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市場調査レポート
商品コード
1628987

ARおよびVRスマートグラスの市場規模、シェア、成長分析、デバイスタイプ別、製品タイプ別、用途別、エンドユーザー別、地域別 - 産業予測、2025~2032年

AR and VR Smart Glasses Market Size, Share, Growth Analysis, By Device Type (Monocular, Binocular), By Product (External smart glasses, Mobile phone smart glasses), By Applications, By End-users, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 247 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ARおよびVRスマートグラスの市場規模、シェア、成長分析、デバイスタイプ別、製品タイプ別、用途別、エンドユーザー別、地域別 - 産業予測、2025~2032年
出版日: 2025年01月08日
発行: SkyQuest
ページ情報: 英文 247 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

ARおよびVRスマートグラスの世界市場規模は、2023年に166億米ドルと評価され、予測期間(2025-2032年)のCAGRは15.4%で成長し、2024年の191億6,000万米ドルから2032年には602億5,000万米ドルに成長する見通しです。

AR/VRスマートグラス市場は、企業が生産性と職場デザインを向上させる革新的なアプリケーションを探求していることから、大きな成長が見込まれています。これらの先進的なウェアラブルは、拡張現実を活用して効率化と消費拡大を促進し、その可能性は技術の発展とともに顕著になっています。ビッグデータ解析と並んで、人工知能とマシンビジョンにおける主要な進歩が、この分野のさらなるビジネスチャンスを引き出すと予想されます。Facebook やAmazonのような注目すべき企業は、この市場に革命を起こそうとしており、Facebook は、Facebook のReality Labsの調査に支えられ、Luxotticaと共同で初のARスマートグラスを発表しました。一方、Amazonは、カーボンファイバーとチタン構造、音声対話機能、耐水性を特徴とし、Alexaとシームレスに統合してユーザー体験を向上させるスマートグラスを発表する準備を進めています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術分析
  • 規制分析
  • 特許分析
  • ケーススタディ分析

ARおよびVRスマートグラス市場規模:デバイスタイプ別

  • 市場概要
  • 単眼鏡
  • 双眼鏡

ARおよびVRスマートグラス市場規模:製品別

  • 市場概要
  • 外付けスマートグラス
  • 携帯電話スマートグラス
  • 統合型スマートグラス

ARおよびVRスマートグラス市場規模:用途別

  • 市場概要
  • ゲーム
  • 軍用
  • 産業
  • 教育

ARおよびVRスマートグラス市場規模:エンドユーザー別

  • 市場概要
  • ホスピタリティ業界
  • テクノロジー投資家
  • コンサルティング会社
  • 小売業者
  • 政府部門

ARおよびVRスマートグラス市場規模

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • Google Inc.(US)
  • Seiko Epson Corporation(Japan)
  • Samsung Group(South Korea)
  • HTC Corporation(Taiwan)
  • FlexEl, LLC.(US)
  • Microsoft Corporation(US)
  • Sony Corporation(Japan)
  • Apple Inc.(US)
  • Vuzix Corporation(US)
  • Magic Leap, Inc.(US)
  • Pimax Technology(China)
  • RealWear, Inc.(US)
  • Lenovo Group Ltd.(China)
  • ODG(Oakley Digital Group)(US)
  • Snap Inc.(US)
  • LG Electronics(South Korea)
  • Facebook Technologies, LLC(Meta)(US)
  • Intel Corporation(US)
  • North Inc.(Canada)
  • Huawei Technologies Co., Ltd.(China)

結論と推奨事項

目次
Product Code: SQMIG45J2225

Global AR and VR Smart Glasses Market size was valued at USD 16.6 billion in 2023 and is poised to grow from USD 19.16 billion in 2024 to USD 60.25 billion by 2032, growing at a CAGR of 15.4% during the forecast period (2025-2032).

The AR/VR smart glasses market is poised for significant growth as companies explore innovative applications that enhance productivity and workplace design. These advanced wearables leverage augmented reality to drive efficiency and increased consumption, with their potential becoming more pronounced as the technology develops. Key advancements in artificial intelligence and machine vision, alongside big data analytics, are expected to unlock further opportunities in this sector. Notable players like Facebook and Amazon are set to revolutionize the market, with Facebook launching its inaugural AR smart glasses in collaboration with Luxottica, backed by research from Facebook's Reality Labs. Meanwhile, Amazon is preparing to introduce smart specs featuring carbon fiber and titanium construction, voice interaction capabilities, and water resistance, integrating seamlessly with Alexa for enhanced user experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Ar And Vr Smart Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global AR And VR Smart Glasses Market Segmental Analysis

Global AR and VR Smart Glasses Market is segmented by Device Type, Product, Applications, End-users and region. Based on Device Type, the market is segmented into Monocular and Binocular. Based on Product, the market is segmented into External smart glasses, Mobile phone smart glasses and Integrated smart glasses. Based on Applications, the market is segmented into Gaming, Military, Industrial and Education. Based on End-users, the market is segmented into Hospitality sector, Technology investors, Consultancy firm, Retailers and Government Sector. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global AR And VR Smart Glasses Market

The global market for AR and VR smart glasses is significantly driven by the surging demand for AR and VR technologies within the gaming industry. As the gaming sector continues to grow rapidly worldwide, the appeal of augmented and virtual reality is becoming increasingly pronounced. These technologies enhance the immersive experience, offering superior graphics and realistic visuals that create lifelike virtual environments. VR headsets provide gamers with captivating 360-degree experiences and high-definition imagery, while AR seamlessly integrates digital elements into the real world, allowing players to interact with virtual objects as if they were part of their physical surroundings. This convergence between digital innovation and entertainment fuels the market's expansion.

Restraints in the Global AR And VR Smart Glasses Market

The global AR and VR smart glasses market faces significant restraints primarily due to the high costs associated with these technologies. The expenses stem from various factors, including the sophisticated manufacturing processes that require advanced hardware and software, which raise the overall price point. Additionally, customizing applications to meet users' specific needs adds to the expenses, while ongoing maintenance and repair requirements further exacerbate the situation. Inflation and economic barriers limit access and deter potential consumers from investing in this technology. For broader adoption, manufacturers and developers must explore strategies to lower production costs and enhance software efficiency, ensuring that these innovations remain affordable without sacrificing quality or performance.

Market Trends of the Global AR And VR Smart Glasses Market

The Global AR and VR Smart Glasses market is experiencing significant growth, driven by the integration of AR and VR technologies across various industries such as e-commerce, healthcare, military, and education. This surge is fueled by advancements in Artificial Intelligence (AI), Machine Learning (ML), and the Internet of Things (IoT), which enhance data analytics capabilities. The increasing popularity of augmented reality games and the expanding user base, supported by rapid digitization and the rollout of high-speed 5G networks, are further propelling market expansion. Continuous innovation, including the development of immersive 3D interactive content, enhanced facial tracking, and improved speech recognition, continues to attract consumers and businesses alike, solidifying the market's positive outlook.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global AR and VR Smart Glasses Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Monocular
  • Binocular

Global AR and VR Smart Glasses Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • External smart glasses
  • Mobile phone smart glasses
  • Integrated smart glasses

Global AR and VR Smart Glasses Market Size by Applications & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Military
  • Industrial
  • Education

Global AR and VR Smart Glasses Market Size by End-users & CAGR (2025-2032)

  • Market Overview
  • Hospitality sector
  • Technology investors
  • Consultancy firm
  • Retailers
  • Government Sector

Global AR and VR Smart Glasses Market Size & CAGR (2025-2032)

  • North America (Device Type, Product, Applications, End-users)
    • US
    • Canada
  • Europe (Device Type, Product, Applications, End-users)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Device Type, Product, Applications, End-users)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Device Type, Product, Applications, End-users)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Device Type, Product, Applications, End-users)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Google Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seiko Epson Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Group (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FlexEl, LLC. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Technology (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • RealWear, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ODG (Oakley Digital Group) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Technologies, LLC (Meta) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • North Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huawei Technologies Co., Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations