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1455471

イマーシブテクノロジーの世界市場レポート 2024

Immersive Technology Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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イマーシブテクノロジーの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

イマーシブテクノロジーの市場規模は、今後数年間で急激に成長すると予想されています。 2028年には42.5%の年間複合成長率(CAGR)で6,386億9,000万米ドルに成長すると予想されます。予測期間で予想される成長は、学習やショッピングにおけるイマーシブテクノロジーの採用の増加、マルチメディアツールの世界の受け入れ、eスポーツの人気の高まり、没入型コンテンツへのアクセシビリティの向上、ヘッドマウントディスプレイの需要の増加に起因すると考えられます。予測期間における注目すべき動向には、進行中の技術開発、メタバースとWeb 3.0の出現、リモートコラボレーションの促進、研究開発への投資の増加、仮想イベントでのイマーシブテクノロジーの利用の増加が含まれます。

ゲームとエンターテインメントの上昇軌道は、今後数年間でイマーシブテクノロジー市場の拡大を促進すると予想されます。ゲームおよびエンターテインメント業界は、仮想現実(VR)、拡張現実(AR)、複合現実(MR)などのテクノロジーを活用して、ユーザーにとってインタラクティブで魅力的なエクスペリエンスを作り出しています。 VR、AR、MRを含むイマーシブテクノロジーは、これらの分野を大きく変革し、より魅力的でリアルな体験をユーザーに提供します。たとえば、欧州宇宙機関が2023年に発表した報告書では、2021年に子供と一緒にビデオゲームをプレイする親の割合が前年比で35%近く増加したことが明らかになり、イマーシブテクノロジー市場に対するゲームとエンターテイメントの影響が増大していることが浮き彫りになりました。

イマーシブテクノロジー市場の著名な企業は、市場での地位を高めるために、特に没入型インタラクティブ技術の分野で、最先端の技術ソリューションの開発に注力しています。没入型インタラクティブテクノロジーは、さまざまなツールと技術を組み合わせて、ユーザーがシミュレートまたは拡張された環境内で積極的に参加する参加型エクスペリエンスを作成します。 2022年 11月、米国を拠点とする非常に現実的な医療シミュレーショントレーニングツールのプロバイダーであるEchoヘルスケア, Inc.は、イマーシブインタラクティブテクノロジーで動作する最新のソフトウェアプラットフォームImmersive Studioを導入しました。このプラットフォームにより、ゴーグルやヘッドセットを必要とせずに、多様なユーザーグループ間でコンテンツの作成と共有が可能になり、グループ学習環境が促進されます。 Immersive Studioソフトウェアは、ユーザーがクラウドベースの環境でローカルコンテンツを簡単に記録およびアップロードできる360度カメラを備えており、学習者を現実的な環境に没入させる高品質の投影を提供します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のイマーシブテクノロジー市場、コンポーネント別のセグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ハードウェア
  • ソフトウェアまたはプラットフォーム
  • サービス
  • 世界のイマーシブテクノロジー市場、テクノロジー別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 複合現実(MR)
  • 仮想現実(VR)
  • 拡張現実(AR)
  • 360度フィルム
  • 世界のイマーシブテクノロジー市場、用途別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • トレーニングと学習
  • 製品開発
  • 緊急サービス
  • セールスとマーケティング
  • 世界のイマーシブテクノロジー市場、業界別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ヘルスケア
  • 小売と電子商取引
  • 教育
  • 建設
  • メディアとエンターテイメント
  • ゲーム
  • 製造業
  • 航空宇宙と防衛
  • その他の業界

第7章 地域および国の分析

  • 世界のイマーシブテクノロジー市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のイマーシブテクノロジー市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • イマーシブテクノロジー市場の競合情勢
  • イマーシブテクノロジー市場の企業プロファイル
    • Google LLC
    • Samsung Group
    • Sony Corporation
    • Lockheed Martin Corporation
    • Honeywell International Inc.

第31章 その他の主要および革新的な企業

  • HCL Technologies Limited
  • Carl Zeiss AG
  • Acer Inc.
  • PTC Inc.
  • AVEVA Group PLC
  • Unity Software Inc.
  • Barco NV
  • Magic Leap Inc.
  • HTC Corporation
  • Immersive Technologies Pty Limited
  • Varjo Technologies Oy
  • EON Reality, Inc.
  • FAAC Incorporated
  • CM Labs Simulations Inc.
  • Oculus(Facebook Technologies, LLC.)

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r16472

Immersive technology encompasses technologies designed to fully engage users in digital or simulated environments, fostering a heightened sense of presence and interaction within those settings. These technologies typically leverage a combination of hardware and software to enrich the user experience, delivering a more captivating and interactive interface.

The primary components of immersive technology comprise hardware, software/platform, and services. The technologies employed in this realm include mixed reality (MR), virtual reality (VR), augmented reality (AR), and 360 film. Hardware refers to the tangible components of a computer or equipment with a specific purpose, and within immersive technology, it includes items such as head-mounted displays, gesture-tracking devices, projectors, and display walls. The application of immersive technology spans various industries, including healthcare, retail and e-commerce, education, construction, media and entertainment, gaming, manufacturing, aerospace and defense, among others, where it is utilized for purposes such as training and learning, product development, emergency services, sales, and marketing.

The immersive technology market research report is one of a series of new reports from The Business Research Company that provides immersive technology market statistics, including immersive technology global market size, regional shares, competitors with an immersive technology market share, detailed immersive technology market segments, market trends and opportunities, and any further data you may need to thrive in the immersive technology industry. This immersive technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive technology market size has grown exponentially in recent years. It will grow from $108.46 billion in 2023 to $154.94 billion in 2024 at a compound annual growth rate (CAGR) of 42.9%. The growth observed in the historic period can be attributed to advancements in hardware, gaming, and entertainment sectors, an increasing demand for Virtual Reality (VR) head-mounted displays (HMDs), the widespread proliferation of smartphones and Internet of Things (IoT)-connected devices, the emergence of consumer VR, and a growing demand for digitalization across various industries.

The immersive technology market size is expected to see exponential growth in the next few years. It will grow to $638.69 billion in 2028 at a compound annual growth rate (CAGR) of 42.5%. The anticipated growth in the forecast period can be attributed to the increasing adoption of immersive technology in learning and shopping, the global acceptance of multimedia tools, the rising popularity of esports, enhanced accessibility to immersive content, and a growing demand for head-mounted displays. Noteworthy trends in the forecast period encompass ongoing technological development, the emergence of the metaverse and Web 3.0, the promotion of remote collaboration, increased investment in research and development, and a rise in the utilization of immersive technology for virtual events.

The upward trajectory of gaming and entertainment is expected to drive the expansion of the immersive technology market in the coming years. Gaming and entertainment industries leverage technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) to craft interactive and captivating experiences for users. Immersive technology, encompassing VR, AR, and MR, has significantly transformed these sectors, providing users with more engaging and realistic experiences. For instance, a report by the European Space Agency in 2023 highlighted a nearly 35% increase in the percentage of parents playing video games with their children in 2021 compared to the previous year, underscoring the growing impact of gaming and entertainment on the immersive technology market.

Prominent entities within the immersive technology market are channeling their efforts towards developing cutting-edge technological solutions, particularly in the realm of immersive interactive technology, to enhance their market position. Immersive interactive technology combines various tools and techniques to create participatory experiences where users actively engage within simulated or augmented environments. In November 2022, Echo Healthcare, Inc., a US-based provider of highly realistic medical simulation training tools, introduced its latest software platform, Immersive Studio, operating on its Immersive Interactive technology. This platform enables content creation and sharing among diverse user groups without the need for goggles or headsets, facilitating group learning environments. The Immersive Studio software features a 360-degree camera for users to easily record and upload local content in a cloud-based environment, providing high-quality projections that immerse learners in realistic environments.

In January 2023, Schneider Electric, a France-based digital automation and energy management company, completed the acquisition of AVEVA, a UK-based provider of immersive technology and training systems, for an undisclosed amount. This acquisition aligns with Schneider's objective to integrate energy and process across the economic cycle, ensuring the generation of customer value. AVEVA's expertise in immersive technology and training systems positions it as a valuable addition to Schneider's portfolio, underscoring the convergence of digital automation and immersive technologies in advancing customer-centric solutions.

Major companies operating in the immersive technology market report are Google LLC, Samsung Group, Sony Corporation, Lockheed Martin Corporation, Honeywell International Inc., HCL Technologies Limited, Carl Zeiss AG, Acer Inc., PTC Inc., AVEVA Group PLC, Unity Software Inc., Barco NV, Magic Leap Inc., HTC Corporation, Immersive Technologies Pty Limited, Varjo Technologies Oy, EON Reality, Inc., FAAC Incorporated, CM Labs Simulations Inc., Oculus (Facebook Technologies, LLC.), VI-grade GmbH, Atheer Inc., NCTech Limited, Blippar Ltd., Zeality Inc.

North America was the largest region in the immersive technology market in 2023. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the immersive technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the immersive technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The immersive technology market includes revenues earned by entities by providing services such as providing operator risk assessments, consulting and strategy, streamlining processes, and enhancing customer experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The immersive technology market also consists of sales of virtual reality headsets, augmented reality devices, mixed reality devices, haptic devices, 360-degree video systems, and telepresence robots. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Technology Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for immersive technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Hardware; Software/Platform; Services
  • 2) By Technology: Mixed Reality (MR); Virtual Reality (VR); Augmented Reality (AR); 360 Film
  • 3) By Application: Training & Learning; Product Development; Emergency Services; Sales & Marketing
  • 4)By Industry: Healthcare; Retail & eCommerce; Education; Construction; Media & Entertainment; Gaming; Manufacturing; Aerospace & Defense; Others (Automotive, Energy)
  • Companies Mentioned: Google LLC; Samsung Group; Sony Corporation; Lockheed Martin Corporation; Honeywell International Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Technology Market Characteristics

3. Immersive Technology Market Trends And Strategies

4. Immersive Technology Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Immersive Technology Market Size and Growth

  • 5.1. Global Immersive Technology Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Immersive Technology Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Immersive Technology Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Immersive Technology Market Segmentation

  • 6.1. Global Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
  • 6.2. Global Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Mixed Reality (MR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)

360 Film

  • 6.3. Global Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Training And Learning
  • Product Development
  • Emergency Services
  • Sales And Marketing
  • 6.4. Global Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Healthcare
  • Retail And eCommerce
  • Education
  • Construction
  • Media And Entertainment
  • Gaming
  • Manufacturing
  • Aerospace And Defense
  • Other Industries

7. Immersive Technology Market Regional And Country Analysis

  • 7.1. Global Immersive Technology Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Immersive Technology Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Immersive Technology Market

  • 8.1. Asia-Pacific Immersive Technology Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Immersive Technology Market

  • 9.1. China Immersive Technology Market Overview
  • 9.2. China Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Immersive Technology Market

  • 10.1. India Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Immersive Technology Market

  • 11.1. Japan Immersive Technology Market Overview
  • 11.2. Japan Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Immersive Technology Market

  • 12.1. Australia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Immersive Technology Market

  • 13.1. Indonesia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Immersive Technology Market

  • 14.1. South Korea Immersive Technology Market Overview
  • 14.2. South Korea Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Immersive Technology Market

  • 15.1. Western Europe Immersive Technology Market Overview
  • 15.2. Western Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Immersive Technology Market

  • 16.1. UK Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Immersive Technology Market

  • 17.1. Germany Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Immersive Technology Market

  • 18.1. France Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Immersive Technology Market

  • 19.1. Italy Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Immersive Technology Market

  • 20.1. Spain Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Immersive Technology Market

  • 21.1. Eastern Europe Immersive Technology Market Overview
  • 21.2. Eastern Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Immersive Technology Market

  • 22.1. Russia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Immersive Technology Market

  • 23.1. North America Immersive Technology Market Overview
  • 23.2. North America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Immersive Technology Market

  • 24.1. USA Immersive Technology Market Overview
  • 24.2. USA Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Immersive Technology Market

  • 25.1. Canada Immersive Technology Market Overview
  • 25.2. Canada Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Immersive Technology Market

  • 26.1. South America Immersive Technology Market Overview
  • 26.2. South America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Immersive Technology Market

  • 27.1. Brazil Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Immersive Technology Market

  • 28.1. Middle East Immersive Technology Market Overview
  • 28.2. Middle East Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Immersive Technology Market

  • 29.1. Africa Immersive Technology Market Overview
  • 29.2. Africa Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Immersive Technology Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Technology Market Competitive Landscape
  • 30.2. Immersive Technology Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Samsung Group
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Sony Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Lockheed Martin Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Honeywell International Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Immersive Technology Market Other Major And Innovative Companies

  • 31.1. HCL Technologies Limited
  • 31.2. Carl Zeiss AG
  • 31.3. Acer Inc.
  • 31.4. PTC Inc.
  • 31.5. AVEVA Group PLC
  • 31.6. Unity Software Inc.
  • 31.7. Barco NV
  • 31.8. Magic Leap Inc.
  • 31.9. HTC Corporation
  • 31.10. Immersive Technologies Pty Limited
  • 31.11. Varjo Technologies Oy
  • 31.12. EON Reality, Inc.
  • 31.13. FAAC Incorporated
  • 31.14. CM Labs Simulations Inc.
  • 31.15. Oculus (Facebook Technologies, LLC.)

32. Global Immersive Technology Market Competitive Benchmarking

33. Global Immersive Technology Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Immersive Technology Market

35. Immersive Technology Market Future Outlook and Potential Analysis

  • 35.1 Immersive Technology Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Immersive Technology Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Immersive Technology Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer