表紙:スマートトイの世界市場:タイプ・技術・流通チャネル・エンドユーザー別の規模・地域別の展望・競合戦略・各種区分別の予測 (~2032年)
市場調査レポート
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スマートトイの世界市場:タイプ・技術・流通チャネル・エンドユーザー別の規模・地域別の展望・競合戦略・各種区分別の予測 (~2032年)

Smart Toys Market Size- By Type, By Technology, By Distribution Channel, By End User- Regional Outlook, Competitive Strategies and Segment Forecast to 2032

出版日: | 発行: SPER Market Research Pvt. Ltd. | ページ情報: 英文 232 Pages | 納期: 即日から翌営業日

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スマートトイの世界市場:タイプ・技術・流通チャネル・エンドユーザー別の規模・地域別の展望・競合戦略・各種区分別の予測 (~2032年)
出版日: 2023年03月13日
発行: SPER Market Research Pvt. Ltd.
ページ情報: 英文 232 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

世界のスマートトイの市場規模は予測期間中16.75%のCAGRで推移し、2032年には648億4,000万米ドルの規模に成長すると予測されています。

同市場の需要を押し上げる主な要因の一つは、子どもの能力開発に向けたSTEM (科学・技術・工学・数学) トイの採用にあります。

当レポートでは、世界のスマートトイの市場を調査し、市場概要、市場成長への各種影響因子の分析、市場規模の推移・予測、各種区分・地域/主要国別の内訳、主要企業のプロファイルなどをまとめています。

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場力学

  • 成長要因・抑制要因・機会・課題の分析
  • COVID-19の影響

第5章 市場変数・見通し

  • SWOT分析
  • PESTEL分析
  • ポーターのファイブフォース分析
  • ヒートマップ分析

第6章 競合情勢

  • 製造拠点の分布・販売エリア・製品タイプ
  • M&A・提携・製品の発売・協力

第7章 世界のスマートトイ市場:タイプ別

  • アプリ対応メカニカルトイ
  • ヘルストラッキングトイまたはウェアラブル
  • パズル・組み立てゲーム
  • スクリーンレストイ
  • Toys-to-life
  • ボイスまたはメカニカルトイ

第8章 世界のスマートトイ市場:技術別

  • Bluetooth
  • RFID
  • Wi-Fi

第9章 世界のスマートトイ市場:流通チャネル別

  • Eコマースまたはオンラインストア
  • オフラインストア
  • 専門店
  • おもちゃ屋

第10章 世界のスマートトイ市場:エンドユーザー別

  • 未就学児
  • 就学児
  • 青年
  • 幼児

第11章 世界のスマートトイ市場:地域別

  • 市場規模・市場シェア
  • アジア太平洋
  • 欧州
  • 中東・アフリカ
  • 北米
  • ラテンアメリカ

第12章 企業プロファイル

  • Doctor's Associates Inc.
  • Dream Associates Ltd.
  • Fisher Playments Toys Inc.
  • Hasbro Inc.
  • Integrity Toys Inc.
  • Konami Corporation
  • LeapFrog Enterprises
  • Lego System A/S
  • Leka Smart Toys
  • Pillar Learning
  • Playmobil
  • Robofi LLC
  • ROYBI Robot
  • Sanrio Company Ltd
  • Sega Toys Co Ltd.
  • TOMY Company Ltd

第13章 略語

第14章 参照リンク

第15章 総論

第16章 調査範囲

目次
Product Code: FMCG2324

Global Smart Toys Market Overview

According to SPER Market Research, the Global Smart Toys Market is estimated to reach USD 64.84 billion by 2032 with a CAGR of 16.75%.

A smart toy is an interactive toy that, thanks to on-board electronics, effectively possesses its own intelligence. They give it the ability to pick up new information, act in predetermined pattern, and adjust its behaviour in response to outside stimuli and user interaction. It can generally adjust to the player's abilities. Electronics in a contemporary smart toy include one or more microprocessors or microcontrollers, storage devices, volatile and/or non-volatile memory, and other types of input-output devices. In order to improve its play value or instructional capabilities, it may be networked with other smart toys or a computer. Typically, a smart toy can be controlled by firmware-embedded software or software that is loaded via an input device, like a USB flash drive.

These toys provide children a customized play experience with to embedded software that supports speech and image recognition, app integration, RFID technology, and web searching. As an illustration, CogniToys' Dino uses Wi-Fi to stay connected and IBM Watson's natural language processing technology to customize its responses based on the child's age group and skill level. The three main categories of smart toys are educational robots, interactive games, and robots. A form of toy having motors that can communicate intelligently with their surroundings is referred to as a smart robotic toy. The educational opportunities that the robotic toy gives are highly beneficial for kids to use. A robot toy is essentially a mechanism that can be created to perform various functions without the assistance of a human, and many even exhibit distinct personalities.

One of the main factors boosting the demand for the market for smart toys is the adoption of STEM (Science, Technology, Engineering, and Math) toys for children's skill development. Professional skills like computing and engineering are improved via smart interaction and behavioural learning in smart toys. The popularity of smart toys will increase as parents continue to choose things that can aid in their kids' intellectual growth. Businesses like SmartGurlz Toy help ladies learn how to code.

Impact of COVID-19 on the Global Smart Toys Market

The retail industry's supply chain has suffered greatly as a result of the COVID-19 epidemic. On the market for smart toys, the COVID-19 epidemic has a big impact. The COVID-19 pandemic has affected the toy industry by increasing the number of sufferers and disrupting the supply chain. A further factor that affected the market for smart toys in the early stages of the epidemic was labour constraints. Due to social media platforms' support and the influence of the media and TV industries during the epidemic, the sector's growth was boosted.

Severe lockdowns have been imposed across the globe as a result of the COVID-19 outbreak. As a safety precaution, the imposed lockdown has increased work-from-home activities and closed down schools and other educational institutions. During Pandemic billions students worldwide would not be able to attend school, according to the most recent statistics provided by UNESCO. Around the world, a lot of schools, colleges, and universities are closed. These developments have enhanced the likelihood that smart toys will be adopted globally as they support remote learning strategies and give kids engaging, immersive experiences.

Scope of the Report

Report Metric Details:

Market size available for years 2019-2032

Base year considered 2021

Forecast period 2022-2032

Segments covered By Type, By Technology, By Distribution Channel, By End User

Regions covered Asia-Pacific, Europe, Middle East and Africa, North America, Latin America

Companies Covered Doctor's Associates Inc, Dream International Ltd, Fisher Playments Toys Inc, Hasbro Inc, Konami Corporation, Leapfrog Enterprises, Lego Systems A/S, Leka Smart Toys, Pillar Learning, Playmobil, Robofi LLC, ROYBI Robot, Sanrio Company Ltd, Sega Toys Co Ltd, Tomy Company

Global Smart Toys Market Segmentation:

By Type: Based on the Type, Global Smart Toys Market is segmented as; App-enabled Mechanical Toys, Health-Tracking Toys or Wearable, Puzzle and Building Games, Screenless Toys, Toys-to-Life, Voice or Mechanical Toys.

By Distribution Channel: Based on the Distribution Channel, Global Smart Toys Market is segmented as; E-Commerce or Online Store, Offline Stores, Speciality Stores, Toys Shops.

By End User: Based on the End User, Global Smart Toys Market is segmented as; Pre-Schoolers, School-Going, Stripling, Toddlers.

By Region: This report also provide the data for key regional segments of Asia-Pacific, Europe, Middle East and Africa, North America, Latin America.

Table of Contents

1. Introduction

  • 1.1. Scope of the report
  • 1.2. Market segment analysis

2. Research Methodology

  • 2.1 Research data source
    • 2.1.1 Secondary data
    • 2.1.2 Primary data
    • 2.1.3 SPER's internal database
    • 2.1.4 Premium insight from KOL's
  • 2.2 Market size estimation
    • 2.2.1 Top-down and Bottom-up approach
  • 2.3 Data triangulation

3. Executive Summary

4. Market Dynamics

  • 4.1. Driver, Restraint, Opportunity and Challenges analysis
    • 4.1.1 Drivers
    • 4.1.2 Restraints
    • 4.1.3 Opportunities
    • 4.1.4 Challenges
  • 4.2. COVID-19 Impacts of the Global Smart Toys Market

5. Market variables and outlook

  • 5.1. SWOT analysis
    • 5.1.1 Strengths
    • 5.1.2 Weaknesses
    • 5.1.3 Opportunities
    • 5.1.4 Threats
  • 5.2. PESTEL analysis
    • 5.2.1 Political landscape
    • 5.2.2 Economic landscape
    • 5.2.3 Social landscape
    • 5.2.4 Technological landscape
    • 5.2.5 Environmental landscape
    • 5.2.6 Legal landscape
  • 5.3. PORTER'S five forces analysis
    • 5.3.1 Bargaining power of suppliers
    • 5.3.2 Bargaining power of Buyers
    • 5.3.3 Threat of Substitute
    • 5.3.4 Threat of new entrant
    • 5.3.5 Competitive rivalry
  • 5.4. Heat map analysis

6. Competitive Landscape

  • 6.1 Global Smart Toys Manufacturing Base Distribution, Sales Area, Product Type
  • 6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Smart Toys Market

7. Global Smart Toys Market, By Type, 2019-2032 (USD Million)

  • 7.1 App-enabled Mechanical Toys
  • 7.2 Health-Tracking Toys or Wearable
  • 7.3 Puzzle and Building Games
  • 7.4 Screenless Toys
  • 7.5 Toys-to-life
  • 7.6 Voice or Mechanical Toys

8. Global Smart Toys Market, By Technology, 2019-2032 (USD Million)

  • 8.1 Bluetooth
  • 8.2 RFID
  • 8.3 Wi-Fi

9. Global Smart Toys Market, By Distribution Channel, 2019-2032 (USD Million)

  • 9.1 E-Commerce or Online Store
  • 9.2 Offline Stores
  • 9.3 Specialty Stores
  • 9.4 Toys Shops

10. Global Smart Toys Market, By End User, 2019-2032 (USD Million)

  • 10.1 Pre-Schoolers
  • 10.2 School-Going
  • 10.3 Stripling
  • 10.4 Toddlers

11. Global Smart Toys Market, By Region, 2019-2032 (USD Million)

  • 11.1 Global Smart Toys Market Size and Market Share by Region (2019-2025)
  • 11.2 Global Smart Toys Market Size and Market Share by Region (2026-2032)
  • 11.3 Asia-Pacific
    • 11.3.1 Australia
    • 11.3.2 China
    • 11.3.3 India
    • 11.3.4 Japan
    • 11.3.5 South Korea
    • 11.3.6 Rest of Asia-Pacific
  • 11.4 Europe
    • 11.4.1 France
    • 11.4.2 Germany
    • 11.4.3 Italy
    • 11.4.4 Spain
    • 11.4.5 United Kingdom
    • 11.4.6 Rest of Europe
  • 11.5 Middle East and Africa
    • 11.5.1 Kingdom of Saudi Arabia
    • 11.5.2 United Arab Emirates
    • 11.5.3 Rest of Middle East & Africa
  • 11.6 North America
    • 11.6.1 Canada
    • 11.6.2 Mexico
    • 11.6.3 United States
  • 11.7 Latin America
    • 11.7.1 Argentina
    • 11.7.2 Brazil
    • 11.7.3 Rest of Latin America

12.Company Profiles

  • 12.1 Doctor's Associates Inc.
    • 12.1.1 Company details
    • 12.1.2 Financial outlook
    • 12.1.3 Product summary
    • 12.1.4 Recent developments
  • 12.2 Dream Associates Ltd.
    • 12.2.1 Company details
    • 12.2.2 Financial outlook
    • 12.2.3 Product summary
    • 12.2.4 Recent developments
  • 12.3 Fisher Playments Toys Inc.
    • 12.3.1 Company details
    • 12.3.2 Financial outlook
    • 12.3.3 Product summary
    • 12.3.4 Recent developments
  • 12.4 Hasbro Inc.
    • 12.4.1 Company details
    • 12.4.2 Financial outlook
    • 12.4.3 Product summary
    • 12.4.4 Recent developments
  • 12.5 Integrity Toys Inc.
    • 12.5.1 Company details
    • 12.5.2 Financial outlook
    • 12.5.3 Product summary
    • 12.5.4 Recent developments
  • 12.6 Konami Corporation
    • 12.6.1 Company details
    • 12.6.2 Financial outlook
    • 12.6.3 Product summary
    • 12.6.4 Recent developments
  • 12.7 LeapFrog Enterprises
    • 12.7.1 Company details
    • 12.7.2 Financial outlook
    • 12.7.3 Product summary
    • 12.7.4 Recent developments
  • 12.8 Lego System A/S
    • 12.8.1 Company details
    • 12.8.2 Financial outlook
    • 12.8.3 Product summary
    • 12.8.4 Recent developments
  • 12.9 Leka Smart Toys
    • 12.9.1 Company details
    • 12.9.2 Financial outlook
    • 12.9.3 Product summary
    • 12.9.4 Recent developments
  • 12.10 Pillar Learning
    • 12.10.1 Company details
    • 12.10.2 Financial outlook
    • 12.10.3 Product summary
    • 12.10.4 Recent developments
  • 12.11 Playmobil
    • 12.11.1 Company details
    • 12.11.2 Financial outlook
    • 12.11.3 Product summary
    • 12.11.4 Recent developments
  • 12.12 Robofi LLC
    • 12.12.1 Company details
    • 12.12.2 Financial outlook
    • 12.12.3 Product summary
    • 12.12.4 Recent developments
  • 12.13 ROYBI Robot
    • 12.13.1 Company details
    • 12.13.2 Financial outlook
    • 12.13.3 Product summary
    • 12.13.4 Recent developments
  • 12.14 Sanrio Company Ltd
    • 12.14.1 Company details
    • 12.14.2 Financial outlook
    • 12.14.3 Product summary
    • 12.14.4 Recent developments
  • 12.15 Sega Toys Co Ltd.
    • 12.15.1 Company details
    • 12.15.2 Financial outlook
    • 12.15.3 Product summary
    • 12.15.4 Recent developments
  • 12.16 TOMY Company Ltd
    • 12.16.1 Company details
    • 12.16.2 Financial outlook
    • 12.16.3 Product summary
    • 12.16.4 Recent developments

13. List of Abbreviations

14. Reference Links

15. Conclusion

16. Research Scope