デフォルト表紙
市場調査レポート
商品コード
1653951

バーチャルトレーニング・シミュレーション市場規模、シェア、成長分析:タイプ別、産業別、用途別、展開モード別、エンドユーザー別、地域別 - 産業予測 2025~2032年

Virtual Training and Simulation Market Size, Share, and Growth Analysis, By Type, By Industry, By Application, By Deployment Mode, By End User, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 197 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
バーチャルトレーニング・シミュレーション市場規模、シェア、成長分析:タイプ別、産業別、用途別、展開モード別、エンドユーザー別、地域別 - 産業予測 2025~2032年
出版日: 2025年02月09日
発行: SkyQuest
ページ情報: 英文 197 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

バーチャルトレーニング・シミュレーション市場規模は2023年に6億米ドルと評価され、2024年の6億9,000万米ドルから2032年には22億1,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは15.6%で成長する見通しです。

バーチャルトレーニング・シミュレーションの世界市場は、さまざまな分野での広範な採用が原動力となり、大きな成長を遂げています。防衛、航空、ヘルスケア、自動車、教育などの業界では、労働力の能力強化、トレーニング費用の削減、安全性の向上を目的として、こうした技術の活用が進んでいます。軍隊は戦闘準備のためにバーチャルシミュレーションを活用し、ヘルスケア専門家は現実的な仮想環境で手技を練習します。特に拡張現実(AR)と仮想現実(VR)における技術の進歩は、これらのトレーニングソリューションの影響と効果をさらに高め、没入型学習体験の需要に応えています。COVID-19の大流行によって大きく加速した遠隔学習やオンライン学習へのシフトは、継続的な教育やスキル開発のためのバーチャルプラットフォームへの依存を高め、世界に分散したチームに一貫したトレーニングを提供しています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析

バーチャルトレーニング・シミュレーション市場規模:タイプ別& CAGR(2025-2032)

  • 市場概要
  • ハードウェアシミュレーション
  • ソフトウェアシミュレーション
  • クラウドベースのシミュレーション
  • ハイブリッドシミュレーション

バーチャルトレーニング・シミュレーション市場規模:産業別& CAGR(2025-2032)

  • 市場概要
  • 航空宇宙および防衛
  • 自動車
  • ヘルスケア
  • 製造業
  • エネルギーと公共事業
  • 建設

バーチャルトレーニング・シミュレーション市場規模:用途別& CAGR(2025-2032)

  • 市場概要
  • 研修と教育
  • 製品開発
  • プロセス最適化
  • 安全性分析
  • 仮想プロトタイピング
  • 緊急対応計画

バーチャルトレーニング・シミュレーション市場規模:展開モード別& CAGR(2025-2032)

  • 市場概要
  • オンプレミス
  • クラウドホスト
  • ハイブリッド

バーチャルトレーニング・シミュレーション市場規模:エンドユーザー別& CAGR(2025-2032)

  • 市場概要
  • 学術機関
  • 政府機関
  • 法人
  • 非営利団体

バーチャルトレーニング・シミュレーション市場規模:地域別& CAGR(2025-2032)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • CAE Inc.(Canada)
  • L3Harris Technologies(US)
  • Lockheed Martin(US)
  • Boeing(US)
  • Cubic Corporation(US)
  • BAE Systems(UK)
  • Northrop Grumman(US)
  • General Dynamics(US)
  • Dassault Systemes(France)
  • Siemens(Germany)
  • Ansys(US)
  • PTC(US)
  • NVIDIA(US)
  • Unity Technologies(US)
  • Epic Games(US)
  • Microsoft(US)
  • IBM(US)
  • Accenture(Ireland)
  • Deloitte(US)

結論と提言

目次
Product Code: SQMIG45I2134

Virtual Training and Simulation Market size was valued at USD 0.6 billion in 2023 and is poised to grow from USD 0.69 billion in 2024 to USD 2.21 billion by 2032, growing at a CAGR of 15.6% during the forecast period (2025-2032).

The Global Virtual Training and Simulation Market is witnessing significant growth, driven by widespread adoption across various sectors. Industries including defense, aviation, healthcare, automotive, and education are increasingly leveraging these technologies to enhance workforce capabilities, reduce training expenses, and boost safety. Military forces utilize virtual simulations for combat readiness, while healthcare professionals practice procedures in realistic virtual settings. Technological advancements, particularly in augmented reality (AR) and virtual reality (VR), have further elevated the impact and effectiveness of these training solutions, catering to the demand for immersive learning experiences. The shift towards remote and online learning, largely accelerated by the COVID-19 pandemic, has increased reliance on virtual platforms for continuous education and skill development, offering consistent training for globally dispersed teams.

Top-down and bottom-up approaches were used to estimate and validate the size of the Virtual Training And Simulation market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Virtual Training And Simulation Market Segments Analysis

Global Virtual Training and Simulation Market is segmented by Type, Industry, Application, Deployment Mode, End User and region. Based on Type, the market is segmented into Hardware Simulation, Software Simulation, Cloud-based Simulation and Hybrid Simulation. Based on Industry, the market is segmented into Aerospace and Defense, Automotive, Healthcare, Manufacturing, Energy and Utilities and Construction. Based on Application, the market is segmented into Training and Education, Product Development, Process Optimization, Safety Analysis, Virtual Prototyping and Emergency Response Planning. Based on Deployment Mode, the market is segmented into On-premises, Cloud-hosted and Hybrid. Based on End User, the market is segmented into Academic Institutions, Government Agencies, Corporations and Non-profit Organizations. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Virtual Training And Simulation Market

The growth of the Virtual Training and Simulation market is largely driven by rapid technological advancements in virtual reality (VR) and augmented reality (AR). These innovations have greatly improved the effectiveness of training solutions by providing immersive and realistic experiences, allowing trainees to engage in complex tasks within a safe, controlled environment. Consequently, various sectors, including healthcare, defense, aviation, and manufacturing, are progressively embracing these virtual training methods to enhance training efficiency and outcomes. This shift not only optimizes learning processes but also prepares individuals better for real-world applications, highlighting the transformative impact of VR and AR technologies on training methodologies.

Restraints in the Virtual Training And Simulation Market

The Virtual Training and Simulation market faces several constraints, primarily due to the substantial upfront costs associated with acquiring the necessary hardware, software, and infrastructure. This financial hurdle can be particularly challenging for smaller enterprises or those operating with tighter budgets. Additionally, the process of ensuring that these advanced systems are compatible and can seamlessly integrate with current technological setups can prove to be intricate and labor-intensive. As a result, these factors collectively hinder the broader adoption of virtual training and simulation solutions across various industries, limiting their potential growth and implementation.

Market Trends of the Virtual Training And Simulation Market

The Virtual Training and Simulation market is witnessing a significant trend towards the integration of immersive technologies like virtual reality (VR) and augmented reality (AR), fundamentally transforming training methodologies across diverse sectors, including defense, healthcare, aviation, and manufacturing. This shift is fueled by rapid advancements in hardware, software, and content creation, enabling organizations to offer highly realistic, engaging, and interactive training experiences. The enhanced sense of presence and interaction within simulated environments not only boosts learning retention but also makes training more cost-effective and accessible. As organizations increasingly recognize the benefits, the demand for immersive training solutions continues to surge, shaping the future of workforce development.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Virtual Training and Simulation Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Hardware Simulation
  • Software Simulation
  • Cloud-based Simulation
  • Hybrid Simulation

Global Virtual Training and Simulation Market Size by Industry & CAGR (2025-2032)

  • Market Overview
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Manufacturing
  • Energy and Utilities
  • Construction

Global Virtual Training and Simulation Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Training and Education
  • Product Development
  • Process Optimization
  • Safety Analysis
  • Virtual Prototyping
  • Emergency Response Planning

Global Virtual Training and Simulation Market Size by Deployment Mode & CAGR (2025-2032)

  • Market Overview
  • On-premises
  • Cloud-hosted
  • Hybrid

Global Virtual Training and Simulation Market Size by End User & CAGR (2025-2032)

  • Market Overview
  • Academic Institutions
  • Government Agencies
  • Corporations
  • Non-profit Organizations

Global Virtual Training and Simulation Market Size & CAGR (2025-2032)

  • North America (Type, Industry, Application, Deployment Mode, End User)
    • US
    • Canada
  • Europe (Type, Industry, Application, Deployment Mode, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Industry, Application, Deployment Mode, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Industry, Application, Deployment Mode, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Industry, Application, Deployment Mode, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • CAE Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • L3Harris Technologies (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lockheed Martin (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boeing (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cubic Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BAE Systems (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Northrop Grumman (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • General Dynamics (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault Systemes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Siemens (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ansys (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Accenture (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Deloitte (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations