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市場調査レポート
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1428264

トランプ・ボードゲームの世界市場レポート 2024

Playing Cards And Board Games Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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価格
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本日の銀行送金レート: 1USD=157.14円
トランプ・ボードゲームの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

トランプ・ボードゲームの市場規模は、今後数年間で大幅な成長が見込まれています。 2028年には9.3%の年間複合成長率(CAGR)で266億8,000万米ドルに成長すると予想されます。予測期間中に予想される成長は、テーブルトップゲームコミュニティの急成長に関連している可能性があります。ボードゲームの宣伝における人気メディアの役割と、アプリ統合によるハイブリッドボードゲームの魅力の高まりが、この成長に貢献しています。ボードゲーム内での脱出ゲーム体験の拡大や、ボードゲームカフェや体験型ゲームスペースの設立もさらなる要素です。予測期間における注目すべき動向には、ゲームデザインとメカニクスの革新、ボードゲームコンポーネントの技術進歩の影響、ボードゲームへの拡張現実(AR)の統合、環境的に持続可能なゲーム素材の開発、ボードゲームデザイナーと知的財産間のコラボレーションが含まれます。

トランプ・ボードゲーム市場の予想される急増は、テーブルトップゲームの人気の高まりによって促進されると予想されます。ボードゲーム、カードゲーム、ミニチュアゲームなど、平面上で遊ぶさまざまなゲームを指し、身体的な交流やコミュニティ形成を促進します。需要の増加、ゲームの提供範囲の多様化、ゲームイベントやカフェの拡大は、イノベーションと消費者エンゲージメントの向上に貢献しています。たとえば、米国、英国、ドイツ、ロシア、インドでは成人の約70%がチェスに参加しており、6億500万人の成人が定期的にチェスに参加しています。したがって、テーブルトップゲームの人気の高まりがトランプ・ボードゲーム市場の原動力となっています。

トランプ・ボードゲーム市場は、可処分所得の増加により成長する準備ができています。可処分所得は、税金や義務的な控除を差し引いた後の支出や貯蓄に利用できる資金を指し、この市場では極めて重要な要素です。可処分所得の増加により、消費者はレジャーやエンターテイメントに投資できるようになり、多様でプレミアムなゲーム体験への需要が高まります。 2023年 8月の時点で、米国経済分析局は、米国の個人可処分所得が73億米ドル(0.1%未満)増加したと報告しました。したがって、可処分所得の増加は、トランプ・ボードゲーム市場にとって重要な推進力となります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 市場促進要因・市場抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 市場規模と成長実績、2018~2023年
  • 市場規模と成長予測、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界のトランプ・ボードゲーム市場、製品別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • トランプ
  • ボードゲーム
  • 世界のトランプ・ボードゲーム市場、年齢層別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 子供
  • ティーンエイジャー
  • 成人
  • 世界のトランプ・ボードゲーム市場、流通チャネル別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • オンライン
  • オフライン
  • 世界のトランプ・ボードゲーム市場、用途別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • プライベート
  • ゲーム
  • トーナメント
  • オンラインプラットフォーム
  • 教育
  • 治療

第7章 地域および国の分析

  • 世界のトランプ・ボードゲーム市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のトランプ・ボードゲーム市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • トランプ・ボードゲーム市場の競合情勢
  • トランプ・ボードゲーム市場の企業プロファイル
    • Walt Disney Company
    • Nintendo Co. Ltd.
    • Mattel Inc.
    • Hasbro Inc.
    • Square Enix Holdings Co. Ltd.

第31章 その他の大手および革新的な企業

  • Blizzard Entertainment Inc.
  • Ravensburger AG
  • HABA USA
  • Rovio Entertainment Corporation
  • Games Workshop Group PLC
  • Buffalo Games
  • Asmodee USA
  • Gamewright
  • Delano Games
  • Rio Grande Games
  • Stonemaier Games
  • University Games Corporation
  • NECA/WizKids LLC
  • Z-Man Games Inc.
  • LongPack Games Co. Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r14108

Playing cards and board games encompass entertainment accessories specifically crafted for a variety of card games, magic performances, and games involving players manipulating game pieces on a designated surface in accordance with a defined set of rules, fostering engaging and communal gaming experiences.

The primary offerings within the realm of playing cards and board games fall into two categories playing cards and board games. Playing cards constitute a deck of rectangular cards, typically crafted from paper or cardstock. Each card boasts a distinctive combination of suits (including hearts, diamonds, clubs, and spades) and ranks (such as ace, king, queen, and numbered cards). These playing cards find application in diverse games such as poker, blackjack, rummy, and solitaire. Tailored for various age groups, ranging from children and teenagers to adults, these cards are disseminated through both online and offline channels. They serve multiple purposes, including private gaming sessions, tournaments, online platforms, educational settings, and therapeutic applications.

The playing cards and board games research report is one of a series of new reports from The Business Research Company that provides playing cards and board games market statistics, including the playing cards and board games industry's global market size, regional shares, competitors with a playing cards and board games market share, detailed playing cards and board games market segments, market trends and opportunities, and any further data you may need to thrive in the playing cards and board games industry. This playing cards and board games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The playing cards and board games market size has grown rapidly in recent years. It will grow from $16.95 billion in 2023 to $18.71 billion in 2024 at a compound annual growth rate (CAGR) of 10.4%. The growth observed in the historical period can be ascribed to the enduring cultural and social significance of playing cards and board games. Limited entertainment alternatives in earlier times fostered the popularity of indoor games. The standardization of playing card designs, coupled with the emergence of printed materials and mass production, contributed to this growth. Additionally, the evolution of iconic board games, such as Monopoly and Scrabble, played a pivotal role in shaping the trajectory of the industry.

The playing cards and board games market size is expected to see strong growth in the next few years. It will grow to $26.68 billion in 2028 at a compound annual growth rate (CAGR) of 9.3%. The anticipated growth in the forecast period can be linked to the burgeoning tabletop gaming community. Popular media's role in promoting board games and the rising appeal of hybrid board games with app integration contribute to this growth. The expansion of escape room experiences within board games and the establishment of board game cafes and experiential gaming spaces are additional factors. Noteworthy trends in the forecast period encompass innovations in game design and mechanics, the influence of technological advancements in board game components, the integration of augmented reality (AR) in board games, the development of environmentally sustainable game materials, and collaborations between board game designers and intellectual properties.

The anticipated surge in the playing cards and board games market is expected to be fueled by the growing popularity of tabletop gaming. This encompasses various games such as board games, card games, and miniatures games played on a flat surface, fostering physical interaction and community-building. The increased demand, a diversified range of game offerings, and the expansion of gaming events and cafes contribute to innovation and heightened consumer engagement. For example, as of July 2023, around 70% of adults in the United States, United Kingdom, Germany, Russia, and India have participated in chess, with 605 million adults engaging regularly, according to the United Nations. Thus, the rising popularity of tabletop gaming is a driving force for the playing cards and board games market.

The playing cards and board games market is poised for growth due to the increasing disposable income. Disposable income, referring to funds available for spending and saving after taxes and obligatory deductions, is a pivotal factor in this market. Higher disposable incomes empower consumers to invest in leisure and entertainment, fostering demand for diverse and premium gaming experiences. As of August 2023, the Bureau of Economic Analysis reported a $7.3 billion increase (less than 0.1 percent) in disposable personal income in the United States. Consequently, the growth of disposable income is a significant driver for the playing cards and board games market.

The integration of artificial intelligence stands out as a prominent trend gaining momentum in the playing cards and board games market. Leading companies in this market are embracing cutting-edge technologies to maintain their competitive edge. An illustration of this trend is evident in the actions of CubyFun, a technology company based in China, which, in July 2022, introduced JOYO on Kickstarter. JOYO represents a distinctive fusion of technology and classic tabletop gaming, incorporating AI intelligence into six easily graspable games. Featuring diverse gameplay styles and unique artwork, JOYO delivers an immersive experience tailored to various preferences and occasions. By seamlessly combining advanced technology with traditional board games, JOYO offers an interactive and approachable gaming encounter, effectively bridging the gap between digital and physical gaming.

Major players in the playing cards and board games market are strategically emphasizing the creation of uniquely designed playing cards, such as NFT-inspired playing cards, to optimize revenue. NFT-inspired playing cards represent an innovative intersection of traditional card games with the evolving technology of non-fungible tokens (NFTs). For example, in August 2023, Bicycle Playing Cards, a US-based playing card company, unveiled the Bored Ape Yacht Club (BAYC) playing cards. This limited-edition collection comprises 54 cards, each featuring a bored ape selected as part of the 1227 Casting Call. The tuck case of each deck is distinctive, showcasing all 57 apes against various backgrounds.

In October 2021, Goliath Games, a Netherlands-based manufacturer and distributor of toys and games, successfully acquired Endless Games for an undisclosed amount. This strategic acquisition has expanded Goliath Games' global portfolio, reinforced its market position, and unlocked greater sales potential by leveraging enhanced marketing capabilities to reach a broader audience. Endless Games, a US-based game development company, specializes in the creation and distribution of board games and card games.

Major companies operating in the playing cards and board games market report are Walt Disney Company, Nintendo Co. Ltd.,Mattel Inc., Hasbro Inc, Square Enix Holdings Co. Ltd, Blizzard Entertainment Inc., Ravensburger AG, HABA USA, Rovio Entertainment Corporation, Games Workshop Group PLC, Buffalo Games, Asmodee USA, Gamewright, Delano Games, Rio Grande Games, Stonemaier Games, University Games Corporation, NECA/WizKids LLC, Z-Man Games Inc., LongPack Games Co. Ltd., Fantasy Flight Games, Czech Games Edition, Blue Orange Games, IELLO USA LLC, North Star Games, Grey Fox Games LLC, Boda Games Manufacturing Co. Ltd.

Asia-Pacific was the largest region in the playing cards and board games market in 2023. North America is expected to be the fastest-growing region in the forecast period. The regions covered in the playing cards and board games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the playing cards and board games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

The playing cards and board games market consists of sales of traditional and customized playing cards, bluffing board games, card games, and territory-building games. Values In this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Playing Cards And Board Games Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on playing cards and board games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • Measure the impact of high global inflation on market growth.
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Where is the largest and fastest growing market for playing cards and board games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The playing cards and board games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Product: Playing Cards; Board Games
  • 2) By Age Group: Children; Teenagers; Adults
  • 3) By Distribution Channel: Online; Offline
  • 4) By Application: Private; Game; Tournament; Online Platforms; Education; Therapy
  • Companies Mentioned: Walt Disney Company; Nintendo Co. Ltd.;Mattel Inc.; Hasbro Inc; Square Enix Holdings Co. Ltd
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Playing Cards And Board Games Market Characteristics

3. Playing Cards And Board Games Market Trends And Strategies

4. Playing Cards And Board Games Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Playing Cards And Board Games Market Size and Growth

  • 5.1. Global Playing Cards And Board Games Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Playing Cards And Board Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Playing Cards And Board Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Playing Cards And Board Games Market Segmentation

  • 6.1. Global Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Playing Cards
  • Board Games
  • 6.2. Global Playing Cards And Board Games Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Children
  • Teenagers
  • Adults
  • 6.3. Global Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Online
  • Offline
  • 6.4. Global Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Private
  • Game
  • Tournament
  • Online Platforms
  • Education
  • Therapy

7. Playing Cards And Board Games Market Regional And Country Analysis

  • 7.1. Global Playing Cards And Board Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Playing Cards And Board Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Playing Cards And Board Games Market

  • 8.1. Asia-Pacific Playing Cards And Board Games Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Playing Cards And Board Games Market

  • 9.1. China Playing Cards And Board Games Market Overview
  • 9.2. China Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Playing Cards And Board Games Market

  • 10.1. India Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Playing Cards And Board Games Market

  • 11.1. Japan Playing Cards And Board Games Market Overview
  • 11.2. Japan Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Playing Cards And Board Games Market

  • 12.1. Australia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Playing Cards And Board Games Market

  • 13.1. Indonesia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Playing Cards And Board Games Market

  • 14.1. South Korea Playing Cards And Board Games Market Overview
  • 14.2. South Korea Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Playing Cards And Board Games Market

  • 15.1. Western Europe Playing Cards And Board Games Market Overview
  • 15.2. Western Europe Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Playing Cards And Board Games Market

  • 16.1. UK Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Playing Cards And Board Games Market

  • 17.1. Germany Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Playing Cards And Board Games Market

  • 18.1. France Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Playing Cards And Board Games Market

  • 19.1. Italy Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Playing Cards And Board Games Market

  • 20.1. Spain Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Playing Cards And Board Games Market

  • 21.1. Eastern Europe Playing Cards And Board Games Market Overview
  • 21.2. Eastern Europe Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Playing Cards And Board Games Market

  • 22.1. Russia Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Playing Cards And Board Games Market

  • 23.1. North America Playing Cards And Board Games Market Overview
  • 23.2. North America Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Playing Cards And Board Games Market

  • 24.1. USA Playing Cards And Board Games Market Overview
  • 24.2. USA Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Playing Cards And Board Games Market

  • 25.1. Canada Playing Cards And Board Games Market Overview
  • 25.2. Canada Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Playing Cards And Board Games Market

  • 26.1. South America Playing Cards And Board Games Market Overview
  • 26.2. South America Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Playing Cards And Board Games Market

  • 27.1. Brazil Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Playing Cards And Board Games Market

  • 28.1. Middle East Playing Cards And Board Games Market Overview
  • 28.2. Middle East Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Playing Cards And Board Games Market

  • 29.1. Africa Playing Cards And Board Games Market Overview
  • 29.2. Africa Playing Cards And Board Games Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Playing Cards And Board Games Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Playing Cards And Board Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Playing Cards And Board Games Market Competitive Landscape And Company Profiles

  • 30.1. Playing Cards And Board Games Market Competitive Landscape
  • 30.2. Playing Cards And Board Games Market Company Profiles
    • 30.2.1. Walt Disney Company
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Nintendo Co. Ltd.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Mattel Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Hasbro Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Square Enix Holdings Co. Ltd.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Playing Cards And Board Games Market Other Major And Innovative Companies

  • 31.1. Blizzard Entertainment Inc.
  • 31.2. Ravensburger AG
  • 31.3. HABA USA
  • 31.4. Rovio Entertainment Corporation
  • 31.5. Games Workshop Group PLC
  • 31.6. Buffalo Games
  • 31.7. Asmodee USA
  • 31.8. Gamewright
  • 31.9. Delano Games
  • 31.10. Rio Grande Games
  • 31.11. Stonemaier Games
  • 31.12. University Games Corporation
  • 31.13. NECA/WizKids LLC
  • 31.14. Z-Man Games Inc.
  • 31.15. LongPack Games Co. Ltd.

32. Global Playing Cards And Board Games Market Competitive Benchmarking

33. Global Playing Cards And Board Games Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Playing Cards And Board Games Market

35. Playing Cards And Board Games Market Future Outlook and Potential Analysis

  • 35.1 Playing Cards And Board Games Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Playing Cards And Board Games Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Playing Cards And Board Games Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer