key drivers, rising demand for animated content across various platforms, the burgeoning popularity of streaming services, the dynamic expansion of the gaming industry, increasing interest in stop-motion animation techniques, and a growing appetite for 3D animation. Moreover, significant trends expected in the forecast period include advancements in animation technologies such as virtual reality (VR) and augmented reality (AR), innovations in computer-generated imagery (CGI), developments in motion capture technology, and improvements in real-time animation tools. These advancements are set to further enhance the capabilities and appeal of animation across industries, pushing the market towards continued expansion and innovation.

The animation market is poised for growth due to increasing demand in media and entertainment, a broad industry encompassing various forms of content creation, distribution, and consumption aimed at informing, entertaining, and engaging audiences. This rising demand is fueled by shifts in consumer behavior, content diversity, social media influence, and innovative content delivery methods. Animation plays a crucial role in enhancing the media and entertainment industry by providing creative solutions, captivating audiences, and pushing the boundaries of storytelling and visual expression. For example, in January 2024, UK spending on music streaming subscriptions, vinyl, and CDs grew significantly, demonstrating the robust growth of the entertainment market.

Leading companies in the animation sector are leveraging generative artificial intelligence (AI) to develop text-to-3D animation, aiming to streamline the creative process. This technology enables the rapid creation of personalized animations tailored to individual preferences, making animation production faster, more accessible, and cost-effective while expanding creative possibilities for animators and storytellers. For instance, in November 2023, DeepMotion, a US-based animation company, introduced MotionGPT, an AI-powered platform that transforms text inputs into detailed 3D character animations. MotionGPT utilizes advancements in natural language processing and generative AI to automatically generate realistic movements, facial expressions, and body language from textual descriptions.

In August 2022, Cinesite, a UK-based animation company, acquired Squeeze Animation Studios to enhance its global presence and expand its animation content and services. Squeeze Animation Studios, based in the US, specializes in 3D character animation for feature films, video game cinematics, and TV series.

Major companies operating in the animation market are Sony Corporation, NVIDIA Corporation, Adobe Systems Inc., Autodesk Inc., Trimble Inc., DreamWorks Animation LLC, Walt Disney Animation Studios, Corel, Newtek Inc., MAXON Computer GmbH, Zco Corporation, Image Metrics Inc., Smith Micro Software Inc., Video Caddy, Animaker Inc., SideFX, Aardman Animations Ltd., Triggerfish Studios, Animation Sharks, Bondware Inc., EIAS3D LLC, Blue Sky Studios, Grafton Animation Studios, Pixologic Inc., Exocortex Technologies Inc.

North America was the largest region in the animation market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The animation market consists of revenues earned by entities by providing services such as architectural visualization, and product visualization. The market value includes the value of related goods sold by the service provider or included within the service offering. The animation market also includes sales of powerful computers, graphics processing units (GPUs), digitizing tablets, and motion capture systems. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Animation Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for animation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The animation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Offering: Software; Services
  • 2) By Type: Two Dimensional (2D) Animation; Motion Graphics; Three Dimensional (3D) Animation; Stop Motion; Other Types
  • 3) By Revenue Stream: Over-The-Top (OTT); Advertising; Sale Of Tickets; Other Revenue Streams
  • 4) By Deployment: On-Premise; On-Demand
  • 5) By Application: Media And Entertainment; Automotive; Online Education; Other Applications
  • Companies Mentioned: Sony Corporation; NVIDIA Corporation; Adobe Systems Inc.; Autodesk Inc.; Trimble Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Animation Market Characteristics

3. Animation Market Trends And Strategies

4. Animation Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Animation Market Size and Growth

  • 5.1. Global Animation Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Animation Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Animation Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Animation Market Segmentation

  • 6.1. Global Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Software
  • Services
  • 6.2. Global Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 2D Animation
  • Motion Graphics
  • 3D Animation
  • Stop Motion
  • Other Types
  • 6.3. Global Animation Market, Segmentation By Revenue Stream, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Over-The-Top (OTT)
  • Advertising
  • Sale Of Tickets
  • Other Revenue Streams
  • 6.4. Global Animation Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-Premise
  • On-Demand
  • 6.5. Global Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Media And Entertainment
  • Automotive
  • Online Education
  • Other Applications

7. Animation Market Regional And Country Analysis

  • 7.1. Global Animation Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Animation Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Animation Market

  • 8.1. Asia-Pacific Animation Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Animation Market

  • 9.1. China Animation Market Overview
  • 9.2. China Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Animation Market

  • 10.1. India Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Animation Market

  • 11.1. Japan Animation Market Overview
  • 11.2. Japan Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Animation Market

  • 12.1. Australia Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Animation Market

  • 13.1. Indonesia Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Animation Market

  • 14.1. South Korea Animation Market Overview
  • 14.2. South Korea Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Animation Market

  • 15.1. Western Europe Animation Market Overview
  • 15.2. Western Europe Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Animation Market

  • 16.1. UK Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Animation Market

  • 17.1. Germany Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Animation Market

  • 18.1. France Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Animation Market

  • 19.1. Italy Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Animation Market

  • 20.1. Spain Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Animation Market

  • 21.1. Eastern Europe Animation Market Overview
  • 21.2. Eastern Europe Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Animation Market

  • 22.1. Russia Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Animation Market

  • 23.1. North America Animation Market Overview
  • 23.2. North America Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Animation Market

  • 24.1. USA Animation Market Overview
  • 24.2. USA Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Animation Market

  • 25.1. Canada Animation Market Overview
  • 25.2. Canada Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Animation Market

  • 26.1. South America Animation Market Overview
  • 26.2. South America Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Animation Market

  • 27.1. Brazil Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Animation Market

  • 28.1. Middle East Animation Market Overview
  • 28.2. Middle East Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Animation Market

  • 29.1. Africa Animation Market Overview
  • 29.2. Africa Animation Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Animation Market Competitive Landscape And Company Profiles

  • 30.1. Animation Market Competitive Landscape
  • 30.2. Animation Market Company Profiles
    • 30.2.1. Sony Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. NVIDIA Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Adobe Systems Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Autodesk Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Trimble Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Animation Market Other Major And Innovative Companies

  • 31.1. DreamWorks Animation LLC
  • 31.2. Walt Disney Animation Studios
  • 31.3. Corel
  • 31.4. Newtek Inc.
  • 31.5. MAXON Computer GmbH
  • 31.6. Zco Corporation
  • 31.7. Image Metrics Inc.
  • 31.8. Smith Micro Software Inc.
  • 31.9. Video Caddy
  • 31.10. Animaker Inc.
  • 31.11. SideFX
  • 31.12. Aardman Animations Ltd.
  • 31.13. Triggerfish Studios
  • 31.14. Animation Sharks
  • 31.15. Bondware Inc.

32. Global Animation Market Competitive Benchmarking

33. Global Animation Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Animation Market

35. Animation Market Future Outlook and Potential Analysis

  • 35.1 Animation Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Animation Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Animation Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer