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メディアおよびエンターテインメントにおける生成AIの世界市場レポート 2024年

Generative AI In Media And Entertainment Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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メディアおよびエンターテインメントにおける生成AIの世界市場レポート 2024年
出版日: 2024年06月24日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

メディアおよびエンターテインメントにおける生成AIの市場規模は、今後数年で飛躍的な成長が見込まれます。2028年には年間平均成長率(CAGR)27.8%で52億6,000万米ドルに成長します。予測期間中に予想される成長は、ジェネレーティブAIとクリエイティブツールの統合、クリエイティブワークフローへのAIの組み込み、倫理的・規制的配慮への注目の高まり、コスト効率と拡張性のメリット、AI主導のコンテンツ発見メカニズムの出現など、いくつかの重要な要因に起因すると考えられます。この期間に予想される主な動向には、ディープラーニング・アルゴリズムの進歩、収益化の機会の探求、リアルタイム・コンテンツ生成機能の実装、超リアルなコンテンツ生成技術の開発などが含まれます。

メディアおよびエンターテインメントにおける生成AI市場の成長は、ビデオゲームの採用増加によって促進されると予測されます。ビデオゲームは、プレイヤーが視覚的なフィードバックを得るための入力装置を通じて参加するインタラクティブなコンピュータゲームであり、そのアクセスのしやすさ、多様なコンテンツ、社会的なつながり、文化的な影響力、継続的な創造性により人気を博しています。ジェネレーティブAIは、創造性、効率性、プレイヤーのエンゲージメントを高めるために、ビデオゲーム開発のさまざまな側面にますます統合され、より没入感のあるパーソナライズされたゲーム体験を実現しています。例えば、Entertainment Software Associationによる2023年5月のデータでは、米国の消費者のビデオゲームへの支出が2020年の561億米ドルから2021年の596億米ドルへと着実に増加していることが強調されており、エンターテインメントの展望におけるビデオゲームの影響力の高まりを示し、その結果、メディアおよびエンターテインメントにおける生成AI市場を推進しています。

メディアおよびエンターテインメントにおける生成AI市場の主なプレーヤーは、競争力を維持し、進化する業界の需要に対応するために、Media Copilotのような革新的なAI技術の開発に力を注いでいます。Media Copilotは、メディアおよびエンターテインメント分野における配信プラットフォームや収益モデル全体のコンテンツパフォーマンスを分析する際にユーザーを支援するために設計された高度なAIツールです。例えば、2024年4月、シンフォニーイノベーションLLCはAI主導のMedia Copilotを発表し、生成的・予測的AIを活用して、さまざまな配信プラットフォームや収益モデルにおけるコンテンツのパフォーマンスを分析しました。さらに、SymphonyAI Media Copilotは収益モデルの最適化機能を統合し、メディアとエンターテインメントビジネスのダイナミックなニーズに対応します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界のメディアおよびエンターテインメントにおける生成AI市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界のメディアおよびエンターテインメントにおける生成AI市場の実績:規模と成長, 2018-2023
  • 世界のメディアおよびエンターテインメントにおける生成AI市場の予測:規模と成長, 2023-2028, 2033F

第6章 市場セグメンテーション

  • 世界のメディアおよびエンターテインメントにおける生成AI市場:タイプ別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • Text-To-Imageの生成
  • Image-to-Imageの生成
  • 音楽生成
  • ビデオ生成

第3章 次元モデリングとアニメーション

  • 世界のメディアおよびエンターテインメントにおける生成AI市場:提供別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • ソリューション
  • サービス
  • 世界のメディアおよびエンターテインメントにおける生成AI市場:展開モード別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • クラウドベース
  • オンプレミス
  • 世界のメディアおよびエンターテインメントにおける生成AI市場:用途別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • ゲーム
  • 映画とテレビ
  • 広告とマーケティング
  • 音楽とサウンド制作
  • 仮想現実(VR)と拡張現実(AR)
  • その他の用途

第7章 地域別・国別分析

  • 世界のメディアおよびエンターテインメントにおける生成AI市場:地域別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 世界のメディアおよびエンターテインメントにおける生成AI市場:国別、実績と予測, 2018-2023, 2023-2028F, 2033F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • メディアおよびエンターテインメントにおける生成AI市場:競合情勢
  • メディアおよびエンターテインメントにおける生成AI市場:企業プロファイル
    • Amazon Inc.
    • Alphabet Inc.
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms Inc.

第31章 その他の大手企業と革新的企業

  • Tencent Holdings Ltd.
  • Tesla Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • Oracle Corporation
  • Uber Technologies Inc.
  • Netflix Inc.
  • PayPal Holdings Inc.
  • NVIDIA Corporation
  • Salesforce Inc.
  • Baidu Inc.
  • Adobe Inc.
  • Snap Inc.
  • X Corp
  • Zoom Video Communications Inc

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r17756

Generative AI in media and entertainment involves leveraging AI techniques, particularly generative models, to either create or enhance a variety of media content forms, spanning images, videos, music, text, and complete narratives. This technology aims to streamline content creation processes, enhance user experiences, and enable innovative storytelling methods.

Key types of generative AI in media and entertainment include text-to-image generation, image-to-image generation, music generation, video generation, 3D modeling, and animation. Text-to-image generation, for example, utilizes AI to translate textual descriptions into visual representations, such as images or illustrations. Solutions and services are offered, deployable both in the cloud and on-premises, catering to diverse applications including gaming, film and television, advertising and marketing, music and sound production, virtual reality (VR), augmented reality (AR), and beyond.

The generative AI in media and entertainment market research report is one of a series of new reports from The Business Research Company that provides generative AI in media and entertainment market statistics, including generative AI in media and entertainment industry global market size, regional shares, competitors with a generative AI in media and entertainment market share, detailed generative AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in media and entertainment industry. This generative AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative AI in media and entertainment market size has grown exponentially in recent years. It will grow from $1.55 billion in 2023 to $1.97 billion in 2024 at a compound annual growth rate (CAGR) of 27.5%. The expansion observed during the historical period can be attributed to several factors, including the increased availability of computing power, a culture of creative experimentation, improved data availability and quality, the adoption of content personalization strategies, and the utilization of big data analytics.

The generative AI in media and entertainment market size is expected to see exponential growth in the next few years. It will grow to $5.26 billion in 2028 at a compound annual growth rate (CAGR) of 27.8%. The anticipated growth in the forecast period can be attributed to several key factors, including the integration of generative AI with creative tools, the incorporation of AI into creative workflows, heightened attention to ethical and regulatory considerations, cost efficiency and scalability benefits, and the emergence of AI-driven content discovery mechanisms. Major trends expected during this period encompass advancements in deep learning algorithms, the exploration of monetization opportunities, the implementation of real-time content generation capabilities, and the development of hyper-realistic content generation techniques.

The growth of the generative AI media and entertainment market is anticipated to be fueled by the increasing adoption of video games. Video games, interactive computer games where players engage through input devices for visual feedback, have gained popularity due to their accessibility, diverse content, social connectivity, cultural impact, and ongoing creativity. Generative AI is increasingly integrated into various facets of video game development to boost creativity, efficiency, and player engagement, resulting in more immersive and personalized gaming experiences. For example, data from May 2023 by the Entertainment Software Association highlights a steady increase in US consumer spending on video games, from $56.1 billion in 2020 to $59.6 billion in 2021, showcasing the growing influence of video games on the entertainment landscape and consequently, driving the generative AI media and entertainment market forward.

Key players in the generative AI media and entertainment market are directing their efforts toward developing innovative AI technologies like Media Copilot to remain competitive and address the evolving industry demands. Media Copilot is an advanced AI tool designed to aid users in analyzing content performance across distribution platforms and revenue models in the media and entertainment sectors. For instance, in April 2024, Symphony Innovation LLC introduced AI-driven Media Copilot, leveraging generative and predictive AI to analyze content performance across various distribution platforms and revenue models. Additionally, SymphonyAI Media Copilot integrates revenue model optimization features, catering to the dynamic needs of media and entertainment businesses.

In April 2024, Altair Engineering, a US-based IT company, made an undisclosed acquisition of Cambridge Semantics. This strategic move aims to integrate Cambridge Semantics' technologies, particularly its knowledge graph platform, into the Altair RapidMiner platform. By combining knowledge graph, data governance, data virtualization, and data discovery technologies with existing data preparation capabilities, Altair Engineering enhances its offerings in generative AI for media and entertainment. This integration signifies the industry's focus on leveraging generative AI technologies to drive innovation and improve data-driven decision-making processes in the media and entertainment sector.

Major companies operating in the generative AI in media and entertainment market are Amazon Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Tencent Holdings Ltd., Tesla Inc., Intel Corporation, International Business Machines Corporation, Oracle Corporation, Uber Technologies Inc., Netflix Inc., PayPal Holdings Inc., NVIDIA Corporation, Salesforce Inc., Baidu Inc., Adobe Inc., Snap Inc., X Corp, Zoom Video Communications Inc, Sentient Technologies LLC, Gong Inc., DeepMind Technologies Limited, Cohere Inc., OpenAI inc.

North America was the largest region in the generative AI in media and entertainment market in 2023. The regions covered in the generative AI in media and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in media and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in the media and entertainment market includes revenues earned by entities providing services such as image generation, video synthesis, music composition, text generation, and scene creation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Media And Entertainment Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative AI in media and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for generative AI in media and entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative AI in media and entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Text-To-Image Generation; Image-to-Image Generation; Music Generation; Video Generation; 3 Dimensional Modeling And Animation
  • 2) By Offerings: Solution; Services
  • 3) By Deployment Mode: Cloud-Based; On-Premise
  • 4) By Application: Gaming; Film And Television; Advertising And Marketing; Music And Sound Production; Virtual Reality (VR) And Augmented Reality (AR); Other Applications
  • Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Media And Entertainment Market Characteristics

3. Generative AI In Media And Entertainment Market Trends And Strategies

4. Generative AI In Media And Entertainment Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Generative AI In Media And Entertainment Market Size and Growth

  • 5.1. Global Generative AI In Media And Entertainment Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Generative AI In Media And Entertainment Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Generative AI In Media And Entertainment Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Generative AI In Media And Entertainment Market Segmentation

  • 6.1. Global Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Text-To-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation

3 Dimensional Modeling And Animation

  • 6.2. Global Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Solution
  • Services
  • 6.3. Global Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Cloud-Based
  • On-Premise
  • 6.4. Global Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Film And Television
  • Advertising And Marketing
  • Music And Sound Production
  • Virtual Reality (VR) And Augmented Reality (AR)
  • Other Applications

7. Generative AI In Media And Entertainment Market Regional And Country Analysis

  • 7.1. Global Generative AI In Media And Entertainment Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Generative AI In Media And Entertainment Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Generative AI In Media And Entertainment Market

  • 8.1. Asia-Pacific Generative AI In Media And Entertainment Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Generative AI In Media And Entertainment Market

  • 9.1. China Generative AI In Media And Entertainment Market Overview
  • 9.2. China Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Generative AI In Media And Entertainment Market

  • 10.1. India Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Generative AI In Media And Entertainment Market

  • 11.1. Japan Generative AI In Media And Entertainment Market Overview
  • 11.2. Japan Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Generative AI In Media And Entertainment Market

  • 12.1. Australia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Generative AI In Media And Entertainment Market

  • 13.1. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Generative AI In Media And Entertainment Market

  • 14.1. South Korea Generative AI In Media And Entertainment Market Overview
  • 14.2. South Korea Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Generative AI In Media And Entertainment Market

  • 15.1. Western Europe Generative AI In Media And Entertainment Market Overview
  • 15.2. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Generative AI In Media And Entertainment Market

  • 16.1. UK Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Generative AI In Media And Entertainment Market

  • 17.1. Germany Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Generative AI In Media And Entertainment Market

  • 18.1. France Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Generative AI In Media And Entertainment Market

  • 19.1. Italy Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Generative AI In Media And Entertainment Market

  • 20.1. Spain Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Generative AI In Media And Entertainment Market

  • 21.1. Eastern Europe Generative AI In Media And Entertainment Market Overview
  • 21.2. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Generative AI In Media And Entertainment Market

  • 22.1. Russia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Generative AI In Media And Entertainment Market

  • 23.1. North America Generative AI In Media And Entertainment Market Overview
  • 23.2. North America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Generative AI In Media And Entertainment Market

  • 24.1. USA Generative AI In Media And Entertainment Market Overview
  • 24.2. USA Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Generative AI In Media And Entertainment Market

  • 25.1. Canada Generative AI In Media And Entertainment Market Overview
  • 25.2. Canada Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Generative AI In Media And Entertainment Market

  • 26.1. South America Generative AI In Media And Entertainment Market Overview
  • 26.2. South America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Generative AI In Media And Entertainment Market

  • 27.1. Brazil Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Generative AI In Media And Entertainment Market

  • 28.1. Middle East Generative AI In Media And Entertainment Market Overview
  • 28.2. Middle East Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Generative AI In Media And Entertainment Market

  • 29.1. Africa Generative AI In Media And Entertainment Market Overview
  • 29.2. Africa Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Generative AI In Media And Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Media And Entertainment Market Competitive Landscape
  • 30.2. Generative AI In Media And Entertainment Market Company Profiles
    • 30.2.1. Amazon Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Meta Platforms Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Generative AI In Media And Entertainment Market Other Major And Innovative Companies

  • 31.1. Tencent Holdings Ltd.
  • 31.2. Tesla Inc.
  • 31.3. Intel Corporation
  • 31.4. International Business Machines Corporation
  • 31.5. Oracle Corporation
  • 31.6. Uber Technologies Inc.
  • 31.7. Netflix Inc.
  • 31.8. PayPal Holdings Inc.
  • 31.9. NVIDIA Corporation
  • 31.10. Salesforce Inc.
  • 31.11. Baidu Inc.
  • 31.12. Adobe Inc.
  • 31.13. Snap Inc.
  • 31.14. X Corp
  • 31.15. Zoom Video Communications Inc

32. Global Generative AI In Media And Entertainment Market Competitive Benchmarking

33. Global Generative AI In Media And Entertainment Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Generative AI In Media And Entertainment Market

35. Generative AI In Media And Entertainment Market Future Outlook and Potential Analysis

  • 35.1 Generative AI In Media And Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Media And Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Media And Entertainment Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer