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計算論的創造性の世界市場レポート 2024年

Computational Creativity Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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計算論的創造性の世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

計算論的創造性の市場規模は、今後数年間で急激に成長すると予想されています。 2028年には25.7%の年間複合成長率(CAGR)で25億7,000万米ドルに成長すると予想されます。今後の成長予測は、電子医療記録(EHR)との統合の強化、データセキュリティの重視の高まり、遠隔医療の範囲の拡大、医療費の上昇軌道、患者数の増加など、いくつかの要因によるものと考えられます。中心的なケアへの取り組み。予測期間中に予想される主要な動向には、世界市場への拡大、ユーザーエクスペリエンスとカスタマイズの優先順位付け、リアルタイム監査とフィードバックメカニズムの実装が含まれます。

計算論的ベースの創造性ソリューションの採用が増加すると予想されており、近い将来、計算論的創造性市場の成長が促進されると予想されます。計算論的の能力、人工知能、アルゴリズムを活用したこれらのソリューションは、さまざまな領域にわたるさまざまな創造的なプロセスを生成、強化、または促進するのに役立ちます。アルゴリズムとデータを活用することにより、計算論的ベースの創造性ソリューションが計算論的創造性で重要な役割を果たし、クリエイティブ表現における人間と機械のコラボレーションの範囲を拡大します。たとえば、2022年 5月、International Business Machines Corporation(IBM)は、2022年に世界中の企業の35%が人工知能(AI)を利用し、2021年から4%増加したと報告しました。

計算論的創造性市場の主要企業は、競争上の優位性を獲得するために、革新的な推論プラットフォームの開発をますます優先するようになっています。新しいデータに対して事前トレーニングされたモデルを実行して予測や分類を行う推論プラットフォームは、この点で極めて重要です。たとえば、NVIDIAは2023年 3月に、急速に出現している幅広い生成AIアプリケーションの最適化を目的とした4つの推論プラットフォームを導入しました。これらのプラットフォームは、Ada、Hopper、Grace HopperなどのNVIDIAの最新プロセッサと、L4 Tensorコア GPUとplate_number_1 GPUを活用し、開発者に、AIビデオなどの多様なワークロードに対応する特殊なAI搭載アプリケーションを迅速に構築するためのツールを提供します。イメージの生成、大規模な言語モデルの展開、とレコメンダーの推論。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の計算論的創造性市場の促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の計算論的創造性の市場規模実績と成長率、2018~2023年
  • 世界の計算論的創造性市場規模と成長予測、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界の計算論的創造性市場、コンポーネント別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • ソリューション
  • サービス
  • 世界の計算論的創造性市場、展開形態別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • クラウド
  • オンプレミス
  • 世界の計算論的創造性市場、用途別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • プロダクトデザイン
  • マーケティングとウェブデザイン
  • 写真とビデオ撮影
  • 作曲
  • ストーリーの自動生成
  • ハイエンドビデオゲーム開発
  • その他

第7章 地域と国の分析

  • 世界の計算論的創造性市場、地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界の計算論的創造性市場、国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 計算論的創造性市場の競合情勢
  • 計算論的創造性市場の企業プロファイル
    • Google Inc.
    • Microsoft Corporation
    • Sony Corporation
    • Amazon Web Services
    • Intel Corporation

第31章 その他の主要と革新的な企業

  • IBM Corporation
  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Canva Inc.
  • Unity Software Inc.
  • OpenAI
  • Jukin Media
  • Prisma Labs
  • EyeEm
  • Pelican Imaging Corporation
  • Amper Music Inc.
  • Refik Anadol Studio
  • DeepArt.io
  • ScriptBook

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の展望と潜在性分析

第36章 付録

目次
Product Code: r16420

Computational creativity is an interdisciplinary field focused on leveraging computational methods and techniques to imitate, enhance, or replicate human creativity. Its objective is to construct systems capable of generating original and inventive artifacts akin to human creative processes.

The primary categories within computational creativity are solutions and services. A solution denotes a unique and integrated component, such as advanced algorithms or specialized platforms, which contributes to the creation and implementation of innovative computer-based creative solutions. These solutions can be deployed both on-premise and in the cloud and are utilized across various applications including product design, marketing and web development, photography and videography, music composition, automated storytelling, high-end video game development, and other domains.

The computational creativity market research report is one of a series of new reports from The Business Research Company that provides computational creativity market statistics, including computational creativity industry global market size, regional shares, competitors with an computational creativity market share, detailed computational creativity market segments, market trends and opportunities, and any further data you may need to thrive in the computational creativity industry. This computational creativity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The computational creativity market size has grown exponentially in recent years. It will grow from $0.82 billion in 2023 to $1.03 billion in 2024 at a compound annual growth rate (CAGR) of 26.5%. The growth observed during the historical period can be attributed to several factors including the rising complexity of medical coding, the increasing volume of healthcare data, growing demand for accuracy and compliance, the emergence of big data analytics, and the escalating need for expedited billing cycles.

The computational creativity market size is expected to see exponential growth in the next few years. It will grow to $2.57 billion in 2028 at a compound annual growth rate (CAGR) of 25.7%. The projected growth in the upcoming period can be attributed to several factors, including greater integration with electronic health records (EHRs), heightened emphasis on data security, the expanding reach of telemedicine, the upward trajectory of healthcare costs, and the proliferation of patient-centric care initiatives. Key trends anticipated in the forecast period encompass the expansion into global markets, prioritization of user experience and customization, and the implementation of real-time auditing and feedback mechanisms.

The anticipated rise in the adoption of computer-based creative solutions is set to drive growth in the computational creativity market in the foreseeable future. These solutions, leveraging computer power, artificial intelligence, and algorithms, are instrumental in generating, enhancing, or facilitating various creative processes across diverse domains. By harnessing algorithms and data, computer-based creative solutions play a crucial role in computational creativity, expanding the scope of human-machine collaboration in creative expression. For example, in May 2022, The International Business Machines Corporation (IBM) reported that 35% of businesses globally utilized artificial intelligence (AI) in 2022, marking a 4% increase from 2021, underscoring the role of computer-based creative solutions in fueling the growth of the computational creativity market.

Major players in the computational creativity market are increasingly prioritizing the development of innovative inference platforms to gain a competitive advantage. Inference platforms, which execute pre-trained models on new data to make predictions or classifications, are pivotal in this regard. For instance, in March 2023, NVIDIA introduced four inference platforms aimed at optimizing a wide array of rapidly emerging generative AI applications. These platforms, leveraging NVIDIA's latest processors such as Ada, Hopper, and Grace Hopper, along with the L4 Tensor Core GPU and the plate_number_1 GPU, provide developers with the tools to swiftly build specialized AI-powered applications catering to diverse workloads including AI video, image generation, large language model deployment, and recommender inference.

In March 2022, Microsoft completed the acquisition of Nuance Communications for $19.7 billion. This strategic move is expected to bolster Microsoft's industry cloud strategy for healthcare and facilitate the delivery of new cloud and AI capabilities across various sectors including healthcare, financial services, retail, and telecommunications. Nuance Communications, known for its expertise in artificial intelligence (AI) and speech recognition, aligns with Microsoft's vision to advance its offerings in these domains.

Major companies operating in the computational creativity market report are Google Inc., Microsoft Corporation, Sony Corporation, Amazon Web Services, Intel Corporation, IBM Corporation, NVIDIA Corporation, Adobe Inc., Autodesk Inc., Canva Inc., Unity Software Inc., OpenAI, Jukin Media, Prisma Labs, EyeEm, Pelican Imaging Corporation, Amper Music Inc., Refik Anadol Studio, DeepArt.io, ScriptBook, Automated Creative, A Hundred Years, Runway ML, Aiva, Artomatix, PaintsChainer, Lumen5

North America was the largest region in the computational creativity market in 2023. The regions covered in the computational creativity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the computational creativity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The computational creativity market includes revenues earned by entities by providing services such as content creation, professional services, managed services, and decision-making. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Computational Creativity Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on computational creativity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for computational creativity ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The computational creativity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Solution; Service
  • 2) By Deployment Mode: Cloud; On-premise
  • 3) By Application: Product Designing; Marketing And Web Designing; Photography And Videography; Music Composition; Automated Story Generation; High-End Video Gaming Development; Other Applications
  • Companies Mentioned: Google Inc.; Microsoft Corporation; Sony Corporation; Amazon Web Services; Intel Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Computational Creativity Market Characteristics

3. Computational Creativity Market Trends And Strategies

4. Computational Creativity Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Computational Creativity Market Size and Growth

  • 5.1. Global Computational Creativity Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Computational Creativity Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Computational Creativity Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Computational Creativity Market Segmentation

  • 6.1. Global Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Solution
  • Service
  • 6.2. Global Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Cloud
  • On-Premise
  • 6.3. Global Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Product Designing
  • Marketing And Web Designing
  • Photography And Videography
  • Music Composition
  • Automated Story Generation
  • High-End Video Gaming Development
  • Other Applications

7. Computational Creativity Market Regional And Country Analysis

  • 7.1. Global Computational Creativity Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Computational Creativity Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Computational Creativity Market

  • 8.1. Asia-Pacific Computational Creativity Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Computational Creativity Market

  • 9.1. China Computational Creativity Market Overview
  • 9.2. China Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Computational Creativity Market

  • 10.1. India Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Computational Creativity Market

  • 11.1. Japan Computational Creativity Market Overview
  • 11.2. Japan Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Computational Creativity Market

  • 12.1. Australia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Computational Creativity Market

  • 13.1. Indonesia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Computational Creativity Market

  • 14.1. South Korea Computational Creativity Market Overview
  • 14.2. South Korea Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Computational Creativity Market

  • 15.1. Western Europe Computational Creativity Market Overview
  • 15.2. Western Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Computational Creativity Market

  • 16.1. UK Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Computational Creativity Market

  • 17.1. Germany Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Computational Creativity Market

  • 18.1. France Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Computational Creativity Market

  • 19.1. Italy Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Computational Creativity Market

  • 20.1. Spain Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Computational Creativity Market

  • 21.1. Eastern Europe Computational Creativity Market Overview
  • 21.2. Eastern Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Computational Creativity Market

  • 22.1. Russia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Computational Creativity Market

  • 23.1. North America Computational Creativity Market Overview
  • 23.2. North America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Computational Creativity Market

  • 24.1. USA Computational Creativity Market Overview
  • 24.2. USA Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Computational Creativity Market

  • 25.1. Canada Computational Creativity Market Overview
  • 25.2. Canada Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Computational Creativity Market

  • 26.1. South America Computational Creativity Market Overview
  • 26.2. South America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Computational Creativity Market

  • 27.1. Brazil Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Computational Creativity Market

  • 28.1. Middle East Computational Creativity Market Overview
  • 28.2. Middle East Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Computational Creativity Market

  • 29.1. Africa Computational Creativity Market Overview
  • 29.2. Africa Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Computational Creativity Market Competitive Landscape And Company Profiles

  • 30.1. Computational Creativity Market Competitive Landscape
  • 30.2. Computational Creativity Market Company Profiles
    • 30.2.1. Google Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Microsoft Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Sony Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Amazon Web Services
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Intel Corporation
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Computational Creativity Market Other Major And Innovative Companies

  • 31.1. IBM Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Autodesk Inc.
  • 31.5. Canva Inc.
  • 31.6. Unity Software Inc.
  • 31.7. OpenAI
  • 31.8. Jukin Media
  • 31.9. Prisma Labs
  • 31.10. EyeEm
  • 31.11. Pelican Imaging Corporation
  • 31.12. Amper Music Inc.
  • 31.13. Refik Anadol Studio
  • 31.14. DeepArt.io
  • 31.15. ScriptBook

32. Global Computational Creativity Market Competitive Benchmarking

33. Global Computational Creativity Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Computational Creativity Market

35. Computational Creativity Market Future Outlook and Potential Analysis

  • 35.1 Computational Creativity Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Computational Creativity Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Computational Creativity Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer